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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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D3D vs OGL
by MikeV- 10 replies
- 1k views
Is it just me, or does the OpenGL mode in A:M seem to perform substantially better than the DX8 mode? It also looks a lot clearer. I can crank the patch detail level all the way up to the 4th/full detail level in OGL and it's perfectly smooth, and the splines are nice and clear. The only artifact I get from it is that if I draw a selection box or drag a guideline it causes a "blank spot" 'til I release the mouse button. If I go into DX8 mode, it's smooth up to level 2, but as soon as I get to level 3 detail, and more so level 4, it chops up pretty bad. Also the grid lines become jagged and "broken up" looking. The one positive is that I don't get the "blank spo…
Last reply by MikeV, -
- 10 replies
- 1.7k views
Hello. I am a previous short time user who got derailed by life 5 years ago and am just finding my way back. I have the CD of v13 and have reloaded it on my computer. It is working fine but I have a couple of Q's: 1) Where can I find info regarding resolution; is AM capable of TV/DVD broadcast quality? 2) Where can I learn about the new features in v17, and what about additional plugins that would work in v13? 3) What, in your estimation, is some good yet not terribly expensive video editing software I can buy to assist in this process? I have looked around a little and have yet to find any real answers to these questions. Whenever I ha…
Last reply by itsjustme, -
- 1 follower
- 10 replies
- 1.4k views
Hi all, it seems as if its the great time of the comebacks. Looking trough the forum is saw that not only me, but some other users are coming back to A:M. So, i had to use other software for a couple of years. Wrote books about and managed to get hired by one of the major developers of 3D software as a technical editor. Now, established in my new job, i return with my personal projects to A:M, because A:M still rocks. One of my clients will sponsor me the latest version, and for the time beeing, i monitor the forum for interesting topics. I am especialy interested in building work pipelines, which involve A:M and other software. Since …
Last reply by Fuchur, -
- 10 replies
- 1.4k views
Hi All, I've been trying to create a dimension rounded bump on the surface of a globe. Using the library materials, I'm getting either spikes or rectangular protrusions, but not a smooth rounded look. It would also be wonderful to have some size variation in the bumps. What is the best way to approach this ? Thanks for any suggestions.
Last reply by itsjustme, -
- 1 follower
- 10 replies
- 1.9k views
All CG in this video was done in Hash AM http://www.cleanercube.com
Last reply by jason1025, -
- 1 follower
- 10 replies
- 2.2k views
Hi, I've been working my way slowly through Barry's great Video Tutorials and then trying them out in practice and have come across something that I don't understand. It is to do with constraints where the enforecement is less than 50% Rotate-00 shows the 'home position'. All 4 bones are pointing straight up. The 'control bone' is on the left and the other three bones are all constrained to orient the same as the control bone as follows: Going from left to right, the first bone is enforced with 100%, the next bone is enforced 50% and the last bone on the right is enforced by 40% Now, rotate the control bone by 45 and all bones seem to be behaving. …
Last reply by robcat2075, -
- 1 follower
- 10 replies
- 2.2k views
Hi, 1. I made a simple 'box model', added lib poses and stored it out. 2. Created a small audio clip, added dope sheet and the 'lips' seemed OK, so stored that out as an action. Presuming that is the right way to store a re-usable voice audio? 3. New project, imported 'box model', imported action. New choreography and added the box to the chor. 4. Moved to 5 seconds on the timeline and then dragged the voice action to the box in the choreography. It actually has installed itself at the beginning of the choreography. Question: Is it possible to add the audio action to start at 5 seconds rather than at frame 0? Thanks, Oliver
Last reply by robcat2075, -
- 2 followers
- 10 replies
- 2.3k views
Hi, It's quite possible that I'm going down the wrong road but .... Coming from an engineering background I'm used to looking at objects in a modular manner, where the final model is made up of building blocks and that is what I'm trying to do in A:M. I have a model (M1) with 1 bone (B1) and 1 pose slider (PS1). Then I made a second model (M2) and I dragged and dropped M1 into it twice. At this stage, all the groups from M1 are in M2 twice, also there are 2 bones but there is only 1 pose slider (relationship). This means that I can only manipulate one copy of M1 within M2 (the most recently copied version of M1). I tried doing something similar using a …
Last reply by LenseOnLife, -
- 1 follower
- 10 replies
- 2.3k views
Hi, Looking again for the Forum Expertise It seems simple - so it probably is - just not for me. Frustratingly so. I'm trying to make up a mosaic and then colour it dynamically through poses. Everything is fine EXCEPT I'm not able to set up the groups. Here area couple of examples of the types of groups that I've been trying to set up without any success. I can't seem to be able to set them up when there is a common CP between what I want in the group and what I want outside the group. 1. A group with only Orange Tiles 2. A Group with only Black Tiles 3. A Group with only Green Tiles Oliver
Last reply by johnl3d, -
- 10 replies
- 1k views
I remember having trouble with this in the past, but I was hoping that it had been solved simply. When I render an image file from Hash as a PNG, JPG, or other, the Alpha channel doesn't export automatically. As a result, when I import the image back into A:M to be used in a "Layer", it has black instead of transparency. If you have an Alpha channel set in the render, it should show up in the image as transparent. But in an A:M render this is not the case. Am I missing something. 1. Render an object as a PNG with "Alpha" buffer set on. 2. Import that image back into A:M and create a layer with it in a Choreography. 3. Does the transparent area sho…
Last reply by Rodney, -
- 10 replies
- 1k views
Hello, I continue my exploration of AM which I find brilliant in the design. On the other hand, the tutorials are not progressive enough. to explain the details ;-). When you are looking for something, you very quickly come across sometimes complex tutorials ... which is great when you have already acquired the basics of use! For example, I'm looking for a tutorial that could help me build a character with a basic IK skeleton. In the exercises, I only find examples with compensation bones and other somewhat complex details that I don't want to tackle until I have fully understood the basis in an exercise that takes me when up to interesting movements. …
Last reply by robcat2075, -
- 9 replies
- 1.1k views
All, Just a note from your friendly neighborhood New Users Forum moderator to say I'll be out quite a bit in July. I may have limited connectivity to the internet so my ability to answer personal mail etc. will be effected. This is something of a summer family vacation that will take me to Illinois, Los Angeles, Tokyo, Los Angeles and a variety of other places in between. The tour should end with a visit to SIGGRAPH 2005 where I'm looking forward to meeting some of the great people that frequent this forum. If you see a guy that looks lost in LA it'll probably be me so please direct me to the Hash Inc booth! I'll be checking the forum every time I'm near…
Last reply by vf124, -
- 1 follower
- 9 replies
- 1k views
Hello all, I am trying to use the Dwarrowdelf set so generously donated by William Sutton, as found on the Hash2005 CD under data\models\sci-fi\balrog. I loaded the dwarrowdelf.prj file and tried to render out (to a file) one frame as a TGA. Although I specify the beginning and ending time as the first frame, the render nonetheless begins rendering all 300 frames. When I abort the process after waiting for one or two frames to have finished, I find that the resulting TGA files are basically empty and unreadable. By the way, I tried with both AVI and Quicktime and both of those also ignore my direction to only render a subset of all the frames. (In mucking a…
Last reply by RoyBU, -
- 9 replies
- 741 views
I'm wondering how to make an object disappear over an amount of time? I want my nuclear membrane to disappear.
Last reply by johnl3d, -
- 9 replies
- 916 views
I'd like to model a fly rod, but the only problem I see is with the fishing line. I'm really bad with bones and constraints and what not, but I'm guessing i'd probably want to assign bones to the line or something to make it limp. I also need to wrap it around the reel, obviously. I just wanted to know what the best way to go about making the line was before i started.
Last reply by johnl3d, -
- 9 replies
- 970 views
Sorry Rodney, do not know where to post this! Why do I get creases and dents in my splines? Now this problem does not happen all the time, just on some tied places and curves. When I move (translate) a control point the new spline has a dent. Where does this dent come from? I have checked the difference with Peak and Smooth but that does not solve the problem. I tried to adjust the problem with the bias handles but no success. I have a jpg image that I would like to show you so you can see what I mean. Also I did not have this problem with the giraffe, maybe because I put more or less every control point to the same place as the tutorial but the problem started …
Last reply by Slipin Lizard, -
adding sound to your animation?
by Guest SandGroper- 1 follower
- 9 replies
- 1k views
hi how does one add music/sound to a avi , mov file i can add the default sounds that come with am , but not my own? any ideas?
Last reply by heyvern, -
- 9 replies
- 870 views
Is there a limit to the number of decals I can apply to a model? I'm doing a model of a music keyboard, and its pretty decal intensive. I've reached a point where I can still apply more decals, but they will not show up in the render.
Last reply by oakchas, -
- 1 follower
- 9 replies
- 1k views
In an earlier topic called "Need Keyframe Help" I followed the suggestions that were made without success, here's what I did. Opened time line, at frame 00:00:00 I nudged Keekats Right forearm, keyframe was create at 00:00:00, at frame 00:01:00 I nudged Keekats Right forearm, keyframe was create at 00:01:00, moved time slider to frame 00:02:00, moved right arm to position I wanted, when I moved arm, time line changed, two more graph lines appeared and stated to come together at 00:02:00 as I moved Keekats arm, keyframe 00:01:00 disappeared. I hope this was clear, and I would appreciate some help with this so I can move on. Thanx, Bob Koonce
Last reply by bobkoonce, -
- 9 replies
- 830 views
Can anyone out there reccomend a good text on bones [theory and practice] that would have information applicable to A:M?
Last reply by Kelley, -
- 9 replies
- 989 views
Hello.. I'm wondering if anyone else has had this problem and/or if there's a fix for it? I'm working through the manual tutorials so I can follow through and get my AM diploma :-). However. I'm stuck on the first lesson, "You're The Director". If you'll look at the attached screenshot, when Keekat's Dynamic Pose is at 100%, his right foot is not positioned as it is in the picture, but instead gets sorta "rolled" to one side. What's more, when I put the slider back to 0%, that same foot remains in the same position, even while everything else goes back to the default pose. What to do? I'm using version 2005/Sasquatch (12v+) Thanks! EDIT: Ran…
Last reply by martin, -
- 9 replies
- 827 views
I'm starting from scratch working through the David Rogers book. When it comes to making a torus without rotating the to-be-lathed circle, but instead moving the pivot point, I'm unable to get the pivot PRECISELY where I want it. I can move the x/y/z position in the manipulator properties window, but is there a precise way to rotate the pivot axes, to make SURE it ends up rotated 90 degrees (or otherwise) and not 89? Is there something I can hold down when rotating so that it automatically snaps in 5 (or other) degree increments, or somewhere in the PWS where it shows the rotation? Also, when translating the pivot, is there a way to restrict the translation to one axi…
Last reply by C-grid, -
- 9 replies
- 997 views
I was working on a little short animation where a character throws a boomerang... and ran into some problems on making the boomerang spin. Basically I want to be able to position the boomerang in several different places (ex: I want the boomerang over here, at this angle) and then use the curves or some sort of pose to control the speed and direction with which the boomerang spins along its axis as it travels between these points. I was thinking of some sort of rig for the boomerang that allows me to make its position and orientation seperate from the spinning. I've tried several things with no success... I don't really know whats going on... but it seems that t…
Last reply by rossk, -
- 9 replies
- 895 views
I am using the shield prop from the extras CD in a choreography. Every time I open this project I get the message "Missing Image IO plugin" for the file "bouclierADc.wmp". That file is in fact in the path listed. I checked my options and determined that the IO plugins are in the standard place. However, there is no iio file listed for a "wmp" file. I have these: AVI.iio BMP.iio EXR.iio JPG.iio MOV.iio PCX.iio PNG.iio TGA.iio Is there someplace to get the needed plugin?
Last reply by RoyBU, -
- 9 replies
- 629 views
I'm trying to chage the 'Dump Truck' that comes with A:M, but everytime I try to Save or Close Out, I get an error message that says the model is either being used by someone else [there's nobody else in the house] or that it's a Read-Only file. Is there a way around this?
Last reply by KenH, -
- 9 replies
- 779 views
is there any way to make hair floww smoothly with the head (maby a constraint?) , instead of it all being stiff during the entire action without having to brush it every keyframe?
Last reply by the_black_mage, -
- 9 replies
- 973 views
I am working on Exercise 5-take a walk and I'm so proud, all looks perfect 0-15. see picture. Then I do the edit copy keyframe. edit paste mirrored to 20 and I get rabbit's foot going through the floor starting on keyframe #11. I don't want to fix all of this manually. What am I doing wrong? Here's a picture of #15 after pasting #20. Thanks in advance. Lori Hiatt
Last reply by Stuart Rogers, -
- 9 replies
- 1.1k views
Hi everyone, I need to do an easy animation in A:M (I'm using v12) using a 3ds model of a car that has been given to me. The model has been modelled with not too much polygons (in max I guess) and A:M can import it by using the wizard for importing 3ds models. My problem is that the result after importing the model is not the desired because some "ugly things" appear all over the mesh of the model as if the bias of every spline had been changed. Is there any other way of importing 3ds models without the appearing of those extrange artifacts? or, are there any tricks for avoiding this problems? I don't need to animate the model itself but using it as a static ob…
Last reply by ddustin, -
Need ideas
by Mr. C- 9 replies
- 722 views
Well, I'm at a boarding school. And I just may have the oppertunity to teach a course in animation master (10 hours of work per class) Problem is, I need to learn AM in 4 1/2 months or less... Is that even possible? I've about convinced my school to buy 10 copies. (one of which will be mine) And I really want to learn and learn to teach amimation. Any ideas on were to start? Can somone link me to all of the online VIDEO toturials? And is 4 months even enough time. I would lead four two-week classes. class would be structured in the following manner: - Students will create and animate their own character - Students will learn the basics of m…
Last reply by Mr. C, -
- 9 replies
- 794 views
I've been looking around to get a really good render of a car I'm working on. one of the tutorals i found seems like it would work but i need to do the thing called primary visibility. in other words the model is there but not there and can be reflected by another surface with out showing on the camera, you know what i mean? heres what i'm talking about.... Rendering better cars look at no.1
Last reply by robcat2075, -
- 9 replies
- 619 views
When I pull up the Dope Sheet in order to add dialogue, I type the sentence, but whenever I have the timeline up and I type my sentence the words don't show up so I can fit them in the correct spot. Why aren't my words showing. Is there something wrong with the Dope Sheet. Is there something that has to be turned on for it to work? Please I am on the tutorial where I add sound to keekat saying the secret line. I need help. Hope some one can help me.
Last reply by Ganthofer, -
- 9 replies
- 746 views
I have a face model that I am trying to decal, and I am a little confused about how AM implements this feature. It's not quite like UV mapping in LW or Maya, and it's also quite different from the prior version of AM I was using in the past. I built a head model that I am trying to get a reference for texturing. (1) Can I only flatten a model in a choreography window, and in muscle mode? (2) When I flatten the model, how do I apply a decal to it? I can't seem to do this in the choreography mode. (this after I spent almost an hour figuring out how to get the axial orientation correct. (3) Assuming you tell me how to apply a decal to a flattened model, how do I '…
Last reply by Rodney, -
- 1 follower
- 9 replies
- 980 views
I don't know how to search for this but is it possible to create an animation in which there is an animated person filmed with a camera? Or maybe the oposite: an animated character in an animated real world. I saw a tutorial on having a model walking on a real road but the road wasn't animated. The background would have to be animated. If it is possible, could some1 point me a tutorial? thanks
Last reply by tido, -
- 9 replies
- 1.5k views
The advertisement for A:M 2007 said it has dual-core support, can someone tell me how to enable it? See: http://robwilkens.com/tao/notdual.jpg On the left-hand of the attached image, you'll see exercise 2 rendering, on the right side of the screen, you see "Core 1: " and "Core 2: " usage. Core 2 is clearly doing the bulk of the rendering, as it's near 100% usage.. Core 1 is almost sitting idle, so clearly it doesn't appear to be being used. There's got to be some magic trick to enable dual-core support. Do I need to switch to a beta version to get this? -Rob
Last reply by rickh, -
- 2 followers
- 9 replies
- 898 views
I've been looking at some of the models on the AM disc and I noticed that they have very smooth surfaces. I was wondering what the best technics to smooth out models were especially when it comes to character modeling or Is there a plugin available? I'd like my models to have that sculptured look to them.
Last reply by grumpei_troll, -
- 2 followers
- 9 replies
- 1.1k views
Hello all, Just wondering if there is a list of usable image file formats that can be used for decals. I know '.jpeg' can be used, however after modifying an image in adobe photoshop and then applying it to my model as a decal, nothing showed up. Sorry I can't say what file format it was, I'd scrapped it and used a .jpeg instead. However after a while I started to wonder. So does anyone have a list? Also more to the point can I use a .gif or .png image file without changing settings in decal? Happy animating!
Last reply by AProd, -
- 1 follower
- 9 replies
- 653 views
Heres a newbie question. I'm looking for a simple way to combine sequences of targa images into a single image in A:M. I realize I can create something manually but that is problematic especially when the variables change (say I need to combine 50 sequential images the next time, 20 the next... whatever). I thought maybe a subframe technique might work but I'm not sure exactly how to do that with images. Each image needs to be full strength... not blurred. The image sequence have characters/objects isolated by alpha channels. Each image in the sequence is unique. This must be really easy because I can't think of how to do it. Did I overlook some o…
Last reply by the_black_mage, -
- 1 follower
- 9 replies
- 737 views
Hello, I'm a new but old member of AM. Used it about 7-8 years ago and slowly drifted towards the polygonal programs on the Mac. I've decided after seeing the newest program and repurchase that my characters, the SunPower Kidz®, would be best served with Hash. It's an all in one inclusive program that is obviously very user friendly and would allow to achieve an ultimate goals in creating interactive DVD's for children based upon my characters and their tale. When I open a new project, and create a simple spline, then lathe, it is titled 'untitled' but when I try to 'grab' it with my arrow cursor, only 3/4's of the figure is chosen, that is red splines turn t…
Last reply by sunpowerkidz, -
- 9 replies
- 987 views
I was wondering if anyone one would be interested in me making a tutorial. I don't claim to know all the ins and outs of AM but I have learned a lot working full time for the past 2 1/2 years. I mainly am a modeler, so I could do some tutorials showing how I built some things. I was thinking about some exercises for beginners, then move to more specific items like cars or buildings. So anyone interested? They would be free for all. Hopefully I could post them on the forums.
Last reply by Stronghorn, -
- 9 replies
- 645 views
im not new to animation master. just bones. im not very good at applying bones or manipulating them once there in. any tips?
Last reply by no_wang_involved, -
Can anyone suggest some ideas to get a realistic looking carpet? Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 9 replies
- 954 views
Hi all I am having a problem in trying to get seamless decals to work in v13 and v14 on my computer, can someone confirm or assist in showing how its done. here are the steps I have taken without any success. 1 Made a patch surface 2 Import an image tba or jpg and applied to surface 3 In the image properties I applied 4x4 images and selected seamless 4 Quick rendered or full rendered resulted in seamless not working, leaving it in normal tiling effect. I might have a virus! Please help Oh I really love this program, thanks Mr Hash
Last reply by chopper, -
- 9 replies
- 1k views
Hi all I am having problems with a few selected models in rendering on 14v, prior to rendering I get lines shooting out of the models in real time. Please see attach, from Leopard Queen project and the other is a helicopter model, Can someone please check to see if they are having the same problem, it seems to work fine on 13vt.
Last reply by chopper, -
- 1 follower
- 9 replies
- 1.3k views
I am only on chapter four of disc one and I am already very pleased with Barry Zundels DVDs. I am on my way to a wedding or I would be working the dvds longer. I would encourage anyone wanting to be taught this program to invest in these dvds.
Last reply by largento, -
- 9 replies
- 1k views
Hi everyone, I am from Serbia and I can't find AM here in my country to buy. That is very annoying. Never mind I' ll buy it on the net, but my question is what is the newest AM release. Is it Animation Master 2007 ? Because if I ma gonna spent 300 bucks on it, I need to know what to buy, and what is the most "fresh release" Thank you
Last reply by IvanTheKivan, -
- 9 replies
- 817 views
Hi, sorry my english. I have a plane and apply a decal image PNG with an alpha channel to it, like a coockie-cut (the image option is set to coockie-cut). Render runs fine, the plane is rendered without his alpha channel and ground cast shadows too with the "cast shadows" option on the light. But.. i want to see the plane with the decal WITHOUT IS ALPHA CHANNEL IN THE VIEW (in model and choreography). How can do it? Thanks in advance.
Last reply by leander, -
- 1 follower
- 9 replies
- 844 views
how do you make a texture look bumpy, or rough, in a 3d fashion way? i've seen it before, i just don't know how to make it. how do i do it?
Last reply by NancyGormezano, -
- 1 follower
- 9 replies
- 1.2k views
Hi I was wondering what are the lip sync tools like in Am? What sort of documentation does Am come with? What sort of technical support can I expect from am company, if i bought am. Does am have a paint program simular to that of bodypaint? What feature films does anyone know of that have been developed from am. How easy is it to learn the moddeling tools? What other software is compatible with am?, In your own words how does am compare with major packages like cinema 4d?, or lightwave? If you can answer any of these questions I would be very grateful.
Last reply by phatso, -
- 9 replies
- 1k views
can the last version of AM run normally with windows vista!!????? REGARDS!!! DANIEL.
Last reply by Zzzippo, -
- 1 follower
- 9 replies
- 728 views
Does anyone know if Enhance:AM is included with the new version of Animation Master? Thanks. Actually, I think it doesn't matter, since I have a MAC, and it probably doesn't work with MAC. Justin
Last reply by jmart714,