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- African grey?
- By Fuchur,
917 topics in this forum
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- 3 replies
- 526 views
Hi, For reasons I can't figure out after days of struggling, a project created and originally rendered in V14g looks way different when rendered in the latest AM version and I just need to change a few seconds of the scene and insert it but it must look the same as the existing video. I should have had a copy of V14c but I must have lost it when I lost a disk a year ago. I need to find a copy of AM V14g to install to render this scene. I still have the dongle so that won't be a problem. Can anyone help. Thanks, Rusty PS: I looked on the ftp site...if it's there I can't find it.
Last reply by rusty, -
- 2 replies
- 705 views
seems to be limited to projects I had previously saved with an wave audio track never got error on old computer online search says check for latest audio driver etc MSI MB CMEDIA HD audio on board. Get the error when closing project or the end of a AVI render ver 17 g 32 or 64 bit any thoughts or help are appreciated
Last reply by itsjustme, -
- 5 replies
- 541 views
I can't find the HASH ftp page anymore with installers for old versions. Does that still exist?
Last reply by Gerry, -
- 4 replies
- 559 views
I notice that when working on SmartSkins, in the PWS you can on a CP or Spline number and get the option to "Select Spline #" or "Select CP #". However nothing appears happen when choosing either. What should happen? However it would be immensely useful it those options did in fact highlight their counterparts in the actual SmartSkin window. This would make altering/tweaking just a few Cps in a SmartSkin much easier to do later on if one was not happy the first time round. Is this in fact what is supposed to happen? If so then I think it's broke
Last reply by markw, -
- 28 replies
- 1.8k views
Hi there, I have some trouble using the "Mirror all Smartskin". I made my smartskins on the characters left side, and when I try to use the "Mirror all Smartskins" nothing seems to happen. Unfortunateley i am not able to install the help file (downloaded and unpacked it, but it does not open). How is the "Mirror all Smartskins" working? Regards Heiner
Last reply by Heiner, -
- 1 follower
- 9 replies
- 1.5k views
Hi there, besides AM i am using some other programms, one of which has a transportable licence. They install the licence file (if the customer wants) onto a usb stick. That USB stick must be present when you want to run the programm. Is that possible for AM to? That would be so cool and would give me the option to work wit AM at work too ... Hehehehehe. Regards Heiner
Last reply by a.quaihoi, -
- 3 replies
- 707 views
I'm posting this on behalf of Marigold because I don't have time to properly respond at this moment. Thanks in advance for any and all assistance!
Last reply by Gerry, -
- 25 replies
- 1.8k views
Animating with the 2008 rig in a chor with V17, keys keep appearing when the option was not selected ? If I rotate the head geometry bone it sets a key for the scale target, likewise with the pelvis geometry. The scale skeletal button is not selected in the bottom left corner, and it happens intermittently, sometimes it does, others not. Have tried deleting it in the PWS but it keeps coming back. Is there an option to avoid the problem ? regards simon Imac, OSX 10.68, V17g
Last reply by Simon Edmondson, -
- 19 replies
- 1.7k views
I know I have probably asked this 100 time but.....how do you animate in Hash? I do a simple animation and it seems like there are a ton of frames added to it and it moves super fast for some reason. Thanks in advance and forgive me.
Last reply by Dpendleton77, -
- 11 replies
- 627 views
In the startup screen for V17 there is a link for a tutorial on editing curves. When clicked on it says that it is not yet available but will be presently. Is there any news on when it may be available? Its an area that I need to become more familiar with. regards simon
Last reply by Rodney, -
- 1 reply
- 388 views
Hey. Has anyone else noticed that sometimes the rotation handle on the model doesn't match the axis in the graph editor? I've seen this happen on several occasions in V17 this year. But I thought I'd at least mention it here. I ran into another case today. If you look at this screen capture, you'll notice that I'm moving the X(red) axis rotation of the bone, but in the graph editor it is registering as the Z(blue) axis. That seems very odd and can get confusing when animating. Has anyone else had this happen? Cheers, William
Last reply by robcat2075, -
Forum Spam
by markw- 0 replies
- 327 views
I see we've had a visit from a spamer this morning, one myrakern279. Not that we get many here but could there be a "button" on the forum pages to let users report a post as Spam. Should first time posters be allowed to include links? myrakern279's signature link is definitely of an adult nature!
Last reply by markw, -
- 4 replies
- 491 views
This is in anticipation of next brief, so not urgent but,I was thinking of using the theme of a swing in a child's playground and wondered if anyone had any thoughts on the best way to rig the swing? I was thinking about a kinematic or dynamic constraint for the rope but is there a more efficient way ? Any help gratefully received. regards simon
Last reply by Simon Edmondson, -
- 1 follower
- 10 replies
- 1.1k views
Must there be only one? The participation for this contest is the highest that I can recall in a very long time here. Not only that but I think that most of the entries in this year's mascot contest are really very good. I counted ten entries that I think could easily be justified as the splash screen for A:M v18. So why use just one this year? Why not change it where the new A:M uses a random (or cycled) splash screen at each start-up? I'd like to see this because I enjoyed so many of the entries. I can't say that only one should be the "winner". I'm not suggesting handing out 1st place to everyone but if the top 5 placing entries this yea…
Last reply by steve392, -
- 5 replies
- 513 views
I'm about to do some briefs using two figures on a seesaw ( teeter totter in US ? ) and wondered what the best way might be to constrain them to sit on the plank might be ? Tried constraining them to a bone in the seat, with a translate to but they seemed to move relative to the bone when the board was rotated ?. Now have two nulls, one to each side and the figures translated to those. Are there other methods anyone can suggest ? regards simon
Last reply by Simon Edmondson, -
- 6 replies
- 609 views
I downloaded the technical reference help for the mac today and placed in in the the program folder as instructed. Please excuse the question but, how do I now access it from within the program. When I used to work on PC's there was a keyboard shortcut ( F12 ? ) that brought up the help option.Its been a few years since then. Is there a similar option on the Mac and, if so, what is it ? regards simon
Last reply by Simon Edmondson, -
- 1 reply
- 506 views
I've been doing a little research and found quite a few topics on this. Has anyone experimented with this in AM and if so can you pop us an example up here on the forums?
Last reply by robcat2075, -
- 4 replies
- 682 views
Hi, I posted this before and we all decided it had to be related to other Windows 8 weirdness but I completely reloaded the OS and all other problems are gone but my notebook is still shit canning me on A:M shortcut keys. My system info is below. Description: The Navigation tools work when the tool icon is selected but not when the shortcut key is used even though the mouse pointer changes the way it should. As far as I can tell it is only the navigation tools. Everything else works. Example: * AM is installed with no customization * I click on the zoom tool and my pointer changes to a magnifying glass and all works perfect * I press the z key and my …
Last reply by rusty, -
- 3 replies
- 586 views
I have a figure pushing a large heavy sphere. Keyed the basic poses and timing and ready to start refining it. A problem at the moment is that the hands penetrate the mesh of the sphere when the pushing position changes. Is there a way to prevent this, other than keying it every other frame to prevent it. Is there a constraint that can be used or, might editing the curves do it ? Any help gratefully received. regards simon
Last reply by robcat2075, -
- 2 replies
- 460 views
Just started with AM 17 and I would like to take advantage of the community tab but I can't connect. Any ideas?
Last reply by Jason Simonds, -
- 1 reply
- 429 views
Hey all, Dunno if this ever got an answer, but is there some limit on the number of light sources in a given chor? Just added a model to a chor that already had a different one (admittedly, both are lightsource heavy) and lost all environmental lighting. removing the 2nd model from the chor re-established them. Any pointers on how to avoid this would be appreciated. Thanks, Rich
Last reply by Rodney, -
- 5 replies
- 533 views
If I set a roto with transparency to "Top" I can't see the bias handles on cp's. Anyone else have this? I seem to have little quirky things with my Quadro and AM and why I'm asking if it is unique to my setup. Thanks
Last reply by Rodney, -
- 4 replies
- 673 views
Is there a standard way to get a sphere ? I ask because I was trying to have a go at the current animation challenge and was using the ball made for last weeks brief. Only to find that its not as spherical as I had thought. The original was a lathed spline which had been adjusted to get the correct curvature, or so I thought Is there a standard method for such a primitive shape? regards simon
Last reply by Simon Edmondson, -
- 7 replies
- 879 views
Hi, I screwed up thinking that the word I wanted was 'Quadology' and my proof reader said she could not verify that this word existed and suggested I use Quadrilogy instead, which I did everywhere. Now I find out that this isn't 'really' a word either and that I should have used Tetralogy. Crap! I have a lot of changes to make--almost everything!! Including the animated trailer. Since I have to do this I'm asking anyone who will take the time to watch it again and see if there is anything else I should consider. If you are willing to the trailer is at the link below. Unfortunately, my time is limited so I'll have to pick and choose. Some of the things I'm consi…
Last reply by rusty, -
- 14 replies
- 1k views
I'm trying to animate a ball spinning on a finger and wondered what might be the best way to achieve that ? Tried using the repeat option in the graph editor under post interpolation but with no joy. Presently keying it every frame to rotate through 176-9 degrees. Is there another possible way to do this ? Any help gratefully received. regards simon
Last reply by Simon Edmondson, -
- 1 reply
- 466 views
I'm going to have to try to make it one of these days but unfortunately not this year. If you will be there be sure to fill us in on the experience! From what I read, Hash Inc will be next to the web comics area at Booth 1322. (It's a bit hard to make out the booth numbers on the interactive map so see the attached image)
Last reply by Dpendleton77, -
- 1 follower
- 20 replies
- 7.6k views
Hello, At this time we are looking for a few alpha/beta testers for v18.0. To join you will need to meet the requirements below. Requirements: Active A:M Reports Account Active v17.0 subscription Competence in Animation Master Current & Past Versions The willingness and ability to fill out out detailed reports to A:M Reports when a bug is found. To Sign Up To sign up for testing please email support@hash.com with the information below. best email for contact A:M Reports Users Name and Email. Current Operating System and Version OpenGL Version & Video Card
Last reply by robcat2075, -
- 9 replies
- 604 views
Hi there, i know, there is a obj exporter included in AM. But i think, that when i recall it right the obj-exporter by A. Walasek archived better results. Its a long time ago, and i may recall that not right. However, does anybody know how to get the old Walasek exporter to work? Is it a 64bit problem again? Regards Heiner
Last reply by Heiner, -
- 2 replies
- 507 views
Thought I'd have a try at some basic exercises and trying to get a ball rolling properly. In preparation for the idea, pose sliders were used for the rotation and spins. However this was not one of my better ideas ! Does anyone have good advice as to how to achieve it ? The ball is setup with a single bone for the mesh and that controls the rotation and spin and the distance with the model bone ( hope that makes sense ?) Might there be a better way ? regards simon
Last reply by Simon Edmondson, -
- 2 replies
- 495 views
Hello I've just bought animation master, and I try some basic animation (bouncing ball, etc). But in the graph editor, I can't display bezier handle (spline interpolation is selected). It's possible to display bezier handle since I've seen animation master tutorial where people clic on keyframe to display bezier handle. I've search the forum for bezier handle but get no result found. Thanks in advance if anyone can help me. Regards Mitab
Last reply by mitab, -
- 1 follower
- 5 replies
- 2.9k views
I am trying to get a linocut look in A:M. Something like this (linocut by danish artist Palle Nielsen): The closest I can get is this (done with the Grid material in A:M): But I would very much like to be able to let the grid follow the surface on the organic forms, and also to get variation in the type of crosshatching/lines. This is not easily done - if at all - with the grid material. Then, as I searched the Darktree site, I stumbled upon this picture in their gallery: This seems to be excatly what I'm looking for. Alas, no information is given, except that the picture is made by Yith Moser. And I can't find this guy or any info on…
Last reply by serg2, -
- 1 follower
- 3 replies
- 465 views
On a pc how do you transfer a subscription to another computer? anyone have the instruction link?
Last reply by jason1025, -
- 14 replies
- 809 views
I managed to get my entry for the wall contest done in time and was working on a higher res version for myself when the following strange problem occurred. Here is the model from the view of an ortho camera. It shows the shades as they have been previously. This the same scene rendered from the perspective camera, immediately after the above. All the settings are the same the only thing that has changed is the camera viewpoint and type, ( orthogonal to perspective ). As you can see. It now appears as if she is wearing a mask at the opera ? Does anyone have an idea what the problem might be and, most importantly, how to fix it ? re…
Last reply by Simon Edmondson, -
- 15 replies
- 1.5k views
I want to take a depth map and split it into multiple images to make slices for laser cutting. Is there any easy or automatic way of doing this or do I need to fiddle in my photo editor and use threshold? thanks
Last reply by pixelplucker, -
- 8 replies
- 741 views
everytime i close and reopen a:m the "draw particles / hair" option is set to on, regardless if i´ve set it to off the session before. in my current project i always forget that when i´m opening the project, and when i want to scrub through the timeline, a:m starts calculating the particles (i´ve a sprite system set up), which can take up to 10 minutes or so, depending on the number of frames it has to calculate. the active-status the model which emits the particles is set to off, so i wonder why a:m is calculating the particles anyway... any advice?
Last reply by Simon Edmondson, -
- 1 follower
- 11 replies
- 1.1k views
While researching a solution to another problem I wanted to see if a cloth loop would properly react to the mechanical input of a roller... RollerTowel.mov
Last reply by robcat2075, -
- 13 replies
- 1.9k views
Hey Everyone. I have a chain of bones. (Bone 1, 2, 3, 4, etc.) I'm constraining them to a spline using a path constraint. I want them to move along the path keeping their distance. But when I constrain each bone to the path, they attach to the same start point right on top of each other. Is there a way to offset each bone so that the chain does not group together to follow the path? Thanks, William
Last reply by robcat2075, -
- 2 replies
- 696 views
Retopology is good with the possibility of a bake of texture. This allow to use sculpted objects in AM to create characters and textures. Of course unwrap would be great too. It is clear that it is not easy to work with software like zbrush and 3dcoat when using AM. Because there is no possibility to bake a texture from a props. Xnormal is a software to do this but it's not AM. With the same option we can do all we want in AM. Stop with export and bad UV. That doesn't work. Just retopo and bake
Last reply by Fuchur, -
- 1 follower
- 3 replies
- 649 views
A quick one: is it possible to shift the position that a layer is rotating around? OR is it possible to assign a bone to a layer (without making any splines)? Need to swing a door (the layer) open.
Last reply by Tore, -
- 12 replies
- 1k views
I had let my version 16 expire back in november and had to use my version 12 cd version these past few months . So I had forgotten how nice 16 was. Today I finally got version 17 and have to say --wow its so much nicer than 12 --by light years. ANd renders seem faster than 16 . The render speed seems very fast indeed. My only thoughts for anyone with 12 or older for sure ....just toss that aside and upgrade asap ----you will be very happy indeed . Its AM yummyiness. Nice job developer(s). Smiles . Now on to having some fun.
Last reply by strato, -
- 1 follower
- 7 replies
- 908 views
When starting A:M up, the program suddenly stops loading, displaying this message: It just sits there for 20 seconds, then continue and complete loading. I am not sure if this is a new behaviour, but I think so. I then tried opening the community service tab in A:M with the purpose of changing what I thought to be a setting, so A:M would load without trying to connect to community service. I couldn't find any settings there, just the login screen. Then tried to log on, and guess what happened: yes, exactly: it halted for 20 seconds and then came with this message: I am not interested in using community service (from inside A:M anyhow) so ho…
Last reply by Tore, -
- 1 follower
- 3 replies
- 945 views
It's been a while since I've done this - I have a string of tga files (0000 - 0600) and want to apply them as a moving decal. As I recall, I only have to apply the first in the series, and the rest will follow automatically. It doesn't seem to be working - the image stays frozen on the first frame. I've put a few of them in the decal folder, thinking perhaps they need to be there and not just in the images folder, but that is not working either. I made an action, wherein the object the decal is applied to moves slightly, but still no luck. I've looked for the subject in the techref manuel but can't find it. Perhaps also someone could let me know where it is in the m…
Last reply by Douglas Ferrin, -
- 1 follower
- 7 replies
- 1.4k views
connecting with proper splinage Anyone care to take a stab at it? Unfortunately you can not just lay the 2 pieces next to the hinge because the maker bot rep 2 will not print them correctly. For the most part makerbot seems to need most things to be splinedproperly in Am. hingeV2_11.prj
Last reply by thefreshestever, -
- 1 follower
- 26 replies
- 3k views
Couldn't find any thread on this subject (?), so I'll start one here: 1) Ability to auto unwrap and save real UV-maps, including ability to mark seams. (Would save so much time and work) 2) Option in preferences to select default spline interpolation in action/choreography (Indispensable!!) 3) Option to select the visual representation of bones. Especially to stick-look. (Less cluttering when animating) 4) Ability to utilise multicore processors inside A:M. (Greater speed all around) 5) Ability to do graphics processor/GPU rendering. (Much greater render speed in some instances)
Last reply by Rodney, -
- 1 follower
- 14 replies
- 1.3k views
I would like to test if it is possible to animate a model in Animation Master and then use the action file to control an animatronic version of the model in the real World. I wonder if there is any documentation about the contents of the Animation Master action files? It would be more efficient to read a specification instead of just guessing and testing... (The idea is to translate the pose values into commands to Control servos in an Arduino setup.)
Last reply by Visping, -
- 7 replies
- 2.1k views
Is there a way to get rid of unwanted poses in the pose slider window,I deleate them from the user relations but there still in the pose window,any idea anyone please
Last reply by ruscular, -
- 4 replies
- 864 views
Of slight interest perhaps. I'm rendering exactly the same scene, with the same settings, at the same time, using V15 and V17 on my Imac. The V17 frames are going through at 2mins02 average and the V15 frames at 5mins 29. Quite a difference ! simon
Last reply by markw, -
- 3 replies
- 602 views
Hi there, now i am in big trouble: I "recovered" my pc, and by doing so, i killed my installed AM as well as the install files, and i have noting left at all. Basicly its the very same computer, because no hardware changes, just that recovery thing. My AM licence was good for another 9 month. Is there a way how that can be fixed again? Best regards Heiner
Last reply by robcat2075, -
- 24 replies
- 1.7k views
I recently updated to V17 and am using it to render while animating in V15 at the same time. I will move over to V17 when I get the current short done. In the meantime I have a couple of questions on some changes that seem to have happened between the versions on the way the projects are saved. I'm used to the way V15 saves out the projects as separate files and have adapted to that system. In V17 it seems to save it out to separate folders each time with the file structure sequence inside ? Also, the previous project does not load automatically when the program is opened and needs to be selected under the project heading on the top menu. These are minor…
Last reply by Simon Edmondson, -
- 9 replies
- 1.1k views
I need help reinstalling hash into a new OS window 8?
Last reply by ruscular,