mtpeak2 Posted February 25, 2011 Posted February 25, 2011 Here's something I've been working on. The model is a modified "Jungle Queen" model, modeled by Jim Talbot. The glasses were modeled Ken Citron (pixelplucker) and the boots were modeled by Eric Camden (Eric2575). Thanks guys for your contributions. Now I just need some handguns. The model was rerigged with the 2008 rig including the face. The outfit still needs weighting. The hair is A:M hair. The holster still needs work. And I hope to build a set. The things you can do with the available resources. Quote
mtpeak2 Posted February 25, 2011 Author Posted February 25, 2011 Thanks guys. Here's an update, found handgun to modify on the extra dvd. Quote
Gerry Posted February 25, 2011 Posted February 25, 2011 Nice work but it looks like she already had the guns! Quote
*A:M User* Shelton Posted February 25, 2011 *A:M User* Posted February 25, 2011 Excellent Mark! Steve Quote
HomeSlice Posted February 25, 2011 Posted February 25, 2011 Nice work but it looks like she already had the guns! Yep, those "44s" are pretty impressive! Quote
paradymx Posted February 26, 2011 Posted February 26, 2011 That is soo cool. I though I was good with "Frankenstein" modeling.....lol She looks great!!!!! Quote
John Bigboote Posted February 26, 2011 Posted February 26, 2011 Very good. Can't wait to see her move. Quote
mtpeak2 Posted February 26, 2011 Author Posted February 26, 2011 Thanks. Here's an action shot. I almost got the weighting done, still need to weight the hands and boots. Also downsized her weapons. Quote
*A:M User* Shelton Posted February 26, 2011 *A:M User* Posted February 26, 2011 Mark she looks really good. What did you use on the skin? Steve Quote
mtpeak2 Posted February 26, 2011 Author Posted February 26, 2011 I just modified what Jim already did. It's just a patch image with some basic surface properties set. Quote
DJBREIT Posted February 26, 2011 Posted February 26, 2011 Nice job. One Note dose the head seem to be a little small compared to the rest of the body. Just my two cents Quote
John Bigboote Posted February 26, 2011 Posted February 26, 2011 NICE. I've found weighting is an art unto itself. Best done in an action or chor where you can move the bones about, see issues, and rewieght via muscle mode. You get the weights just right for a certain pose... put the model in another action or pose- and see that the weights do not work as well now. It's really about finding a happy medium and trading off between smartskin and manual CP smoothing. When you get deep into weighting you will appreciate it if you used minimal splineage when you were modeling. It would be great if you could make a pose that changed a CP or group of CPs weight assignments... FEATURE REQUEST! Maybe you can using relationships or something else way over my head. ALSO: Has anyone else noticed that the weight editor is acting quite differently in V16 from the way it did in the past? Say, if you have some CPs and they are weighted 50% to bone 1 and 50% to bone 2, and you want to throw in a 3rd bone at only 20% but keep bone 1 at 50%... so it would be B1-50%, B2 30%, B3 20%... it used to be that all you needed to do was (in the editor) click a bone, enter a value one by one, and 'apply'. NOW- if I put the 3rd bone in there and give it a value of 20... the editor will automatically 'do the math' on the other two and give them 40-40%... but I want bone 1 at 50%... so I click bone 1 and enter 50... but the editor again 'does the math' on the other two and splits the difference equally... but thats not what I wanted... so I go round and round this way until I get 'near' to what I want. I prefer the old way... I can 'do the math' quite well myself. BEFORE I make a report... anyone else in agreement? Maybe I should make this its own topic... Quote
mtpeak2 Posted February 26, 2011 Author Posted February 26, 2011 I know all about weighting, Matt. The weighting dialog box changed in v16. This was a request from Robert I believe (And maybe a few others. I had a partial hand in it), to automaticly adjust the weighting of the other bones according to the last bone weighted (you can lock a bones weight). I'm not too sure if I like the way it works now though. For example, it is very dificult to weight 4 bones equally at 25%, which I do alot in the hands. I have had to bring models back into v15 to do some of the weighting. Three bones isn't too bad (when you remember to lock the bone you want to stay), but four is a pain. I have a base way I weight a model, then tweak from there. I'm also having problems with the "MirrorBones" plugin and exporting from an action. I need to setup a test case to send to Steffen. Quote
kwhitaker Posted February 26, 2011 Posted February 26, 2011 Nice work, Mark. i bet the set will be interesting. Quote
mtpeak2 Posted February 27, 2011 Author Posted February 27, 2011 Thanks everyone. Just playing around. Quote
John Bigboote Posted February 27, 2011 Posted February 27, 2011 Really nice. Are you employing SSS on the skin? I tell you... between SSS and Fast AO... I am really happy with the skin quality and nice fast renders. Quote
mtpeak2 Posted February 27, 2011 Author Posted February 27, 2011 Here's an SSS and Fake AO test. Quote
mtpeak2 Posted February 27, 2011 Author Posted February 27, 2011 Thanks. Messed around in a paint program. Quote
Admin Rodney Posted February 27, 2011 Admin Posted February 27, 2011 Amazing work Mark! She's looking great. It's easy to tell how much fun you are having too! Quote
mtpeak2 Posted February 27, 2011 Author Posted February 27, 2011 Thanks Rodney. Yes I'm having fun, but there's still alot to do. Quote
nino banano Posted February 28, 2011 Posted February 28, 2011 very well done mtpeak2...looks great Quote
John Bigboote Posted February 28, 2011 Posted February 28, 2011 Great! I really like the AO-SSS look... altho some of your images thus far have either been over or under exposed... or maybe its this monitor. I really like the 'Angelina' look she has, altho the eye makeup may be a bit dark (looks like she has shiners) BUT- I am mostly unfamiliar with the Tomb Raider thang... so maybe that's the way it is. AND- I've learned that to REALLY get your SSS to do it's full effect... you can make a new light and assign it (via a light list) only to the character with the SSS... a little behind her and off to one side... gives a nice rim light AND kicks the SSS into gear(light penetrating thru thinner parts of skin, like earlobes). Quote
*A:M User* Shelton Posted March 4, 2011 *A:M User* Posted March 4, 2011 Mark I really like that! I love the motion and movement created Quote
Hash Fellow robcat2075 Posted March 4, 2011 Hash Fellow Posted March 4, 2011 Good looking shot. Is that like "zoom blur"? Quote
Paul Forwood Posted March 4, 2011 Posted March 4, 2011 Looks great, Mark! I'm sure that Toby Garr would approve. Quote
detbear Posted March 4, 2011 Posted March 4, 2011 Cool shot!!! Good staging. And I especially like the lighting too. Quote
mtpeak2 Posted March 4, 2011 Author Posted March 4, 2011 Thanks guys. Yes Robert, that's "zoom blur". The tigers are from the "extra cd". They're great models, but the texturing needs work, so I used the "zoom blur" in Paint.NET paint program. The background is just an image I found on the net (projected on the standard ground), which I plan on using for reference in building the real set. The lighting is basicly the standard chor lighting (lights changed to all kliegs), and repostioned and adjusted. Rendered with fakeAO and used "soft portrait" in post (another effect in Paint.NET). Quote
Gerry Posted March 4, 2011 Posted March 4, 2011 Is her hair AM hair material? It looks really great. Very natural looking compared to most uses of hair materials. Quote
Hash Fellow robcat2075 Posted March 5, 2011 Hash Fellow Posted March 5, 2011 However, between Angelina Jolie and the tigers, people may be rooting for the tigers. Quote
mtpeak2 Posted March 5, 2011 Author Posted March 5, 2011 However, between Angelina Jolie and the tigers, people may be rooting for the tigers. ? Why is that? PS. I never said this was Angelina Jolie, it's Lara Croft: Tomb Raider (my interpretation anyway). Quote
mtpeak2 Posted March 7, 2011 Author Posted March 7, 2011 Here's the start of the new set and rendered in the scene. Quote
NancyGormezano Posted March 7, 2011 Posted March 7, 2011 Here's the start of the new set and rendered in the scene. Nice new set! Nice composition. Lara needs to be looking more intense, and at the tiger - as it is now she appears to be daydreaming. Perhaps it is just another day at the office for her. I like the blur - gives a nice action feel Quote
mtpeak2 Posted March 7, 2011 Author Posted March 7, 2011 Thanks Nancy. I'll see what I can do about looking more intense. Still alot to do on the set though. Quote
zandoriastudios Posted March 7, 2011 Posted March 7, 2011 Really nice job on the set and character, Mark!!! Quote
Gerry Posted March 7, 2011 Posted March 7, 2011 Thanks Nancy. I'll see what I can do about looking more intense. Still alot to do on the set though. My sense on all these renders is that you hadn't set any keys on the face at all, as she looks fairly neutral throughout. I assumed you were leaving that for last and hadn't gotten to it yet. Quote
pixelplucker Posted March 7, 2011 Posted March 7, 2011 That is a really nice set, background looks good too Quote
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