Hash Fellow robcat2075 Posted February 17, 2010 Hash Fellow Posted February 17, 2010 I've never made a dinosaur before, but I want one to test out my dinosaur plate materials on. Quote
Hash Fellow robcat2075 Posted February 17, 2010 Author Hash Fellow Posted February 17, 2010 I'm sure this will look less like a lab rat when I'm done with it. Quote
Hash Fellow robcat2075 Posted February 17, 2010 Author Hash Fellow Posted February 17, 2010 Happy to see you. Ankylosaurus08TailWag.mov Quote
Gerry Posted February 17, 2010 Posted February 17, 2010 Nice test, but that face does NOT look happy to see me! More like he's about to lunge! Quote
*A:M User* Shelton Posted February 17, 2010 *A:M User* Posted February 17, 2010 I know what you mean Gerry!. Nice test Robert Steve Quote
Hash Fellow robcat2075 Posted February 17, 2010 Author Hash Fellow Posted February 17, 2010 Nice test, but that face does NOT look happy to see me! More like he's about to lunge! This may explain why the stray ankylosauri are so hard to place at the animal adoption center. Apparently these things were elephant-sized so they probably didn't do much lunging. Herbivorous, of course; they might smash you but they wouldn't actually eat you. Quote
3DArtZ Posted February 17, 2010 Posted February 17, 2010 jeeze talk about a spline heavy model lol! nice work so far! btw, you know Im kidding about the splineheavy thing.... Quote
Hash Fellow robcat2075 Posted February 17, 2010 Author Hash Fellow Posted February 17, 2010 adding the little toesies. Fun fact: No Ankylosaurus skeleton unearthed so far has included the feet. Which means i can make them any way I want them. Quote
TheSpleen Posted February 17, 2010 Posted February 17, 2010 adding the little toesies. Fun fact: No Ankylosaurus skeleton unearthed so far has included the feet. Which means i can make them any way I want them. That's because they did not have feet. they slithered on their bellies. Quote
Walter Baker Posted February 17, 2010 Posted February 17, 2010 I can't wait to see it finished. Quote
Hash Fellow robcat2075 Posted February 18, 2010 Author Hash Fellow Posted February 18, 2010 Remember the "Ten-minute Man" tutorial? A ten-minute dinosaur would be a cool demo of A:M. I think with practice this could be done in 10 minutes. Quote
John Bigboote Posted February 18, 2010 Posted February 18, 2010 Looking good...keep posting progress, please! Quote
steve392 Posted February 18, 2010 Posted February 18, 2010 I love seing these progress shots ,excellant stuff Robert.Don't remember the 10 minute man though Quote
fae_alba Posted February 18, 2010 Posted February 18, 2010 Nice test, but that face does NOT look happy to see me! More like he's about to lunge! This may explain why the stray ankylosauri are so hard to place at the animal adoption center. Apparently these things were elephant-sized so they probably didn't do much lunging. Herbivorous, of course; they might smash you but they wouldn't actually eat you. tell that to the blokes who get chomped on by the hippo-a saurous! The thought that I had with your test was happy puppy with that wagging tail...didn't go with the cranky look on the face Quote
Gerry Posted February 18, 2010 Posted February 18, 2010 Okay, he may be an herbivore but I'm steering clear of the tail AND the toesies thank you very much! Quote
Hash Fellow robcat2075 Posted February 20, 2010 Author Hash Fellow Posted February 20, 2010 A small Ankylo-update. Feet finished and tweaks all around. I'll experiment with rigging him next. Quote
Hutch Posted February 20, 2010 Posted February 20, 2010 He looks good. I would be surprised if you don't have to add a spline or two in the front leg. I am interested to see how those hooks work on his back hip too. Quote
mtpeak2 Posted February 20, 2010 Posted February 20, 2010 Nice dino. I'm surprised you were able to hook into the 5 point patch. Quote
itsjustme Posted February 20, 2010 Posted February 20, 2010 Very economical use of splines, Robert. I'm thinking the front limbs might need another spline ring or two...depending on how much they will bend. Quote
Hash Fellow robcat2075 Posted February 20, 2010 Author Hash Fellow Posted February 20, 2010 Thanks. Yes, it's as thin as I can make. I want the difference between the raw state and the textured product will be as dramatic as possible and, of course, to simplify CP weighting. One advantage of material texturing I envision is that you can change your splineage later and it won't seriously break materials like decals would be . Nice dino. I'm surprised you were able to hook into the 5 point patch. It works if you make the five-point patch first. If the hook is already attached, the five-point button will never enable. Quote
Hash Fellow robcat2075 Posted February 20, 2010 Author Hash Fellow Posted February 20, 2010 A test with some simple CP weighting AnklyoWalk.mov Quote
jason1025 Posted February 20, 2010 Posted February 20, 2010 A test with some simple CP weighting AnklyoWalk.mov Great work on the cp weights Quote
Hash Fellow robcat2075 Posted February 21, 2010 Author Hash Fellow Posted February 21, 2010 Here's a test with a quick install of TSM2 quadruped. This is all hard attached CPs, no CP weighting yet. AnkyloTakesB_900.mov It turns out it's hard to animate a large, slow-moving beast to not look floaty. Quote
NancyGormezano Posted February 21, 2010 Posted February 21, 2010 ooooo the suspense! the horror! Women and children and small pets first! funnnnneeeee!!!!!! Quote
MJL Posted February 21, 2010 Posted February 21, 2010 You are an inspiration, Robert! He looks real already! Quote
steve392 Posted February 21, 2010 Posted February 21, 2010 Thats good ,nice bit of suspence music and the wighting in the above one is very nice Robert Quote
brainmuffin Posted February 22, 2010 Posted February 22, 2010 Rob, the low patch modeling on this is awesome! I never would have thought of ending a hook on a 5 point patch like that, but it looks like it works great! This is the kind of modeling I've been striving towards lately, it's just so much easier to rig. One small crit: The point just above his front shoulder looks like it should be weighted to the shoulder bone by maybe 5-10 %, to avoid that little bit of a crease when he crouches. Quote
Eric2575 Posted February 22, 2010 Posted February 22, 2010 I have to type this since I'm speechless! Quote
3DArtZ Posted February 22, 2010 Posted February 22, 2010 this is like the best textbook low patch count model I'v seen! really cool! Quote
Admin Rodney Posted February 22, 2010 Admin Posted February 22, 2010 Inspirational in so many ways. Modeling, Rigging, Animation, Music... and quickly too! Looking great! Quote
Gerry Posted February 22, 2010 Posted February 22, 2010 Really terrific work. All I can say is, GROOooaaaaarrrrr! Quote
agep Posted February 22, 2010 Posted February 22, 2010 Very smooth animation, and nice splining Quote
Paul Forwood Posted February 22, 2010 Posted February 22, 2010 That's a great example of low patch modelling, Robert, and the motion is good too. I avoid hooks, unless I can hide them somewhere discrete, but that seems to be working alright. Quote
Hash Fellow robcat2075 Posted February 23, 2010 Author Hash Fellow Posted February 23, 2010 Thank you for your enthusiasm! I guess I wasn't quite accurate when I said I hadn't done a dinosaur before. I did do a T-rex 21 years ago for a Filmmaking 101 class. That dinosaur also had no CP weighting. CP weighting didn't exist in 1989. At least, not in "Turbo Silver" on the AMIGA it didn't. Quote
zandoriastudios Posted February 24, 2010 Posted February 24, 2010 Very nice modeling! Good tip on hooking into the 5 point, and it looks smooth. Quote
largento Posted February 24, 2010 Posted February 24, 2010 Great movement, Robert! Very cool! I've always avoided the hook/5-point patch, too, but I thought I heard somewhere that the 5-pointer wouldn't close if there was a hook attached to it. Nice to know differently! Quote
fae_alba Posted February 24, 2010 Posted February 24, 2010 Great movement, Robert! Very cool! I've always avoided the hook/5-point patch, too, but I thought I heard somewhere that the 5-pointer wouldn't close if there was a hook attached to it. Nice to know differently! Like it was mentioned earlier, if you create the 5 point patch first, then apply the hook it works..if for any reason you have to re-do the 5 point patch, you have to break the hook, do the 5 pointer, then re-apply the hook.. Found that out quite by accident whilst breaking all the rules from splinig 101! Quote
Hash Fellow robcat2075 Posted February 27, 2010 Author Hash Fellow Posted February 27, 2010 If you have your red-blue glasses handy here's a Stereoscopic version of that test with special 3D motion Hint: Full screen it. AnkylTestAnaglyph.mov Quote
steve392 Posted February 28, 2010 Posted February 28, 2010 oh thats a good one, when he swung his head back again I thought he was going to hit me in the face and them pillars look far away Quote
NancyGormezano Posted February 28, 2010 Posted February 28, 2010 Nice ! (I always have to experiment as to which eye should be red/blue - this time it was that left eye red looked best to me - true for you?) Quote
thejobe Posted February 28, 2010 Posted February 28, 2010 man i need to learn how to do organic modeling some day.... and my glasses didnt work, wrong type Quote
steve392 Posted February 28, 2010 Posted February 28, 2010 Yea mines left eye red aswell ,didn't realise you could get differant ones Quote
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