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Papa Bear Studios
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Everything posted by fae_alba

  1. Ok how about this....shadowing on the sign letters has the sun to the left, but the shadowing on the gate and pillars has the sun coming from the right.
  2. Palm tree trunk in front...fronds in back.
  3. Yes indeed https://blog.everythingdinosaur.co.uk/blog/_archives/2017/04/19/prehistoric-seagull-from-the-outback.html
  4. I'm trying! But these damn seagulls keep sucking my free time away from me.
  5. wait, what? you're planning and doing sketches?!?! Next thing you're going to tell me that you read the instruction manual too!
  6. Never tried Microsoft's collaboration. I'll have to look I to it a bit. I'm wondering if they are somehow leveraging Skype to make it work......
  7. well, time to dust off my a:m skills again and get to it.
  8. I will have to try and recreate that tomorrow evening. I would say it is odd behavior, but it's Microsoft so that would be a misnomer since odd behavior is pretty much the norm.
  9. That's totally a chimpanzee beating the snot out of a pile of bones with a bone. Although Mel brooks' version was much more entertaining!
  10. If you float your cursor over the error does it present a helper to give a hint on why? Also with variables it is good practice to preface the bar name with the bar type. For instance, a string var named address would be str_address. This makes it easier for some poor developer down the road to read your code.
  11. It has seemed twitchy toe, but I always chalked it up to having my mouse too sensitive and being too ham fisted.
  12. When you add an include statement it allows you to execute external code. Think of it as resuable external subroutines. Some libraries , like iostream include essential functions for displaying and capturing input/output to/from some device. So in short...you are correct!
  13. "This is an indication of what has been edited.Green means unchanged since last build (save technically, but files are saved every time the project is built), yellow meansedited. No color means that the file is unchanged since opening the file."
  14. Try rebuilding the project...that usually does the trick. Technically, once built you shouldn't have to do it again as vs is "supposed" to do it for you, but as a best practice I always follow the workflow of code, build, test run.
  15. If you had another force acting on the smoke higher up would that get the curling effect at the right end?
  16. I was wondering where you were on this. Let me know when you start and I will try and pace you on my side. As far as an idea is concerned, there most likely isn't a whole lot of difference between them as far as learning is concerned. If you are looking for an apples to apples comparison with a:m then I would go with 2015 if you can find an installer for it ( haven't looked myself and will have to wait until I get back from d.c. on Friday to check).
  17. welcome! come on in, kick your feet up and enjoy!
  18. Pick any IDE you want, I can highlite and assist where you need. If ya want, I will take the course too so I can be more focused in assistance
  19. "ages ago in college"! For me that was assembler and cobol!
  20. I can provide insight/guidance with c++ and development in general. Used to do a lot of web based apps in Microsoft visual studio and c++ before I started turning tricks for my current employer. If you've ever played in java then c++ will prove easy.
  21. fae_alba

    3-D Printing

    Testors has a plastic filler that I use quite a bit. 3D printing is tough to get perfect every time, especially with smaller finer detail. Use the plastic filler, then lightly sand. Then a good coat of spray paint primer and paint. Also, 3D printers are sensitive to the environment they are in. If your printer is in an airconditioned room, or a draft, or even an open window, it will affect the quality of the print, since it wants a controlled temperature for the PLA. But, that being said, your print looks pretty damn good to me! Keep experimenting and have some fun with it.
  22. fae_alba

    3-D Printing

    I haven't had too much of an issue with multi-mesh models. The canon carriage that I did a while bit was actually multi individual models laid one over the other. I just had to make sure that there was a bit of overlap to the mesh or it would just fall apart. I will say that 3D printing is not straight forward nor easy. There is a lot of thought process that goes into it, and each 3D printer has different capabilities and mannerisms. But it is fun, and it is rewarding to see a model created in A:M or any other application printed so you can hold it.
  23. fae_alba

    3-D Printing

    It is definitely wrong facing normals. I took your model and exported to stl then brought into MeshMixer (yet another free app, but a nice one becuase it can analyze and identify problems with a mesh). Your A:M model looks like this Note the normals facing the wrong way on the shoulder. In mesh mixer it looks like this: Now, back in A:M I flip some normals on the shoulder and leg And check again in meshmixer Having the eyeballs free floating isn't really an issue with 3d printing, and has its uses (we can model a gearbox with multiple moving parts in one model and print all at once if we want) but of you model the eye and socket too close they will be merged(printed) together simply because the tolerance of the print nozzle is larger than your gap. Once the normals are set right, the only real issue I see with your model will be the snake on the headdress. It is small, and the printer will need support printed or it will break. It being so thin, once printed removing the support could very well break it off as well. I usually print things like that as a separate model and super glue it on after the fact. Fix your normals, and you will be off to the races!
  24. fae_alba

    3-D Printing

    Pitcher, Don't Give Up! Believe me, it took me a long time just to develop a basic understanding of how an A:M model translates into a 3D printed one. From what I'm seeing from your libraries screen grab you have most likely issues with normals facing inward. That gets interpreted as a whole when sliced. While it is a real pain in the A$$, inspecting each and every patch in your model to make sure normals are facing right will save a lot of grief in the end. Also, if you really want to see your A:M model in plastic, send me a message with your A:M model attached and I will tackle it this week.
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