mtpeak2 Posted June 21, 2009 Posted June 21, 2009 Yes another landscape. I haven't done much in A:M lately, creative block. I finally forced myself to start a new project. Still alot to do, but it's a start. This was just a test render at a low resolution and scaled up, so the quality isn't great, but it will give you an idea. The ground and water aren't textured yet and I still want to add a few more props and foliage. Quote
Hash Fellow robcat2075 Posted June 21, 2009 Hash Fellow Posted June 21, 2009 Good start. It' will need a trout jumping out of the water. Quote
steve392 Posted June 21, 2009 Posted June 21, 2009 Now that looks like a place I would love to fish ,graet looking trees Mark and the layerd look is very nice Quote
pixelplucker Posted June 21, 2009 Posted June 21, 2009 Don't forget to model the expensive new lures hanging in the trees, make sure they are just out of reach. Quote
photoman Posted June 21, 2009 Posted June 21, 2009 Looks good so far! Did you model those trees, they look great! Photoman Quote
Zaryin Posted June 21, 2009 Posted June 21, 2009 Ever since the TWO landscapes I've definately admired what you're doing. I still don't get how you make such awesome trees. Quote
John Bigboote Posted June 21, 2009 Posted June 21, 2009 Very serene... are you thinking of using hair for tall grass and weeds? Quote
*A:M User* Shelton Posted June 21, 2009 *A:M User* Posted June 21, 2009 Mark, you are the man! your lighting and scene compsition are top drawer. Steve Quote
bighop Posted June 22, 2009 Posted June 22, 2009 Looks good! I have two questions: How did you light this? (one sun or several lights) also, is that just a blue sky placed into the camera? Quote
Zaryin Posted June 22, 2009 Posted June 22, 2009 Seriously, a small quick text tutorial on how you made the trees would be great, haha . Quote
mtpeak2 Posted June 23, 2009 Author Posted June 23, 2009 Thanks everyone. Matt, of course I'll use hair for the grass, what else would I use. Andy, I used one sun and global ambience set in the chor, still need to work on that. The sky is a decaled dome. Jeff, I used the treez plugin for the regular trees and modeled the pines. And of course hair for the leaves. Holmes has a tut already on how to use the treez plugin located here. Here's a small update. The hair grass/weeds are just temporary (image used). I'll probably add a few emitter for variety. Quote
mtpeak2 Posted June 25, 2009 Author Posted June 25, 2009 Here's another update. It's just a screen grab with a partial render. Modified the hair foliage, which I thinks looks pretty good. I'm not sure if I'm happy with the ground texture yet though, still working on that. Quote
Eric2575 Posted June 25, 2009 Posted June 25, 2009 Mark: Beautiful work! I did a water scene a couple of years ago and found that the transition from water to shore is very important. The water will have a slightly lighter appearance the closer it gets to shore, and the shore will have a definite boundary marking the different levels the water has reached. If the water moves a bit with the wind, etc, then you will also have a darker edge around the shore denoting where the water is lapping. In your scene, you may also have some water undercutting parts of the shore creating some ragged edges where the earth broke and fell into the water. Just a thought Quote
Zaryin Posted June 25, 2009 Posted June 25, 2009 Looks great! I would agree with the comment about water lines, also the land near water is usually a darker brown -- I think. Quote
mtpeak2 Posted June 30, 2009 Author Posted June 30, 2009 Thanks everyone. Sorry I didn't reply sooner, I was having computer issues. I took care of it by buying myself a new laptop. Here's a new update. Quote
Zaryin Posted June 30, 2009 Posted June 30, 2009 Wow, that water really livened up this scene. I still think you need some darker browns in there, bit it's looking fantastic! Quote
mtpeak2 Posted June 30, 2009 Author Posted June 30, 2009 Thanks guys. Jeff, I did darken it up a bit, but I guess it needs to be darker? Quote
Zaryin Posted June 30, 2009 Posted June 30, 2009 It might just be my personal taste, or maybe my neck of the woods (Wisconsin), but I would like at least some patches of darker brown earth in there . But like I said it's beautiful the way you have it. Quote
HomeSlice Posted June 30, 2009 Posted June 30, 2009 That's beautiful Mark. Did you use a decal or a procedural material for the water bumps? Quote
mtpeak2 Posted June 30, 2009 Author Posted June 30, 2009 Yes, I used a procedural material for the bump only, pretty basic. And just used the surface properties for the rest. Quote
Admin Rodney Posted June 30, 2009 Admin Posted June 30, 2009 Wow, that's come a long way! Reminds me of some of those paintings I wanted to step into as a kid they felt so real. I really like the composition. Quote
Hash Fellow robcat2075 Posted July 1, 2009 Hash Fellow Posted July 1, 2009 Looks great! Are you doing something to blow out the edges of the trees where they meet the sky? Quote
mtpeak2 Posted July 1, 2009 Author Posted July 1, 2009 Thanks. I'm not sure what you mean Robert. Quote
Animus Posted July 1, 2009 Posted July 1, 2009 That's beautiful and special! The slight blur adds a sense of warmth to the scene too. Michel Quote
Paul Forwood Posted July 1, 2009 Posted July 1, 2009 Looking great, Mark, and very refreshing in the midst of the current heat wave that we are having here in London. Quote
mtpeak2 Posted July 1, 2009 Author Posted July 1, 2009 Thanks guys. Here's a higher res render. Quote
Zaryin Posted July 2, 2009 Posted July 2, 2009 Now, I'm in love with you, haha. That is fantastic. Almost makes me want to do a joint image with you. You do landscape and I'll do some characters, haha. Quote
steve392 Posted July 2, 2009 Posted July 2, 2009 Thats graet ,the water makes a lot of differance and the shadows from the foilage works a treat well done Mark Quote
matt_stanford Posted July 2, 2009 Posted July 2, 2009 Man...that is freakin awesome!!! Its like a Bob Ross painting How did you do the earth? Is it a material or some kinda decal? Quote
jakerupert Posted July 2, 2009 Posted July 2, 2009 Stunningly good and also a bit intimidating, because it shows me once more, how much there is still to learn before reaching such level. Quote
pixelplucker Posted July 2, 2009 Posted July 2, 2009 Very nice. Good job on the trees. Gave me an idea of using sub-d surfaces and converting them into AM splines. With a little time this could work really well for complex trees that need to be animated. Too bad Onyx doesn't make a plant plug for AM. lp_tree.zip Quote
mtpeak2 Posted July 3, 2009 Author Posted July 3, 2009 Thanks again guys. Matt, the ground texture is a double gradient with the attributes set as bitmaplus. So, it is a material, but it uses images for the textures. Sorry pixelplucker, but I would never import sub-D models into A:M for any reason, A:M has the treez plugin for making trees. BTW, both plugins (bitmaplus and treez) were created by Marcel Bricman, thanks Marcel. Quote
pixelplucker Posted July 3, 2009 Posted July 3, 2009 Never knew there was a Tree plugin for AM, thanks. Quote
jakerupert Posted July 4, 2009 Posted July 4, 2009 How are the rendertimes? Would this be suitable for animation? Quote
mtpeak2 Posted July 4, 2009 Author Posted July 4, 2009 At 720x405 it rendered in around 3 hrs, I think (multipass off), the last image was rendered at 1600x900 and it took 9hrs and 40 mins (multipass on, 5 passes) the longest render I've ever done. So, it's really not practical for animation. Hair and reflections usually make for long render times. Quote
MJL Posted February 10, 2010 Posted February 10, 2010 Mark, I'm trying to model a cascade Pine Bonsai tree for a project I'm working on, and I remembered you masterful job you did on this landscape. When I first saw this image, my first thought was that the trees were from a photo. I used the treez plugin for the regular trees and modeled the pines I'd like to learn from your modeling expertise. You have such a good eye for the graceful, natural curves of the branches. How did you handle the needles on the pine tree that's on the left side of this image? Quote
*A:M User* Shelton Posted February 10, 2010 *A:M User* Posted February 10, 2010 I agree Myron, this is one of my favorite shots that Mark has done. Steve Quote
mtpeak2 Posted February 11, 2010 Author Posted February 11, 2010 Mark, I'm trying to model a cascade Pine Bonsai tree for a project I'm working on, and I remembered you masterful job you did on this landscape. When I first saw this image, my first thought was that the trees were from a photo. I used the treez plugin for the regular trees and modeled the pines I'd like to learn from your modeling expertise. You have such a good eye for the graceful, natural curves of the branches. How did you handle the needles on the pine tree that's on the left side of this image? If you saw what those pines looked like without the needles, you'd laugh. You could probably get good results with the treez plugin, it's just alot of trial and error. The needles are hair with an image. Quote
mtpeak2 Posted March 22, 2010 Author Posted March 22, 2010 With all the talk about depth maps, I figured I'd give it a try. Quote
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