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Hash, Inc. - Animation:Master

Nidaros Cathedral


agep

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  • 3 weeks later...

That is just plain crazy Stian!

 

The zoom feature didn't work for me either in IE7. Wished it did so I could zoom in to see all the incredible detail you have in your model.

 

When you sleep at night, you must dream in splines and patches!! :D

 

Al

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Thanks guys!

The zoom function is deactivated at the moment since I have not rendered any higher resolution. When the cathedral is done, I promise I'll crank up the resolution :)

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  • 4 months later...

Hi guys!

This project is far from dead, its just slow progress.

Anyway, I have finally completed the first row of statues on the west front. Two more rows to go.

I have used parts of the GenMan as a basemesh

 

Best regards

Stian

 

nidarosdomen_lighting_010.jpg nidarosdomen_lighting_007.jpg nidarosdomen_lighting_002.jpg

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Y;know, if he and Marcos were to team up and do a project, I think the universe would just plain and simply end because it couldn't take the raw awesome power of the two AM masters together. That's just my opinion

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Great work! For the texturing, did you use bump maps or displacement maps?

 

Most stuff is modelled... that is the crazy thing about that model ;) "No cheating..." ;)

It has a patchcount that is more like a polycount. But by doing it in several models and combining it in the Chor he could work with that...

 

*fuchur*

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Thanks!

 

Great work! For the texturing, did you use bump maps or displacement maps?
Neither. I used Normal Maps :)

The walls are very simple textured. I made various tileable textures based on photos I have taken. These where applied to the model using BitMap Plus

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