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Hash, Inc. - Animation:Master

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Posted
WOW!

 

Makes me want to finish off my low patch pigeon so you can add them to the roof tops :)

 

I don't think he believes in low patch ...

:]

 

Great work! Absolutely stunning!

Posted

Missed this thread and haven't done too much reading around here lately, so suffice to say, I missed this thread (and probably a lot of other great things).

 

Anyway, just wanted to add my voice to the chorus and say "WOW!".

  • 3 weeks later...
Posted

Thank you guys!

 

I have been playing with flash, and made a small interactive turntable, nothing fancy.

 

Still a lot to do though

 

The file is 40MB, so be patient:)

 

The zoom is deactivated at the moment

 

Nidarosdomen Cathedral - Flash 360

 

 

Screenshot

nidarosdomen_360.jpg

Posted

Looks great!

 

The zoom isn`t working yet, I presume?

 

Else everything is working perfectly smooth and fast.

Even the loading time was not that bad....

Posted

That is just plain crazy Stian!

 

The zoom feature didn't work for me either in IE7. Wished it did so I could zoom in to see all the incredible detail you have in your model.

 

When you sleep at night, you must dream in splines and patches!! :D

 

Al

Posted

Thanks guys!

The zoom function is deactivated at the moment since I have not rendered any higher resolution. When the cathedral is done, I promise I'll crank up the resolution :)

  • 4 months later...
Posted

Hi guys!

This project is far from dead, its just slow progress.

Anyway, I have finally completed the first row of statues on the west front. Two more rows to go.

I have used parts of the GenMan as a basemesh

 

Best regards

Stian

 

nidarosdomen_lighting_010.jpg nidarosdomen_lighting_007.jpg nidarosdomen_lighting_002.jpg

Posted

Damn agep... where do you get the patience from to generate something like that?

 

Everytime I look at it I just think: Amazing!

 

*Fuchur*

Posted

Thank you everyone for the kind words!

 

What is the patch count now, Stian?

54 models with a total of 734,742 patches :P

Posted

Y;know, if he and Marcos were to team up and do a project, I think the universe would just plain and simply end because it couldn't take the raw awesome power of the two AM masters together. That's just my opinion

Posted
Great work! For the texturing, did you use bump maps or displacement maps?

 

Most stuff is modelled... that is the crazy thing about that model ;) "No cheating..." ;)

It has a patchcount that is more like a polycount. But by doing it in several models and combining it in the Chor he could work with that...

 

*fuchur*

Posted

Thanks!

 

Great work! For the texturing, did you use bump maps or displacement maps?
Neither. I used Normal Maps :)

The walls are very simple textured. I made various tileable textures based on photos I have taken. These where applied to the model using BitMap Plus

  • 2 months later...
Posted

Update on the cathedral. I have made some more statues :)

 

nidarosdomen_lighting_low_010.jpg

  • *A:M User*
Posted

I agree with Robert. I would love to see how you assemble this size of a model and then render it.

 

Steve

 

By the way just wonderful

Posted

I'm gonna go out on a limb here and say that this is perhaps the most detailed/advanced model made with AM to date. If it isn't, it's gotta be in the top 5.

Posted
I'm gonna go out on a limb here and say that this is perhaps the most detailed/advanced model made with AM to date. If it isn't, it's gotta be in the top 5.

...and all of them are Stian's!

Posted
agep you inspired me to make this............
Very nice Gene! I especially like the one with volumetric
  • 1 month later...
Posted

Finally! I consider the modeling done for now! :)

I'm going to take a small break before I'll make some beauty renders

 

nidarosdomen_lighting_002_low.jpg nidarosdomen_lighting_003_low.jpg

  • Admin
Posted
Finally! I consider the modeling done for now!

 

Congratulations Stian! All that hard work has paid off.

I know you backup your files but... Backup. Backup. Backup!

 

Looking forward to the beauty renders. :)

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