Work In Progress / Sweatbox
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Works In Progress (WIP) (59,590 visits to this link)
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5,158 topics in this forum
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- 2 replies
- 498 views
I've made some more robots, and they have guns that appear out of nowhere.
Last reply by prometheus999, -
- 5 replies
- 498 views
I'm using KenH's Posh car model in my project, and this is the first time I actually create a pose slider that's worth anything With a pose slider I can turn the steering wheel and the front wheels at the same time - How cool is that I know it's probably no big deal to most of you, but it's my first time, so it's like this major revelation to me Steering_Test.mov
Last reply by Dhar, -
- 3 replies
- 498 views
I'm trying to put together a portfolio and I want to thank you guys for all your help and crits. I think I'm almost there. This is really an extended topic from the KeeKat's Secret and Lypsyching the cowboy where I asked the question on lipsyching methods. This is using the "manual" method; which at this point I KNOW gets the best results. Raven.mov This is the "long" one I was referring to to. Didn't take as long as i thought it would. On this one though, I don't think its as good as the Cowboy. I believe it comes from the poses which was mentioned in one of the other topics(go figure). The cowboy's poses were done by a master, and Raven's done …
Last reply by paradymx, -
- 4 replies
- 498 views
9e471f4d180b08d62b00
Last reply by mtpeak2, -
- 2 replies
- 497 views
I am working wiith V11 hair and was wondering how it would look in toon render simple example Thom volunteered but he looks different hair_test.mov
Last reply by Julian, -
- 1 follower
- 3 replies
- 497 views
I feel proud for what I've done (except the closest corner is uneven)
Last reply by iGeek, -
- 2 replies
- 497 views
Hey Yall It's alive. [attachmentid=16538] Does it look similar? [attachmentid=16539]
Last reply by ArgleBargle, -
- 0 replies
- 496 views
Hello AM users. I'm looking to hire 1 AM animator to start, for a temporary project that will possibly continue into a regular work project. I'm looking for someone that can do beautiful female model (to pose, walk, turn on runway), background scenery, and work from my characters. So, you AM users send your emails/resume to deyostu@deyoproduction.com and I will go into details. I do not check in here at AM forum that often. So use the email: deyostu@deyoproduction.com Thanks
Last reply by deyopro, -
- 3 replies
- 496 views
More fun with bvh. Here's a couple of mo-cap tests. Dance, monkey, dance Monkey in the wind
Last reply by williamgaylord, -
- 1 reply
- 496 views
i started on this helmet which i think is from quake...i just googled for helmet and this is the only one i saw with three sides to use for rotoscopes. i got one side of the front done but its flat...is pulling all the splines individually the only or best way to get them into thier place on the Z axis or is there an easier way? [attachmentid=20595] [attachmentid=20596]
Last reply by KenH, -
- 2 replies
- 496 views
hey yall. i'm so happy to finally be up in here. this is a WIP of a rapper I been working onjay_z_pimpringtone.wmv
Last reply by victory3152003, -
- 2 replies
- 495 views
Hey guys, check this out. I made this teaser trailer for my Star Wars fan film, Star Wars Frontlines. What ya think?
Last reply by Dhar, -
- 4 replies
- 495 views
My question is, what do the different types of constraints do? There are so many of them and I am confused as to how they affect models. Thanks, MasterFunk
Last reply by MasterFunk, -
- 5 replies
- 494 views
ok i know that i entered it in the contest but i was just interested what u think of it^^. the only thing done yet is the hair (even though i still have to do eye brows) thx for comments.
Last reply by eruhenon, -
- 4 replies
- 494 views
sorry tired and late just had to play a few minutes..needs one sprite off of the cd eyes.prj
Last reply by Eric2575, -
- 6 replies
- 494 views
looking through xtra cd great action with horse [attachmentid=16714] added the dog as a gag for someone at work dog and pony show theme horse.mov
Last reply by johnl3d, -
- 4 replies
- 494 views
I kind of deleted my projects window with all my models and everything
Last reply by Eric2575, -
Well, its that time of year again so i thaught i would make a pumpkin, i think it turned out well. And i learnt a bit about using booleans. Im hoping to add some mist on the floor for that extra creepy look, when i find out how. If anyone has any advise about making the mist it would be appretiated. Any suggestions/comments welcome By the way, if anyone is interested, it was made using this tutorial.
Last reply by jamagica, -
- 4 replies
- 493 views
I am working on a model for the Mini Clip Animation contest that is coming up... The model I have is simple but... I don't know anything about rigging using IK or whatever... Anyway, if someone out there would like to rig the model I would be very happy with you... Ok thanks bye.
Last reply by mtpeak2, -
- 2 replies
- 493 views
latest V14 fluid.mov fluid.zip --seems to be like blobs not sure if its any different
Last reply by johnl3d, -
- 1 reply
- 493 views
The face rotates 180 degrees, you are looking at the back side of the model when it does this ... but still appears to be the front. carmenrotate.mov
Last reply by BrainLock, -
- 2 replies
- 492 views
OK- I'm posting 1 more...then I'll leave you alone for a while until I have something more linear. This is ANOTHER test, and as an afterthought I tagged some sound onto it and it 'sort of' fit. If you can get your QuickTime to loop...loop it and this conversation goes over and over like the ones me and the wife have. I rendered this 10 sec sequence with and without porcelin and was able to frame for frame compare it at D1 resolution. The porceline STAYS. A colleague of mine once said..."sound is half the picture." That was the same guy that said "She's got freckles on her but she's pretty. Hope you enjoy. BigEd.mov
Last reply by John Bigboote, -
- 2 replies
- 492 views
I was bored, so I tried modeling ym computer. This is what I have so far. I plan on doing the keyboard, mouse, and tower next. Yes, I realize the speakers have no grates yet . And yes, I realize the wire for the right speaker is hovering over the ground a bit, I was too lazy to retake the pic. Crits pls!
Last reply by starwarsguy, -
- 2 replies
- 492 views
Hi- I’ve recently purchased A.M. and have realized that as great a product as it is; I’m not going to be able to come up to speed quickly enough for a project I’ve been volunteered for! In four weeks, I’ve got to do a presentation for about 400 school employees showing them the two-year history of the building of their new school. Here’s the A.M. part-I need to show a character walking from the front of the new school straight toward the audience (about a 100 feet or so) and then have the character give a small speech (actually introducing a DVD movie). The character needs to be a cartoon version or caricature of the school district’s superintendent. A f…
Last reply by John Bigboote, -
- 1 follower
- 2 replies
- 492 views
wanted to practice w/ rotos and making mouths so I just whipped up this character:
Last reply by dborruso, -
- 1 reply
- 491 views
Had some free time this weekend so i threw this guy together he still needs ears and a body. Spinning head test render (1.5 mb QT sorensen) Enjoy -simon
Last reply by Sharky, -
- 1 reply
- 491 views
I've been bending these splines forever. It started out as a project to learn AM. The modeling is essentially finished unless someone notices a glaring flaw. The head and body were modeled and decaled separtely. I wonder if the proportions and the decaling aren't matched? I'm not finished texturing and the hair is still preliminary.
Last reply by higginsdj, -
- 1 follower
- 4 replies
- 491 views
have to redo settings but here is the first half of idea with stand in character [attachmentid=11453] rough1.mov
Last reply by johnl3d, -
- 4 replies
- 490 views
so I modeld the label instead ,what d'you think so far looksy
Last reply by steve392, -
- 3 replies
- 490 views
Tried to do an quick animated giving myself an hour ..boy do I need practice magic.mov
Last reply by kuep, -
- 1 follower
- 1 reply
- 490 views
Whoo hoo..I've never done this before...create holes...stupid porcelain material isn't working..I tried flipping normals on the five point patches but the black areas wouldn't go away
Last reply by higginsdj, -
- 0 replies
- 490 views
By the way... I need short films to screen at this event. The dealine for submissions if May 1st. Get in touch with me. justin@justincurfman.com "TICKS" teaser from Justin Curfman
Last reply by Dascurf, -
- 3 replies
- 490 views
I wanted to experiment with using motion capture to create a looping walk cycle. I used Animazoo's "Hooker Walk", chose a good stride loop, removed the unwanted movement, turned on 'stride length', and SHAZAAM. pimpstrut2_20.mov I know mr. Bigboote made one of his girls walk with this same mo-cap, but I can't find it right now.
Last reply by Bendytoons, -
- 0 replies
- 489 views
Hi Guys! I have a big problem with my lip sync animation! If I watch it back in the action window is looking right,when I watch the final render back is not good,because it is moving very fast and much ! What's the problem with my lip sync? Is my action not good too? Please help me! I'm waiting your answers! Thanks before, Sharky
Last reply by Sharky, -
- 1 reply
- 489 views
Hey guys, Been a while since I've had any A:M'ing time. I got inspired by one of the Bradburies (I think it was Matt) who had done the planets. There are some *huge* textures out there (also, Blue Marble Next Gen is awesome cuz it has a picture for every month on the year so you can see the snow advance and retreat) that can be put to good use. I still need a cloud map, and I'd like to have some kind of auroral "roadway" from the Eastern Washington, California and New Mexico areas to finish it off. But here it is in progress. It is actually the opening screen (no text) for my thesis proposal presentation. I'll be dry-running in about two weeks, and hope…
Last reply by ddustin, -
- 5 replies
- 489 views
Hi! I have a question. I want to use several actions in one choreo on one model. I have got two pathes. One for the character to walk into the scene, and one to walk out. I although have got a walkcycle with stridelength... Inbetween there are other actions to keep the real animation in. The walk in and the animation itself worked nicely. Now I want to let the character walk out of the scene... I gave the character a constraint to the path and now I want to make the walkcycle action active. But the action isnt available... It is there, I can click on the part where it should be and see the selection-frame, but I cant see the red bar which indicates …
Last reply by Fuchur, -
- 5 replies
- 488 views
sometime the idea is better than the results 147k lightman.mov
Last reply by johnl3d, -
- 4 replies
- 488 views
tried out surface constraint ..still have to figure out a few things but it works great [attachmentid=12630] this was done by just moving aiming bone in an action ...added some dynamic constraints to get some secondary action...just a bit too fast..but follows the surface here's the project [attachmentid=12632] wireframe view [attachmentid=12633] surface.mov surf.zip surf2.mov
Last reply by KenH, -
- 4 replies
- 488 views
This is for some manual how to assemble this kind of lantern. Rendered once final and once toon then multiplied together in Photoshop. Comments welcome
Last reply by HomeSlice, -
Hey guys, I added some of the changes you guys mentioned previous on the run cycle... Thanks for the crits! But wanted to see how it'd look with the blur activated... http://www.vrcops.com/vids/RubBlurA.mov Mike Fitz www.3dartz.com
Last reply by Mr. Jaqe, -
- 1 follower
- 4 replies
- 487 views
Well, I've just finished abosrbing all of the stuff in Jeff Lew's vid and now I'm going to create something random: a little robot type dude that looks around, walks forward, looks around some more, then jumps...here's the first pass Animation_excersise.mov
Last reply by jamagica, -
- 1 reply
- 487 views
hi there.... is there anyone can tell me where to find a good source for human roor skitchs thans alot jin
Last reply by gonzo3d, -
- 1 follower
- 4 replies
- 487 views
Is it possible to make fog happen in a vertical plane? 100% at ground level, 0% at some point above?
Last reply by Kelley, -
- 3 replies
- 487 views
Hi, I haven't posted anything in forever and thought I'd share what I'm working on. This is one of a few types of spacecraft I'm modeling for a live action greenscreen comp. Basically, I'm pushing the envelope with what I'm capable of doing. This is going to eventually end up on a showreel. I've still got some nurnies to add and some textures and cockpit interiors and so on. I created a small avi turn around that I wasn't able to upload for some reason. Anyway, crits welcome. I'll create some better wireframe pics. Steve P.
Last reply by TheSpleen, -
- 1 reply
- 486 views
Trying to get a fade in effect for a halloween idea..the stuff in the background was added just as props. Also trying AM_fBm combiner that was part of the free demo group. http://www.hash.com/forums/index.php?showtopic=8233 Used it for effect and tree bark and clouds. comments of the effect welcome newbig3.mov
Last reply by dark_ninja, -
- 3 replies
- 486 views
I created a robot about, mmm, I say about a month ago. I've been finalizing him and I am almost finished except I need to add-subtract smart skin-bones around the arm. the rig is custom so that explains why he doesn't bend good around the arms. I want to know, however, what you think of him.
Last reply by Vash, -
- 1 follower
- 4 replies
- 486 views
Alright..here it is so far..not much, but I've never gotten this far this well
Last reply by jamagica, -
- 0 replies
- 486 views
Cascade SIGGRAPH Presents Bring Your Own Art (BYOA) An open space to share your art and see others’ The equivalent of “open mike,” this night promises to be fun and creative. A celebration of the Portland CG community, sharing works in progress, projected art, animation, 2D and 3D models, fine art, visual, web, print, game and graphic design. Let’s learn from each other! · What BYOA — share your art and others’ · Where The Art Institute, Exhibit Hall, 1122 NW Davis, Portland, OR 97209, (by Powell’s in the Pearl District) · When Monday, April 3, 2006, from 6:30 PM · Why Show your stuff amongst peers, learn from others, get inspired · Who…
Last reply by Michael Smith, -
- 3 replies
- 486 views
I am working on a video and lots of dancing in it. I am doing some moves of my own but would like to ask if anyone has dance action files if they would be so nice as to share em? I dont know if I can even pull this off so any help would be greatly appreciated.
Last reply by heyvern, -
- 3 replies
- 486 views
I wonder if it would be a good way to use a spriteemiter doing leafs for a tree and then just "freezing" it, so that you get a tree with many leafs usable for more distant trees. Does anybody ever used this or has any ecxpierience with that? Just asking, if it makes sense to investigate into that direction....
Last reply by Paul Forwood,