Work In Progress / Sweatbox
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Showcase (57,245 visits to this link)
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A:M Stills (86,577 visits to this link)
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Works In Progress (WIP) (59,143 visits to this link)
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5,153 topics in this forum
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- 5 replies
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Here's a wip I have of a Bath tub project for Automation. This is what I wanted to use the 2 sided patch on but had to make an inner skin as instead. David EDIT: I don't know why the .m1v files play slowly (unless it's just my computer). It's too bad cause I get really good compression using them. tub2.m1v
Last reply by nerrazzi, -
- 16 replies
- 1.5k views
I got am for the purpose of creating a logo for my painting company and got tired of reading thru and watching tuts. I probably got tired prematurely but what the heck here is my Paintbrush
Last reply by Sacman, -
- 34 replies
- 2.6k views
Hi all, Here's a WIP of a hair style on Lady Goodbody using the v.11 hair system. I call this one "the Miss America look". The renders are pretty speedy if you use lights with z-buffered shadows. And the hair looks better with those lights, too. Thanks Hash guys, especially Randy and Ken for bringing the Mac version along so far, and for the great hair system. Jim
Last reply by Animus, -
- 1 reply
- 329 views
Is there any way of posting an Image Contest Entry before the judging ends to get feedback on improving it? I am assuming that a general post will disqualify the image since it would link artist and image. Even a partial post of the image would probably do the same. I'm not happy with my characters eyes and need advice/guidance on improving them. Cheers
Last reply by JohnArtbox, -
I got my new cd yesterday and have been playing with hair and the UV editor. What do you think of my bonsai tree? C&C and suggestions please.
Last reply by Hutch, -
I've been working on this off and on for a couple weeks. I'm still working on the hands, beard, toy bag, and I still need to get some folds in his coat but he's getting pretty close. He's heavily based on the santa from the classic rudolph tv show. I've got Yves' skin shader on him but it's hard to tell in this pic. Anyway, crits and comments welcome. Kevin
Last reply by Zaryin, -
- 3 replies
- 488 views
ignore the model this is just giving a method to tweak .... project includes the tgas for sprites weapon.mov
Last reply by Zaryin, -
- 4 replies
- 573 views
At last my robot moves..... http://www.dalemation.free-online.co.uk/ChestaanimWIP.html (DIVX 1.38MB) The animation and background (painted in Paint Shop Pro7) were rendered seperately and composited in Magix Video Deluxe2.
Last reply by forevernameless, -
- 2 replies
- 442 views
answered
Last reply by rumplestilskin, -
- 10 replies
- 825 views
Okay, as promised, here is the set that I was working on for the 'Christmas' image competition. I still have much to do but here are some test renders that I did to check lighting. I was also doing some photon mapping tests with this room at the time but have put that on hold for the moment. Image 1:
Last reply by Paul Forwood, -
AV8B harrier
by Phil- 25 replies
- 1.7k views
Well, I'm still plugging along. This has really been a learning experience. It's starting to really look like i want it. Here's my latest progress. That's all for the help..
Last reply by Phil, -
- 2 replies
- 557 views
I was trying to see if I could get that special effects look where the camera rotates around the character while it is frozen in time. Here is the link: http://www.spiceisle.com/anvar/page2.html Nima
Last reply by Nima Anvar, -
- 7 replies
- 696 views
I looooove office space!! I haaaaate when A:M 11.1 's renders flash!! Anyone have a clue why it does this? Look at the tv on the right, it like flashes and stuff. This only happens when I render out of the A:M 11.1 beta CC!! Animation- Large
Last reply by pleavens, -
- 8 replies
- 751 views
We are working on our first CG film over here after a few years of traditional stop-motion work. Our problem is in deciding which route to take. We are leaning toward cel shading for the project we are planning. It seems to compliment the stop-motion work done in the past, but second opinions are always welcome here. So... what do you think: 3-D? or Cel Shade? I have a little poll on my site for those that care to participate: Justincurfman.com News Here are some of our past stop-motion films
Last reply by jesshmusic, -
- 4 replies
- 612 views
Hi. I was working on this for a while. After many many sleepless nights I have finished this! At last! Ok, I am joking about sleepless nights... actually I had some problems with textures. And I am very tired of this testing textures and lighting. The main idea was to make something similar to Xmas postcard, in the end I refused this idea... But as always C&C welcome!
Last reply by Zaryin, -
- 8 replies
- 970 views
Hi All, I did this at last few month in my spare time, nothing special, just want to share here. This car is for my baby learn walking Thanks Antonyw My Webpage
Last reply by Zaryin, -
- 1 reply
- 302 views
http://johnl.inform.net/pages/flake.htm the link is to a 1.4 meg 7 sec version with a few tweaks still needed ...keyframes that didn't set and a pose slider that delayed abit.. so I tried to hide most of that by compositing it for now below is last frame of the rendered sequence the balance is from an older project looped to alternate
Last reply by Zaryin, -
- 12 replies
- 883 views
So, part of the shoulder joint I had been using in cogs had a bone put in to move it off center when the arm moved. Now with expressions added to the software I wanted to give the joint another look and after almost putting my head through the wall over the math last week, I have gotten to testing this on some of my models that have gone by the wayside.... if you get a min, take a looksee..... Comparisons - tony's left shoulder is an unedited Cog joint and his right shoulder is this new joint i've been pursuing for a while.... Put it in the right elbow too.... sorenson3, 2mbs, but looks really compressed.... http://www.3dartz.com/WIPs/DCogs1.mov Mike F…
Last reply by Elquintojinete001, -
- 3 replies
- 446 views
Its me!!
Last reply by higginsdj, -
- 12 replies
- 1.2k views
Worked this up using the AI plugin in about an hour. Cheers, Eugene
Last reply by Gene, -
- 13 replies
- 969 views
Hi all, just thought I would let people see this little project I'm working on. I made this a little while ago and I'm going to attempt to do the whole body and all. Its not done yet, the bell and tusks are going to use some tweaking. Please post comments. Grayson
Last reply by starwarsguy, -
- 6 replies
- 482 views
This is for my day job. It will include camera animation and some other stuff to look cool. Anyone know why the background is showing through at egde on the upper left hand corner? There is a displacement map that ends right there. Could that be it?
Last reply by pdaley, -
- 53 replies
- 2.8k views
Hi everybody, I've been working a lot on modeling and other things for my animation. I'd love it if you went to my website and checked out the updates as well as the story. Input on anything is always appreciated! The link: http://mvandeweghe.ath.cx/
Last reply by williamgaylord, -
- 8 replies
- 830 views
I went into the attributes for the ground, and started playing around with the settings. I started to get something like water: I'm going to make a material with it and play around with changing the values to make it look like it's moving. Just thought you guys might find this interesting.
Last reply by Paul Forwood, -
- 10 replies
- 1.1k views
This is an island i am creating for a flyover on an animation so it won't need much by way of detail. I haven't added the palm tree's yet, but that is next. For the rest of the animation i will have detailed scenes. I'm up for some feedback.
Last reply by all2c00l, -
- 1 reply
- 362 views
I've been playing too much with radiosity lately (this resulting render has been tweaked in Photoshop) Full Size (1280x768) available here. small version raw render available here. -Simon
Last reply by starwarsguy, -
- 15 replies
- 1.1k views
Hi animasters! It's been a very very very while I've posted here! But I didn't forget A:M! So Xmas is coming, and I have am planing to try to do something like post card. Here is candlestick model. I know it's looks a little bit strange. So c&c are very welcome, suggestions as well!
Last reply by starwarsguy, -
- 17 replies
- 1.8k views
Hi all, I am thoroughly enjoying my A:M apprenticeship and have now completed my final lesson (not yet accepted by my Mentor though). Here it is: http://higginsdj.250free.com/downloads/Lesson6.mov Note that you may have to navigate to my gallery (theatre) page and access it there as 250Free may not allow direct linking (see below) My other efforts can be seen here: http://higginsdj.250free.com/theatre.htm This was by far the most complex animation I have ever done as it comprised 3 Chors (3 Shots) each with up to 5 blended actions overloaded with Chor Action. If nothing else I have learnt a lot about blending actions in A:M http://higginsdj.…
Last reply by higginsdj, -
- 1 reply
- 265 views
Since I was instructed be Zaryin to refine the original here's a partially tweaked version original thread http://www.hash.com/forums/index.php?showtopic=10133 any better Jeff flaketree.mov
Last reply by Zaryin, -
- 32 replies
- 2.3k views
Hey there, I am working on an opener for a short 5-min. news show that will begin in January. I am playing around with an idea for the opener. Shaded Render The idea is that the initial screen will have the title of the show and as the camera flies past all the subsequent screens they will each have various clips featuring shots of the anchors, b-roll from the area and of course corresponding audio as the screens whip past. Then I was thinking the big tower thingy at the end (which has screens...it's just hard to see them right now) would have a "5...4...3..2..1" countdown on the screens as the camera flies past and then some kind of explosion/flash…
Last reply by starwarsguy, -
- 4 replies
- 447 views
Hi All, I have been working on this animtation and wondered what you thought. Download here All crits welcome. Bare in mind that it is WIP and so is not fully rendered (only realtime shaded at the mo). There are places where the hands are popping through and such. It is mostly the story/direction/acting/timing that is up for crits. I don't mind honest comments. Fire away.
Last reply by modernhorse, -
- 11 replies
- 1.1k views
I was rigging a semi-realistic character when I noticed a lot of talk of shoulder rigs. I thought I would have a crack at doing one myself and so I spent a lot of time looking at myself in the mirror and girating (steady vern; you know what I mean) I have attached an animation of the rig in action. The idea was to get the effect of the arm taking over the movement of the end of the shoulder as it goes up. This movement is independant of the main shoulder movement (where the collar bone moves also). If the character is walking then there isn't much movement of the end of the shoulder but as the arm swings up the two connect. The rig is quite complex …
Last reply by Paul Forwood, -
- 20 replies
- 1.4k views
Just started modelling a new character starting with the face and head. The only render to date is the model decaled with the roto rendered in front of the roto. A little bit of a cheat, I know, but I haven't built the eyes, hair or rest of the head as yet - and I have yet to learn how to properly decal a head! Wireframe has been posted as well. http://higginsdj.250free.com/wips.htm Cheers
Last reply by starwarsguy, -
- 17 replies
- 1.1k views
Hey Gang, After seeing all the Awesome stuff that Yves started on his Radiosity threads, I decided to mess around with a scene that I am working on. This is just the beginning, playing with the settings. I am certain that if I spend more time, I can get a better effect. I have 8 lights setup as Yves suggested (Cone Angle 180 degrees, 100% Width Softness) One exception is that the falloff doesn't touch any of the objects in the scene, except for the walls. I tried to move the lights closer together, but then the light was too concentrated in one spot. Should I be using more lights with smaller falloff?? I don't like the fact that the 55 gallon …
Last reply by KenH, -
- 6 replies
- 664 views
Hi again everybody: Here's my attempt at modeling a superheroe. I need some help with the surfacing of the face. I've been hearing Collin (modeller extraordinaire), talking about a "porcelain" material. Where can I get this? Of course, c and c's welcomed.
Last reply by JTalbotski, -
- 12 replies
- 1.1k views
This is a test render using photon mapping of the bedroom suite that I am working on. I think that it still a bit too sterile feeling. Feel free to be brutal when commenting. Bill
Last reply by wwoelbel, -
- 3 replies
- 537 views
I'd appreciate your critique of this squash and stretch exercise. Note that it's a tennis ball and I wanted to make it bounce as realistically as possible while also applying squash and stretch techniques. Thanks, Nima tennis_ball_.mov
Last reply by dworkin, -
First Words
by adamP- 18 replies
- 1.4k views
This character has been a WIP for a couple of years, but I can finally make him talk. This is my first time trying to sync up a mouth with dialogue (this clip is from Office Space). C & C are welcome. lipsync.mov
Last reply by adamP, -
Well, I just wanted to share a little character I have been working on for the past few days. I have learned alot working on him and have become pretty excited about my first forays into actually making something move! I haven't slept all night and I have to go do a 12 hour shift in a few more hours I kept coming up with ideas every time I tried to sleep. Work is gonna be rough but it is worth it. I know this isn't perfect but I just wanted to share what I have. I plan to do the next few lines of the scene if anyone recognizes it everitturtle1.mov
Last reply by Hutch, -
- 5 replies
- 660 views
put this together the last 30 minutes needs a "bit" of tweaking V11.1a flake.mov
Last reply by dworkin, -
- 32 replies
- 2.1k views
So I've been trying to make this super hero I made up. But, I'm having a bit of trouble. His head is a sphere And he doesn't have a neck, so I'm having trouble getting a mouth to look right. I finally did, but I'm sure there's a better way. What I've got right now has way too many splines. So, help would be definately appreciated. I'll post a sketch of him and the spline heavy model I've got at the moment. Thanks! Robert Lazzarini
Last reply by hypnomike, -
- 4 replies
- 568 views
I'm very new at this. Just venturing out with actually doing the animating. any feedback is appreciated here is the link to a streaming file http://www.tempusfugitweb.com/AlienTEST.wmv Mike
Last reply by vegprime, -
- 43 replies
- 2.8k views
I just got this in the mail! I can't believe this. It must be a practical joke. Thank (insert deity here) I just got cable last month! The film, by the way, is this one.
Last reply by dworkin, -
- 4 replies
- 686 views
Hi! i am posting a test with a character i had abandonned awhile ago. I decided to rework the head after buying the excellent face bundle from Anzovin (building, rigging and animating a face cd's). It is the same text in french that i posted a few months ago. You can still judge of the lipsync and attitude of the character even if you don't understand the words, i think (Justin Barrett made a very good tutorial in italian). Thank you for viewing! http://www.cam.org/~mgigue/lipsync%20test.mov
Last reply by Animus, -
- 3 replies
- 443 views
Answers in Genesis saw my work on current and previous Year in Review productions for my church and they asked me to make a short video for them. The video is 8 minutes and starts with this animation, which is mostly camera animations of the previously created 3Dized logo. View it on my animations page (2.1 MB QuickTime).
Last reply by strohbehn, -
I bought A:M at Macworld a few years ago, and have just recently really started putting it through its paces. This after having graduated from Amorphium 1.0. So, after a few started and abandoned projects, I decided to build an iMac G5. I went all out and actually finished this one. Doing so helped me learn a lot of shortcuts and techniques, such as material creation and Boolean cutters. Have a look and tell me what you think. I've posted a movie of the iMac spinning on a mirror on my iDisk, along with the project and all its resources so you can see what I did. I apologize in advance for the 5 or so Boolean cutters that I should have modeled in, but it seems to have work…
Last reply by iGeek, -
- 6 replies
- 629 views
Getting Eddy to ride the bike without falling allover the place ,got that with some good help.next was to use the terain as a path and got that now .Im pretty pleased with this ,been trying for some time ,any sugestions would be nice .Its just a way of learning nothing more view
Last reply by modernhorse, -
- 8 replies
- 783 views
Hey... I am new to the A:M and to 3D animation in general. One of the places that I was recommended to spend some time was Renderosity.com. When I went there, I found almost no one that used A:M. There is only one picture created with A:M there. Because I didn't know a lot about 3D, I pretty much ignored A:M until I finally figured it was worth exploring anyway (I ended up buying both Shade LE and Poser 5 as animation tools before looking into A:M). Anyway, I was hoping that some of you would sign up at Renderosity (http://www.renderosity.com/) and put some of your stills up there. It might help people like me to see the value of A:M and give it a chance early on. …
Last reply by higginsdj, -
- 0 replies
- 403 views
Hello AM users. I'm looking to hire 1 AM animator to start, for a temporary project that will possibly continue into a regular work project. I'm looking for someone that can do beautiful female model (to pose, walk, turn on runway), background scenery, and work from my characters. So, you AM users send your emails/resume to deyostu@deyoproduction.com and I will go into details. I do not check in here at AM forum that often. So use the email: deyostu@deyoproduction.com Thanks
Last reply by deyopro, -
- 4 replies
- 387 views
If anyone out there who is a rigging guru wants to give me some pointers on what I have done wrong with this guy, I am ready to hear some suggestions. I used to 2001 skeleton included on the CD and rigged him according to the instructions. The trouble is he is acting peculiar when I apply some of the actions on the CD to test the rig. Is that the actions or my rigging work? His knees act very funny. I also think my hand rig is screwed up. The thumb doesn't curl. Anyone who wants to look at Gnosh can feel free. I need all the help I can get. Gnosh.mdl
Last reply by jesshmusic,