Work In Progress / Sweatbox
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Showcase (57,148 visits to this link)
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A:M Stills (86,462 visits to this link)
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Works In Progress (WIP) (59,014 visits to this link)
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5,145 topics in this forum
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- 3 replies
- 501 views
This is controled by an expression on 3 bones that translates them every 5th frame randomly otherwise they line up ex.mov
Last reply by Malaclypse235, -
- 12 replies
- 762 views
Hey everyone! I thought I would let you all see my first model Im attempting in AM v.11. Its a screwdriver, a realistic one I might add . At least that is what Im trying to accomplish. I've been modelling what you see in the two images below for about 20-30 minutes, I did that in just that amount of time. Although, its not completed yet I think its pretty good so far seeing as it is my first model that I am doing in AM. Please tell me what you think so far . Click on the 2 links for shaded view and shaded/wireframe view of the screwdriver: Thanks Everyone Paul
Last reply by R Reynolds, -
- 1 reply
- 337 views
Was this recently added? I never saw it before on A:M Films! It blew me away! It looked completely like and anime TV series! WOW! I wonder how they did that. http://amfilms.hash.com/search/entry.php?entry=728
Last reply by .:shortdog:., -
- 14 replies
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Hi, guys. It's been a while. 8 month project and not yet over. I've worked with Dr. Eric Drexler to design and animate a nanotechnology device of the future. We are not just making science fiction pictures. This is as real a design as we can make it even though it will be ten years or more before we can build it. Dr. Drexler has three published books in nano and is considered by many to be the father of this industry. He co-founded the Foresight Institute, www.foresight.org The device of this animation is a desktop factory which can take in acetylene, tear it apart and create product from the atoms. I have always been interested in nanotechnology since I read …
Last reply by Drakkheim, -
- 8 replies
- 907 views
Hi, everyone. I'd really like critiques on this new model for my next short. I'm looking for a somewhat cartoony and simple look suitable for some loose, squashy-stretchy animation. Comments about improving appeal or style would be especially appreciated. I'll probably do some texturing and surface tweaking, but not a whole lot. Yeah, I know... wireframe. Comin' up next. Thanks!
Last reply by Aminator, -
- 20 replies
- 1.1k views
Here's my main character that I thought was done, but I decided to touch-up his body. Here's the original body:
Last reply by 3DArtZ, -
- 8 replies
- 711 views
Here is a silly animation/compositing exercise using the stock dinosaur models, AM for animation, Combustion to do the layering and Vegas for video editing. Only Slightly Video Game Obsessed
Last reply by Rodney, -
- 12 replies
- 1.3k views
Here's something I made really quick after seeing one of the animations on the Maxwell website. The topic is in the OT section, you should check it out. Anyways, it made me want to try to mimic liquid with a:m, this is the best I could do but I'm still playing around with it, I'll post some other things later if I get something cool . All it is is a model of a wineglass with a seperate model for the wine with a seperate bone. The wine tilts with the glass because of the bone, but the surface of the liquid is cloth with gravity turned off and a force to give the surface ripples. Its nothing special but it looks cool, although I wish you could see the ripples better…
Last reply by MATrickz, -
- 2 replies
- 239 views
Ok, I'm doing a scene where the kat walks up to the beach and see's that his make shift house has been washed away. You'll notice that I haven't done any work on his facial expressions but I'm wanting advice on the movement. Is the motion big enough? Also, do you think everything is timed right for realism and comic relief? Thanks for any C&C. Here's the link http://www.camzilla.net/animation/practice.avi
Last reply by camzilla, -
- 3 replies
- 557 views
Here is a new version of the animation I did for the Anzovin Studios' "Setup Machine 2" contest in November. It's basically a commercial showcasing The Setup Machine's rigging capabilities. Toward the end I added a front flip (with a full tuck) for a little extra pizzaz. It goes by fast to stay in sync with the timing of the jumps, so you may need to step through frame-by-frame to appreciate it fully. Lo Res (Quicktime, Sorenson 3, 320x240, 1.1Mb) http://www.scc.net/~mbs/AnzovinContest2_LowRes.qt Enjoy!
Last reply by Thierry, -
Hi folks, Andy Gibbons here (using my nephews PC to post these images) Here are a few models for you to have a look at which will be on sale in early 2005. I am starting a web site offering AM character models for sale. The characters are fully set up with various poses and phonemes for lip synch. I will be making versions available which are pre rigged and ready to run through the set up machine. These will have intermediate bones and smartskin set up and ready to use. There will also be versions of the models in the Hash skeletal rig for those thet prefer to animate with it. Just a quick look for you to see what you all think.
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- 8 replies
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Hi all, This is the first real model I have done without a tutorial. It is based on a simple pencil drawing I did. Everything you see was done with A:M's shaders and bump maps. I like the way the model is going, but it doesn't feel quite real, and I am not quite sure where to go with it at this point. I welcome any suggestions, comments critiques or advice. Oh, just to get you started, I know the trigger is terrible. I'm already planning to work on that. Thank you, Mal
Last reply by Malaclypse235, -
- 13 replies
- 1k views
Hey gang, Been a long time since I haunted this community. I've been playing with splines and decided to get some feedback. I like this character and thought it might be fun to model. I still have to texture him, everything you see here is patch colored geometry and toon shading. Dave
Last reply by Sacman, -
- 10 replies
- 870 views
Hey everyone, sorry about the last post that only 3 people were able to view, this one will be much better. So, this is my first run at entering the 10 second club animation contest (www.10secondclub.net) and I've already got some feed back from a couple people on weight shifts at the end, but please watch it and give me some replies on what I can improve. Thanks a million!
Last reply by Nat, -
- 5 replies
- 453 views
This is a "get well" image I made this evening. I was never satisfied with the pose. He's supposed to have a migraine. Any suggestions are welcome.
Last reply by ZachBG, -
- 17 replies
- 1.1k views
Here is my very first model that I have created without using the manual. Its so cool to think that its an object that I actually made!! i'm so excited , even though it may be a boring object, a well. Any comments, suggestions or critics are welcome
Last reply by MarkusAralius382, -
- 8 replies
- 616 views
A friend asked me to do a graphic for his Barbershop Quartet called "Four Aces" and this is what I came up with on the first attempt. Comments and Suggestions are welcome. The idea is the suits came from the cards that lay and stand in the background (that's the reason why the cards are missing their center suit graphic). http://www.wideopenwest.com/~johnjzsigo/Fo...1804%20crop.bmp --John Zsigo
Last reply by johnzsigo, -
- 21 replies
- 2k views
I present to you "Bobby Boy", a super French hero. Merry Christmas and good year with all! PS: as usual, sorry for my bad English.
Last reply by Thierry, -
- 6 replies
- 489 views
http://johnl.inform.net/pages/111btest.htm animated displacement material trial with a little hair project file v11_1b available 111btest.mov
Last reply by johnl3d, -
- 6 replies
- 458 views
Hey hallowed hashers! I've been laying low, but have had a chance to get 45 seconds of full finished animation of my 4 'Rollin Stone characters...here's how it's lookin'... I will let it render over the holiday and hope to post something on A:M Films by the NewYear... I am rendering at double D1 res (1440X972) so the hair won't 'jitter' on video and it is taking about 17 minutes per frame so it will be awhile...I have 4 processors on 2 machines working on it. A 4X4 multipass D1 render was over 32 min. Does anyone in the A:M community offer renderfarm services?
Last reply by ddustin, -
- 4 replies
- 412 views
hey everyone, I'm currently working on an animation for this month's 10 second club contest. For those of you that have never heard of it, you can go to www.10secondclub.net to check it out. The link below takes you to a page that has a single link on it, the link opens the animation. Sorry if you experience errors, it's through yahoo and I've been having some problems with the server. Anyway, hope it works and hope y'all can give me some good feedback. Here's the link: www.geocities.com/nat_iwata/
Last reply by Nat, -
- 2 replies
- 287 views
I'm not planning on working on this much more, but I thought I'd post it anyway. PROJECT There's the project file if anyone wants it. I used an enhanceAM texture for the clouds, bout you might be able to use a standard noise combiner instead.
Last reply by steve392, -
Greetings, Looking for some feedback wrt things like hooks nd 5-pt patches. Some people don't seem to use 'em.. Me, I can't seem to spline my way around corners, so to speak. Please have a look and give me an idea if there are too many hooks or 5-pointers; I am going for reduced splineage. Feedback..? Thanks! http://www.nads-sc.uiowa.edu/~sallen/am/mdlHlp2/head2b.jpg
Last reply by gonzo3d, -
- 10 replies
- 812 views
Hi everyone, this is a model of my friend Jane that I’ve been working on for about a month. (on and off, most of the time smoothing) Any comments? I’m having trouble with the cheeks and some 5-point patches around the eyes. Any feedback that anyone has would be greatly appreciated. Oh, and happy holidays to all! :-)
Last reply by Fuchur, -
- 15 replies
- 668 views
O.K. Just to get a little feedback perhaps, I am now working on the inside of BB's igloo home so I thought I'd show off a quick render. It obviously needs more work but it will start the ball rolling…
Last reply by gazzamataz, -
- 1 reply
- 280 views
Is there any way of posting an Image Contest Entry before the judging ends to get feedback on improving it? I am assuming that a general post will disqualify the image since it would link artist and image. Even a partial post of the image would probably do the same. I'm not happy with my characters eyes and need advice/guidance on improving them. Cheers
Last reply by JohnArtbox, -
- 1 reply
- 457 views
Heheheehehe! I like this one. Very nice Jose! Casting Session by Jose M. Ruiz For some other work by Jose check out his website: http://www.josemruiz.com/ *Note: There are other films that have been added to A:M Films too!
Last reply by Manta, -
- 20 replies
- 1.4k views
just something simple I did to test a new material. Haven't seen many people use displacement materials so I thought I'd post it ..
Last reply by Rodney, -
My CSS Hunley Model Update
by Guest mrsl13- 10 replies
- 845 views
Just an update of my confederate sub model...it's slow goin of late cause I spent 3 days in the hospital having one of my 3 stints that had gotten clogged scraped clean...yes its as painful as it sounds..(to me at least)..LOL P.S. as soon as I get this model finished on the outside I'll Make it available for DL as I once promissed. Mike Cossey
Last reply by thumperness, -
- 5 replies
- 395 views
Here's a wip I have of a Bath tub project for Automation. This is what I wanted to use the 2 sided patch on but had to make an inner skin as instead. David EDIT: I don't know why the .m1v files play slowly (unless it's just my computer). It's too bad cause I get really good compression using them. tub2.m1v
Last reply by nerrazzi, -
- 3 replies
- 454 views
ignore the model this is just giving a method to tweak .... project includes the tgas for sprites weapon.mov
Last reply by Zaryin, -
- 5 replies
- 467 views
Some are probably wondering what happened to Clone Commander.... Again. Well, I've been merging it with another persons fanfilm and now we're working on one big one. I'm in charge of sets and vehicles. Heres the far end of the palace library on Naboo so far:
Last reply by starwarsguy, -
- 16 replies
- 1.4k views
I got am for the purpose of creating a logo for my painting company and got tired of reading thru and watching tuts. I probably got tired prematurely but what the heck here is my Paintbrush
Last reply by Sacman, -
- 2 replies
- 405 views
answered
Last reply by rumplestilskin, -
I've been working on this off and on for a couple weeks. I'm still working on the hands, beard, toy bag, and I still need to get some folds in his coat but he's getting pretty close. He's heavily based on the santa from the classic rudolph tv show. I've got Yves' skin shader on him but it's hard to tell in this pic. Anyway, crits and comments welcome. Kevin
Last reply by Zaryin, -
- 10 replies
- 754 views
Okay, as promised, here is the set that I was working on for the 'Christmas' image competition. I still have much to do but here are some test renders that I did to check lighting. I was also doing some photon mapping tests with this room at the time but have put that on hold for the moment. Image 1:
Last reply by Paul Forwood, -
- 34 replies
- 2.4k views
Hi all, Here's a WIP of a hair style on Lady Goodbody using the v.11 hair system. I call this one "the Miss America look". The renders are pretty speedy if you use lights with z-buffered shadows. And the hair looks better with those lights, too. Thanks Hash guys, especially Randy and Ken for bringing the Mac version along so far, and for the great hair system. Jim
Last reply by Animus, -
- 27 replies
- 1.5k views
Jim said start posting! So here is my WIP A couple cartoon type characters. The male is basically what he is going to look like. The female still needs a lot of work just started her. I thought it might be fun to give her big saggy breast and rig them with dynamics
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- 2 replies
- 511 views
I was trying to see if I could get that special effects look where the camera rotates around the character while it is frozen in time. Here is the link: http://www.spiceisle.com/anvar/page2.html Nima
Last reply by Nima Anvar, -
- 9 replies
- 724 views
I'm looking for c&c on this before i smooth the lines out. I want to make sure that I put the splines in the best places. Also, i have tried all the tricks to patch the 5 point splines bu the eyes. Any ideas?
Last reply by nf1nk, -
- 7 replies
- 621 views
I looooove office space!! I haaaaate when A:M 11.1 's renders flash!! Anyone have a clue why it does this? Look at the tv on the right, it like flashes and stuff. This only happens when I render out of the A:M 11.1 beta CC!! Animation- Large
Last reply by pleavens, -
- 4 replies
- 406 views
Hi. I was working on this for a while. After many many sleepless nights I have finished this! At last! Ok, I am joking about sleepless nights... actually I had some problems with textures. And I am very tired of this testing textures and lighting. The main idea was to make something similar to Xmas postcard, in the end I refused this idea... But as always C&C welcome!
Last reply by Zaryin, -
- 1 reply
- 274 views
http://johnl.inform.net/pages/flake.htm the link is to a 1.4 meg 7 sec version with a few tweaks still needed ...keyframes that didn't set and a pose slider that delayed abit.. so I tried to hide most of that by compositing it for now below is last frame of the rendered sequence the balance is from an older project looped to alternate
Last reply by Zaryin, -
- 12 replies
- 1.4k views
This was in another thread, but probably better to be in its own topic. Attached is a Word document showing how to Export a simple shape out of Photoshop as an Adobe Illustrator path and then into AM as a mode. If someone could post on a website that would be great (I am approaching my limit for bandwidth for the month ) Cheers, Eugene USING_THE_AI_PLUGIN.doc
Last reply by johnl3d, -
- 3 replies
- 395 views
Its me!!
Last reply by higginsdj, -
- 6 replies
- 739 views
Here is a Christmas tree I am currently working on for a Christmas scene.
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- 12 replies
- 1k views
Worked this up using the AI plugin in about an hour. Cheers, Eugene
Last reply by Gene, -
- 8 replies
- 612 views
We are working on our first CG film over here after a few years of traditional stop-motion work. Our problem is in deciding which route to take. We are leaning toward cel shading for the project we are planning. It seems to compliment the stop-motion work done in the past, but second opinions are always welcome here. So... what do you think: 3-D? or Cel Shade? I have a little poll on my site for those that care to participate: Justincurfman.com News Here are some of our past stop-motion films
Last reply by jesshmusic, -
I got my new cd yesterday and have been playing with hair and the UV editor. What do you think of my bonsai tree? C&C and suggestions please.
Last reply by Hutch, -
- 1 reply
- 327 views
I've been playing too much with radiosity lately (this resulting render has been tweaked in Photoshop) Full Size (1280x768) available here. small version raw render available here. -Simon
Last reply by starwarsguy,