Work In Progress / Sweatbox
Subforums
-
Showcase (57,145 visits to this link)
-
- 530
- posts
-
A:M Stills (86,458 visits to this link)
-
Works In Progress (WIP) (59,009 visits to this link)
-
- 3.1k
- posts
5,145 topics in this forum
-
- 3 replies
- 506 views
Hi Spliners Here my attempt to make Water with an animated Material. I know, that the waves are too fast and the color of the Water is too blue. I already changed the color ( look at the image). But before I start the next animated rendering, I want to ad some Force, to move the Hair (Grass). But I never did it before and so my question is, how to do it. CU Maszie
Last reply by Maszie, -
- 3 replies
- 208 views
Did a 1.98 special on a camera fader using a simple model the gradient combiner and a pose slider. With a little tweaking could be better fader.mov
Last reply by johnl3d, -
- 3 replies
- 307 views
Hey everyone I'm back!-that's right I left . I took a 3 month break from the forums so I could focus more on animation. Here's what I pooped out. (I would really appreciate critiques. Forget that "Dont say anything at all if you dont have anything nice to say" stuff, rip them apart, that's how I learn.) Please be patient with files, they can take while to load, but do not exceed 4mb Lets start from where we left off, heres the revised version of my first walk that I posted three months ago. I still cant get the 'choppiness' of the last frames to go away. ***Walk*** + Walk in Simplified Shapes (Eliminates most of the choppy parts) A ball reacting to…
Last reply by Luxo, -
- 3 replies
- 450 views
Hi hashers, I started my first model for the boxing game i wanna make today. He is herbie the frog and he will be the main player character. I modeled him in segments because i wanna keep my first game simple and this way i dont have to worry about how my joint rotaions will translate from one program to another. I just slapped those textures on there, there will be much better texture maps with details and variation. I tried to keep this model low poly so the texture maps will finish it off and maybe make the edges where the segments meet look better. I was trying to put a test eye map on his eyeball but spherical mapping isnt working in 11t for some reason, th…
Last reply by dborruso, -
- 3 replies
- 714 views
Here some movieclips out of my tutorial "animation of 3ds models"
Last reply by trajcedrv, -
Halo
by Jesus Freak- 1 follower
- 3 replies
- 729 views
I am trying to get all the Halo charactors, weapons, and the blood gulch level for AM. Right now I have the Master Chief MDL from Halo and Halo 2, I can't find out how to extract the models from the PC halo. I do have a lot of .max file which are halo 3D model for a diffrent program (I think 3D max studio) but am unable to import them even as a prop. Dose anyone have charactors and/or weapons already made in AM or know How I can extract them from the PC halo or even tell me if I can open .max files into AM. Thanks JF
Last reply by graphicguru, -
- 3 replies
- 381 views
Hey I am going to be doing some story boards today and then scan or "film" them with a webcam to get them into my pc, then edit them together w/ my narration in order to have a rough working draft of my film. As I finish a scene, I am going to splice it into the animatic, til the whole thing is done. I figure this will give me a more concrete idea of what I've got done and how much is left to do rather than try and just animate scenes at random. What I'm wondering is: what's the best way to put this together? Use something like premiere? I think I have an old version floating around. Can I just scan each image once and then do a hold on it? I reall…
Last reply by jamagica, -
- 3 replies
- 538 views
The local DJ's remarked how they hated one of the renderings of their faces on their homepage, so I figured I'd try and recreate 'em in 3D... For those who know what they look like, I think Todd didn't come out all that bad, despite the fact the colors are all off. Not much I can do about that since I'm color blind . Scott is still a work in progress..
Last reply by Shredder3, -
- 3 replies
- 188 views
This actually looks sort of okay if you loop it while playing. If it was earlier I would have done a closer render V12 lightdance.mov
Last reply by Kamikaze, -
I'm having alot of fun with AM right now, so I'm just turning out alot of stuff. Here are some jars I modeled after a candle I have in my room.
Last reply by LordPython, -
- 1 follower
- 3 replies
- 344 views
Hello folk - I'm trying to put together a simple ball exercise. I've constrained my ball to a path, dropped on an action, rendered and ... ewww. It appears that each time my ball squashes and stretches it is fouling the render. Please see attached. Any idea what may be causing this? I've tried this in a couple of different chor's and same result. I'm using ver 10.5r. Thanks for any help. ..d Lesson1_Dtest.mov
Last reply by nixie, -
- 3 replies
- 180 views
This effects were done here with animated materials ..the animation being done in the chor. Nice character from xtra cd materialmushroom.mov
Last reply by johnl3d, -
- 3 replies
- 237 views
Thanks to a friend another effect to play with Abit over done here scroll the slider to get a slower view burp.mov
Last reply by Mr. Jaqe, -
- 3 replies
- 427 views
the leaf falling idea inspired this...about 30 minutes of trial but it could be better with a better model etc.. Used a vorterx force to cause some of the movement and played with gravity for the rest leaffall.mov
Last reply by Roughy, -
- 3 replies
- 226 views
tried render as lines seems to work fine v12F rline.mov
Last reply by Zaryin, -
- 1 follower
- 3 replies
- 597 views
Hey Guys, Simon here, (a.k.a. Guernseyfreak ) I'm not sure if anyone out there remembers the Against The Author (ATA) Motion Picture I was directing, after all, I haven't posted in such a long time... Um.... to update from last time I told you about the movie. Yes, of course it is being made in Animation Master, Version 11 I think. A couple of months back we had a major system crash and lost a year and a half of work on it, but now we are back on track thanks to a very dedicated team. Since last time I posted I have been trained with the New York Film Academy and done backstage work for Universal Studios, promoting a Universal Studios in Japan, so…
Last reply by guernseyfreak, -
- 3 replies
- 267 views
trying to play with distortion in 12h but poses not working correctly so did a very quick test in 11.1 again this was very quick test with two animated distortions one on ship and one on alien but the animation was hurried dist.mov
Last reply by johnl3d, -
- 3 replies
- 435 views
Pull toy started out as AI file (illustrator) Thanks for looking... teddy bear button has no threads because I was happy to learn how to use bone cutter boolean thing. Then I realized, I didn't need to holes, because thread would be there... word...
Last reply by KingSalami, -
- 3 replies
- 509 views
Hi there, for quite some time i am working on an picturebook for children which i wanna do in partly in AM. One element is a medeival castle, which is abandoned and haunted. This is the first step towards my castle. What do you think? Regards, Heiner
Last reply by KingSalami, -
- 3 replies
- 274 views
quick idea...notice small problem with g++ forgot expression when project saved will have to check and report flower.mov
Last reply by steve392, -
- 3 replies
- 510 views
It tries animation of the tentacles of the whole body of the alien one the rest of the animation is approximate http://www.webalice.it/zeus1972/assets/mul.../tentacol33.avi
Last reply by nimblepix, -
- 3 replies
- 269 views
found a floor plan on internet for castle simplified it a little in PS setup work path and exported as ai used ai wizard to import ai extruded twice (used sweeper but unnecessary) add image to group (whole castle) instant castle fast shot so scroll it manually this is just a rough idea probably would work better is done by sections castle.mov
Last reply by heyvern, -
- 3 replies
- 314 views
Hi I was playing around with making a metal material today. Then I thought it would be fun to apply it to one of the first models I made in A:M a long time ago, Robbie the Robot. I'm pretty sure I did him from a tutorial but I have no idea where the tutorial came from. Anyway, I started playing with a ground material and stuff and just had some fun. Thought I'd post the result here for folks to take a gander at. Hope you like it.
Last reply by jamagica, -
- 3 replies
- 411 views
Well, here goes my attempt to actually post something, hopefully it works. This guy started out as just a very simple attempt at organic modeling. He's really simple, and some people will notice I borrowed ideas from the "Killer Bean" character. I was just trying to make an egg have arms and legs as a way to practice using 5 point patching. He just kept evolving. The sunglasses were an attempt to make eyes, which I screwed up, and then realized my mistake would make really neat sunglasses so I just went with it. I figure he'd make a great bad-ass super hero, in world populated with egg people, and his only weapon would be a sledge hammer.
Last reply by jamagica, -
- 1 follower
- 3 replies
- 477 views
I am working on a project for my squadron a little morale buster from the Co. It needs alot more to get this better and I have been away from AM for too long. http://phantomfighters.nrgservers.net/pftest1.mov
Last reply by PF_Mark, -
- 3 replies
- 527 views
hey people my sister was asking me for awhile to make her a spider i didnt think i could do it before so i put it off but since i finished that guy i said hey if i can make him i can make a crummy spide so i did she loved it by the wayspider
Last reply by thejobe, -
- 1 follower
- 3 replies
- 582 views
hey people though you might like to see my new project i started off with a blender tell me what you think so far
Last reply by thejobe, -
- 3 replies
- 261 views
After reading Vern's ps rock wall method I fooled around in PS a little and then did this the project file have the decal the background is on the cd verncage.zip
Last reply by NancyGormezano, -
- 1 follower
- 3 replies
- 501 views
Hi: Just thought I'd share a first pass attempt at animation. Second step on this will be to add squash and strech to the thing. Then change teh background and add a simple face to the thing and carry on. Just thought I'd share the lill project. -Larry B hopper.mov
Last reply by rhinthell, -
- 3 replies
- 567 views
This is my third car plz tell me what u think of it
Last reply by parker_069, -
- 1 follower
- 3 replies
- 537 views
I notice people having opening and closing credits and there logo on video's while playing. So if I create .mov files what programs can open them be able to add these types of things and save them a .mov format?
Last reply by racreel, -
- 1 follower
- 3 replies
- 463 views
I have been working on modeling more realistic eyes. In the past I have used simple sphere with a decal. The eyes here are more detailed in their construction. The eyes are not spheres but have that shape shown in Steven Tubbrit's tutorial. Larger Image They are based on my interpretation of the following tutorials: Making an eye - by David Simmons Making an eye - by Steven Tubbrit The model is off the cd. I want to fix the ripples in her cheek and add that flesh piece in the corner of the eye. What to you think? Mark
Last reply by Odog2020, -
- 3 replies
- 531 views
www.johnaretakis.com HEY- I recently finished a Flash website for a good friend and talented artist, John Aretakis. I am looking to show off my 'Flash-work' and get some feedback from my esteemed fellow Hasher's...who's opinions I respect. John is a mural painter, an art-deco neon electric sign maker, a graphic artist/illustrator, a 2D cel-animator and a 3D hash animator. He's looking to drum-up some work with this site... NEXT---it's high time I redo my own website... it just takes so dang long! I REALLY like the latest version of Flash though, there are some BIGTIME improvements. Anyway, the site is 95% done, so there are some 'dead-ends' here and th…
Last reply by John Bigboote, -
- 3 replies
- 456 views
Hi. Here are my fastest and simplest models ever. i modeled and rendered both of them in about 3 hours i particuarly like the "UNREAL" Comments appreciated.
Last reply by oakchas, -
- 3 replies
- 344 views
I saw something in another forum that inspired me to do a quick test of a microscopic cell. I really haven't spent much time on this, but would like to know if anyone has a material that might suit the "electron microscope" look. Cheers, Eugene
Last reply by ddustin, -
- 3 replies
- 623 views
I just like to post random things sometimes. This is a render that I did last night of two characters from Aqua Teen Hunger Force. Jiggle Billy on the right, and Happy Time Harry on the left.
Last reply by MattWBradbury, -
- 3 replies
- 463 views
My TV production class is creating an animated short this year for a statewide film contest (FAME for all you Floridians). I figured that I would start this thread to get some useful critiques. The entire short will take place on a small pond where several frogs are going to sing an acapella version of "Swing Low, Sweet Chariot." I have finished the Frog characters- This is where I've run into my first dilemma. I absolutly LOVE the way the Darktree shader works on this model- It's perfect. But I applied the material at my house on my Windows machine. My school is running A:M off a MacG5. How would I go about ether burning the material on as a texture…
Last reply by phnxpyre, -
- 3 replies
- 342 views
Hi all - I've modeled the attached. Nothing too exciting, but it's proving challenging to my rudimentary skills. Thanks to Vern for his help and suggestions so far. Looking for more opinions in the area of texturing. The front view is textured with a simple gaussian blur. The back view is just A:M color right now. Does it look at all like paper (and how would I improve this texture)? Thanks for any input. ..doug
Last reply by heyvern, -
- 3 replies
- 251 views
Shaggy called me at work the other day, and told me that he was tired of being homeless, and asked me if I could help him get a house. So, being the caring guy I am, I decided to build him a house, nothing to fancy, and still needs work, cause all it has is a garage, and a living room. So, I was needing a little input on how to add the interior to this model. It is scaled at 22 feet high, about 40 or so feet wide, and the garage is about 30 feet deep or maybe shorter I cant remember. Anyways, just thought I would get some advice from fellow hashers. Thanks James [attachmentid=11777]
Last reply by Odog2020, -
- 3 replies
- 424 views
Here ya go. I don't think it's half bad for only a few months of using the program. Achillesdesire.Deviantart.com
Last reply by trajcedrv, -
- 3 replies
- 365 views
just to show that everything I try does not go as plan... [attachmentid=12664] whoops.mov
Last reply by Dearmad, -
- 3 replies
- 324 views
delete this if its in the wrong spot but I have been working on images from the famous novel by H.G. Wells War Of The Worlds and for people that have read the novel i would like to see what other people can do this is the first pic that i did for wotw its the heat ray coming out of the cylinder this was my fist model of the martian tripod (also most un Accurate) this is my second tripod model (with a bit more accuracy) this is the handling machine that built the tripods and this is the flying machine theres more to come
Last reply by robcat2075, -
- 3 replies
- 382 views
Haven't posted a new project in a long time. This is what I am currently working on. It is a scale layout of one of the workcenters where I work. I made some significant layout changes in this area about 4 months ago and I wanted to be able to demonstrate the differences. Taking pictures was not doing the trick. This is the new layout. All of the components are the same for the old layout it was just different. A couple of notes: Nothing is bevelled. I do not intend to get much closer than what is shown in this shot so I didn't want to waste the time modelling and subsequently rendering bevelled parts. As a result, all of the various components are extremely pr…
Last reply by Sacman, -
- 3 replies
- 336 views
Wish you all a Happy New Year ! This clip is a part of a planned greater project which includes 2 and 3 dimensional actors. happy_new_year.mov
Last reply by DanCBradbury, -
- 3 replies
- 539 views
Here's a quick preview of a 12-mat shoji-screened room I was playing around with over the holidays. This will be a part of a larger temple building and I built this sample room to test render times and material effects. The material effects are in no way complete, but I liked the look of this quick pic when I was checking the transluciency settings on the shoji screens. [attachmentid=12858]
Last reply by Dhar, -
- 3 replies
- 465 views
Here are some of the contents in my 3d-ebook which also comes in OBJ other than Prj. The project is a free at my website.
Last reply by Zaryin, -
comments! green_kick1.mov
Last reply by robcat2075, -
- 3 replies
- 355 views
hey, Here is a link to a new project. http://www.dustinproductions.com/files/d-light-test.m1v it's primarily a lighting test. The truck is not to scale, the wheels don't rotate etc. I made the shadow catcher environment using a satellite shot and the sweeper plugin. David
Last reply by ddustin, -
- 3 replies
- 610 views
I rendered this scene with v13 r5 with pixel displacement and global ambience. I discovered that Global ambience is key to having realistic looking clouds. I don't know how I lived without pixel displacement - I used it on the canyon walls and clouds. I know v13 is beta but I must say that decals with pixel displacement sometimes cause patches to tear. You can't see it in this picture because the trees cover it up but there is a tear in the canyon wall just below the rocks. The higher the displacement value, the greater the tear. Anyone know how to fix this? These are my global ambience settings: Global ambience type = color ambience color = white …
Last reply by ericsh6, -
- 3 replies
- 271 views
Parrot: -To be or not to be [attachmentid=13945] [attachmentid=13946] parrot05.mov
Last reply by 3DArtZ,