Work In Progress / Sweatbox
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A:M Stills (86,791 visits to this link)
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Works In Progress (WIP) (59,405 visits to this link)
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5,156 topics in this forum
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- 6 replies
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I hate it when someone asks a question I haven't played with ...so someone..asked about a blinking light material....and that got me thinking and I came up with this. It could be better with a few tweaks of the expression to maybe slow it down but I wanted to work more on a modeling tut so here's the "raw" idea lightsblinking.mov
Last reply by vf124, -
- 37 replies
- 3.1k views
Here's my latest model. 13,000 patches, no materials, decals etc. (350kb .mov file) Mod Edit: This may be the file at the broken link: SMarine.zip Any comments most welcome. Cheers
Last reply by starwarsguy, -
- 1 follower
- 1 reply
- 588 views
Hey Guys..I'm doing a whole bunch of stuff right now I decided to try modeling the GI Joe Submarine Plane vehicle..I plan model the little details seperatley..also, the reason why the vehicle is peaked is because it's easier to model that way..this isn't much: EDIT: Here's a link to the pic linky
Last reply by jamagica, -
Hi all All of the gif are done in AM8.5 in 2001 hope u guys like it.
Last reply by Sharky, -
- 9 replies
- 813 views
Here's a real simple fireworks display using sprite material right off the cd fireworks.mov
Last reply by johnl3d, -
- 8 replies
- 425 views
I am having trouble with the sound quality after I render my project. Anyone have any suggestions? Should I use multipass?
Last reply by camzilla, -
- 1 follower
- 50 replies
- 4.8k views
Have you noticed I have a car fetish? But I digress. So this is my 3rd attempt to model this car. It's one of the favorite things from my childhood, I watched all the episodes as a kid. (And I just bought them all on DVD whoohooo!) It has been extremely difficult due to the converging curves. I suppose I could have made the three components of the front end separate, but I didn't want to. I do want to see if I can cut out the hood. I think I did a good job of keeping spline count down - but I'm not sure how good my approach is, but like I said..3rd attempt so, I've failed miserably twice already! I'm trying to keep Colin's lessons in mind on this one. The "m" is…
Last reply by pixelmech, -
- 1 follower
- 4 replies
- 503 views
I forgot I had this arm thingy, so I'm continuing on it:
Last reply by Mr. Jaqe, -
- 4 replies
- 498 views
I used a few materials and change them all with one pose slider just as a test this should point you in the right direction. I'd use a pose with decal switching too johnl3d would have posted sooner but 11.1d doesn't seem to like qt would not save it on my machine eyechange000.mov
Last reply by johnl3d, -
- 3 replies
- 486 views
Well you won't see the space marines till the Image contest but here is his primary weapon - the Boltgun (modified - somewhere between Blur's version and the actual models version) No decals yet - it's all geometry with working magazine and projectiles (ie the projectile and casings are separate geometry) and the casings fly out the ejection port (once I build the appropriate actions) Any comments, ideas for improvement most welcome. Patch count for the gun is 6,380. My marines are 12,000 each - so far (and the gun is a separate model) Wireframe view: Cheers
Last reply by higginsdj, -
- 6 replies
- 802 views
Hello everyone, This is a currently environment study. The idea was to create a fairly simple image with simple shapes and textures, and then to attempt to light it as realisticly as possible. I know I've still got a lot left to do, but I would love to hear any comments/suggestions. ~Danno
Last reply by JoshB, -
Tried to make some photorealism... Well just newbie photorealism Thanks to Mr Talbot for the model and the education Sure there are better students But perhaps this is the future a virtual Michael J in everyones living room Sure you have to use your VISA-card first but then he steps in to your own Holoverse http://www.holoverse.com/ Or shall we make some Iconoclasm? http://en.wikipedia.org/wiki/Iconoclasm Stop rendering the living and the dead? The question is for sure not so easy to answer. But think about it - feel about it? Comments welcome!
Last reply by Mr MM, -
- 5 replies
- 771 views
Greetings all! I've had A:M for a few years now, but I've never really had the opportunity to get into it as much as I'd like and never made much progress. So I figured I'd best start back at the beginning with the tutorials. I just finished Tutorial 4 and would like to hear some critiques. Please bear in mind that this is the first thing I've ever animated. Previously, I've just played around with modeling a little bit, and not very well at that. All the manipulations were done primarily by adjusting the CP's and a few timing adjustments were made by stretching/compressing or moving splines around in the timeline window. I'm assuming it gets a lot easier when …
Last reply by KenH, -
- 2 replies
- 371 views
Hi, I am a High School student. I am having a problem with my action in the Choreography window. Everything is fine in the Action window, he will along the path. My character is our schools mascot. I am just trying to make “Rebel Man” walk along a simple path. The problem is he follows the path in the Choreography but his feet do not move. I already tried removing the action from the Choreography and dropping it back in. I also already checked my Crop Range and the Chor Range. I would greatly appreciate any help. Thank you for your time, Sav_edge56 Rebel4WIP.prj
Last reply by 927822, -
- 1 reply
- 413 views
her name is mystery just.................well thats a mystery anyways im just gonna show an animation instead of a still for now cause i have to go to bed. Mystery_says_hello.mov
Last reply by Vash, -
Hey, just did this for my dad. He's a graphic designer and needed a render of a label he made in one of his client's products.
Last reply by Rodney, -
I wish Charles Babbage would update his underwater caustics for V.11.0 The animation would go great with this model. Comments and critique are welcome
Last reply by Eric2575, -
- 8 replies
- 1.2k views
Here is the link to the film I made for my grad shool application for MFA animation programs. I found out that I got into CalArts, still waiting on UCLA and USC. http://www.michaelrobinson.com/returntoearth/ I've been hoping I'd be able to make this post for two months. I didn't want to post until the results were in, and good!! Some of you may have seen this thread This is a pretty rough animation. I put myself through a 6 week AM bootcamp (with all sorts of great help from the forums). The Caveats are on the link - and man, there are a lot! Since I won't start school for several months, I'd like to make a full fledged version of the movie t…
Last reply by reason808, -
- 2 replies
- 588 views
Hi hashers ... I was just playing whit A:M .. it took me 10 minutes .. and i liked his results you can check it in : http://xtaz.com.br/anima/aros.zip ( use loop oiption ) ( 590 Kb / MOV ON 2 )
Last reply by Eos, -
- 16 replies
- 1.3k views
Here is the next installment of the A:M repository on the Turbo Squid site. It can be found at: http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview Purchase it if you wish or just enjoy The nice render, if it strikes your fancy.
Last reply by NickHutson, -
- 6 replies
- 554 views
This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results. I know weird but it has a purpose need spell check for topic line...hey its late b2.mov
Last reply by johnl3d, -
- 1 reply
- 413 views
Just checking to see what I could do with Render as lines and a bit of glow. Cheers, E lr_001.mov
Last reply by johnl3d, -
- 5 replies
- 615 views
Well, here is the latest incarnation of the continual WIP, I call 'the teaser image for my animation project'. I also have a probelm with a decal that I cannot seem to fix. Thought someone might be able to provide some suggestions. Link to small version of image with enlargement of problem. Link to full size version of image.
Last reply by NancyGormezano, -
- 8 replies
- 747 views
Something trivial I'm sure, but how do you make a bulb or any other self-illuminated object give off a nice glow? The pic has the KeyLight on set to 21% with the FillLight turned off. One new light (set to "bulb") is placed in the center of the bulb model with volumetrics On and intensity turned to 100%. The glow shows nicely on the floor, but the 80% transparent "bulb" model isn't illuminated at all. Am I missing something (obviously), or is it not possible to make a light source shine from the center of an transparent object/model and illuminate the object as well as the surroundings? Please help me shine some light on the subject Gotta get out m…
Last reply by Fuchur, -
- 2 replies
- 515 views
I did this just for fun and to play with SkyCast. The model is right off of Eggprops. Cheers, Eugene
Last reply by Gene, -
- 76 replies
- 6.6k views
new game, new interests, new models, new projects. What am I talking about? World of Warcraft, of course! Since Im so deeply engaged to this game, I decided to make my WoW char an AM figure, so here he is: Lottar! (of course, he's not done yet) FRONT:
Last reply by Roger Eberhart, -
- 3 replies
- 425 views
Hi Guys! I practiced the animation principles in this animation on weekend. I applied squash and strech, anticipation, easy in-out, holding, spacing and timeing and etc.. Here is the little animation: Punch a ball I used Xvid codec for the movie's compressing. Cheers... Sharky
Last reply by Vash, -
- 9 replies
- 1.3k views
Hey all, Just a little offering that I made over the weekend. Comments are welcome. Enjoy! -Nathan Glemboski
Last reply by nglemb, -
- 1 follower
- 27 replies
- 2.4k views
Ok, I don't know how I got started on this late at night, but we were reading Go, Dog, Go! It's always been one of my favorite books when I was a kid and I loved their cars. I thought it might be easy to model so here is what I came up with. First time playing with materials too. I'll want to play around with it some more later, make some rubber for the tires, seats in, steering wheel and grille, few other things. C&C welcome
Last reply by gschumsky, -
- 2 replies
- 387 views
threw this together
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- 6 replies
- 733 views
Actually, it's supposed to look like that... I went through Colin's tutorial, but I used front and side rotoscopes of two different women, one chinese, one japanese. (I wanted her to look asian, but of indeterminate origin). The only thing I'm not quite happy with is the ears, other than that this model went swimmingly. I'm still kind of new to A:M, I've had it for a couple of years, but I've been too wrapped up with a couple of other programs to learn, so I still have a lot to study, but I'm looking forward to it.
Last reply by cfree68f, -
- 6 replies
- 564 views
it took me like an hour to make...... i i dont know what to use for textures though. the pictures are distorted though. there width is shorter in the picture than its supossed to be.
Last reply by Newbert_Zero, -
- 5 replies
- 848 views
A few things to tweak (including the hair) but I think he's almost finished.
Last reply by Dalemation, -
- 27 replies
- 1.6k views
Last reply by Vash, -
- 1 follower
- 15 replies
- 1.2k views
This is a new character for me to learn and install the 3dArtz rig on. I took the rotos from an old 30's character "Tom" from "Tom and Jerry" (NOT the mouse and cat!) Anyway, I've really been struggling with the head. I redid some things based on Josh's suggestions but I have a couple of issues (aside from general tweaking needs). - Note the open 6-point patch. I'm at a loss how to finish this part of the face. It's the last hole in the face. - He looks like he has no chin! It's tricky getting a 2d into a 3d mode sometimes and he seems to be not translating super well (the head at least). Certainly part of this is my (lack of) skill. The hair is only I star…
Last reply by pixelmech, -
- 5 replies
- 653 views
Played with several variables without much improvement. The overlapping beams build up and give an unnatural bright area. What can be done to make it look better?
Last reply by KenH, -
- 9 replies
- 563 views
Here are the pics of my work that Flog requested.
Last reply by NickHutson, -
- 5 replies
- 571 views
here's a quickie using the explosion plugin...to just have it crack you could limit the speed and distance of the explosion crystal.mov
Last reply by ChrisThom, -
So im working on this boy charactor and I want some texture to the hair. As you can see it looks more like some kind of freakish shell than hair. Any suggestions? C&C welcome
Last reply by camzilla, -
- 1 reply
- 403 views
The motorcycle in this picture has already been on the wip section before. But I finished a render that I'm satisfide with and so I decided to put it up. This model has also been made available to the public at: www.turbosquid.com/FullPreview/Index.cfm/ID/255276/Action/FullPreview Enjoy!!
Last reply by NickHutson, -
- 1 follower
- 4 replies
- 455 views
Alright..here it is so far..not much, but I've never gotten this far this well
Last reply by jamagica, -
- 1 follower
- 2 replies
- 325 views
Alright...I'm starting over and decided to model a jaguar..here's my problem-->I'm stuck at connecting these two holes...I tried making a five point patch as outlined but it created this HUGE crease...trust me..not even porcelain or bias values could help.. How should I arrange the CP set so it's "good"?
Last reply by jamagica, -
- 43 replies
- 5.1k views
UPDATE: See the final version on page 2 of this thread Decided to re-render "Window" with real radiosity instead of the old version's manually-placed lighting. One light, sixteen passes, six hours: The only light leak I wasn't able to address was that bit under the lip of the table . . . I chalk it up to it being geometry that was modeled six years ago. Otherwise, I'm impressed. Working GI in A:M. Ain't that some chit? Thanks to Yves P. for his radiosity primer.
Last reply by gschumsky, -
- 1 follower
- 5 replies
- 420 views
Hey guys...I'm starting to model a ferrari....
Last reply by jamagica, -
- 16 replies
- 1.1k views
Hi I am still trying to get my mechanical model into a pleasing composition and at the moment I am working on the terrain. I have been playing with different camera angles and depth of field. I particularly wanted to use D.O.F to help give some atmospheric perspective but my results are less than satisfactory. Here is an example with depth of field with just 4 passes:
Last reply by Paul Forwood, -
- 1 follower
- 10 replies
- 1.2k views
I finally got my 15-year old reel back from the guy who transformed it to a DVD-ROM AVI for me. Let me just say that upon further review - this isn't as good as I remember! Anyway, I promised I would post it so here it is. I did this in 1990 in my senior year at Columbia. I do remember it being a lot of work, the total time of actual animation is about 17 seconds, BUT much of it is reused/flipping cels and so forth to avoid doing too much work so the piece suffers from that. The actual animating of the duck is not too good either! But it was fun - and a lot of work - to do. In 15 years the film really suffered pretty bad. The color is all washed out and the…
Last reply by pixelmech, -
- 0 replies
- 324 views
Here is an example of modelled pantiles, Simon.
Last reply by Paul Forwood, -
- 4 replies
- 464 views
so I modeld the label instead ,what d'you think so far looksy
Last reply by steve392, -
started modeling yesterday...somehow ended up with this. ich, 17000 patches O_o not the best way of modeling or anything, but whatever. so, this thing is really starting to lag up a:m, faster cpu or more ram?
Last reply by Sacman, -
- 3 replies
- 642 views
Hey Guys, I haven't posted in a while about Against The Author (I think), and I was just posting to say that it is going great. Can't wait for it to be released in Winter. Anyway, I just updated the site, Click Here to see it! It has a web chat page now (the first link on the inside page), please post any comments there, or just use it as a guestbook, thanks! I attached a quick snapshot of one of the basic scenes to this message...
Last reply by guernseyfreak,