Work In Progress / Sweatbox
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A:M Stills (86,602 visits to this link)
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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Here's an experiment using sprites for the clouds on a path , but also manipulating the path to change the shape of the clouds. It rough and I lost the project, but I can duplicate it quick if anyone is interested. I set the emitter to 100% transparency, but as you can see there is a ufo (the emitter) flying around stirring up the clouds.
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- 3 replies
- 504 views
We have all different interests: someones Animals someones VideoCompression someones ........................... Why not collect models, animations, views on a subject in a Branch Topic? And it will be easy to find. And you can be inspired by others having the same interest - helping each other. Learn more: http://www.hash.com/forums/index.php?showtopic=1477 20 MegaBytes made to 1 MegaByte. It is just an example of DivX. And you can see and hear a 20 seconds animation of the DragAndPush eating some branches. Can you see it? Any problems? One problem - but a problem easy to solve - is A:M can render .mov-files and .avi-files but you can only uploa…
Last reply by seven, -
- 1 follower
- 23 replies
- 1.6k views
I'm into rapping (if some of you didn't know) and I've decied to use AM to make the cover image...here it is so far...how could I blend the microphone in so it has the same detail as the rest of the model? Make it more realistic?
Last reply by jamagica, -
Hi Hashers: I was thinking, and I decided to model my mascot, for some animation tests.. I intend do him with several skin types, to fit in the proposed animation, this first one, I sought something GOLLUM type, just for fun .... His name is Pzu .... I am having some small difficulties with TSM2.01and animation ( stills are perfects ), but as soon as possible I begin with the animation process ... all comments are welcome .... Peace Xtaz First pic ... shaded wireframe
Last reply by Paul Forwood, -
- 1 follower
- 15 replies
- 985 views
Hello, Here's an old gas pump I have been working on. Mechanical modeling drives me NUTS, mainly because I stink at it. C&C welcome.
Last reply by modernhorse, -
- 5 replies
- 501 views
Quick because its late. Sky domes with animated material ncloud.mov
Last reply by johnl3d, -
- 14 replies
- 1.2k views
This is my test model I will be posting a few other static trials with different settings then get thom moving superthom01.mov
Last reply by MikeSanderson, -
Character
by Guest jandals- 10 replies
- 1.1k views
I wanted to make a character on which I could use SimCloth. So here she is. I'm really unhappy with the head, though. There seems to be a wealth of things I don't yet know about the face and head. This one's an improvement over other faces I've modeled but I still can't get away from this gaunt, sunken look. I'm also working on ways to make the clothes more interesting (texturing and such). C&C invited. Rhett
Last reply by Dhar, -
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Ok.. I'd been playing with this idea for quiet sometime. Don't know if you guys know who Edward fudwupper is.. but its one of my favorite kids books from one of my favorite illustrators. I'd allways thought my son Cooper looked a little like Edward.. and I had to give it a shot. The how to; I use photoshop Liquify.. ALL THE TIME... for all sorts of things. From time to time.. I use it like the old morph tools to make funny faces. I took this photo... http://www.colins-loft.net/free/Coopsand.jpg and manipulated it to this in Photoshop.. http://www.colins-loft.net/free/ComicCoop.jpg As I did this.. it struck me that the same thing could be…
Last reply by cfree68f, -
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" I'm really glad that most of the songs dealt with peace and understanding. There's hardly any one of them that says: 'Go on kids, tell them to sod off, leave your parents.' It's all very 'All you need is love'. There was a good spirit behind it all, which I'm very proud of. Anyway it were a grand thing, The Beatles" Paul McCartney To me it seems that those times are gone! Now people - even leaders use the sign of the devil. And some people are proud of that they are devils - act like devils. They are believing they understand their own best. I regret them. Sorry - I believe in Love Peace and Understanding qualities you hate - you are laughing at - …
Last reply by KenH, -
- 2 replies
- 310 views
Yves Poissant's Primitives page has this to say about the Squared Wy: "Note that this primitive is not completed. There is a 6 point patch in the center and I did not find an elegant and satisfactory way to close it. If anybody finds an elegant solution, I would be glad to hear about it." Here's my offering as to a possible solution. Anyone else have a good one? I think the underlying problem with this shape is that there is not elegant way to do it in the real world. Take a lump of clay and try it, you'll see what I mean. My method is far from elegant, but it works. Then again, does anyone even use any of the primitives besides the cube? -Zev Squared_Wy.mdl
Last reply by lazz, -
- 1 follower
- 0 replies
- 216 views
The reason I started a new thread for this project is because my last thread on it was very boring...I didn't start well..so here's my first image
Last reply by jamagica, -
- 7 replies
- 443 views
What can I say, he has a macabre sense of humor!! Link to his animation He's 15. David
Last reply by ddustin, -
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- 800 views
The music playing - suddenly it stops. The world is not the same. Who stopped the music? Who played the music? In a silent world we have to begin to think and feel trusting ourselves and each other. Sharing some warmth in a cold world. Why are all those questions about 911 unanswered still? http://whatreallyhappened.com/9-11BasicQuestions http://www.911truth.org/index.php And why not take one hour of your life to listen to David Ray Griffin's "historic April 18th speech to the "Muslim, Jewish & Christian Alliance for 9/11 Truth" at the University of Wisconsin in Madison is now available online. Broadcast by CSPAN and entitled "9/11 and the Am…
Last reply by seven, -
- 6 replies
- 555 views
Haven't model since my attempt at Opus so keeping with the bird theme here's an early head with hair/.feathers
Last reply by jamagica, -
- 1 follower
- 4 replies
- 331 views
Not much to see..but I want to have a high amount of posts
Last reply by jamagica, -
- 1 follower
- 1 reply
- 390 views
Whoo hoo..I've never done this before...create holes...stupid porcelain material isn't working..I tried flipping normals on the five point patches but the black areas wouldn't go away
Last reply by higginsdj, -
- 14 replies
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I like to balance a little good news with a little bad news... THE BAD: Here is an example of the 'render anomoly' where my shadows 'pop' and I am wondering if anyone gets this upon rendering animations. THE GOOD: BEER! I recently modeled and animated a nice glass of beer! TO SEE the GOOD and BAD: Roll over my avatar and you will see a button to play the avatar full quicktime. THE BEER: The cool stuff with the beer (still dinking with it) is the bubbles and the auto gravity pose and the empty pose. For the bubbles, I made two :15 animations in AdobeAfterEffects of rising bubbles with an alpha. I then applied those cookie-cut style to geometry cut an…
Last reply by SHADOWMASTER, -
- 8 replies
- 649 views
What's causing this?
Last reply by Fuchur, -
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HERE is my illustration (FINALLY) of the main idea of how Meta objects could work for the creation of water effects. The rest of the Idea can be found in this stream: http://www.hash.com/forums/index.php?showtopic=14212&st=60 Complicated or not the work would be well worth it. Just like the work put into making cloth was worth it. The out come would send our projects over the roof!!
Last reply by Mr. Jaqe, -
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Hi ..The Osprey is a highly manouevrable short range exploration craft. We're evaluating some screen videocapture software, so I thought I'd do a video tut on creating a spaceship. Named after my daughter's soccer team this is the Osprey after about two hours work.
Last reply by rossk, -
- 1 follower
- 6 replies
- 597 views
I finally have an animation that is good enough to allow out of my computer for other people to critique. This is a WIP of an animation of the Knight trying to answer a phone. Please let me know what you think, and where I could improve. Thanks. Link to File (1 Mb Quicktime)
Last reply by higginsdj, -
- 1 follower
- 16 replies
- 1.1k views
Here's a warehouse I began working on that was going to be used for a background in a 3d game. Turned out they decided to go a different direction so I didn't take it much further. But I rendered it out. I bought Emilio's Sweeper plugin, and I used it here to make the walkway, railings, zig zag beam on ceiling and iron beams. It worked really well, very pleased with that! Funny thing, whenever I tried rendering this with multipass I got horrible renders. Turning it off, it came out much much better. Not sure if this has to do with volumetrics on the lights or what. C&C welcome. Tom
Last reply by pixelmech, -
- 1 follower
- 10 replies
- 504 views
Here it is EDIT: I just noticed..the first board doesn't have displacement on the thin side whoops
Last reply by jamagica, -
- 1 follower
- 8 replies
- 641 views
Hi Splinemeisters, Nothing special. Just made a female GenMan. Have an animation of her using a slightly altered action used for GenMan walk. I think I'm going to revise GenMan a little, there are some things I overlooked in that model, that I fixed in MrsGenMan. Should be posting her soon. WmanLg.mov
Last reply by trajcedrv, -
Tried blobbies as water here is about 60 frames less than a minute per frame blobwater.mov
Last reply by johnl3d, -
- 0 replies
- 212 views
I have latest version of Mirc 6.16 but get this
Last reply by johnl3d, -
- 5 replies
- 355 views
i couldnt post this in the main forum, so here it is Clouds.rar
Last reply by bentothemax, -
- 6 replies
- 314 views
Here, i couldnt post this in the main forum, so its here Clouds.rar
Last reply by Roughy, -
- 18 replies
- 898 views
Here is someone jumping for joy and another lipsynched one commenting the jumping. But how to get the .mov-file to loop? Rendering to a .mov-file using Sorenson compression I can not find any loop settings in A:M ? You can do it in the Quicktime-player, but not that way... I want to set it to loop as default. So how to get a .mov-file to loop? jump01C2.mov
Last reply by seven, -
- 9 replies
- 731 views
my animation01 demo04.rar
Last reply by bentothemax, -
- 3 replies
- 371 views
Tried to do an quick animated giving myself an hour ..boy do I need practice magic.mov
Last reply by kuep, -
- 15 replies
- 634 views
just a little model i made today, crits? it reminds me of a roomba, just if anyone cares.
Last reply by apprentice, -
- 4 replies
- 761 views
i made this logo for a pod cast wesite that asked for logo submission's its called "This Week in Technologie" i was going to try useing hair to make the strands come out of the end of wires but it is for a low rez logo and it wouldnt who up well. it was fun figureing out how to get the twist in the wire 'wire Man' 'Wire Man' toon version
Last reply by ufoman4, -
- 3 replies
- 361 views
I seperated the cloth from the rest of the model added a plaid decal some hair a little mysterious lighting and you get Shaggy's blind date. By the way I 've been rendering to tgas then converting to qt in the Beta1 with no problems and tried some other stuff..hair... volumetric lights ..seems pretty stable Oh if there is any requestd I'll post the project betadress2.mov
Last reply by johnl3d, -
- 2 replies
- 297 views
just fooling around..just realized put moving clouds material on road meant for dome...oops note don't start render then walk away beta1 project SCREEN4.mov
Last reply by johnl3d, -
What is going on? What has happened? Someones are trying to find the answers? Others do not want to listen and most are just moving on in the landscape invented of media shrugging their shoulders. tune01A.mov
Last reply by seven, -
- 0 replies
- 313 views
Trying to tell something - dragged the lipsynched action twice to the choreography because the first one got lost! But turned up after rendering...???? jump01D2.mov
Last reply by seven, -
- 1 follower
- 13 replies
- 738 views
I decided to keep puttering with my Mars picture that i had posted in the showcase. And Figured i can always use more feedback At this point Im not sure what to do about the tube road in the back... Im planning on adding a ship on the launchpad and finishing the crane (under construction on the right side) which will probably make the road look more like background rather than the focus of the image. here's a small render of the pic as it stands straight out of the renderer. Any suggestions on how to place a couple hundred various sized rocks in the fore-middle ground? --Simon Ps. and sweeper made making the lattice for the tower a com…
Last reply by Drakkheim, -
- 3 replies
- 461 views
Well - jumping for joy - who knows?!., jump01A.mov
Last reply by seven, -
- 7 replies
- 788 views
This is my toon female wip to go along with the corpse that I modeled. Comments always welcome....
Last reply by william20, -
- 1 follower
- 3 replies
- 381 views
Check this out...another thing for my Lewis and Clark Project
Last reply by jamagica, -
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- 529 views
Hi all, This is my first post and I'm very new to AM so please forgive my dumb question. I want to post my first model so I can get your input, but I can't figure out how to output a jpeg. I know I can output a single AVI frame, but then what? Is there a way to output a jpeg, gif or bitmap? thanks, risk
Last reply by Rodney, -
- 3 replies
- 346 views
I tried just having just the bottom of the dress simcloth and go this weird simulation ..have try few other things to see what happen beta1dress.mov
Last reply by Zaryin, -
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- 1.2k views
Here is one I finished but never textured. Some of you long time users may remember it. It's a czech built german tank circa 1941. If I can get my old v8.5 of A.M. to run again (see post at Animation Master forum) I'll put the paint to it.
Last reply by Zaryin, -
- 1 reply
- 288 views
Hello All, I have a situation where I have created a walk cycle and want my character to wave and turn his body during and after the cycle. The problem is that as soon as I move any bone which is keyed in the walk action, it wipes out all the previous keyframes from the action for that specific bone. So, for example, the feet are cycling quite nicely along a path and if halfway through I move one of the foot control bones just slightly, then that specific bone no longer cycles normally. (I hope this makes some sense). Can someone help me out here? Thanks, Eugene
Last reply by higginsdj, -
- 16 replies
- 1.6k views
It has been awhile since I posted any new work or entered any contests, but that is soon to change. I thought I would start off by posting a few of my older pieces entered in past contests. http://www.hash.com/stills/displayimage.php?pos=-1026 http://www.hash.com/stills/displayimage.php?pos=-1025 http://www.hash.com/stills/displayimage.php?pos=-1024 http://www.hash.com/stills/displayimage.php?pos=-1023 http://www.hash.com/stills/displayimage.php?pos=-1022 http://www.hash.com/stills/displayimage.php?pos=-1021
Last reply by Stillmore, -
- 15 replies
- 1.2k views
It didn't take me very long, and definately wasn't very hard to make. but thought it looked kind of cool. I used decals for the colors and the rubik's logo.
Last reply by phnxpyre, -
- 1 follower
- 13 replies
- 761 views
for a Lewis and Clark project in school I'm presenting different tools with 3D displays. This is my first tool->the sexant
Last reply by jamagica, -
- 16 replies
- 1.5k views
I tried to use some textures and lighting for the first time to achieve a certian style. Here is the result for now. Many things are still bothering me though: -The lightbulb in the standlamp next to the comfychair doesnt seem to work correctly. I made the bulb and the cover transparent but the light is not showing enough still. - the texturemap for the wall are tiled and double applied for bump and colormap. I am not sure , if they show correctly and are properly aligned positioned. -the oak material for the wood works quiet nice, scaled down to 1 % except for the backwall of the big bookcase , where they seem to big scaled somehow. I will tr…
Last reply by pixelmech,