Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Here's a rather simple and sort of boring little still from my new film. The only "real" thing in this image is the puppets... the rest is CG. Does it look alright to you all. I'm pretty satisfied with it. Just like to get some thoughts. (I have to go back in post and erase those nasty green halos off of my little guys) Thanks, Justin
Last reply by markeh, -
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Hello all. This may be the first time I've posted a still image in "Showcase." Takes a lot less time to render than an animation... I was in a community theater of production of "Dracula" (closes tonight, in fact) and as a gift for the cast and crew, I was going to make a parody animation. Well, I only got the idea a week before closing and that's a quick turnaround time even for me, so I elected to make them a movie poster instead, with the promise of a movie to come. Anyway, the poster turned out pretty well, I think, so here it is.
Last reply by micheldani, -
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Hi folks Here is the first sweeper plant I made I am happy with. It is for an underwater scene. Let me know what you think.
Last reply by dborruso, -
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After going to the Dan Holtz's Race Experience, I decided that I would model the Mesa Marin track. one reason is because I almost broke the track record in a car with only half the horse power. The other reason is the track is scheduled for destruction this month. So I decided I would carry on the legacy. I need some help with some things, first I rotated the straights at 7 degrees, and the corners at 18 degrees, that is what the track has, but it looks like it is way more angled than that. When you use the rotate manipulator, and input a number, is that the actual real world degree, or is it different on this program? Any who, here is the still of what I hav…
Last reply by Odog2020, -
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Hi Hashers Well after a two months of waiting the waiting is over, sadly I didn't make it to 'The Finalists' sob, sob... Still I did put this flick together rather quickly and I spent only six weeks of spare time on it but the other entries were very good. Here's the link: BBC New Animator BUT! Undettered I will now start work on my next project, which will hopefully have more of a story line and be more entertaining. For those of you that are interested here is my entry. It is 25mb big and you'll need quicktime to view it - enjoy! Bella Bear goes flower sniffin'
Last reply by Paul Forwood, -
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I've been working on figuring out how to create a furry character for a few weeks, and have had very little success with Animation Master's hair material. What I've been able to get so far: http://members.shaw.ca/nekosei/others/naote0.jpg http://members.shaw.ca/nekosei/others/naote1.jpg http://members.shaw.ca/nekosei/others/naote2.jpg All slightly different variations of the density settings. But you can see why I'm having problems. The fur looks too uniform in placement, even with the position variation set to 100%. Recently I installed the DarkTree plugins, and got the spotted fur texture applied to her after working on materials to get the fade …
Last reply by NEKOSEI, -
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Tried another reflective idea this with two layers and a rotating sphere(peaked) with one light it only rotates a little since the render time and size would not allow more [attachmentid=11067] this used the fire tgas posted in another area on two layers and one larger sphere with all points peaked and made reflective reflect1.mov
Last reply by phnxpyre, -
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Since I am working overtime on my "real" job, I don't have time for serious animation projects these days. So I thought I'd try a simple project to teach myself a bit about compositing in AM. I have some video footage shot out the passenger window of my car and thought I might composite this with a flying Shaggy, as though he were flying along side the car like Superman. Simple animation project that could be done in the course of a day or so. The attached image shows how simple the green screen setup is. I've created a simple green screen behind Shaggy and will animate him bobbing and weaving in the air as though he were flying. Then I'll composite this with th…
Last reply by williamgaylord, -
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Hi guys, I did another test, here's the good stuff, you can tell what's going on and I tryed to employ some old 2D stuff into it also! It's 22 seconds long and here it is: http://www.avituchman.com/animation/test_2.mov
Last reply by robcat2075, -
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Hello, my dear colleagues! I represent one of the Russian resources, devoted to the study of our favorite program “Hash Animation Master”. Now we decide to carry out the first 3D contest on our site. So I appeal to you with a request to support our contest and take part in it. Your help is very important for us as it will promote the popularization of the program “Hash Animation Master” in Russia. For this purpose, the English- speaking forum, devoted to the contest, is opened specially for you http://www.hasher.ru/forum/viewtopic.php?t=884 . Perhaps it seems to you that the prizes of the contest are not so significant, but it’s only the beginning. At our foru…
Last reply by lomvuho, -
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this could be of interest [attachmentid=12441] [attachmentid=12442] volmet.mov volmet.zip
Last reply by Kamikaze, -
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- 767 views
I run a lip-sync music video class at my kids elementary school. I wanted to have an opener, or whatever you call them, like Disney's castle or Dream Works boy in the clouds. What is that short studio ID bit called anyway? The school is called Charles Dickens and our team mascot is the Dicken's Dragon, so I made our video logo with a fire breathing dragon. The compression makes it look a bit rough. You can see it here, 1.4 meg, streams well over highspeed: http://www3.telus.net/imagestreamstudio/te...n_logo_full.mov I'd like to tweak it and change it a bit for each video, so any comments or suggestions would be appreciated.
Last reply by Dhar, -
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- 609 views
I'd like to have a volumetric effect light shine on my business text, but have the shadow from the text appear as black shofts behind the text. The current setup looks like this. The shadows are repeatd in the vouletric effect too many times. Thanks, David
Last reply by ddustin, -
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- 5 replies
- 404 views
This is actually close to being done. A few touches and she'll be ready to lay an egg
Last reply by Eric2575, -
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Task for the week....work out fur.... I've never used the new hair grooming features and hair dynamics, so I pulled out my Kow model and started. This is after an hour or so. I've gromed the direction, Now I need to adjust the length and the density. The render is a frame from a turntable animation with 25% motion blur(hence the slight fuzziness. The discovery of the day is that fur seems to render quite well even with low res zbuffer shadows and animation. This still is lit by 2 Kleig lights with 256res ZBuffer shadows. [attachmentid=12937]
Last reply by williamgaylord, -
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I'm not going to say it's anything special, but it sure as hell is fun. I was playing around with it at work (shh don't tell my boss) and here is something I came up with. Tried to go for a eerie flourescant look. Ambient Occlusion is using a greenish color with a light blue klieg light focusing on the subject. The room is not really a room, but more like two intersecting planes.
Last reply by pdaley, -
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Hi guys, I know I posted in OT, but I meant to post here so here it goes: Basically, I'm going to use this thread and the site to talk about stuff involving Crayon. Here, and on the site, I'll be giving updates and all that on how things are going. Anyhow, there's not much on the site yet but, I'll be updating it, with pictures and video and stuff. The URL is: http://crayon.avituchman.com/ Sometime tomorrow I'll add some storyboard pictures.
Last reply by Avi, -
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- 785 views
Hi guys, if you like check out my first animation on the AM Films site, "Crazy 4 Daisy", and let me know!!!
Last reply by rago, -
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- 5 replies
- 576 views
For anyone who is even the slightest bit interested, I have added new images to the 'Pics' section of my Bella Bear website. Any comments appreciated, the pictures are all new! Bella Bear
Last reply by gazzamataz, -
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- 5 replies
- 448 views
Parrot: -Comments? [attachmentid=13936] [attachmentid=13937] parrot03.mov
Last reply by 3DArtZ, -
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- 571 views
I am currently working on Bender from Futurama. I am still very new to AM and don't know much about complicated modeling. Which is why I started with Bender, he's mainly lathes and extrudes. What I need help on is his feet (I have figured out all of my other questions). The issue Im having with his feet is that when I try to put a surface over the bottoms it warps the rest of the foot-cup (pic 2 below). I have tried extruding the bottom circle and then making it smaller, but that makes "smooth" lines which bows out the bottom of the foot. Any help would be much appreciated
Last reply by DanCBradbury, -
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Checked out the forums today and saw this. He he he
Last reply by teh1ghool, -
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Hello with all, I present my new mascot. I must still texture it, bones etc... but I wanted to present it to you. Oups, sorry for my bad English. Best Regards,
Last reply by Thierry, -
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- 474 views
Hullo, Started this recently, I dont have alopt of spare time to do it but Its not needed for a few weeks so progress will develop slowly. I aim to make this as photo realistic as is possible. As you will see, splines need smoothing, spline reduction too etc etc! Some images...
Last reply by nixie, -
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Hi, I got A:M in januari this year (2006), this is my fifth still, ahere I used a handcrafted model other than a muk, bowlingball, etc. Niels. HalleluJah +JHVH+ Causion: The attached still is 860 Kb, 1600x1200
Last reply by luckbat, -
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http://www.happybigfun.com/Robotsrobotsrobots.html It is my intention to make a monthly five minute animated podcast (web series) featuring sentient robots at war. It will be called "Robots Robots Robots!" Right now, none of them can change forms, but at some point I'm going to try to make a robot that can transform. I won't use that term in the series cause I don't want to get sued. The plan, inspired by beast wars, is to make 8 robots, a few sets, and then continue to re-use those same models throughout the series. This will take some time to start up, but my hope is that it will only take a month to make each episode once all the models are made and I'm only …
Last reply by prometheus999, -
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- 710 views
there is hair groing inside my rat AND I DONT KNOW WHAT TEW DOOOOOOO
Last reply by oakchas, -
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- 624 views
Some small QT clips of clouds using V13a9 displacement , all done on one patch, also tested how shadows fell on the cloud disp. geometry, these are only tests, decal of a cloud with thebackground black for transparency, so far decal used 3 ways, Displacemnet, varying percentages (even animated percentages) Color 100% Transparency 100% Michael[attachmentid=15006][attachmentid=15007][attachmentid=15008] Last test clip[attachmentid=15009] Cloud_Disp_test2.mov Cloud_Disp_test3.mov Cloud_Disp_test5.mov Cloud_Disp_test6.mov
Last reply by Kamikaze, -
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[Thank you Timothy Albee, Makato Shinkai and every other independent filmmakers who don’t knock at the closed doors. They break through it.] Project : The Adventures of Sil and Twill This is a 21 min broadcast ready 3D-animation film done entirely by one person using one consumer grade PC with the help of a team of 3 painters. Though made in Kolkata, India, this film is primarily for US audience. The genre of this film is cartoon, not anime style. This film is done with a fresh new look and feel, featuring high flying action and comedy. This film is done with Hash Animation Master 11.1. Accesory softwares like Raf's 'The Setup Machine' are used. Other softw…
Last reply by dborruso, -
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- 681 views
I could make a tut but its too late tonight here is a $1.98 sample done in v13 [attachmentid=15488] I used a pose to turn a cookie cutter map on by changing it from color at 0% to Cookie cutter at 100% The displacemnt and color map by changing the 100% of image from 0% to 100% Turned on the hair material emitter length from 0% to 100% All this with one on/off pose [attachmentid=15489] Could post a simple on/of color decal tut maybe later if there is interest or if Gene wants too . [attachmentid=15491] guts.mov guts.zip
Last reply by prometheus999, -
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- 739 views
Feel free to give me some tips or coments and let me know how im doing.
Last reply by ddustin, -
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- 510 views
Was thinking of doing simple expresion tutorial with rotating blade and got off on a tangent [attachmentid=15600] v13 [attachmentid=15601] Maybe later express.mov express.zip
Last reply by Rodney, -
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- 5 replies
- 628 views
I am stumped. Take a look at this image and see if you can figure it out. I have a camera moving through a scene but suddenly a few frames in I suddenly get this... I have checked all the lights, all the cameras and cannot see what is causing it. I am using two volumetric klieg lights, one shining directly down and the other through the doorway. Even when I turn the one pointing directly down off, I get the same problem. When it is on and the camera is out of the lights cone I still get the same problem. Is it just an anomaly? Or have I got a bug? Anyone with any ideas about it would be most helpful
Last reply by dre4mer, -
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He's not entirley finished yet (hence why I posted this in the WIP section), but I figured I'd might aswell post what I've currently got in the forums for you all to see. This is my first original character that I've actually decided to finish... and be proud of. (lol) Name: Rick Smooth Occupation: Super Spy Interests: Saving the World, and Himself I intend on giving him a sort of utility belt to hold some cool spy gadgets, and I'm thinking about adding pockets to his jacket... not sure if they'll really show up due to the toon shaded-ness of him. Hopefully you'll see this guy in an animation one of these centuries, but first I'm going to have to…
Last reply by trajcedrv, -
- 1 follower
- 5 replies
- 764 views
This little problem is proving to be a right headache... Have a look at the frame below and notice the rendering time for the anti-aliasing. Over one hour for pass1 and over two hours for pass2 - this seems rediculous considering the frame before only took 8 minutes! The scene is using particles and volumetric lights but why the sudden jump in render times from one frame to the other???
Last reply by gazzamataz, -
- 1 follower
- 5 replies
- 605 views
I have not posted anything in a while. We have been working on the video and the modeling and animation have now started. Here is one of the characters in the video. Steve I have already increased the size of the hands. And here is one of the other characters as well
Last reply by Dhar, -
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- 590 views
A quicky I did yesterday afternoon. Best wishes Zarqawi (2.5MB)
Last reply by robcat2075, -
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- 5 replies
- 911 views
Hey guys, Just got a Google video account, so I thought I'd post up my first completed animation. It was done a long time ago, in ver 5. It's a military patch starting a slide show for an inpsection team in-brief. Let me know what you think. http://video.google.com/videoplay?docid=-6849811845875153421 - Paulie
Last reply by rusty, -
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- 650 views
i made thees pics for the movie to help explain the tripod thought you guys might be interested here is tripod info [attachmentid=18037] [attachmentid=18038] [attachmentid=18039] [attachmentid=18040] [attachmentid=18041] [attachmentid=18042] and heres info about the heatray [attachmentid=18043]
Last reply by Jeetman, -
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- 693 views
I have been reconstructing my great great grandfather, John Charles Hall, while waiting for some decal fixes so I can make some cool mountains. Critiques are welcome. I rendered with V13c netrender on three slaves. Looks like there is a bit-o-jitter in the hair on the left. http://markopuff.com/animations/charles.wmv
Last reply by ericsh6, -
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- 581 views
Hello, I'm getting to the point where I am finalizing the construction of this dragon model, and I have to attach a hand, where the hand has 12 pts at its beginning, and the stump of the wrist has 8, I believe. This has always been the most difficult part for me....I generally try to model parts separately, and then attach them later, as that has always been the way that has worked best for me in the past. However, due to AM being different from polygon modellers, it doesn't seem to make sense to do that anymore. When I am trying to join to parts with disparate numbers of points, the simple solution is to make sure that each end has the same number…
Last reply by Roger, -
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- 594 views
hey guys i think i finally finished my microphone ive been working on for the past couple of weeks tell me what you think ill try to render a bigger picture later
Last reply by thejobe, -
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- 525 views
this was an old rc car (ball i mean) i had a while back made the ball first which took about an hour started on the radio part
Last reply by thejobe, -
- 1 follower
- 5 replies
- 390 views
Hi all Just thought Id show you the amplifier I made for my virtual band.. any comments will be appreciated? I am struggling to get the knobs to show up, played around with the surfaces diffuse falloff and specular size but nothing seems to work they just look like black dots,,,, acually they are modeled knobs like on a real amp,, the power light seemed to come out nicely though,, Leo [attachmentid=18852][attachmentid=18854]
Last reply by case, -
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- 593 views
Hey guys, right around this time last year I had been working on these clips with grand visions in my head... next thing I know it's one year later and I had not even gotten back to it. This is the last thing I did on this particular clip. I know I showed it before, but I had never posted the clip with music that I put to it. I think I might try and get back on this over the next couple weeks.... anyhows, with the music, its about 5.5megs.... http://www.vrcops.com/Vids/ClimbSoundB.mov Mike Fitz www.3dartz.com
Last reply by Zaryin, -
Hi I dug up an old fish model and started messing around with materials and lighting and rendering and stuff. Hows it look? I put on ambient occlusion but I don't know if it made a difference.
Last reply by DarkLimit, -
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- 5 replies
- 444 views
I have started rendering our animations. The first picture is from intro chor and the second is from part two. The animation was broken into 5 parts for animating and rendering. The settings are the same in each chor and this was rendered on one machine and then on net render. Notice the inside part of tool box that there is a shadow? has anyone run into this? The first picture was the first chor and the second picture is the from the second chor. All the other chor are rendering with the black shadow on both a stand alone machine or one in the net render farm. Any thoughts????? Steve Edit I thought it was because, for what ever reason, the normals …
Last reply by Shelton, -
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- 562 views
Hi, I am going through the tutorials and I think this is where I am supposed to post to get credit. Here's the finished product with two views. I was playing around with backgrounds when I first got the software and now my sky isn't blue! Look forward to feedback. Lori Hiatt It__s_a_pitch.mov It__s_a_pitchSide.mov
Last reply by Lori Hiatt, -
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- 631 views
I have this thing for wanting realistic trees in my scenes. Ya'll can have your toony trees. We use a lot of panels with cookie cutter decals, and tree hair. A recent case we have is going to require us to fly down the road, past some trees so I thought I would make one using the treez plug-in. The problem was the high patch count and when you put hair leaves on it, My system would chug. So..... I make this tree which only has 700 patches, is 50 feet tall (leavea area a little large), and has leaves. I used the AM enhance Foliage material to create the leaves. It has a way to go but I like it so far. [attachmentid=20403] David
Last reply by ddustin, -
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- 490 views
O.K. I put the model back up for download. No changes made, just putting it back up since my anger of certain criteria has passed. So here it is again, should anyone be interested. Have ANY COMMENTS or criteria on this model, or its related use (ReadMe) feel FREE TO EXPRESS IT. This model is available for use in any "Commercial" environment, ONLY for NON-PROFIT use though. MMZ_TimeLord has a better description overview and how-to explaination in his reply below. [attachmentid=21014] HHouseFull.zip
Last reply by trajcedrv,