Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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I introduce my new "hero" to you. It remains me to place the skeleton, and to begin animation. You think what of it? ideas?... Afflicted, my English is not good... Thierry
Last reply by Thierry, -
- 5 replies
- 499 views
I have modeled a tower and would like to "place" it in my back yard. Howver, I am still VERY new and as so my tower placement doesn't look as real as I'd like. Does anyone have any ideas about what I can do to make it look more realistic? I know I have to add a shadow and light and stuff. However, I havn't done any lighting tuts yet, and for the shadowing, I think I have to model a floor, which I'm not sure about either. Any help, (or just post a link to a tut that can help) would be great.. Thanks
Last reply by Alan Bradbury, -
- 5 replies
- 496 views
I first posted my Gumby model in the New Users Section, but I think this has become a Work in Progress. Here is Gumby! Comments and Criticisms appreciated. After I am happy with the model, I will begin Rigging
Last reply by steve392, -
- 5 replies
- 682 views
Here's an example of an industrial cable carrier. It'll hold electrical cables. (got the compression low enough to post) I'm trying to do it using a constrain to surface, but can't get it to work. Ended up doing it in a chor. David Wire_trough.m1v
Last reply by ddustin, -
- 5 replies
- 799 views
hey hashers!! i just posted my 1st site and while it´s not completely finished, i have some work done in 3D with A:M!!! I haven´t started texturing any models but the monster with tht horns is the 1st i´ll tackle. the skeleton is actually a recurring character in my drawings + 2d/3d art although don´t quite know just what it is. Anyway, any feedback would be great! email me at panchosimpson@yahoo.com! bye and kep on hashin´ PS A:M TOTALLY rules!!!!!!
Last reply by killi, -
- 5 replies
- 847 views
this is my first successful model (in my opinion)
Last reply by Seiferus, -
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- 769 views
howdy hashers, well i finally got down to working on implementing Jason's method, and it has been a blast! i've learned a ton of new stuff about AM and really like the ease of use once setup. i haven't set up the entire simple system, because i think i am going to go back and do the advanced setup. anyway here is a little video of my setup so far. enjoy.....any comments welcome. WIP Simple Setup thanks, dieter
Last reply by amarillospider, -
- 5 replies
- 752 views
Hi, I have been using A:M since about August, thereabouts and this is easily the most fun I have ever had with a computer! I have to say though, I am overwhelmed with all the different things that a single person can do with A:M and all the thousand little things that need to go in to even a simple animation (i.e., lighting, models, perspective, sets, backgrounds, music, sound effects, etc...) Having said all of that, and after these last few months of trying one thing, only to give up on it and move on to something else new in A:M and then back again... I have FINALLY mangaged to keep myself focused on one project and have put together something longer th…
Last reply by mediaho, -
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- 524 views
Yes I know the sprites are wromg and some of the action is too but this was the first quick render done in about 45 minutes before I turn in close or way off crumbled.mov
Last reply by Julian, -
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- 792 views
I just saw this. Awesome. Bravo. Encore! The Adventures of Crimebomb & Ms.Demeanor on A:M Films *Sorry... mispelled Crimebomb in the Title. Well... his name is Bob during non-duty hours right? right?? Admin... HEEEEELLLLP!
Last reply by John Bigboote, -
- 5 replies
- 630 views
Hi everybody: This was in the WIP section a while back, and it's finally finished. Because of the fact that many of you helped me with your suggestions, I thought I'd post it and let you see the finished piece. The only thing left to do, to finish it completely is to fill the signs, that are sticking up out of the ground, with numbers (this is because it is for a math student textbook). Thank all for the help!!
Last reply by nimblepix, -
- 5 replies
- 761 views
Visit the Radiosity Forum!! Yves has some great tutorials on a cool lighting technique. Heres a still I made ifrom the Cornell box Yves set up.
Last reply by gschumsky, -
- 5 replies
- 707 views
Hey, I really rushed to get this in on time so there is a lot of sloppy animation but I still wanted to show it. Even though I know theres a lot of problems CC would still be great! Thanks http://www.3dshowcase.lunarpages.com/4D/No...r%20Contest.mpg
Last reply by MATrickz, -
- 5 replies
- 464 views
Check it out! After watching Spongebob I decided to model Squidward's unique house...I haven't "colored" it yet but I'm pretty much done modeling except for the door...since I don't have a lot of time, I might apply it as a decal or something along those lines...:
Last reply by lazz, -
- 5 replies
- 802 views
put this together the last 30 minutes needs a "bit" of tweaking V11.1a flake.mov
Last reply by dworkin, -
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- 661 views
Some are probably wondering what happened to Clone Commander.... Again. Well, I've been merging it with another persons fanfilm and now we're working on one big one. I'm in charge of sets and vehicles. Heres the far end of the palace library on Naboo so far:
Last reply by starwarsguy, -
- 5 replies
- 513 views
Here's a wip I have of a Bath tub project for Automation. This is what I wanted to use the 2 sided patch on but had to make an inner skin as instead. David EDIT: I don't know why the .m1v files play slowly (unless it's just my computer). It's too bad cause I get really good compression using them. tub2.m1v
Last reply by nerrazzi, -
Greetings, Looking for some feedback wrt things like hooks nd 5-pt patches. Some people don't seem to use 'em.. Me, I can't seem to spline my way around corners, so to speak. Please have a look and give me an idea if there are too many hooks or 5-pointers; I am going for reduced splineage. Feedback..? Thanks! http://www.nads-sc.uiowa.edu/~sallen/am/mdlHlp2/head2b.jpg
Last reply by gonzo3d, -
- 5 replies
- 710 views
This is a "get well" image I made this evening. I was never satisfied with the pose. He's supposed to have a migraine. Any suggestions are welcome.
Last reply by ZachBG, -
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- 873 views
Hello my name is Carlos del Olmo. That is my first messages I present my render for CONTEST TOPIC: 'heroes' The name of my render is: THE FUTURE HEROES BY ANIMATION MASTER http://www.carlosdelolmo.com http://www.cole3d.net
Last reply by catalan, -
- 5 replies
- 754 views
This is the "glam pic" for the Brushed Aluminium texture we have on eggprops. You can check it out <here> (Thank you everyone on #hash3d for reminding me where all the buttons are. )
Last reply by starwarsguy, -
- 5 replies
- 581 views
Hi, Here is a movie of my first model. A strange looking fellow. It's all original, I'd say I put about 8-10 hours into it. I've learned a lot but I could use some critiques to help me sort out the problem areas (I can upload the project file if that helps or is desired). I used shaggy's hand as a reference when I made mine, but it has some real rough parts. Plus, there is one 5 point patch that will not close, no idea why. See pic. One thing I can't seem to get is where you see a slight "diamond" area in a patch and can't seem to get rid of it. Also, I think I may have used too many hooks. In particular on the top of the hand, they look real bad :/ Pl…
Last reply by pixelmech, -
Space travel with Sprites
by Guest mrsl13- 5 replies
- 434 views
Hello Hashers Just playin around with sprites and wanted to try a space travel look with sprites, not much but still have a few things I want to test out with it, Here's the Mov example. Project file to follow on reply... Space travel with Sprites Space_Travel_Sprites.mov
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- 1 follower
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http://www.deviantart.com/view/13625554/ Perfect Chaos, final boss of Sonic Adventure for the Sega Dreamcast and the Nintendo Gamecube. This is one of my latest pieces, I have more pieces at my Deviant art page, enjoy! oh, short of a FTP server, where can I store Video I've done? I've done special effects for two films using AM. Thank you !
Last reply by Sonic84, -
Robots.
by Guest RemoteViewer- 5 replies
- 703 views
*******
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- 5 replies
- 646 views
Last reply by Mr. Jaqe, -
Just a picture with a decal with a bump map on it. Curious what people think. Want to get the surface right before I add a lot to it.
Last reply by jesshmusic, -
This is the Fokker airplane we sell on eggprops. here is the link to it on the Hash Stills. . . thinger. . . and here is a link to it on eggprops. I wish I could remember who built it. . . but I know Brian textured it. . .
Last reply by Wegg, -
- 5 replies
- 476 views
Just remember that this piece of software can not do effects its for animation this even looks okay looped layers.mov
Last reply by Mr. Jaqe, -
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- 1.2k views
This is not my work, but I found it on a gallery I visit every morning, the author says it was done in AM! japanese girl in metal chair check it out!!! (I love the legs)
Last reply by starwarsguy, -
This is a pic of the freaky Fish model we sell on eggprops. The shole thing is only 320 patches. Joe Cosman did some amazing spline work on this one. You can find it on eggporps <here>
Last reply by John Bigboote, -
- 5 replies
- 483 views
here is a material applied on groups rotarting around different pivots will post project SPINMAT.mov
Last reply by johnl3d, -
- 5 replies
- 466 views
Another thread in the forums is asking for methods to reproduce the machined or brushed metal look. I had to have a go and unfortunately only produced this. Can you do better?
Last reply by Paul Forwood, -
- 5 replies
- 725 views
Hello to all, I´ve started a new project where I´ll have a robotic character with an organic mask for a face. I´ve working hard for the last week and here´s what I´ve got, I´d really appreciate some critiques. Thanx already! PS. has anyone noticed how OpenGL is WAY better for displaying wireframes?
Last reply by pancho simpson, -
- 5 replies
- 658 views
I was thinking about models and modeling and had a question for the group. Has anyone taken an old model and reworked the Cps to produce a new model. Not added or removed CPs, but just relocated the existing CPs to create a new character. What I'm thinking is that it takes probably as much time to decal, bone, rig, smart skin, etc as it does to build the underlying mesh, so would it be reasonable to take an existing mesh, with all the decals, bones, rigs, etc already set up and reposition CPs to give the model a new appearance. There is always the potential that the smart skin may not act correctly since the CP positions have changed, but most of the rest sh…
Last reply by Zaryin, -
- 5 replies
- 441 views
sometime the idea is better than the results 147k lightman.mov
Last reply by johnl3d, -
Is this what you want?
Last reply by heyvern, -
- 5 replies
- 1k views
Hey guys, just kind of started modeling away with some sort of sea monster in mind, and here's what i have so far. I'll keep posting in this thread all of the updates I have on it.
Last reply by Aragorn23, -
Hi hashers ... I would like to show a little test that i did in 10 minutes ... I liked it (ON 2 / 10 sec / 1.38 Mb ) http://xtaz.com.br/anima/xpace2.MOV (ON 2 / 10 sec / 1.38 Mb )
Last reply by Zaryin, -
- 1 follower
- 5 replies
- 395 views
Hey guys...I'm starting to model a ferrari....
Last reply by jamagica, -
- 5 replies
- 544 views
here's a quickie using the explosion plugin...to just have it crack you could limit the speed and distance of the explosion crystal.mov
Last reply by ChrisThom, -
- 5 replies
- 622 views
Played with several variables without much improvement. The overlapping beams build up and give an unnatural bright area. What can be done to make it look better?
Last reply by KenH, -
- 5 replies
- 789 views
A few things to tweak (including the hair) but I think he's almost finished.
Last reply by Dalemation, -
- 5 replies
- 577 views
Well, here is the latest incarnation of the continual WIP, I call 'the teaser image for my animation project'. I also have a probelm with a decal that I cannot seem to fix. Thought someone might be able to provide some suggestions. Link to small version of image with enlargement of problem. Link to full size version of image.
Last reply by NancyGormezano, -
- 5 replies
- 726 views
Greetings all! I've had A:M for a few years now, but I've never really had the opportunity to get into it as much as I'd like and never made much progress. So I figured I'd best start back at the beginning with the tutorials. I just finished Tutorial 4 and would like to hear some critiques. Please bear in mind that this is the first thing I've ever animated. Previously, I've just played around with modeling a little bit, and not very well at that. All the manipulations were done primarily by adjusting the CP's and a few timing adjustments were made by stretching/compressing or moving splines around in the timeline window. I'm assuming it gets a lot easier when …
Last reply by KenH, -
Hi all. Just something I've been working on. More to be done with this character and so on. Stay tune.
Last reply by AngryOne, -
- 5 replies
- 602 views
Its' a pretty straightforward 5 point patch. Why is the decal distorting on it? There are actually two 5 point patches on the jpeg next to each other- both distorting!
Last reply by JoshB, -
- 1 follower
- 5 replies
- 554 views
Hi, I own a bar in NYC (www.thefatblackpussycat.com). We have a logo that I think is perfect to be animated, but I don't have the time (or talent) to do it. I used to use lightwave with a video toaster years ago, and did some simple anims, but I think this is over my head. Is there anyone out there who would like to take on a small project (for pay of course). I've attached a jpg of the logo. The original is a vector image in Illustrator (if that helps) Please contact me at NDworman@ix.netcom.com
Last reply by nyahkitty, -
- 5 replies
- 530 views
Hi All, Attached is a project I started to see how far I could push Dynamics in AM. There are still some issues with it as can be seen in the attached vid. You really have to play with the settings and in some cases I found if I select Constraint (under Target) and try to change it to None, it does not always change....like it becomes stuck?? Also, when selecting "Attach to Parent" on or off in bones mode and after Dynamics is turned on...AM crashes Finally, odd things are being simulated, like Objects tend to gain energy after repeated collisions with another object. So far, it appears to work best for really simple stuff. Cheers, Euge…
Last reply by AngryOne, -
- 1 follower
- 5 replies
- 553 views
Hi Hashers and Spline-folk, I was at a loss when it came to coming up with an idea to animate, so I just wrote some action words on pieces of paper and put them in a can, then blindly picked out three. Words for basic actions in threes almost make a nice little scene. (Hopefully, the words you pick will align in context like mine.) It's a good way to flex your animation muscles, by playing this game with yourself. Well, have fun! Afraid21Lg.mov
Last reply by entity,