Work In Progress / Sweatbox
Subforums
-
Showcase (57,364 visits to this link)
-
- 530
- posts
-
A:M Stills (86,681 visits to this link)
-
Works In Progress (WIP) (59,282 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 6 replies
- 1.1k views
Three animations I have been playing with over the last couple of years in the gallery at http://members.optusnet.com.au/~s_bruce/index.html Its the first time I have thrown a web page up so hopefully it all works. They are all exercises I have used to learn AM for another project. Although I am tempted to do some shorts with the frog. The Aloevera flower spike is 2 models. The stem and a bud which is attached to it 80 times. Took a while to render but not as bad as the frog which averaged 2.5 hrs per frame. I did have the frog down to 30 minutes per frame using a multipass light rig but had some problems with artifacts on displacement maps so dropped b…
Last reply by steveb, -
- 6 replies
- 782 views
Hi hashers! I would like comments on a character i have been working on lately. I am beginning some test animation. Lip sync is not very acurate right now, but it was done more to check poses than making a believable sequence. http://www.cam.org/~mgigue/lespotins.mov Thank you!
Last reply by Animus, -
- 6 replies
- 1.5k views
this it is my first test to create grass
Last reply by Ross Smith, -
Hi Hashers : I projected this armchair for a design contest (IMAGINARIUM), I simply caught the logo of the company and inverted it, all of the materials are SIMBIONT, and I used skycast for illumination .. comments are welcome ... cheers Xtaz
Last reply by Ross Smith, -
- 6 replies
- 823 views
got this idea so I did a rough run ..it looks like it might have potential anyone else agree ? v11d sgross explode plugin with a little hair added can.mov
Last reply by KingSalami, -
- 6 replies
- 1k views
One for all those political cynics out there, forced to endure another year of Presidential Politics. www.bdelporte.com/wagthedawg.mov 20mb, rated R for rude and crude, just like American Presidential Politics (it's those 3 day weekends, sorry) constructive comments are appreciated and heckling is mandatory enjoy Bruce Del Porte
Last reply by KingSalami, -
Sup! I just made a new character which I guess you can say is my first . It has bones and I just want to smart skin a few areas before I make an animation with it, which I hope will be very soon! Thanks, hope you like it!
Last reply by MATrickz, -
- 6 replies
- 984 views
Started working on a new slider model that has hair poses. You'll be able to change color, length and slide to different hair styles. It's still in the early stages, but I thought I'd show you to see what you think. I plan on adding a slider for a ponytail too. I used Jane from the cd for my test subject. Any comments and suggestions will be appreciated.
Last reply by williamgaylord, -
- 6 replies
- 990 views
Hi folks!. I leave here the two last animations that I've made with Animation Master. there are two test, so don't be very rude with me... In order to see them, press with the right button of the mouse and to choose "Save Target As". Get Up Keekat Steps Cheers
Last reply by Ernesto Esteso, -
Sorry this is a bit rough but I spent 20 minutes on it render as line thread and a pose slider..very rough watch the last few stitches I can post the project later sew.mov
Last reply by johnl3d, -
- 6 replies
- 640 views
I decided to create a new logo in A:M.
Last reply by george, -
- 6 replies
- 767 views
I'm still just a few inches off the ground, at the foot of the A:M learning curve. After some messing around with tutorials, I decided to have a shot at making a figure of my own. I think this Work In Progress is probably just progressing towards the trashcan - it has too many splines in some places and not enough in others, endless 3 and 5-point patches, some dead-end splines and lots of other bad stuff ('cos I don't yet know how to do it better). But I thought that making a figure of my own (complete with errors that will make it difficult or impossible to rig and animate) might be the quickest way to learn WHY models have to be built in a particular way. Bu…
Last reply by CRToonMike, -
Hi, After seeing some really fabulous work here and at A:M Films I'm a bit afraid to show of my plain Logo work, but anyhow here it is PLAY LINK (3MB) Cheers Tor-Bjarne
Last reply by clarion, -
- 6 replies
- 481 views
Hi All, Could anyone tell me if they have a good method of modeling a snail shell? I tried to use the extrude plugin, but you can't control the "tightness" of the spiral. Any ideas or examples? Thanks in advance. Eugene
Last reply by Dearmad, -
- 6 replies
- 811 views
It's probably a simple thing for a lot of ppl on here lol,but to rig it so that it moves ok and to animate it ,is hard for me lol ,any advice ,comments very welcome view
Last reply by steve392, -
Just a looping bump map for another short I've been working on. The decal was created in AE 4.1 rain.mov
Last reply by HeadlessBill, -
- 6 replies
- 827 views
hi all, I just put up my little animation of Herbie the frogman riding his bike on A:M films. Please take a gander and let me know what you think. http://amfilms.hash.com/search/entry.php?entry=897 I hope you like it
Last reply by Aminator, -
- 6 replies
- 869 views
This is a model of a space ship I'm planning to use in a future short film....
Last reply by KenH, -
- 6 replies
- 835 views
here is what I got in a quick test simtest.mov
Last reply by johnl3d, -
- 6 replies
- 553 views
I want a bone/null that moves the whole body somewhere. I noticed that If I create a bone that goes over every control point that is controlled by other bones, those bones are not activating those points anymore (see screenshot below). What is the best way to create a rig that moves the whole body?
Last reply by PixelDust, -
- 6 replies
- 824 views
Dominique now has clothes. All that's left is to give her some guns! The overcoat does not have very many details yet. It's a question of splines vs bumpmap and graphic. The model is 75% boned, and thanks to the all your help, the overcoat will be boned very soon with Dynamic Constraints. My experiments with the test model were mostly successful. I should have a small clip up by next week. Hopefully she'll be able to shoot the guns in a dramatic fashion. Gaetan
Last reply by gaetan, -
- 6 replies
- 735 views
Been working on this for a couple of weeks, trying to make a realistic face model splined on the principles in Jason Osipa's book. Didn't really set out to make a self-portrait, but I knew my face would always be available for comparisons while I worked on it. Right now I'm stuck trying to make a decent ear before I CFA the other half. Once it's done, I'll try painting a skin (color, bump, specularity, etc.) from scratch.
Last reply by Godfrey, -
- 6 replies
- 858 views
building with light all panel are white but top has ambience turned up 100% middle is glow on bottom is plain
Last reply by Paul Forwood, -
- 6 replies
- 842 views
Hey all.. Well, I just got my software about a week ago and I've been going through the tutorials, but decided to do a little animation outside the tutorials. I used Thom to do a little jumping jack action.. first try was ok, but I got some suggestions and polished it a bit... still not perfect, but I am learning. Then, since I'm a Matrix fan (the first movie anyway), I decided to figure out how to do a simple 'bullet time' sequence. Took me almost all day to figure it out, but could do it in about 5 minutes now if I had to.. haha.. guess that's what learning's all about. Anyway, if anyone's interested I'll link to it here... nothing earth sh…
Last reply by showson1, -
- 6 replies
- 889 views
I took a break from building models and decided to start learning about poses and facial animation. Here a link to 4 very small clips. I have no way of assembling them. It is getting easier each every as some things become familiar. Questions: a) If I attach these heads to their respective bodies will they remember the poses? Is it better to import the body into the head file or vice versa? c) If I rig the faces and them import them onto a rigged body, can I combine the rigs by moving the bone files intot hte proper hierachy? thanks, Gaetan Facial Clips Test
Last reply by ddustin, -
Here's a WIP I have of an Industrial Fork Lift. The steering wheel turns the rear wheels, the mast tilts and the forks go up & down. I've got a LOT of work to do massaging the body to get the realism where I'd like it to be. Decaling would help a ton here as well. Technically the mast is telescoping (second and 3rd sections that extend as the forks move beyond the vertical limit of the lower mast section.... whew), but I haven't added those portions yet. I would also like to make the forks spread apart and come together (Real fork lifts have a shift function, to move the forks in tandem, left or right). If anyone is interested I can post the mod…
Last reply by ddustin, -
- 6 replies
- 661 views
I have modeled a bicycle card and the main reason I did such a simple model is because I want to study the physics of true animation. So, what you'll see below is an animation of a card fluttering down to the ground (hard to see where the ground is, but the card hits the ground at the end). Critiques would be much appreciated... (Note: Due to angelfire privacy, you must right click on the link, hit properties and copy the full address in the box. Then push ok and paste the address in the address bar) Card Flutter test
Last reply by hypnomike, -
- 6 replies
- 601 views
Five more proud last-place finishes from the four-hour Animation Showdown! All in Quicktime Sor3: Faint (83Kb) An experiment in frame rate. Jaws of Life (164Kb) Opening something difficult to open. Mount (103Kb) I've retouched this one substantially since my original entry, mostly to adjust arcs. My Favorite Toy (183Kb) Don't Let It Out (123Kb) You can see my past entries on my Showdown Page. The Animation Showdown is a weekly challenge to put together a bit of character animation in a short span of time. It happens every Sunday/Monday at DigitalRendering.com>forum>showdowns where you can read all about it and join the fray.
Last reply by nimblepix, -
- 6 replies
- 671 views
I've finally finished modeling what I had planned in mind. I modeled in the simplest way, but also effective. I used Freeman's tuturial for the teeth...Below is a pose slider test for my guy...Later you'll be seeing an attempt to lip syncing teeth. I thought about this and looked at myself in the mirror. The teeth barely move at all! And for some reason, when I lip sync with the teeth by moving it up and down naturally, it looks great! (lip sync tests coming later) Pose test Note: Due to Angelfire privacy, you must right click and push "save target as..." or you must right click, hit properties, copy the full web address in the box, and paste the address into…
Last reply by jamagica, -
I decided to make a cute character that's a top hat..Can you guess where the mouth's gonna be? The opening is going to be the seam between the bottom of the hat and the rim. Not much to see yet, but just wanted to post up
Last reply by jamagica, -
- 6 replies
- 616 views
I was messing about with my rigging a couple of weeks ago and ended up getting sidetracked with this thing. I'm posting this early test for a laugh. Rip it to shreds at will. I know about the fingers not actually looking like they are doing thier job. Looks more like shrimp legs. It has evolved a bit since this and has had a little adventure but needs more work before rendering. I have a few ideas where he would be quite handy
Last reply by Paul Forwood, -
- 6 replies
- 585 views
This is for my day job. It will include camera animation and some other stuff to look cool. Anyone know why the background is showing through at egde on the upper left hand corner? There is a displacement map that ends right there. Could that be it?
Last reply by pdaley, -
- 6 replies
- 505 views
I never played with the materials like evironmental map so I decide to try it with a tga i had played with in PS. I created a planet which looked good until I "flew" toward it. I'll post the project on my site if anyones interested because its too big for the forum because of the tga aplanetdecal.mov
Last reply by Zaryin, -
- 6 replies
- 735 views
Getting Eddy to ride the bike without falling allover the place ,got that with some good help.next was to use the terain as a path and got that now .Im pretty pleased with this ,been trying for some time ,any sugestions would be nice .Its just a way of learning nothing more view
Last reply by modernhorse, -
- 6 replies
- 810 views
Hi again everybody: Here's my attempt at modeling a superheroe. I need some help with the surfacing of the face. I've been hearing Collin (modeller extraordinaire), talking about a "porcelain" material. Where can I get this? Of course, c and c's welcomed.
Last reply by JTalbotski, -
- 6 replies
- 877 views
Here is a Christmas tree I am currently working on for a Christmas scene.
-
- 6 replies
- 617 views
Hey hallowed hashers! I've been laying low, but have had a chance to get 45 seconds of full finished animation of my 4 'Rollin Stone characters...here's how it's lookin'... I will let it render over the holiday and hope to post something on A:M Films by the NewYear... I am rendering at double D1 res (1440X972) so the hair won't 'jitter' on video and it is taking about 17 minutes per frame so it will be awhile...I have 4 processors on 2 machines working on it. A 4X4 multipass D1 render was over 32 min. Does anyone in the A:M community offer renderfarm services?
Last reply by ddustin, -
- 6 replies
- 630 views
http://johnl.inform.net/pages/111btest.htm animated displacement material trial with a little hair project file v11_1b available 111btest.mov
Last reply by johnl3d, -
- 6 replies
- 861 views
DivX http://www.bee-s.com/~gggg/avi/casino.avi 3M for MAC users QT Sorenson3: http://www.bee-s.com/~gggg/avi/casino.mov 9M
Last reply by John Bigboote, -
This is an image I rendered to show off the apple model we sell on eggprops Brian Prince textured it using all AM materials. Holds up pretty well for a low patch model.
Last reply by Wegg, -
- 6 replies
- 606 views
I really like this model. Tons of details and the mesh is layed out very well. Its one of the eggprop models. The link to it is right <here>
Last reply by zacktaich, -
- 6 replies
- 459 views
well this is my first model i've ever made. very simple, but tell me if there's anything to make it better. oh yea, how do you render .jpg or just img format? all i've got it to render in is movie format... and can you change the transparency settings and stuff on the materials included with the CD? anyways, here it is: vase.mov
Last reply by Aragorn23, -
- 6 replies
- 578 views
I made a robot head for me to experiment with animation and expressions: I'll be postin' up some animations in a couple of days
Last reply by jamagica, -
- 6 replies
- 721 views
Here is an image of the comparison between AE (Adobe After Effects) and images rendered out of AM (render farm). I'm trying to work out an issue. David
Last reply by ddustin, -
- 6 replies
- 445 views
Well, i just love robots and things like that so.. I am trying to make a robot! I'd like much criticism! And does anyone have an idea for a collor? //Korken Sweden
Last reply by Dearmad, -
Here it is. . . It was modeled for Eggington/Eggprops by Chris Rich and Brian Prince did the texture work. Here is the Link
Last reply by starwarsguy, -
- 1 follower
- 6 replies
- 879 views
this is my first model... i have no experience with art 3d or anything of the like other then watching tv or reading books. does it have to many splines? 600+ just the head how do i make the inside of the mouth? thanks alex ps how do i make it so the pic show its ugly mugin this window? Picture_2.pdf
Last reply by Biotron2000, -
- 6 replies
- 481 views
I've been working on this for like a week. It's finally done. Mostly...
Last reply by starwarsguy, -
- 6 replies
- 517 views
Done faster than I thought. Just gotta make some small details and add wheels (which I'm STILL working on ).
Last reply by starwarsguy, -
Here is the glam pic for the horse model on eggprops. It was modeled by Richard O'Donovan and Joe Cosman, and textured by Brian Prince and Scott Young. Joe Cosman rigged it. You can find a link to it on eggprops <here>
Last reply by lazz,