Work In Progress / Sweatbox
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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Hey guys. I've finished with a one-eyed alien guy. I have a question about decals though...how come black won't show up in decals? is there a way to disable this? It wasn't a problem in this model, but in the future I know it will be...I'm saving the decals as a Jpeg. Do you think that's why? I also am pretty much finished rigging this guy...though I have a couple of questions about that that i'll ask later. Keep your eyes open for some animations
Last reply by jamagica, -
- 7 replies
- 1.1k views
Here are a couple of screenshots of a sampling of the graphics I did for "The Battle of Tripoli" which aired last Sunday the 19th of September on The History Channel. We just heard from A&E Network that the Nielsons were very high for the show (1.3, as opposed to their usual 0.8 for most of their other programming), so chances are good they will re-broadcast it soon. I'll post the info on my web site (www.atkinsonproductions.com), so check there in case you missed it last Sunday. [i have more sample images, but it looks like I can only post one at a time here, so I will try to create a web page on my site this weekend.] Okay--just added, here's the web pag…
Last reply by AProd, -
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- 693 views
... a battlerobot to you? No? It's time then! *Fuchur* PS: - LINK - Länge = length Auflösung = resolution Größe = filesize (if you like to vote: Note 1-6 = grad 1-6 PPSS: When you are on the page, please download the zip-file by right-clicking on the link and push "save as". PPPSSS: If you are just interested in characteranimtion, this has no CA in it. It's just a little short...
Last reply by Fuchur, -
- 7 replies
- 592 views
Hey everyone, I'm pretty sure I haven't posted this before. (sorry if I have) Anyway, I completed a demo reel some time this summer. I was trying to get my foot in the door in animation, mostly I was targeting game shops. Never really got much response but I think a lot of that had to do with not having a broad enough application range (didn't want to uproot my wife) Swing by my site and check it out. All CG animation is done with A:M. The reel is also broken down into the individual clips for the bandwidth challenged Direct Link 6MG MPG -Alonso
Last reply by amarillospider, -
- 7 replies
- 746 views
This took me pretty much all day to get right, even though the final render is no more than 3 seconds long I hope you enjoy it anyways! http://www.fireic.com/4D%20Gallery.htm?q=wetahr
Last reply by Rodney, -
- 7 replies
- 861 views
I was just look through my old project files and found the FW-190 Fighter so i thaught i'd spice it up a bit Heres pic 1............
Last reply by Rodney, -
- 7 replies
- 492 views
As you can see below I am still piecing him together. The coloring is temporary and I am going to try making a bump map so he has the right shell. What I want to use him for, however, requires him to speak. I discussed this with a few people on the IRC chat and they said the best way to do it was to animate his face, then apply it to the model as a decal. Someone also mentioned that it is possible to use pose sliders with the decal so I could apply the decal and still change it. Does anyone know how this is done? This sounds like what I need to use.
Last reply by dborruso, -
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The co-producing team of Frederator Studios and Animation Magazine is happy to inform you that Day Off the Dead has been selected to appear in the second epsiode of the Nicktoons Film Festival, airing on Nicktoons Sunday, October 31th, at 10:00pm (ET) / 7:00pm (PT). Encore presentations include: Monday, 11/1, at 1:00am (ET) Monday, 11/1, at 10:00pm (ET) Tuesday, 11/2, at 1:00am (ET) I also hear it's been selected as one of the films for Spike and Mike's animation festival. DayOffTheDead.com
Last reply by modernhorse, -
- 7 replies
- 555 views
I need to improve the textures. Any suggestions?
Last reply by HeadlessBill, -
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- 747 views
It needs work. This may be the hardest thing I've done to date. I downloaded the "fixed" Shaggy, but I had a lot of problems with the hands slipping and popping, probably due to pulling beyond his arm's reach. One thing I accomplished here is getting a character off a path and animating it further without disturbing the previous action. Yay! It needs a lot of work, and it's not even really finished, but here it it: The Door's Stuck 960KB Quicktime, Sorenson 3. Comments welcome!
Last reply by Biotron2000, -
- 7 replies
- 714 views
I've never really modeled a good character before. I've had a script for awhile for a short I wanted to do, but never had an idea for a character. After seeing the incredibles, I had an idea what I wanted. I want to make a girl character something like Violet or Mirage (round heads smaller bodies). I don't have any real modeling experience with characters, so how should I go about making her?
Last reply by olioli, -
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- 524 views
This is for the person who posted wanting to know how to do tank treads. Here is an mov of it. I can post the project if you would like. The F14 is a 3ds prop, along for the ride. David f14_on_treads.mov
Last reply by ddustin, -
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Since I am on the topic at the other thread, I'll show an example of faking geometry with images on 4 cp plane. Low patch but high quality at a glance which otherwise stiff looking wood stick.
Last reply by Rodney, -
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- 506 views
Well I wipped up a quick model today in preparation for the December Image contest (shame I can't rig or shade the model as quickly as I can model them ) Take a look and let me know what you think. I'd really love some advice on how to achieve that typical comic book shine and reflectance for the outfit without going toon. Some ideas about heroine fashion wouldn't go astray either (I'm not a comic book reader) http://higginsdj.250free.com/wips.htm Cheers
Last reply by higginsdj, -
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- 513 views
thought I threw this together the corner bends show a little but overall for a quick try it looks okay to me oh its a animated material check chor for settings for groups on inner pipe steam.mov
Last reply by johnl3d, -
- 7 replies
- 806 views
From the four-hour Animation Showdown, my finest achievement in grotesque overacting so far: Fated Phone Call! (QT 217K) bonus animation: Dig (QT 85K) See if you can tell where my four hours ran out. Suggestions are welcome.
Last reply by ZachBG, -
- 7 replies
- 683 views
I looooove office space!! I haaaaate when A:M 11.1 's renders flash!! Anyone have a clue why it does this? Look at the tv on the right, it like flashes and stuff. This only happens when I render out of the A:M 11.1 beta CC!! Animation- Large
Last reply by pleavens, -
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- 1.2k views
Here's an animation I've done over the holidays. Wanted it out before Christmas, but took too much time. Let It Snow EDIT: The larger version is now on A:M Films, HERE. Richard
Last reply by racreel, -
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- 748 views
W.I.P. I showed this model (actually pictures of this model) to the attendees of the most recent MAAM user group meeting in Philadelphia PA. I did not have the wire frames to show at the time so I have posted them here today. I have been trying to settle on the overall look of my project and I am leaning towards an toon-lined/ semi-realistic style. This is still a WIP. I have yet to complete a number of things with this model that I intend to complete. Such as: Costume changes. Adding hair to the model. Finishing the rigging and smart skinning of the model. Applying textures to the model. Any questions, comments, and/ or constru…
Last reply by Mechadelphia, -
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- 700 views
Hello, Here is an update of my 'Mumby" guy. Again this guy is simple a model for me to work on rigging with TSM2 and begin animation practice, so I'm not concerned about getting him perfect. Is there any way I can smooth him up a bit without tweaking splines? Also, with the rounded parts (front of feet, front of nose) I've got these funky triangles where it closes. Will it render like that, can I fix it some way? Also, does anyone know of a tutorial where I can make the surface look like plastic, or clay, or cartoonish in some manner? Something simple perhaps...
Last reply by Tunames, -
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- 402 views
hi, i just posted in the general A:M forum but it seems i can´t post images there. Well here´s the render i mentioned w/ my makeshift area light. I think it looks alright but there are artifacts that bother me a bit, in the form of weird shadows in the forehead. However, i believe it´s the lighting since the model has already been smoothed out w/ porcelain and it´s articfact-less w/ the default chor lights. Any thoughts?
Last reply by pancho simpson, -
- 7 replies
- 387 views
having a problem lighting it and allso had a problem getting the image for the decal on the side of the tin .I photographed it but can't seem to get it without reflections on .Oh well here it is anyway sweet tin 400k wmv
Last reply by steve392, -
- 1 follower
- 7 replies
- 630 views
David R. Britton Jr.'s Stills Gallery At the top of my "Stills" page are dual and single disc wide springer axle kits I drew. I have included links to wireframes also. Dave Britton Jr.
Last reply by dbritton, -
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- 838 views
Mine:
Last reply by starwarsguy, -
- 7 replies
- 515 views
Just wanted to show my first A.M mechanical model - a Taxi Cab. Feedback (good or bad) welcome. Brian Kumanchik
Last reply by bkumanchik, -
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- 650 views
Thought I'd try to animate Gene's Fire Extinguisher but there is a small problem ...maybe because of Colin's post Colin hope you find the tgas Thanks again John fireex.mov
Last reply by Mr. Jaqe, -
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- 547 views
thanks to ddustin I downloaded the sample files from here http://www.marlinstudios.com/products/people/people.htm I made a plane and used the alphas as a tranparency decal and the other as color and added some flames from Colin...but forgiot to loop them and got this the alpha seems to be a little messed up but it could be my placement STILL.mov
Last reply by ddustin, -
- 7 replies
- 422 views
This was my attempt at speed modeling. WARNING: Splines in project file below are poorly built and illogical. These were Speed-Splines as I was timing myself to see how long this would take. (1.5hrs). Regards, Eugene
Last reply by starwarsguy, -
- 7 replies
- 677 views
Here is a minute and a half short I made a few years back. I recently re-rendered it at a better resolution and added some original music that i put together in GPO. The animation is pretty simple, but that's what I was going for! Phil's Gun Animation - Quicktime - Mp4 codec
Last reply by jesshmusic, -
I don't know why I made it, but I think it looks good. //Korken Sweden
Last reply by John Bigboote, -
- 7 replies
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Well, I foolishly decided to dress up my main character in a cloak, which means a whole lot of cloth animation. No way was I gonna do all that by hand. True, the new v.12 SimCloth is right around the corner, but realistic cloth movement is actually kinda distracting when it comes to cel-style animation. You never see Batman's knees poke around under his cape when he walks, y'know? I needed something real-looking, but simplified. I figured I could get a good side-to-side swing using Dynamic Constraints, and I elected to "cheat" the cloak outward a bit, just far enough so the legs wouldn't pass through it. Rigging the cloak took forever--56 bones arranged in a cyl…
Last reply by patmals, -
- 7 replies
- 1.1k views
Here is my latest attempt at a head, theres stil tweaking to be done but its a step in the right direction. I was hoping to use Yves skin shader, alas! Im on osx so i will have to remain patient! Once I remember how to flatten the mesh again I'll texture it. Anyone know of a good eye tutorial? Anyway critique welcome. Nixie
Last reply by Grubber, -
- 7 replies
- 324 views
Hey all, I added some new splines to an old model to try and make it more realistic with proper muscles. With anatomy books in hand, I laid in some new splines to try and make the things look right. Let me know what you think about my first iteration on this effort:
Last reply by Paul Forwood, -
- 7 replies
- 666 views
Here is a screen shot of my first ever model. When I say first ever i mean with any 3d program. I bought AM a few week ago, went through the tuts and downloaded a bunch of tuts off you guys websites. I did not ad all the textures yet. That will be my next phase. Please take a look and tell me what you think. Your input will be greatly app. I guess I should let you all know that I work for Kawasaki Robotics and though I would model one of our newer robot.
Last reply by DarkLimit, -
- 7 replies
- 792 views
This is a render of a post - apocolyptic enviorment. I threw this together in about 4 hours last night. Tell me what you think.
Last reply by bentothemax, -
- 7 replies
- 617 views
right, id start by posting a more finished one, and wires. but its 6:30am here now...so ive gotto beddy bed.. ^^ for some reason i forgot to turn on the toon shader...hmm :/
Last reply by Newbert_Zero, -
- 1 follower
- 7 replies
- 661 views
I've been playing with using lattices in distortion mode lately and found it an incredibly easy and fast way to morph one model into another. The really great thing about it is that all of my facial controls still work nearly perfectly on the new, morphed model. The guy on the left is my original head model. And the fellow on the right is his new African buddy. This took me all of about 45 minutes to do. Neat, huh? I love Animation Master!!!
Last reply by cfree68f, -
- 7 replies
- 640 views
Hi guys, This is my first acting/lypsinc attempt (well actually its the 3rd one but the first two failed miserably). Its not finished yet - the second character is not even timed correctly (i'm a little stuck with him so maybe you have a suggestion) and there's lots of refining to do. mother4.mov Tell me what you think. Any crit is very appreciated.
Last reply by Alexey, -
- 7 replies
- 401 views
I am working on a fight scene and am wondering how you guys might do this? How do you set it up so that they're in unison fighting eachother but not on the same model? How the heck do you animate that!?
Last reply by starwarsguy, -
- 7 replies
- 460 views
Someone i know had a schoolproject about future equipments, and he asked for help modelling them... What I had to work from: *He wanted a cellphone with a touchscreen and one button *eye camera attached is the sketch that he made The models that I made are very simple since I didn't want to use to much time on them
Last reply by agep, -
- 7 replies
- 714 views
I'm making a sci-fi scene and have run into some problems with a crystal that I can't explain. the first thing was the fact that I applied glow to it, and it worked fine the modeling window and had no glow in the choregraphy. But now the refraction has made color from the object inside fill the entire thing up and make it look solid. I have no idea what's goning on here. Here are some picture so you can see what I'm talking about.
Last reply by NickHutson, -
- 7 replies
- 445 views
A steam engine getting it to work first: http://www.hash.com/forums/index.php?showtopic=14061 now in progress.
Last reply by seven, -
- 1 follower
- 7 replies
- 895 views
I updated the images on my portfolio site and thought I would get some feedback. I am still waiting to post anything I've made from AM though--just because nothing I have done yet is up to my standards yet. Let me know what you think. http://studentpages.scad.edu/~jbruce20/ Thanks everyone. J
Last reply by Newbert_Zero, -
- 7 replies
- 984 views
Passing the Ball But missing it... Just trying to make some fun... with a ball but missing it having too few CPs in the nose! passtheball.mov
Last reply by seven, -
- 7 replies
- 739 views
This is my toon female wip to go along with the corpse that I modeled. Comments always welcome....
Last reply by william20, -
- 7 replies
- 400 views
What can I say, he has a macabre sense of humor!! Link to his animation He's 15. David
Last reply by ddustin, -
- 7 replies
- 648 views
beastboy is a character from "teen titans", a show one of my friends used to watch. here I am so far...as you can see in the roto, there are black stripes on his torso, however, the mesh does not lend itself to that...any suggestions besides redoing the torso? thanks -m. trower
Last reply by .:shortdog:., -
- 7 replies
- 834 views
Well I completely finished my character, (I know it took long enough) but here is a test animation of my characters eyes, I've made him come alive with blinking power! Enjoy. Well now how come I cant attach the avi file? Its less than 1 meg. Hmm I guess i'll just give you the rar file. Blink_Test.rar
Last reply by MarkusAralius382, -
- 7 replies
- 627 views
Here is early texturework on a hover vehicle. I will be working on the windshield next. Any suggestions?
Last reply by RViewer, -
- 7 replies
- 522 views
This is just a place where I'm posting some movies of my shoulder rig trials. But you also get to see the model in development xcog.mov
Last reply by oakchas,