Work In Progress / Sweatbox
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Works In Progress (WIP) (58,457 visits to this link)
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5,143 topics in this forum
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quetzalcoatl
Last reply by Rodney, -
- 1 follower
- 35 replies
- 5.3k views
Its going to be a 3D version of a German comic character: Die kleine Gruftschlampe. I am in touch with the creator Tikwa and doing a full 3d version of that character. I am not able to post a full picture of the character yet, but just google it. So far I did the cloth. Rendering is done in two steps: One regular render and one toon lines only render which gets layered onto the standard render. Cheers Heiner
Last reply by Heiner, -
- 1 reply
- 3.1k views
Hey, all. Been working on a face for a while. For some reason, all of a sudden, in shaded mode (with or without wireframe), the model looks as though it's gone into peak mode, bias handles don't work, and I can't figure out what I did to it. Wireframe mode, however, is smooth. Any ideas would be welcome. Thanks. Rich
Last reply by robcat2075, -
- 8 replies
- 4.5k views
I plan to use it as a scientist. I may also dress it for a western.
Last reply by jnord71, -
- 1 follower
- 1 reply
- 3.7k views
I finally got the new machine stable. I loaded AM and check it on the About Screen what does 18lAVX mean? Of course 18l is the version but what is AVX? Advanced Vector Extensions, is this better than the SSE4 Steve
Last reply by robcat2075, -
- 1 reply
- 3.3k views
John got me interested in testing out a few ideas using A:M's flocking feature and along the way I decided to test some of A:M's newer GPU accelerated Postprocess Effects (like Blur) too.
Last reply by johnl3d, -
Doug's Den 1 2 3
by Dpendleton77- 2 followers
- 144 replies
- 17.6k views
I am going to give this a new. I am trying to model a guitar among other things.
Last reply by Dpendleton77, -
- 5 replies
- 3.8k views
I once heard you could download Jeff Lew's "Learning Character Animation" (his 3 character models) from his wbsite, without having bought the DVD set. As his website is closed (I think), I'd like to know if someone has a coppy of them. could you plese send those 3D models to my pofile? Thanks!
Last reply by Dpendleton77, -
- 1 follower
- 34 replies
- 10k views
Even though my previous thread for this model is gone, the model itself still progresses. I've added all the male actors and tweaked the light levels. The only thing that's left is charcoal suited guy's red-headed companion. For the sake of finishing and moving on, I may just have her off-camera while leaving behind some props to imply she'll soon return.
Last reply by Rodney, -
- 1 follower
- 4 replies
- 4.9k views
Steve got me thinking about approaches to tree bark and this was the result of applying a displacement map to a 9 patch grid. For bark I note that in addition to the texture, lighting has a great deal to do with emphasizing that bark's detail and hardness.
Last reply by Shelton, -
- 5 replies
- 10.2k views
Had an idea for a game for tablets/phones and was wondering if anyone here uses the Unity engine and can help produce it. Will need animators, texture artist, sounds. Idea is this: Zombie Taxi Driver. The idea is the player is the passenger, the driver is a zombie. You have a set amount of $$ that diminishes as time goes on (meter). You need to get from one end of a town to another before you run out of time/money. View would be inside in the back seat of the taxi and as you give directions the zombie would look in the rear view mirror and make a zombie groan. Controls would be slightly delayed since your directing which way to turn when to stop and whe…
Last reply by DZ4, -
- 2 replies
- 2.7k views
Here's a random doodle... I guess you could call it a test of mouth shapes. What I find interesting about stuff like this is how emotion can be conveyed with no other change other than the jaw/mouth. Adding some eye and eyebrow animation would yield even more interesting results and of course yield that wonderfully expressive emotion 'anger'. randommouthshapes_sm.mov
Last reply by Rodney, -
- 6 replies
- 2.9k views
I'm posting this mainly so I remember I did the test... This is a short (randomly lathed object) image sequence dropped into a Chor as assigned to a Layer. Two lights then relight the image and run it through a series of color and intensity changes. relit imagery.mov
Last reply by Rodney, -
- 4 replies
- 3.4k views
The holidays can be rough on folks so... Hang in there. (This is a frame from an animated doodle I recently did named 'Sintercuss'... with the idea being to get an idea moving and take it to it's logical conclusion in one or two sittings. The areas tested included the use of limited (minimal) animation, sound, volumetric effects, text, etc. A few lessons learned include making sure there is enough contrast in the character to read well in a variety of lighting conditions and to plan on the doodle lasting more than 10 seconds because, while certainly not impossible, it's hard to tell a story in less then 10 seconds.)
Last reply by Rodney, -
- 4 replies
- 3k views
Have you ever spent hours and hours working on an image, tweaking the littlest things, changing them, changing them back... going through the entire process all over again... only to ask yourself, "Was there a point to all of that?" Here's an image that applies... for no good reason... I started tweaking rabbit... then hours went by...
Last reply by fae_alba, -
- 2 replies
- 3.7k views
A photographer friend from Astoria, Oregon posted this pic on Facebook a while back and titled it "The Clam Before The Storm". I felt the urge to do a short animation with an idea that immediately popped into my head and scared away the voices for a while. It is my intention to once again prove that even though the animation is crude and amateurish, the clip can still be funny. To Be Continued. . . . .
Last reply by largento, -
- 39 replies
- 5.3k views
I have attempted to model a real person. You can see the head only on the first .MOV and then the same model with a torso, etc. in the second .MOV. I modeled the head, hair, and props, and borrowed liberally for the torso from a model called Marie Claire/Sister M that was donated by Klaus-Uwe Schomann. Thanks Klaus. I was not concerned with realism at this stage. I just want to see if the person is recognizable before I go in and clean up the modeling and decals. Does anyone know who it is? I really compressed the size of the video, so I hope it is good enough. F2_2.mov F1_2.mov
Last reply by robcat2075, -
- 2 followers
- 27 replies
- 4.6k views
hello, this is my new job. This is a drawing I did it two years ago and now I model. I started modeling
Last reply by Rodney, -
- 7 replies
- 6.3k views
I started a new project of modeling my favorite bicycle. I could not stop, and I am half way there. I just wanted a basic bike for myself, and then make a Black Op version of my recumbent bike for the zombie /end of the world survival road warrior bike. I manage to get the basic bike patch count to 12,000 and I try to not get too detailed on it. I have not rig it yet! Took me a day and a half to get this far. One of the thing I learn from this is to model the pieces in a separate model window, and then once you got it, copy and paste to the main model window. I test the bike with another character and it fits really well with real world scale character. She is 5'1" fee…
Last reply by RS3D, -
- 4 replies
- 3.4k views
Here is a very simple female hair model I use for test-rendering female characters. I thought maybe someone else could also use it as a quick and dirty model. It includes the cookie cut decals (2) and both the basic model (the 4 x 4 grid expanded) and a version of the shaped basic model to fit the Hash supplied Gala character. Just be sure to put the cookie cut decals in the same sub directory as you have for the models. It looks a lot better when you apply bump maps and specular maps, but I am usually not concerned with that level of completion when I use it. HashSend.zip
Last reply by Rodney, -
- 1 follower
- 8 replies
- 3.1k views
Quick attempt to imitate the Mars surface seen in a recent Curiosity photo...
Last reply by robcat2075, -
- 6 replies
- 3.4k views
Attached is a rendering of an assault rifle I put together. It loosely resembles a FN FAL assault rifle, but any resemblance to any actual rifle is purely a coincidence. I was more interested in a realistic texture than any mechanical accuracy.
Last reply by RS3D, -
- 1 follower
- 12 replies
- 3.3k views
For some reason, when I rendered the scene in ".Avi" A:M was crashing a lot! And so I felt I had to ask you what's wrong in that. I also posted a screenshot of a frame I captured inside the software (using Render Mode "Q").
Last reply by JackDrama, -
SHARK!
by robcat2075- 1 follower
- 17 replies
- 5.8k views
The first take is just cloth, the second is with a procedural noise material on top of it for additional ambient water activity. cloth16_000.mov Update: here's some extra shark action... SHARK! SHARK! cloth18W_000.mov
Last reply by jason1025, -
- 14 replies
- 3.9k views
Initial test of pond ripple strategy... bobber000.mov
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 3.2k views
Experimenting with a woodcut look. This test is modeled in Zbrush, then smoothed with their clay/sharp edges algorithm, and remeshed to app. 30k polys and exported. Then imported into A:M (took some time!!) When inside A:M I peaked all splines, thus essentially bypassing A:Ms spline system (I bow my head in shame). When additionally setting the subdivs to the lowest setting, it is possible to get a managable model in A:M. But of course, this is for hard body animation only (which doesn’t bother me). Deforming this model would propably yield some undesirable results. An example of a real world wood carved puppet
Last reply by ludo_si, -
I saw a few days ago that they were redesigning Batgirl after darkness of the New 52. I saw the pics, and decided to roll with it. They are going for a more fun Batgirl so they can get away from some the darker sides of Gotham. The only thing I really don't like about the design are the boots, but I have decided to stay fairly faithful to their representation. I am at the point where all my pieces are separate and I will begin to add the detail. I have SSS on everything, and the only decals so far are on the eyes. The boots are placeholder, though they will look similar to the ones in the image. I can't find the original story where I found the images I was u…
Last reply by John Bigboote, -
- 1 follower
- 33 replies
- 4.4k views
my next project. I drew today. I really want to model;) i drew it in sketchbook.
Last reply by ludo_si, -
- 1 follower
- 74 replies
- 17.9k views
Thought it was a good idea to test the models before starting on the bigger project. It was a very good idea as it has proved to be a very bad model !!! The pajama's need redoing, as does the rest of the figure really. The idea was to set up the choreography of the dance, then use it to test the model when its redone ( hope that makes sense . Have been plugging away at it for about two weeks and this was the result so far. I now think the beginning needs to be speeded up... Any critical feedback very welcome. simon Take One.mov
Last reply by Simon Edmondson, -
- 1 follower
- 4 replies
- 3.9k views
I'm doing something a bit different with A:M. I've filmed an actress in front of a green screen, and I'm compositing her into scenes created in A:M. This is the current state of a short prologue to the story. These are videos for the music of the band Gekko Projekt, but the idea is to make them more like a short film telling a story than like a traditional MTV video. I'd love to hear any comments or suggestions you might have. Here's the link. I don't want to go public with it yet, so I've set a password, which is "drpepper" (without the quotes). https://vimeo.com/99576675 -Vance
Last reply by Glob Studios, -
- 1 reply
- 2.6k views
Hi all, A few points. First I am treating this exercise as an AM showcase so I am not interested in prizes. This also means I would like as much input into my image as possible to make it as good as it can possibly be (even if others wish to enlist to provide resources). I wish to 'showcase' as many features in AM as possible and produce a kick ass image - but - I am not the greatest/most creative artist out there (I'm a bit of ahack really). Any amount of critique/help will be most welcome. My image thus far comprises a background generated in another APP (a 3D Landscape APP) and I then moved the camera to look down on the landscape to generate the ter…
Last reply by higginsdj, -
- 4 replies
- 2.8k views
Hey all-- Been a while since I've updated this; make a bit of progress. As always, any input is welcome. Thanks, Rich ROMFirefallextended.mp4
Last reply by Darthlister, -
- 16 replies
- 3.2k views
Hello - attached is a short dance animation test I've done in A:M for a music video to my song "Ol' Scratch". I know, I know . . . there are various aspects of the rigging and animation process which are, to be generous, flawed . . . but the spirit is there! In short, I really love this software and the creative and helpful people here on these forums. I am in awe of how intelligent, insightful, and quick to help all of you are - thank you! To rig my biped models I feel compelled to thank David Rogers for this brief tut: http://am-guide.com/SetUp/ My models still give me trouble in the "knee, elbow, and hip" joints, some of which could be allevi…
Last reply by Simon Edmondson, -
- 7 replies
- 3k views
Here's a proof of concept test of a cityscape cobbled together quickly with copies of a single nondescript cube. The basic idea being to later replace that cube with a fully poseable master building capable of showing a variety of different details and facades. Similar variables might control details outside the building such as lampposts/lights etc. There are a few assumptions here: - Detail would (optimally) only be created where the camera needs to go (This might be directed through hot/active and cold/inactive zones) - Streets and sidewalks would be created after the primary city is generated and approved for detailing (conversely the building could be …
Last reply by Rodney, -
- 2 replies
- 2.5k views
Just a little animation I did this holly week!trim.5E83DB85_52AB_4B52_BC8C_0B435B4AD8AA.MOV
Last reply by robcat2075, -
- 29 replies
- 4.8k views
I've got mine started! This will probably not be recognizable until it's all done and I say what it's supposed to be.
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 2.8k views
Before I send a bug report, I thought I would ask here. I upgraded to 18b and since that time the hair settings are not recognized on any of my characters. The grooming is fine but the hair only renders white in any setting. I have tried multiple settings in rendering mode and each time the hair is white. In fact, if a test render with no settings other than base color to the hair it still renders white. So, has anyone else run across this? Steve
Last reply by yoda64, -
- 1 follower
- 31 replies
- 6.5k views
No idea why I didn't try this earlier but retopology is so much easier than trying to 'fix' imported models WIP: The beauty of retopology is that it forces you to 'learn' spline topology without having to concentrate on making a model. Cheers
Last reply by ruscular, -
- 9 replies
- 2.8k views
I pieced this guy together using various body parts littered throughout the internet. I had to modify almost every patch cuz most of the parts were modeled using the 3ds file format. frankenmodel.mdl
Last reply by higginsdj, -
- 20 replies
- 5.8k views
I was getting to make a show using A:M and I looked at the stills (to get some ideas). There was my very favourite A:M stock model created in '96 by Rich Lovato! Unfortunately, it is not available in the new A:M versions and I realy need to have a coppy from an old A:M user, so I posted some images with this "COOL GUY". Please, post it! I need to use this model, but please don't update him, because I use v1.11d+. And I don't have an old A:M CD, and that is why I need it (the whole model).
Last reply by JackDrama, -
- 23 replies
- 3.9k views
Its been a long time since I modeled anything and I needed an excuse to model something - Anna from Frozen is as good an excuse as any..... So here is my WIP - progress thread.
Last reply by Clipping Path Specialists, -
- 6 replies
- 2.8k views
This is a squel to the topic: http://www.hash.com/forums/index.php?showt...50&start=50 Reply : Well Zaryin/Jeff, I'm curious to see what you came up with, when I gave you her design informations.
Last reply by JackDrama, -
- 1 follower
- 11 replies
- 5.1k views
From the previous topic: http://www.hash.com/forums/index.php?showt...t=0#entry393828 in the final post I uploaded a female base and I was thinking who would like to modify Alain Desrochers's Sirene or model Anna him/herself.
Last reply by JackDrama, -
- 37 replies
- 4.7k views
Today's random doodle is of a sunny disposition. I stopped here because I started breaking things... His eye sockets and mouth are cut out via boolean cutters. P.S. The cold always bothers me by the way.
Last reply by Clipping Path Specialists, -
- 11 replies
- 5.5k views
I have great news! I'm making a short film with Animation:Master 11.1d+ called ''Destoyed Neighbourhoods''. Because I live in Greece I named it ''Χλασμένες Γειτονιές''. This story is about some kids that can't find a place to play, because their town is too crowded, so they don't have any playgrounds. It is based on the memories of ''Κοσμάς Ι. Χαρπαντίδης'', a Greek writer. I started out making the character designs. I'll let know when i'll complete my short film someday in 2014. Merry Christmas! The middle photo is what i did about Christmas. The first image is a photograph of ''Kavala'' in the 70's. Kavala is a city in Greece.
Last reply by JackDrama, -
- 5 replies
- 2.5k views
Here is my xmas card for this year enterrely made in the same magnificent program. Merry xmas and a happy 2014 to all of you! Feel free to use this card if you like it !
Last reply by ovni1, -
- 1 follower
- 35 replies
- 7.4k views
HAPPY NEW YEAR! all contributions welcomed! A new year - how will it turn out? Perhaps - you have got some idea? Make an animation and make a contribution. Here is my contribution. happy_new_year_30.avi
Last reply by JackDrama, -
Hello! Flowering - please comment! flower10.avi
Last reply by esolc, -
- 1 follower
- 4 replies
- 2.2k views
Being a novice at decaling and material creation, I am trying to create the texture for the shirt of the character. Any help is appreciated. I have uploaded a sample. Steve edit and really don't know much about photoshop
Last reply by Shelton, -
- 2 followers
- 40 replies
- 8.6k views
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Last reply by Rodney,