Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Hi Hashers : continuing the series "The death of the Mr. Ball", created by Matrickz, I put to your appreciation, my version... The Normal Death of Mr. Ball warning: it contains violence scenes .. all comments are welcome as usual .... Peace Xtaz
Last reply by -TC-, -
- 11 replies
- 856 views
Hi Everybody! I made my model's first live action scene the last weekend! Please, check this out and write me your comments! Here is a link: The Monster Shark Cheers, Sharky
Last reply by starwarsguy, -
Ok..this is getting really frusturating. I'm creating a set of teeth following the tuturial of "baby face", by Colin Freeman (see link below) I'm at the part when I delete half of the gums and all of this weird spline "web" shows up. (screenshot below). Link: http://www.colins-loft.net/CoopMouth.html (scroll down to the teeth part) I'm thinking it's when I create the gum...the tuturial says "Make sure you draw this at the height of the gum not the low point." I don't know what that means so I just tried to copy the pic...also, I can't tell if I'm supposed to connect that gum to the the tooth, or what! Help me please. Thanks in advance
Last reply by jamagica, -
- 11 replies
- 1.1k views
Hey everybody. I'm working on a project with my buddies. I'm fairly new, so I'm doing one thing at a time. I did a toon render on a cowboy hat I modeled and animated. Please tell me how I'm doing. Click Here One more thing. I noticed that there's a gap in the shadow that's not supposed to be there. Any ideas on how I can go about fixing this? Thanks.
Last reply by starwarsguy, -
- 11 replies
- 839 views
This is my WIP powerade bottle. I still have to rig it (this oughtta be fun). Please Critique...
Last reply by starwarsguy, -
- 11 replies
- 775 views
Anyone have any ideas for a teaser trailer for my series Clone Commander? It will just be hype, nothing fornt he actual series. Anyone? I want it to have some text and images that go well with eachother.
Last reply by starwarsguy, -
- 11 replies
- 1k views
Here is a short clip of Bender from Futurama saying his trademark phrase - there is one potentially objectional word, so be warned. Bender Speaks! My first version of Bender used a decal for the teeth, but I wanted to do lipsynch. I thought of just using spline rings set to "Render as lines," then I decided to use mesh in case I want to do non-toon rendered clips as well (I do). Enjoy, and critiques are welcome!
Last reply by jesshmusic, -
- 11 replies
- 1.2k views
Hello kiddies. I've been a little busy of late cranckin' out covers for children's textbooks. This is my latest piece. The theme is "underwater fun". And I think that the greatest challenge was not making it look like "Finding Nemo". Not that it would be so easy to do anyway, but I think ya'll know what I'm talking about. Anyway, I had a lot of fun with this one, so I wanted to share. Please, let me know what you think.
Last reply by josema, -
- 11 replies
- 908 views
A new character I modeled yesterday. I was looking to make a simple low patch count bird that would be easy to squash and stretch. This is a little test I made to check out the rig (small download 930kb) http://www.5000hp.com/animations/bird.mov Thanks David
Last reply by jamagica, -
- 11 replies
- 881 views
Hi folks: I finally got around to updating my animation web site after over a year. Please check it out if you're so inclined: http://www.hash.com/users/zachbg/ Comments and crits on the web design are actively encouraged. Comments and crits on the films are also welcome, but they're all finished work, so I'll be listening, but not implementing. Thanks in advance and Happy Thanksgiving to the folks from the States...
Last reply by robcat2075, -
- 11 replies
- 1.4k views
Hi - Here is the link to the short film I've been trying to fit in around everything else. Things are finally chugging along so hopefully I'll be able to update this site with some regularity ( I'm sure these are famous last words as the year goes into meltdown) - but oh how I will try. Current wildly optimistic projections have me finishing this sometime in the first quarter of next year. Anyway, enough Blah blah heres the link - look forward to hearing any comments. Raglan Cheers Matt
Last reply by ypoissant, -
- 11 replies
- 1.4k views
I was rigging a semi-realistic character when I noticed a lot of talk of shoulder rigs. I thought I would have a crack at doing one myself and so I spent a lot of time looking at myself in the mirror and girating (steady vern; you know what I mean) I have attached an animation of the rig in action. The idea was to get the effect of the arm taking over the movement of the end of the shoulder as it goes up. This movement is independant of the main shoulder movement (where the collar bone moves also). If the character is walking then there isn't much movement of the end of the shoulder but as the arm swings up the two connect. The rig is quite complex …
Last reply by Paul Forwood, -
- 11 replies
- 1.1k views
Those Holiday Memories (2.5MB Quicktime) And a Happy New 2005 to everyone!
Last reply by robcat2075, -
- 11 replies
- 900 views
Hello Girls and Boys ! Just a little picture to wish an happy new year to all of you, and to send a greetings card to my friends ! So here is the picture : Click on the thumbnail to see the full picture (428Ko) Hope you'll enjoy seeing it as much as I enjoyed doing it !! Thanks for looking, Regards, Laurent aka Tartiflette :-))
Last reply by tartiflette, -
- 11 replies
- 1.1k views
comments and suggestions welcome Thanks everyone
Last reply by NickHutson, -
- 11 replies
- 1k views
I haven't modeled a sword or gun yet, but here are a couple of shuriken I modeled for the short I'm working on.
Last reply by Feline Witch, -
Okay, You've looked and probably got the shot cached on your hard-drive now, so I'll have to ask you to delete it as quickly as possible... Just kidding, it's not that much of a leak anyway, but this is a shot of what my 3D-paint application is capable of outside of A:M, still working with patches and MDL models. (and yes it probably is the ugliest fish you've ever seen;-)
Last reply by thejobe, -
- 1 follower
- 11 replies
- 1.1k views
Well I could help posting this, I know a lot of you have already seen this model but I kinda finished off the texturing and the scene with Bella and Hannah. I was so pleased that I wanted to show everyone... who might be interested... even in the slightest... or who happens to click on this post by mistake...
Last reply by NancyGormezano, -
- 11 replies
- 1.2k views
AM2005 v11.1 DivX 5.05 www.bee-s.com/~gggg/avi/g2.avi 6m www.bee-s.com/~gggg/avi/g3.avi 8m
Last reply by serg2, -
eggs with extremities! eggs_with_extremities.mov
Last reply by UNGLAUBLICHUSA, -
- 1 follower
- 11 replies
- 1.9k views
Well, I went as far as I was going to go with this project. I'm supposed to be learning animation not building cars, so I stopped tweaking. I learned a lot by doing it, the next time I do a car I'll do a bunch of things different. I was going to decal a second version to be a kind of formula 1 racing car, I may still do that for fun - with sponsorships on it and the whole deal. Anyway, here is my first rendered still, the car is pretty much complete as I said. This is using one of Yves 25 light skylights with a 16 pass render. I don't think its centered but oh well. Took about an hour to render. I'll do a couple more from different angles and post them whe…
Last reply by pixelmech, -
- 1 follower
- 11 replies
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About two years ago I made a TARDIS model, that famous blue box from "Doctor Who". I made a fresh version of the model recently, here's the wireframe: For a while I was aiming for a toon look, but that hasn't panned out: I'd like to be quite daring and go for photorealistic based off the new TARDIS, which is a rough painted wood look, my attempts to make textures/decals: :blink:Oh, and just for kicks...at one point, I lost my mind and made this: Now, I'm asking and begging and humbly throwing myself upon the mercy of wise hasher for your advice as to how to begin.
Last reply by Mr MM, -
- 11 replies
- 969 views
Inspired by who knows what I decided to try to model something recognizable I did this in 11.1e with no problems and then rendered it in 12 alpha7 so it would be a jpg without converting this is a rough model no rigging just an attempt to do something ii don't normally try oh I did find a roto through google
Last reply by Newbert_Zero, -
Some suggestions for a RoboRomance?
Last reply by thingGO, -
- 11 replies
- 770 views
Hey guys, McKnuckles and no coffee and he's no happy camper! Just a quick test with poses http://www.vrcops.com/Mad1.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 11 replies
- 1.2k views
Why not stay on Earth? Trying to make our own planet a little bit better to live on? What is it in space that is so attractive? No lovely forests - no swimming - no relaxing... It must be something! What can it be? http://www.jsc.nasa.gov/Bios/ Perhaps this conversation between two marsians can give you the clue? Sex On Mars - SOM! marsian06.mov
Last reply by thingGO, -
- 11 replies
- 1.1k views
OK. Here is one of the models on am working on for a project. Yes. He is all geometry and I am still working out al lot of the details. But, I thought I would give a sneek peek.
Last reply by Zaryin, -
Let´s do the clown! Or what do you think? can_can_clown01.mov
Last reply by seven, -
- 11 replies
- 704 views
Doing a little playing with the sweeper plugin ..bought last night ...got this playing around using a simple sphere for the path
Last reply by apprentice, -
Here is a character that I have been working on. I've got him rigged, except for mouth bones and poses. He does have a jaw so he can open and close. Three questions: 1) Is he engaging? 2) Does he need teeth? 3) Does he need eyelidds? Thanks! Scott
Last reply by trajcedrv, -
- 1 follower
- 11 replies
- 807 views
Here's my next character(s) for the next Mini Movie I'm going to do. He will have a mouth, and I hope to do some dialog this time. (We'll see if I can grasp David's mouth rigging method!) It started as a critter I kept sketching over and over at work on my notepad. He isn't as smooth as I'd like, and I always have that problem. Anyway, I had thought of putting really short hair on him. I tried making hair but it never showed up. I love how some of Nancy's stuff has come out. If anyone knows of a good hair tut, let me know. Tom
Last reply by pixelmech, -
- 11 replies
- 935 views
Hey guys, did a quick transfer of rigging to the other model I made a few weeks ago.... a quick pose and render http://www.vrcops.com/Vids/FlySpin.mov Mike Fitz www.3dartz.com
Last reply by Dearmad, -
- 1 follower
- 11 replies
- 961 views
The topic description is the basic phrase that is in the bot's head. Tell me if you can see he's thinking that. Videos Just click on the link that says "a little animation to make my bot come to life" and watch....
Last reply by Stuart Rogers, -
- 11 replies
- 956 views
Hi all! I'm modeling a Mantiou Swinger 6-Way Rear Shock that is begining to look rather good. The decal on the oilcylinder is comming from the manufacturer. I'd like some comments for improvments. It is a Mountain Bike Rear Shock for Downhill purpose. Orginal: http://www.answerproducts.com/items.asp?deptid=12&itemid=40 //Korken
Last reply by Korken, -
- 11 replies
- 708 views
Hi all! Now is my Downhill wheel done! Maybe another color for the spokes and rim. Crits plz! //Korken
Last reply by Zaryin, -
- 11 replies
- 1k views
Hey guys, I spent sometime this afternoon putting this clip together - all just personal animation excercises... Anyhows this was the first raw pass, just a bit more than blocking stuff out. Went to make some changes and somehow deleted the models foot nulls. So, I'm gonna start from scratch again, but here's what it looked like.... http://www.vrcops.com/vids/PoleGrabB.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 11 replies
- 955 views
I am new to animation of any kind and after picking up the aoam user guide I saw that it was packed full of information but only if you could look at it as a guide only and not something that was going to make you a great AM user. So here is my WIP and I generally put new stuff on there every day of the week (yes really). I would be grateful for any comments that you may have. My Webpage
Last reply by barkest, -
- 11 replies
- 918 views
What do you think so far? Now, I've tried engraving with displacement maps, bump maps and even modeling the text/engraving but never got great results. Does anyone know of a good tutorial or have any suggestions?
Last reply by thekamps, -
- 11 replies
- 1.1k views
Hey guys, I've spent the last day or two tinkering around with the idea of a low-res BB batman for fun. Anyway, I couldn't find many great reference images, so the majority of the work has been guessing. Meh, I'm not losing much sleep over it either. I know there are a couple hard angles and other kinks to work out, but I don't intend to render this guy at 800 x 600 at all. ...Tommorrow, the utility belt.
Last reply by KingSalami, -
- 1 follower
- 11 replies
- 834 views
Well, you read it right..I'm trying to model a face...I'm using the "Mr.Incredible" references because I want to start w/ a simple nose...and I don't want to have to make references myself for a face (too lazy) I still have to shift some CP's to get rid of some creases that are easy to wash away....:
Last reply by iGeek, -
- 11 replies
- 649 views
really rough only had about 45minutes fnt.mov
Last reply by johnl3d, -
- 11 replies
- 1.1k views
Yeah, I knew this one would catch a few eyes...sorry, no real cell phone. Just warming up after my vacation (3 weeks no AM....UGH!) Cheers, Eugene
Last reply by steve392, -
- 1 follower
- 11 replies
- 1.1k views
I have always struggled with modeling organic faces so I'm just doing a bunch to practice. Here's my latest. He started out as a monkey but evolved (forgive the pun) into this guy. Give me your thoughts. face.mov
Last reply by gschumsky, -
- 1 follower
- 11 replies
- 1.1k views
Whipped this up in an hour for my reel...shows some of the capabilities of Steffan Gross's AWESOME newton Physics plug-in...which I am gonna use every chance I get. The collision detection scheme is the BEST I've seen yet coming out of A:M, and the plug-in is oh-so-easy to use. A GREAT addition to A:M's toolset. At D1 res each frame took 40 seconds. (No multipass) And big thanks to whoever wrote the helpful tutorial for the plug-in... I've lost the name. QUICKTIME is Sorenson3 compressed .8mb MCsmall.mov
Last reply by NancyGormezano, -
- 1 follower
- 11 replies
- 1.4k views
This is a mock meeting of my Virtual Squadron buddies http://phantomfighters.nrgservers.net/Pant...201_320X240.mov Mark Allan
Last reply by Nosferatu, -
- 11 replies
- 747 views
AM Folks, Ok, I saw the topic about the SFX for the TWO movie, and can't wait to see what you pro's are going to do for those effects, I hope you post some pictures/animations and any tips you may have on doing them. Herer is my amature attempt ,but here all I wanted to accomplish was getting that kicked up dust/dirt/objects effect you see in some tornado footage, Ill experiment more with the actual tornado and surroundings as I play, I want to hear of your tips n tricks...it would be a treat!!!, it is that time of year for trick or treating isn't it? Yes I know the animation is dark, I ment it that way for this attempt.Hope you can see it.... Its Sor 3 mov for…
Last reply by Kamikaze, -
- 1 follower
- 11 replies
- 1.4k views
Hey Peoples, Here's a new demo reel. (Terrible terrible compression, but this isn't the final version, just something to get feedback on.) Everything done in A:M http://www.alonso-soriano.com/anim/SorianoDemo.mpg 5.4Mb Mpg (so you can view it in whatever you want) What do you think? I'm looking for brutal critiques. What needs to go, where can improvements be made? I know the audio is off (only audio in 1 piece) by a frame or two but I'm pretty sure that happened when I was stitching it all together. Suggestions on order? Some things are from my last demo, do they still belong? Be achingly blunt, please! Thanks. -Alonso
Last reply by PF_Mark, -
- 11 replies
- 980 views
Just a quick test using an animated sprite to make fire. I have already posted this on the Movie Forum, but I'd want as many as possible to comment on it. I realize it's not realistic, but what should be different? The goal is to make it hyper realistic...;-) [attachmentid=10770]Download the movie - Right click and Save Target As... - and set it to loop for best effect :-) This is the animated Sprite I used: [attachmentid=10680] [attachmentid=10678] Edit For some strange reason it didn't work to link to attachments in other posts (it worked in the preview...) Go here to look at the animation instead, but please post your comments in this …
Last reply by Hutch, -
This is the glam shot I just finished rendering for the Pterosaur model on eggprops. It was modeled by Joe Cosman and textured by both Joe and Brian Prince. You can find it <here> And see it in actions over on A:M flims <here>
Last reply by nf1nk, -
Tenontosaur
by Wegg- 11 replies
- 1k views
There it is! Again Joe and Brian were involved in this guy. The thing I really like about this model is the fact that the decals don't cover the whole dino. . . but they blend in perfectly with the materials underneath. Its a really great piece. You can check it out <here>.
Last reply by Wegg,