Work In Progress / Sweatbox
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Smoke project
by Elm- 6 replies
- 11.3k views
Hi guys! I hope you're all doing well..... Can someone please post a complete (simple) smoke project (incl. all files embedded). I can't find one anywhere. That would be nice. Or can the extras dvd be downloaded somewhere? Greetings, Elm.
Last reply by Elm, -
- 4 replies
- 11k views
the Cellular-Webbed turbulence combiner rotated within a cube of patches... CellMat003_H1500.mp4 PRJ... CellMAts003.prj
Last reply by robcat2075, -
Fire!
by robcat2075- 3 replies
- 11k views
Fire made with turbulence on a gradient material, no particles. fire09_B.mp4
Last reply by serg2, -
- 19 replies
- 12.1k views
This is toon shading on some spheres.
Last reply by robcat2075, -
- 5 replies
- 11.2k views
I took the famous Nefertiti OBJ with 2 million polygons, put a gradient on it to render a displacement map and put that map on a flat card in A:M. Overhangs like behind the cheekbones and at the side of the nose are impossible to project off a flat card but overall I'm impressed at how the OpenEXR displacement map captures all the tiny details of the original OBJ. full screen to see detail... NeferTurnH_3K.mp4 The displacement map looks like this...
Last reply by Xtaz, -
- 1 reply
- 10.8k views
Here are some experiments with different skin shading These are all from my Ground Hog Day scene. They are all rendered with a slightly blue AO light and an orange-ish Sun light. This is a simple pink color for the Skin group... Same as above but with white Specular color. Width 500%, Intensity 60%... Same as before but with Specular Intensity down to 40% This next one uses the Pharr Skin diffuse plugin shader (Just "Skin" in A:M). The Pharr Skin Shader tries to reproduce some of the nuance of Sub Surface Scattering without the huge rendering time. Short version: instead of merely darkening a color as the i…
Last reply by robcat2075, -
- 1 reply
- 11.2k views
In the technical manual, it states while in the chor, we can be looking through the camera view and hold down the shift or control key and move the mouse to change the camera view. Has this been disabled or is there something I am missing? Needless to say I can not get this to work Steve Edit Center mouse key plus either control or shift got it. Sorry
Last reply by Fuchur, -
- 1 reply
- 10.8k views
Is there a way to copy a relationship from model to model?
Last reply by robcat2075, -
- 1 reply
- 11.1k views
I have been wanting to get back to several ideas I have had. So yesterday I pulled up several character models created in ver 18 or 19. I am running the current version of AM and all the groomed hair was sticking straight up. Opened the model in 18 and it is fine. in version 19j1 the hair guides are groomed but the hair is sticking straight up. Also, all the maps either png or tga were no longer alpha channeled. I had several maps with color and bump maps. Has anyone else opened a previously created model with the hair issues?
Last reply by robcat2075, -
I have a question that I have just begun to notice. I have applied ver 19j and now each time I save a project I have a new set of folders for each save. Each save has several sub folder. The main folder is titled the name of the project and then a series of numbers that I could not decode. Under the folder there are usually two folders. The first is a capital letter such as E with a dash, so E-. Its contents are then followed with another folder with the name of the project and its folder has the project file. The second main folder under the top is labeled the name of the pc such as Steve-PC. Under its folder are several folders. one has a listing the the…
Last reply by robcat2075, -
- 1 follower
- 10 replies
- 11.5k views
I found that I get a slightly more believable driver response if I constrain the chest (at -50%) and skull (at +50%) to the bone that automatically aims the chassis and turns the steering wheel (see image). And about that null; for the whole rig to work it has to follow the same path as the car's model bone but stay centered between the front wheels. At present the only way I can figure out how do that is to set correctly chosen key frames for the ease of both the car and null. This is trivial if the ease timeline is a straight line from 0 to 100%. But it became trickier if the car changes speed during the chor. Can anyone suggest a way to constrain the null to the p…
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 3.2k views
I'm moving this topic to WIP since I don't have access to the Animation Master forum. To reiterate; I've very lax in loading the latest versions and have been using 19.0e since it came out. I just installed 19.0j and upon starting AM got the error message:"Unable to load plugin" (followed by a sequential list of all the .atx and .trb files I bought from Enhance:AM) "The specified procedure could not be found". I made sure this version was looking in the correct folder.I loaded v19.0i and got the same result. I don't have ver.g or ver.h but ver.f had no problem loading them. However ver.f has a decal application crash and this is the only version that's availabl…
Last reply by robcat2075, -
- 9 replies
- 11.9k views
I want to make a pteranodon. I gathered some reference to study. The boning of the wing is simpler than I though. it's just a few arm bones and one gi-normous pinky finger. I star by extruding and tapering the upper beak out from a spline ring... I duplicate the top, flip it vertically to make the bottom beak and connect it at the mouth corner... Stitch in a ring at a spline intersection ... Extrude it inward to form the eye socket...
Last reply by johnl3d, -
- 3 replies
- 2.4k views
Hey guys, it has been a long long time since I've done anything with A:M or even had it installed on my computer. Maybe 2012? To be honest I was missing using it and installed the last version I had, 14x, and started something I've been interested in modelling and 3dprinting. Not sure why but I've been itching to model the IronMan helmet. So last week reinstalled it and grabbed some rotoscopes, spent a day getting my feel for the modeling window again. I was so familiar with the software years ago that my minds muscle memory was almost totally intact. so, loaded up a few rotoscopes and got started. Im just out to do the helmet and this is where I've gotten to. Ho…
Last reply by itsjustme, -
- 0 replies
- 376 views
Hello, Since I'm diving into movie creation, I realize there's a process involved, beginning even before any 3D work is done. Concepting, etc. This is an area where I'm a bit unsure how to start. I have stories in my head, but if I was to get them out in the scattershot way I tend to imagine them (thinking of different scenes at random, etc), no one would have any idea what's going on. It would be like Pulp Fiction edited by someone on hallucinogenics. I also have this tendency to constantly second-guess myself and doubt if I'm doing something correctly. I end up getting hung up worrying about it, and all my enthusiasm deflates. I think if I had a fairly solid idea of…
Last reply by Ovaltine, -
- 2 replies
- 1.1k views
AmberWavesH.mp4
Last reply by itsjustme, -
- 5 replies
- 1.2k views
i was working on this for one of the Mascot contests but never quite got it finished. This is mostly an experiment with displacement maps. DinoRoar.mp4
Last reply by John Bigboote, -
- 3 replies
- 1.2k views
variations of cloth setting on a simple pant leg PantLegMP41500.mov
Last reply by robcat2075, -
- 30 replies
- 2.6k views
A revisit of an old idea/project done to test the working method. The old one was a bit of a mess too but liked the idea. The scenario is that, the Mum is starting to learn to play the piano, and the baby has yet to walk. But will by the end of Day Three. This is a rough pass at Day One. Any Critical feedback very welcome. It was animated and rendered in AM, the notes hand coloured in TVP and the composite done in After Effects. The composite will need some work as I have very little knowledge or experience of AE Simon BEWARE of Sound !!! TLC S1 003S.mov
Last reply by robcat2075, -
- 2 replies
- 872 views
Test of Bullet friction. The three tablets are all the same, but the planes they slide on have different friction settings. The friction is in the object's "Bullet Static Object" properties. Bullet seems to be better at stopping than Newton was. on the Chor in the PWS and choose Simulate Bullet to try it yourself. SlabSlide07 unsimmed.prj
Last reply by robcat2075, -
- 4 replies
- 1.1k views
I'm not sure I ever showed this before. This is test of cigarette smoke done with streak particles. You'll probably have to full screen it to see the smoke clearly.
Last reply by ChuckGram, -
- 1 reply
- 900 views
Update of flame simulation i did long ago, but I can't find the old long ago thread!
Last reply by itsjustme, -
Model of Venice 1 2 3
by Pitcher- 1 follower
- 125 replies
- 8.4k views
Some of my pigs from Donark are going to Venice to share donuts and recipes. I made a model where my pigs and the Venetians can interact. Unfortunately, it won't be a happy visit. I have attached a picture of my model. It's still in progress, and there will be some additions and tweaking. Among the changes will be creation of a population of Venetians and the arrival of a ship of Donark pigs. The pigs will have an adventure like they've never had before. (I also should note that this model is really Venice-y. It's not really a totally accurate depiction.)
Last reply by Pitcher, -
- 3 replies
- 1.1k views
An old mouth pose test from 2009... SmileTest.mp4
Last reply by aen916, -
- 26 replies
- 2.5k views
It's been sitting there for a year now but I've never tried Bullet Soft Body Dynamics. It works very well! Here is the PRJ if you want to try. RubberDonuts05 unsimmed.prj in the Chor and Choose simulate Bullet DonutDropAO1500.mp4
Last reply by ruscular, -
- 2 replies
- 1.7k views
Bought some perforated steel plates to use with stop frame work, noticed the moire effects when one moved over the other and thought,"Ill photo that". It was too cold to venture out doors ( by UK standards anyway ), so decided to try something similar in AM using cookie cutter decals.Managed to make about 35 over two days. Here are a few of them. Apologies for large file sizes. Grid One was the first one, Two grids, one using circular hole, the other square holes. There was about 10 of those in different settings. Then added colour and different grids.Grid Fourteen and G27 give an indication of those. Then, last night, thought to try cookie cu…
Last reply by Simon Edmondson, -
- 1 reply
- 993 views
Experiment using cloth as gravel particles... GravelDrop1K.mp4
Last reply by fae_alba, -
- 2 replies
- 1.1k views
I'm making a project that involves a solid-spoked wheel, much like many car wheels are today without hub caps. To cut down on the modeling I used some lathing and duplicate techniques. I based my lathe outline on a rotoscope diagram. I used two CPs at every corner to make a sharpish but still-beveled edge... This wheel has 8 spokes (with 8 holes in between) and a bump on each spoke. The easiest way to model a round bump or hole is to stitch it in on splines between two other splines. That means a minimum of four splines across for each instance of a hole and a spoke with a bump... To support 8 holes/spokes, i need to do a 32 cross sect…
Last reply by robcat2075, -
- 1 follower
- 28 replies
- 2.6k views
Kind of doing a version of Pipe Dreams but using archery. I'm kind of making it up as I go. Will the bow(s) be wood or metal? We'll see as the months go on. I have started school again https://www.cs.clemson.edu/dpa/msindpa.html Most of my time is being taken up with work, school, and Uber, so I am not sure how much time I am going to be able to devote to this. Attached is the beginnings of a bow. Next comes bones and movement.
Last reply by thumperness, -
- 2 followers
- 27 replies
- 2.8k views
Started a project to test a working process. The narrative premise is a bit corny but, it was the working process I wanted to find out about.The basic idea is that the ingredients of a cake mix, indulge in a dance off before jumping in the bowl ready for mixing. What I wanted to do was to animate and render it in AM, but then work over the top in TVpaint so it looked hand drawn, in a cg setting, so as to get a mix of visual styles in the same piece of work. I've encountered some problems along the way but will cover them later. This was the first test, hand drawn, no references. decided it changed volume too much so needed to use AM to avoid that, Line Test 001.m…
Last reply by Simon Edmondson, -
- 1 follower
- 11 replies
- 2.7k views
So I am starting on a project and basing both character off some cartoon rotos I found on the interwebs. I don't know if they're from the same cartoon or not, I don't really care, haha. I just want them to look cool together. I am making each mesh from scratch, except for the hands which I took from my J.D. character. I might take more things from other models of mine, but I'm trying to remember how to do all this stuff - so making it again is the best way I'm thinking. Here's what I got so far of the Batman. Just the base body. Still have to add all the detail and fix stuff as I go along. I should also mention that this is just a screen grab. Thanks fo…
Last reply by aen916, -
X-23 (new)
by Zaryin- 11 replies
- 2.2k views
To get my feet wet after being gone for awhile I decided to re-proportion an old model of mine. Old Thread: http://www.hash.com/forums/index.php?showtopic=45449&st=50&start=50 I think the new proportions look pretty good. However, I am having this weird issue with the hair shadow on the back wall. Anyone know what thats about? Thanks for looking. P.S.: I am posting this here because Im pretty sure Im going to finish this model now. P.P.S.: I am posting a png because I am using Krita now. It doesnt seem to do jpegs without severe blurring. I miss Photoshop
Last reply by Zaryin, -
- 8 replies
- 1.7k views
I'm working on a continuous 2 min. "shot from a drone" clip of my locomotive traveling for 1 mi.(1.6 km) to check for smoke and steam dynamics/densities and various lo-res cheats on the stone ballast that embeds the railroad tracks. It begins as a long shot, moving to a close-up and ending as a "running along beside" medium shot. The surrounding countryside is made up of twenty-one instances of the same one tenth of a square mile mesh arrayed along either side of the track. To add variety to each landscape instance I plan on applying a different pose to each one. The left ten instances shown already have some poses applied. While I was styling another pose, mostly usin…
Last reply by robcat2075, -
- 2 followers
- 23 replies
- 12.9k views
Steve Shelton created this character for a project he and Chris Dailey and I are working on. This is an initial experiment with fitting a simcloth shirt on him.
Last reply by itsjustme, -
- 2 replies
- 1.4k views
Here's a toon test from waaaayyyy back in 2004 (click to animate) I tried to copy this walk cycle from an old Walter Foster animation book.
Last reply by robcat2075, -
- 43 replies
- 4.4k views
Meet AManda! Jirard had posted a model, and I saw great potential in it and built upon it... and thought it would be a great idea to use as a community building/learning project- see where it goes! I learned a lot by looking at Jirard's wonderful minimal splineage, and my model- if studied, will teach some of my tricks and 'bad habits'... Now, Jirard was going to take it and add teeth and... whatever from there. For now- it is just a female head. I added minimal bones and some poses. Feel free to DL this model or project and add to it... we'll figure-out a way to combine progress as we go. Show us YOUR tricks!
Last reply by John Bigboote, -
- 7 replies
- 1.5k views
(may need to click to animate)
Last reply by Vong, -
- 7 replies
- 1.6k views
Here's something I've been wondering about for 20 years... Could i use A:M to scan a complex model to make a displacement map to put on a simple model and give it the shape of the complex model? In this test case I used a surface constraint to measure the difference in radius between the left shape and the right one. With some text editing and spreadsheet jiggling I made a bitmap out of that data and applied that to the simple shape on the right. The "scan" was very lo res, just 30 pixels around the perimeter, and it has a glitch in it, but the basic concept worked. If I could streamline and automate the workflow a bit, the scans could be very high res and work in al…
Last reply by Rodney, -
- 2 followers
- 0 replies
- 1k views
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Last reply by Tore, -
- 7 replies
- 1.6k views
Rolling flat tire effect made by rotating a projection map on a tire. The tire itself doesn't need to rotate. Flat Tire! on YouTube
Last reply by itsjustme, -
- 9 replies
- 2k views
I decided it was time to get someone to drive my various vehicles. This guy will perform two roles. The first will be to drive around the pickup truck https://www.hash.com/forums/index.php?showtopic=48329 . With a change of hats, an added mustache and a pair of goggles he's ready to be a locomotive engineer. My thanks to Mechadelphia for the Saucy Rig. The skin and cloth textures were chosen to make a reasonable impression at a distance, so they tend to break down upon close inspection. The stretching in the coverall decals comes from only flattening and applying a front and rear decal. I suspect I'd get less warping if I had gone for left front, right front, left rea…
Last reply by John Bigboote, -
- 1 follower
- 14 replies
- 2.3k views
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Last reply by robcat2075, -
- 1 follower
- 5 replies
- 1.6k views
Before I put in a bug report, I wanted to check to see if others are having issues with hair and ao and version 19. Any hair settings I make to the hair results in a carpet like tender when AO is used.
Last reply by itsjustme, -
- 60 replies
- 11.1k views
I decided to work on another face. Its still in the early stages but I like where its going.
Last reply by Michael Brennan, -
- 8 replies
- 2.3k views
Hey Everyone!!!! I finally completed and published my latest "Lego" themed Animated Film on my Youtube channel. As many of you know, I have been working on these for some time now. The First 3 Days are very important as to how it is received by the public. If you get a chance, it would really help me out to get a view or two. I appreciate all of my A:M friends and their support. All animation and effects done in A:M and After Effects!!! I did use a few elements from Lumion, but only a small bit. Here is the Link: xhttps://www.youtube.com/watch?v=w1r9J3JAmUs Very Warm Thanks, Kevin
Last reply by ruscular, -
- 1 follower
- 5 replies
- 1.3k views
I have been having issues with v 19, I think for about two months. In fact I participated in the image contest and could not finish the image in v19. I had to complete the image in v 18. I have created 4 new character models in the last month and half and each time as the patch count rises, v19 slows to a crawl or not responsive or finally crashes. I thought I had a setting incorrect or corrupt texture, material, map or something causing the issue in the models. I have cleared all materials maps and settings in the model but this did not help. Here are the computer specs I7 5930 Intel 6 core processor, ssd drives, with 32 gig of ddr4 ram, nvidia 960 with the …
Last reply by Shelton, -
- 1 follower
- 2 replies
- 1.3k views
I was reading an article about joints and bending of the mesh. Here is what I came up with a knee. It still needs to be tweaked. KneeBend.mp4
Last reply by Shelton, -
- 28 replies
- 3.7k views
The previous contest medal was insect-themed.... ... so we'll need a new one for "Summer Memories". Here is the starting point of what it might look like. Thom surfing a wave out of a monitor....
Last reply by itsjustme, -
- 37 replies
- 4.6k views
This is my second attempt at doing one of these types of animations. The first one got so corrupted I gave up. In this one, there will be 4 scenes: 1) Eddie rides horse in a open elevated / mountain area. see horse5a for a very rough preliminary animation. horse5a.mov 2) Eddie rides horse descending into a narrow rocky trail where he should slow down. 3) Of course, he will not slow down and shoots off the trail which triggers a cartoon-type response by the horse to get back on the trail and avoid disaster. see horse6 for a very rough preliminary animation. 4) A final humorous scene, where the angry horse bucks Eddie off his back and kicks sand in his…
Last reply by RS3D, -
- 9 replies
- 3k views
This is probably going to be too detailed for some but I'm trying to avoid the forgotten feature syndrome. I find that when I get comfortable with a new (to me) feature I tend to move on to the next thing with no documentation. When I want to re-use that feature sometime in the future (a month? a year?) I have to re-learn it all over again (I'm looking at you Stride Length). So this thread is mostly a tutorial for my future self. There's a zipped file at the end that some may find useful. In v19 Steffen added the ability to add a series of images to sprites so this seemed like an ideal time for my steam locomotive actually steam. The following image encapsulates every…
Last reply by Fuchur,