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Ask questions. Share experiences. Outline goals and aspirations.
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977 topics in this forum
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- 8 replies
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I noticed this with 17g and simply reverted to v16. Yesterday I jumped on the V18 bandwagon, hoping it was a transient issue, but found it aint. It seems that my laptop, which happens to be my only workstation since I am a road warrior, has an Intel HD graphics card with OpenGL (here is a sys check) Video Card Vendor: Intel Renderer: Intel® HD Graphics OpenGL Version: 2.1.0 - Build 8.15.10.2104 GLU Version: 1.2.2.0 Microsoft Corporation Current pixel format: 6 Card name: Intel® HD Graphics Manufacturer: Intel Corporation Chip type: Intel® HD Graphics (Core i3) DAC type: Internal …
Last reply by fae_alba, -
- 13 replies
- 4.1k views
The 2D animaiton software used by Studio Ghibli (of japanese anime fame) is going open source according to a recent press release. Other than that I don't know much about it. From their site: So... six days away. Here's the press release: http://www.toonzpremium.com/#!news/aawrs Here's a video of Toonz Harlequin 7.1 in action. I'm not sure what is different from that release and the one going open source. xhttps://www.youtube.com/watch?v=-jjeh1USIlY
Last reply by Rodney, -
- 1 follower
- 4 replies
- 751 views
I filled out the form to get the trial version of Animation Master. Never had any answers. I then bought the software via paypal and sent proof of payment by email. with in request if I could have in test animation master as it is proposed on the site. never got any answers. Then, I had confirmation yesterday morning that the payment has been made, I contacted Hash again to find out if it is finally possible to use the software for which I paid. No answers. What I wonder is if we take into account the customers. because I'm really interested in using Animation Master for my work. Can anyone tell how is it possible to fix my problem?
Last reply by Jason Simonds, -
- 24 replies
- 1.7k views
I was wondering how long does it take to process orders after they've been placed? Will there be an email sent to the email address used while placing the order?
Last reply by kujaibacha, -
- 0 replies
- 437 views
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Last reply by robcat2075, -
- 1 follower
- 3 replies
- 927 views
Have any early adopters had a chance to play with A:M on OS X 10.10 Yosemite? Unlike with Mavericks... which threw a lot of folks off a cliff for a brief moment... it would seem most incompatibilities with Yosemite are related to hardware drivers. That sounds like good news for A:M users as keeping hardware drivers up to date is generally a good practice anyway. As Yosemite is a free upgrade for Mac Users it likely to be adopted by many: http://www.apple.com/pr/library/2014/10/16OS-X-Yosemite-Available-Today-as-a-Free-Upgrade.html
Last reply by jason1025, -
- 0 replies
- 834 views
For those of you wanting to move your A:M work into the communal online world and perhaps eventually make a few $ in the process here's a platform that is in early stage of fielding and yet considerably mature underneath the hood. https://www.otakhi.com/pages/overview Here's a current look at the repository: https://www.otakhi.com/pages/home.php This would be for those of you that like to use code as a key component is three.js (javascript) but the platform states that writing javascript is "purely optional**" as the modular approach is designed to be drag and drop. My guess would be that a trip through a program such as Blender would be required to get y…
Last reply by Rodney, -
- 9 replies
- 1.8k views
My previous doodling topic was titled 'Tuckertown and other Stories' for reasons I believe I mention in that topic but... Here I'm not so interested in Tuckertown as I am in other tales that might be told... or explored. Recently I was doodling and came up with a character I just call 'Adventure Cat'. This topic will try to focus on him and his world mostly to give my doodling in 2D and 3D a little focus. At any rate, I thought I would try to create a vehicle I had drawn for Adventure Cat in 3D with the latest release of Animation:Master. Here is the result:
Last reply by Rodney, -
- 1 follower
- 4 replies
- 1.1k views
I was good in Algebra, 35 years ago. My 12 year old is in 7th grade and is bringing home Algebra problems and wants help. OK, I remember alot of procedures to solve problems in Algebra. To bad the procedures I remember do not apply to the problems he is bringing home. Really, I dont remember anything. I am having to re learn and learn the new procedures in solving Algebra. My brain hurts.
Last reply by pixelplucker, -
- 3 replies
- 1.1k views
https://www.facebook.com/aescripts/videos/956695491034110/ AE Scripts has a new hand-drawn cel animator that lives within After Effects... Looks like they have a cool 'decal' mode that tracks to CGI renders like AM would render... If I am seeing it correctly. Have not looed into price yet.
Last reply by Rodney, -
- 1 reply
- 904 views
If anyone out there wanted to get Painter for cheap, now is your chance: https://www.humblebundle.com/software/painter-create-with-confidence?hmb_source=navbar&hmb_medium=product_tile&hmb_campaign=tile_index_2
Last reply by Wildsided, -
- 4 replies
- 1.6k views
Rob, Found this stuff online, not sure if this helps you: xhttps://vimeo.com/channels/219173/79500922 xhttp://www.marvelousdesigner.com/community/forum/News/4596?culture=en-US xhttp://www.sciencedirect.com/science/article/pii/S1524070306000622 xhttp://www.textures.com/category/wrinkles/112397 Some are tutorials, others are more general reference.
Last reply by John Bigboote, -
- 5 replies
- 757 views
Okay.... this is cool: [vimeo]54967505[/vimeo] More on how the sculpts are put together: [vimeo]55336193[/vimeo]
Last reply by NancyGormezano, -
- 2 replies
- 1.3k views
Long-ago forum member Zachary Brewster-Geisz's acting career continues to edge upward. Behold, a very favorable mention in the Washington Post review of "A Midsummer Night's Dream". Zach, seen reclining below...
Last reply by itsjustme, -
- 3 replies
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Hi! Been enjoying playing with A:M again. However, ran into a stupid problem. I’m in the chor and I want to create a path to animate an object along and I can’t find the path tool!!?? I can picture the tool icon in my head…I’m I thinking of another program??!! Am I nuts? Confused, Rusty
Last reply by rusty, -
- 1 follower
- 1 reply
- 1.2k views
This little video explains the basics of PBR materials: https://youtu.be/_LaVvGlkBDs
Last reply by John Bigboote, -
- 4 replies
- 1.2k views
I purchased the disks for AM. My PC crashed, now I'm trying to install on a new computer. I get a "activation code already used" message. I sent the "your_host_id.txt" file as requested and along with my Activation Code. I received a codes.txt file and the link to install v17 which I did. I clicked the link and installed. It asks for my activation code and I still get the same message, "already used". What do I do with the codes.txt file? I was told they'd send a new master0.lic file, so I thought I'd have to rename and replace with codes.txt file. I searched and couldn't find a master0.lic. What am I missing? Thanks, Michael
Last reply by Fuchur, -
Hi all, I upgraded my pc hard drive to a larger capacity by cloning my hard drive and now my license is not valid, checked the host id and it has changed, is there a way to stop this from happening, I wish we still had dongles, would be super good right about now so I dont have to bug Jason all the time, especially when you need transition to a new computer
Last reply by a.quaihoi, -
- 28 replies
- 3.4k views
Are there any brave souls out there willing to help me test some peer to peer file sharing? I'm looking for one or two people to help me test the basic process. The underlying idea is that of distributed computing where files are shared from my computer directly to anyone with the address without need for a middleman server. If they so desire they can also share files as if they have their own server. I'm leaning toward this approach for the next round of A:M Extras and other productions but it really needs to shown to work well first. I think I can only use WIndows users only at this time. Later testing should expand to Mac and Linux. For those to…
Last reply by rusty, -
Pencil test
by Gerry- 1 follower
- 7 replies
- 1.1k views
I copied these frames from a sketched run cycle I found with a Google search, but I changed the proportions of the cat to be fat with stubby legs, then made this quickie movie to see the end result. CatRun_h264.mov
Last reply by GAngus, -
- 2 followers
- 7 replies
- 215 views
OK, one year later and I am posting again Some here might remember me from many years ago when I was using AM on daily basis to create my own characters and stories. Well I didn't get anywhere with my ideas other than a few smiles here and there. I tried publishers and some production companies to see if it generated any interest but never got much feedback so it was a bit of a dead duck. I did try the Children's Media Conference back in 2014 but again no interest and more recently another book publishers but that was a no go either. So my question or rather what I am thinking is should I revisit my project once more to see if I get anywhere with it or is…
Last reply by largento, -
- 1 follower
- 4 replies
- 1.6k views
Just noticed Perry Animation added a bunch of Petey & Jaydee shorts to their Youtube page. Some funny and well made A:M Animations worth checking out! https://www.youtube.com/channel/UCH9lVBbmbu_dQEl1CnAbNPA
Last reply by KingVidiot, -
- 6 replies
- 1.2k views
I've been meaning to post a few examples from a book I picked up years ago at a Library book sale. The book, part of a series of lessons on learning how to lip read... with accompanying video... which was missing when I purchased BTW... echos what most animators have been taught about lipsync but adds a few descriptions to assist with categorization. Those categories include: Blowing Wide Smiling Sealers Pinchers Forwards Lip Biters Peekers Pushers Teethy Lifters In theory, all dialogue can be shoe-horned into one of these categories. This is perhaps something to consider when rigging a face to achieve articulation for dialogue... although they very l…
Last reply by Rodney, -
- 1 follower
- 3 replies
- 1.3k views
There is a filter, plugin for Photoshop that is great when using alpha channels. it spreads out the images edges with the same color. anyone remember the name?
Last reply by jason1025, -
- 1 follower
- 2 replies
- 936 views
I have a number of files that have been generated in Photoshop and saved as .tga files. AM will not import them, although it imports .tga files that were made by AM in the past. Do you have any advice for me? Thanks, marigoldatwork.
Last reply by Fuchur, -
- 1 follower
- 10 replies
- 2.5k views
6WZZARzpckw This looks pretty incredible! Done in realtime! Can this be supported within A:M? Developer info: https://developer.nvidia.com/physx Wiki: http://en.wikipedia.org/wiki/PhysX
Last reply by pixelplucker, -
- 1 follower
- 7 replies
- 1.3k views
I have not read the particulars regarding this contest but you may be interested. Animation Competition
Last reply by pixelplucker, -
- 1 follower
- 4 replies
- 912 views
Mark Mayerson (of Mayerson on Animation blog-fame) has a video "Don't Pitch a Buyer, Pitch the Audience!" that is making the rounds that covers a good bit of territory of topics of interest to creators. The video is just short of one hour in length but will be well worth your time. xhttps://www.youtube.com/watch?v=KtQQmmbvmGc It's a great summary on topics that have been gaining ground, especially as more creative types vie for the attention (and money) to support their projects.
Last reply by Rodney, -
- 2 replies
- 1.1k views
Pixar has teamed up with Khan Academy to offer a free course on how animated movies are produced. Introduction: https://www.khanacademy.org/partner-content/pixar/start/introduction Course page: https://www.khanacademy.org/partner-content/pixar The folks at Pixar can now point aspiring creators to the Khan Academy when they ask those inevitable questions about CG animation. The basic breakdown of course material: Environment modeling Explore how blades of grass in Brave were created using parabolic arcs. Modeling grass with parabolas Calculating parabolas Character modeling Explore how clay models are transformed into digital characters using weighted averages. …
Last reply by Rodney, -
Pixar Layoffs
by Tom- 1 reply
- 571 views
Pixar is laying off 14% of their workforce, animators seem like another career threatened by AI- https://www.reuters.com/business/media-telecom/pixar-animation-lay-off-about-14-workforce-2024-05-21/
Last reply by robcat2075, -
- 0 replies
- 1.1k views
Source: Numberphile I've always like Tony DeRose and here he discusses the process of subdivision, averaging and such that they've used in computer animation. At the end he discusses the weighting that allows for smooth curvature by identifying the limit that can be used in smoothing that just happens to be an equivalent to smoothing to infinity. There is to be a follow up video but I don't think it's been posted yet.
Last reply by Rodney, -
- 8 replies
- 2.2k views
the language in the patent is pretty dense, I'm not sure what it is they are patenting that is new... http://www.freepatentsonline.com/8358311.html
Last reply by largento, -
- 16 replies
- 2.6k views
http://www.bbc.co.uk/news/technology-27677712 Sounds great, is animation master easy to export to renderman? or would extra work be needed to export it to renderman. I know this is not a commercial license but it would be great to use it as another option.
Last reply by frosteternal, -
- 4 replies
- 844 views
This is my kind of movie. I'm looking forward to seeing it. xhttps://www.youtube.com/watch?v=O-RgquKVTPE
Last reply by Rodney, -
- 47 replies
- 6.5k views
This will mainly be of interest to programmers... and if you are into such things you likely know about this already but just in case... Pixar has released Open Subdiv as Open Source. What does that mean? I'm not a programmer so I really don't know. http://graphics.pixar.com/ http://graphics.pixar.com/opensubdiv
Last reply by Rodney, -
- 9 replies
- 2.9k views
This is largely unrelated what is needed by the average A:M Users but I found some of the information about USD interesting for a number of reasons. The site provides insight into where PIXAR is heading and why some popular tech (such as Alembic) currently isn't sufficient to get them where they want to be. For the A:M User with an eye (and patience) for technical explorations much can be gleaned to spice up the ol' workflow or if nothing else to capture the imagination. From the site: http://graphics.pixar.com/usd/
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.7k views
I need a model of the Earth, or if not, the best way to decal an earth map onto a sphere. Anyone?
Last reply by John Bigboote, -
- 1 follower
- 20 replies
- 1.7k views
Hi, Clearly A:M was not designed for anything like this but I was trying to think of some way to place multiple spheres and simulate each one attracting every other one--like planets and gravity, the gravity (attraction) having a fall off. Hell I can't even think of a way to have one object pull on another object! Any thoughts? Cheers, Rusty
Last reply by robcat2075, -
- 9 replies
- 1.9k views
Hi Last week I lost the ability to open v17 and v18 in mac Mavrik and mac Yosomite the problem started after taking a break and relaunching (up until then no problems) I can use v16 but v16 will not render any files even though it says render complete (to clarify the render issue v16 goes through the render process says complete but I cannot locate the files anywere I suspect the the master0.lic thats my only guess and I'm not do to expire until 2-2016 I did the usual disk management on my drives and tried moving the master0.lik to v17 v18 but they fail and crash on load I did send an email to tech support but as of yet no and, so I'm here Thank…
Last reply by jimd, -
- 1 follower
- 3 replies
- 1.3k views
Hello everybody!I’m Chris. I come from China.You know the “Unity 3D” is a good software for games making on mobile telephones and other Platforms.Unity 3D support the file of .FBX, include the animation of the bones. Generally I save the action as models,then exprot them to .OBJ,improt them in 3Ds and compose animation again in 3Ds.But the animation of the composition without bones doesn‘t work in .FBX In this way,so it doesn't work in Unity 3D too. I'm not sure if anybody had asked the same question before: Could anybody write a plugin about exprot to .FBX in AM? If we have this plugin,we could make the animation of the games in AM,then exprot to .FBX and im…
Last reply by jebeck, -
- 14 replies
- 2.4k views
Hadn't modeled anything in awhile, so I thought I'd use the holidays to play. I had never owned one of these Funko Pop! figures, but for Christmas I was given a set of five of them (Animaniacs Yakko, Wakko, Dot plus Pinky and the Brain.) I've seen them everywhere, though. Just for my own amusement, I decided to make one of me. It looked like a simple model to do and it gave me an excuse to try out the v19 alpha on a modeling project. I'll have to check into trying to reproduce some of the issues I ran into. I had several times where I had to hit the "f" key multiple times to get the normals to flip and the delete key sometimes had the same problem. I actu…
Last reply by fae_alba, -
Sony Picutures/Imageworks is pressing toward the release of an updated Popeye. Initially I was quite skeptical but if anyone can pull off a decent Popeye feature it's bound to be Genndy Tartakovsky. The 'animation test' begins after a short intro. I have never been a huge fan of Popeye although at times I almost became one when a story hinted at his potential. But I watched him a lot when I was a kid. As a kid of four or five years old I use to have a recurring nightmare where I was down in a deep well being chased by a shark and it wasn't until (by happenstance in my late teens) I saw an episode of Popeye where that scene played out with Popeye as t…
Last reply by Rodney, -
- 1 follower
- 10 replies
- 2.5k views
My friend, Cedrix Hohnstadt, is starting a kickstarter campaign for a pose book he is creating.Check it out here. I think this a great way to push us into developing our posing skills.
Last reply by nimblepix, -
- 4 replies
- 732 views
http://www.animationbrain.com/2d-model-sheet.html While preparing some character designs for next year I found these. Its mainly aimed at 2D but might be of interest to otherstoo ? regards simon
Last reply by Rodney, -
- 1 follower
- 9 replies
- 929 views
I'm new to A:M and the forums but I was amazed at the quality and diversity of the body of work done by former member Paul Forward whose untimely passing occured this June. He seemed to be very revered on the board and I wondered if A:M could somehow commemorate his passion for animation, creativity and skill with A:M by posthumously designating one of his creations as the 2013 A:M Mascot. Perhaps if his son, Josh, could give access to one of his best models. Someone could render it out in a suitable pose for the splash screen. Let me know what your thoughts are on the possibility of this idea are and if it is something the forum members would be in support of. Sin…
Last reply by KJ'd Beast, -
- 1 reply
- 614 views
This is pretty much textbook, animation school jumping here. Notice how the legs have extended to nearly a straight line in the direction of motion before they leave the ground and likewise, the arms have extended as far forward as they can go also. This gets the most mass moving in the intended direction before power is lost when the feet leave the ground. The tail action is a bit counter intuitive; instead of trailing behind, he is flinging it forward to get mass moving for the same reason the arms are thrust forward. http://youtu.be/UMv5pvsrzRU The landing isn't a standard landing on the ground but catch the overlapping action of the body hitting …
Last reply by johnl3d, -
- 4 replies
- 2.1k views
The book on animation by Preston Blair came up in anther topic. I thought it might be interesting to see some of the original art as it was put together to be published. (I'll try to organize these a bit more later) And here's the place where most folks go to find the books original scans: http://animationresources.org/instruction-preston-blairs-advanced-animation/
Last reply by Rodney, -
- 1 follower
- 4 replies
- 1.9k views
Is it possible to make a model of a prism in A:M and set up the lighting in a choreography to render a realistic spectrum? I tried a few times yesterday but never had any luck.
Last reply by Squirrelly, -
- 3 replies
- 1.5k views
Using v18 on windows 10. I get the error rendering out a .avi format. See error message below. Any help or guidance is appreciated.
Last reply by Jason Simonds, -
- 1 follower
- 14 replies
- 1.3k views
So I had to renew my license at the worst possible time (budget, time, job change (hopefully), Rear Window project, and a Christmas project). Bought a new copy, downloaded the latest 64 bit copy (17g) fired her up and tried to get back to work. But, after opening a chor that I created last weekend and tried to switch to shaded mode, A:M crashed, repeatedly. If I open the chor in 16b I have no problems. So I take a look at the OpenGL settings and notice a definite difference between the settings of my two versions. My problem is that A:M won't let me change the settings in 17g....so what to do guys (and gals)? settings in 16b settings in 17g
Last reply by Shelton,