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This is an open forum for discussing Animation:Master and discussions should relate to A:M in some capacity.
Ask questions. Share experiences. Outline goals and aspirations.
Discuss what you hope to accomplish with A:M and projects you are working on.
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961 topics in this forum
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For the second time I've had A:M hiccup and save an empty file of a model I had been working on. The model exists on screen, but what is saved is looks like this: ProductVersion=17 Release= PC FileInfoPos=162746 This obviously is wrong. I would suggest a warning message be displayed and a prompt to continue before actually destroying what is on disk. Fortunately I didn't lose much work, but it is frustrating when it does happen, and could be (and has been) catastrophic. Just sayin.
Last reply by Mechadelphia, -
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Free until July. I don't know much about it but if you think you might want to get into gaming you should download. The Pro version is free through some time in July ($75 subscription otherwise). Personal version likely free thereafter. I was able to import Rabbit with textures... otherwise I didn't get through much of the workflow. Couldn't see a direct means to render. Features: http://xenko.com/features/ Of interest: PBR materials Compositor Cocumentation: http://doc.xenko.com/2.0/ Download: http://xenko.com/
Last reply by pixelplucker, -
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Introductory pricing for 48 hours... $39 vs $60. Aaron continues to put together some of the most direct, accessible and... reasonably priced material on drawing and animation available. This time he tackles human anatomy. https://creatureartteacher.com/product/drawing-human-anatomy/ Here's the promo video: xhttps://www.youtube.com/watch?v=uOcrsSbYteA The primary reason I think Aaron's approach is superior to many available is his experience with a variety of art mediums but specifically his foundation in animation which brings it all together. Description of content from his site: In this comprehensive 9.5 Hour video course, animator, dir…
Last reply by Rodney, -
- 1 follower
- 4 replies
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Last reply by robcat2075, -
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My apology if the following linked resource has been posted before. There is a lot of misinformation about copyright and fair use out in the wild and I recently read an article that attempted to shed some light on the subject. I haven't vetted the article itself nor examined it for links more appropriate for 3D animation but the article did reference some publications that can and do speak for themselves. One of those publications primarily concerns itself with the plight of the documentary filmmaker, who navigates an increasingly difficult arena of copyright laws and limitations but many aspects of fair usage they claim as self evident cross pollinates into common …
Last reply by Rodney, -
- 1 follower
- 3 replies
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Am I the only one having trouble opening the AM Films catalogue?
Last reply by Madfox, -
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But will it run A:M? Hmmm.... xhttp://www.geek.com/news/intels-150-windows-pc-on-a-stick-is-now-on-sale-1619738/ Even if it does run A:M it (and similar tech) might be worth a look.
Last reply by Fuchur, -
- 1 follower
- 14 replies
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So I had to renew my license at the worst possible time (budget, time, job change (hopefully), Rear Window project, and a Christmas project). Bought a new copy, downloaded the latest 64 bit copy (17g) fired her up and tried to get back to work. But, after opening a chor that I created last weekend and tried to switch to shaded mode, A:M crashed, repeatedly. If I open the chor in 16b I have no problems. So I take a look at the OpenGL settings and notice a definite difference between the settings of my two versions. My problem is that A:M won't let me change the settings in 17g....so what to do guys (and gals)? settings in 16b settings in 17g
Last reply by Shelton, -
- 1 follower
- 8 replies
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Happy Christmas! I promised to post this video when it was completed. It's mostly 2D (Anime Studio) but there is also quite a lot of, mainly toon rendered, A:M work in there. http://vimeo.com/115225905
Last reply by Dalemation, -
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I wondered how it comes when I import models with the *.obj extention I often get a scrambled surface on the skin. For some reason the trivertices don't seem to fit in well and make bad shadows. Does this have a reason, for example the normals are not fit in well, or is it just because of the nature of the object files? Is there a way to get this effect blended so the surface rounds up well again?
Last reply by detbear, -
- 1 follower
- 10 replies
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Who is interested learning C++ and computer programming? C++ is the core language of A:M and just about everything of importance in computing. You will like programming if you like using small things to make something bigger. We've done this group twice before and at least one person made it to the end each time! We've found a free curriculum on Udemy that does a good job of introducing C++ and programming itself, so you don't need to know programming already. What you will need is some time. The early exercises are easy but later ones will need about three hours of devoted attention to get done. Rodney and I can pretty much answer any question yo…
Last reply by Roger, -
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All you guys and gals knew this stuff already but I'm slow and only recently read the memo... Script Lining is something I have long knew needed to be present in the filmmaking pipeline but I had never really seen it in the wild. Having now seen it I gain that sense of satisfaction that I knew it was there but renewed frustration in that digital solutions still fall short of capturing it's potential. For those that share my lack of knowledge concerning Script Lining here's a good overview of the process and how it helps us break down a script to the point where we know where our cameras will be and what should be seen in the lens/renders: It can be a very useful…
Last reply by Rodney, -
- 2 followers
- 6 replies
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I have been looking for years for a modeler as flexible as A:M but for more cad based modeling, 3d printer stuff. The last I checked A:M was still lacking true boolean cutting and I know it wasn't designed for some kinds of constraints and dimensioning. But I'd love to use the simple yet powerful features of A:M for cad style modeling and I don't think it'd be a hard addon for the programmers at hash. I'd really like it if I could just at least model in there and export for finishing in another program that's more specialized. I've been using some cad programs lately and I just really miss the flexibility of good 'ol A:M for pure modeling. Sure you can make a box and squa…
Last reply by a.quaihoi, -
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I'm wondering... Is anyone here in the A:M forums also in the Philadelphia Pennsylvania area and may be interested in meeting up to discuss all things Animation Master? There used to be a group here years ago called the MAAM (Mid Atlantic Animation Master user group). We don't meet any more and it seems that all of the members of that group, except for me, no longer use A:M or have moved on to other things. I think that it would be nice to actually meet other A:M users face to face again. It was pretty cool back then and I think that it could be pretty cool now even though it would not be the same group of people as before. I could go over some rigging stuf…
Last reply by Rodney, -
- 2 followers
- 9 replies
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Mr Largento is having a birthday I believe ....happy birthday Mark
Last reply by jirard, -
- 1 follower
- 9 replies
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Years ago when I was working regularly with A:M, I watched a video in the A:M showcase with two swordsman on an island. The style was like flat animation built from 3D. Anyone know where that can still be found? The current showcase only has some 200 videos so I know the ones from 6 years ago or longer are not around. Any way to see the archived videos?
Last reply by ArgleBargle, -
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For those of you that want to delve into the world of PBR materials and texturing this might aid you in getting that ideal texture onto your model in A:M. Basic workflow would be to export OBJ models from A:M which would then be used as the basis for texturing your spline based models in A:M or to import as Props. This was (apparently) the the primary program used to texture that real time animation recently featured by Unity 3D and according to the hype (and 3D world) is 'this year's best texturing application'.* I note that there is currently a 40% off banner on their site so for those with the $ to splurge it might be worth investigating. Photorealistic text…
Last reply by detbear, -
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Very interesting. xhttps://www.youtube.com/watch?v=7d59O6cfaM0 Kudos to the demo team at Microsoft research who thought of excellent ways to show off the potential while adding new 'features' all the way to the end of the video. I can think of several downsides to such technology but it's hard to deny the potential.
Last reply by robcat2075, -
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Hey, I'm guessing this topic has been discussed before and I've seen reference to it, but I am interested to know about the application of RAM with Animation Master. I have 32G of ram for my Mac and I feel that I should have some powerful efficiency with using dense meshes and more complicated hair set-ups but I feel that I am not getting what I need still. I am desperate to know how efficient I can get my set-up to be. I also run A:M on PC with solid state hard drive and 24G ram. I want to make some pretty complicated scenes that require a lot of processing. Is this possible with A:M? Can it utilize the RAM and processing to make the magic happen? Adam
Last reply by TheToadStool, -
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Finally came in, set everything up without a hitch and wow what a nice machine! Lots to watch out for as with any high tech equipment, biggest issue is keeping the resin tray clean, keep material mixed and plan on a resin tray with each liter of resin to play it safe. Thought they sell the trays separate they are the most prone for print failures simply because of the wear and tear of how the machine operates. I did my first print of a coin, tossed it on edge because I didn't want to have to glue 2 parts together for a quickie proof. I printed it at med resolution 50 micron and the detail of the text all held perfectly. Far better than any Objet or Polyjet print I hav…
Last reply by pixelplucker, -
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Today is the first day that I have tried in Version 19 to drag an action file shortcut onto a model. I have the action file. I have a shortcut in the library. I have the library on the monitor just below the Properties. When I click to drag the shortcut over the model, there is a very small icon that begins over the Project Work Space separately from the mouse arrow, but will not go over the highlighted model that I want to apply it to. The model does not have the unpickable sign on it. The arrow goes entirely off the monitor and the shortcut is not even on the middle of the screen. Also, sometimes I get an error message that says "Encountered an Improper Argument ". How…
Last reply by Pitcher, -
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Just days ago I found myself wondering what Disney might end up doing with Blue Sky Studios which was part of their recent acquisition of 20th Centry Fox. Even before I got a chance to google it... into my news feed came the reports that Disney would be shutting down the Studio. Several old time Animation:Master veterans work there... a few since the very early days of Blue Sky Studios... and here's hoping they make the transition well. I saw in a separate report via Linked In that one Blue Sky Studio animator in particular, Teresa (Nord) Storhoff has recently been promoted to Training Lead which if true would suggest a role in transitioning some of the 450 emp…
Last reply by Rodney, -
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Hi! This model was created many years ago and originally the eyebrows were dark brown and not so long (before image…the head hair is left out of now image). Don’t get me wrong lol, …I kind of like the new look! Still, anyone know what the problem might be? Maybe something added to hair systems along the way or, when passing through decals hair now reacts somehow? I’ve not dealt with hair systems in years, lol…I had hoped never to deal with them again. ☹ Thanks, Rusty
Last reply by robcat2075, -
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I have been working on A spider man Thoughts on the spider on his back. Would it be best made with bump maps I have been trying to make in modeling just can not get it smooth with contours with back muscles .if bump map needs to be made I do not have PS no more.it may just have to be a decal. How would you get around this. is modeling it my best way keep working at it. Thank you
Last reply by robcat2075, -
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Thought I'd post this because it represents several trends in software of late. A few of them include: Higher Resolutions (including support for 4K) Screen Capture Motion Tracking Video Layering These represent must-have technologies in my estimation. In this case, I see Corel is pressing into the market more fully by enhancing their Video Studio products and at $79 that makes for an affordable solution when similar products can easily range toward $399 and upward. dYWGQnjFWmk They have a trial version for those who want to explore. (Trial Link) Disclaimers: I have not used Corel VideoStudio in years so cannot attest to its current ea…
Last reply by Vertexspline, -
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I've been meaning to post a few examples from a book I picked up years ago at a Library book sale. The book, part of a series of lessons on learning how to lip read... with accompanying video... which was missing when I purchased BTW... echos what most animators have been taught about lipsync but adds a few descriptions to assist with categorization. Those categories include: Blowing Wide Smiling Sealers Pinchers Forwards Lip Biters Peekers Pushers Teethy Lifters In theory, all dialogue can be shoe-horned into one of these categories. This is perhaps something to consider when rigging a face to achieve articulation for dialogue... although they very l…
Last reply by Rodney, -
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Hey AnimationMaster.., I bought a new computer and thought: let I install my AM.V16 on it. So said so done, but when I want to activate it, it says the account is already used. And that is logical, as it was used on the older computer. How do I solve this case? 🤔
Last reply by Madfox, -
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In the process of upgrading on same machine to 64 bit ..had installed 7 32bit originally but machine is 64bit so replaced windows to 7 64 bit and will upgrade to 10 soon I will then download latest AM 64 bit but wonder if new license will be necessary since same machine but ....
Last reply by johnl3d, -
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Pixar has teamed up with Khan Academy to offer a free course on how animated movies are produced. Introduction: https://www.khanacademy.org/partner-content/pixar/start/introduction Course page: https://www.khanacademy.org/partner-content/pixar The folks at Pixar can now point aspiring creators to the Khan Academy when they ask those inevitable questions about CG animation. The basic breakdown of course material: Environment modeling Explore how blades of grass in Brave were created using parabolic arcs. Modeling grass with parabolas Calculating parabolas Character modeling Explore how clay models are transformed into digital characters using weighted averages. …
Last reply by Rodney, -
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hello, is anyone an idea for what's new in version 19? I dream of rendering GPU. particles as objects. UV tools and chamfer. That may be a bit early to talk about?
Last reply by robcat2075, -
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As opposed to the less stable neo hookian flesh simulations... PDF and video are available here: http://graphics.pixar.com/library/StableElasticity/ Addititional info: https://en.wikipedia.org/wiki/Neo-Hookean_solid
Last reply by Rodney, -
- 3 replies
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Hi! Been enjoying playing with A:M again. However, ran into a stupid problem. I’m in the chor and I want to create a path to animate an object along and I can’t find the path tool!!?? I can picture the tool icon in my head…I’m I thinking of another program??!! Am I nuts? Confused, Rusty
Last reply by rusty, -
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Hi, Re the face controls…the nulls in boxes drawn via splines…what keeps the nulls within the spline boxes???? Where do I find it? I thought it would be bone translation limits but no…nothing’s set there. What, LOL, and where the heck is it???? Thanks, Rusty
Last reply by rusty, -
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Getting RML3 error contact support hash by email downloaded latest version and get the error message when I try to use it ...I gives me a serial number with download but no way of entering ???
Last reply by robcat2075, -
- 3 replies
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If I wanted to add a font to AM, is there a fonts directory? Or does it just use the Windows fonts? I did not see a font folder in the AM parent folder.
Last reply by Fuchur, -
- 3 replies
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This program can be very useful for collecting references (and rendered images) and displaying them over/under and beside other programs. Use of shortcut keys is highly recommended. https://www.pureref.com/index.php It's name your price so feel free to enter $0 to try it out. Add a few more $ to support.
Last reply by Rodney, -
- 1 follower
- 1 reply
- 1k views
This little video explains the basics of PBR materials: https://youtu.be/_LaVvGlkBDs
Last reply by John Bigboote, -
- 0 replies
- 1k views
Source: Numberphile I've always like Tony DeRose and here he discusses the process of subdivision, averaging and such that they've used in computer animation. At the end he discusses the weighting that allows for smooth curvature by identifying the limit that can be used in smoothing that just happens to be an equivalent to smoothing to infinity. There is to be a follow up video but I don't think it's been posted yet.
Last reply by Rodney, -
- 3 replies
- 1k views
https://www.facebook.com/aescripts/videos/956695491034110/ AE Scripts has a new hand-drawn cel animator that lives within After Effects... Looks like they have a cool 'decal' mode that tracks to CGI renders like AM would render... If I am seeing it correctly. Have not looed into price yet.
Last reply by Rodney, -
- 11 replies
- 1k views
I sometimes don't have the file organization as I like it and attempt to reorganize. Sometimes this leads to losing the path to the decals. The program seems to try to reestablish the path for some by having me browse and find a few of the decals, but there are others that are left out. Is there a way to select these decals with no path and reestablish a path. In the best of all possible worlds I would hope I would not have to redecal an object, but just establish the path to the image used in the decal. Is there a procedure to be used in moving a file that will help avoid the lost decal problem? Sometimes I have a model that might have 60 or 70 decals. Thanks.
Last reply by Pitcher, -
- 5 replies
- 1k views
OK OK I should know how to do this by now and I've done it in the past but now can't get environment maps to work - they're sticking like decals. AM v19oh on Windows OS7 New material - attribute/plugins/hash/environment maps and Global axis is ON and the object is moving around in Chor. but environment map is sticking like decal. Any help appreciated.
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 1k views
I have not read the particulars regarding this contest but you may be interested. Animation Competition
Last reply by pixelplucker, -
- 3 replies
- 1k views
Tired of animating? Or anything else? Scientists agree: Coffee naps are better than coffee or naps alone
Last reply by John Bigboote, -
- 2 replies
- 1k views
For those of you wth money to spend... Zurbrigg has released their video player that is enhanced for filmmakers and animators. Their site states that introductory pricing is $25. Keyframe MP is currently available for 64-bit version of Windows (Vista or newer) with an OS X version in development. http://zurbrigg.com/keyframe-mp There are several videos that demonstrate usage: [vimeo]90056692[/vimeo] Getting Started with Keyframe MP (Direct Link) [vimeo]89196777[/vimeo] Keyframe MP Overview (Direct Link)
Last reply by Rodney, -
- 6 replies
- 1k views
How does one get a character rigging job? I've been giving this some thought for awhile and wondered what may actually be involved in finding a character rigging job. I am not nessesarily talking about getting a job with one of the more well known studios; I just want to know in general terms what kinds of things are involved in the process. What are some of the aspects involved in making oneself an attractive prospect to potential employers? What kind of things do you need on a resume? I imagine that we all need to start small and then work our way up along the way. I find plenty of information on various websites on information about finding character …
Last reply by robcat2075, -
- 7 replies
- 1k views
according to this article... Windows 10 Will Be A Free Upgrade
Last reply by robcat2075, -
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- 1k views
Is anyone up on the specifics/requirements regarding creating images for Mac Retina Displays? I've read a few articles but lost the one that I thought outlined it best. For those that haven't heard of this before it's related to how Mac displays are now produced with pixels spaced closer together which allow for crisper displaying of shapes and lines. This has ushered in a requirement for higher resolution images because the lower rez (normal pictures found all over the web) now look blurry by comparison. Has anyone seen a definitive guide?
Last reply by thejobe, -
- 7 replies
- 1k views
I have a question that I'm hoping some of you can weigh in on, especially those that actually has experience in making and finishing stuff and even more importantly, finishing big stuff (feature films essentially). But I'll take all opinions. First off, I'm going to post a script in CeltX format. Please don't redistribute the script and on top of that, if you're willing to read it at all that would be impressive (it's 130 pages.) Before I ask my questions, first make a couple of assumptions. One is that there would be minimal changes to the script, no reducing it to a short film or anything. The second, imagine it's a perfect and hypothetical world. So the ques…
Last reply by Darkwing, -
- 1 follower
- 2 replies
- 1k views
It's been a while since I've been on this Forum. Hi everybody. Well my CD broke with my version 15 on it so I got the 64 bit download version and some things have changed.I can deal with that, but I'm having a problem. I try to apply a decal and AM crashes when I hit apply. It does this when the application method is Planar. It doesn't crash when I apply in cylindrical mode, and of course, it is extremely distorted and quite unusable. Anybody have any clues?
Last reply by MJL, -
- 6 replies
- 1k views
Hello Hashers- Just noticed a blurb about the upcoming new Pixar Movie, "Inside Out" coming out next summer. Looks pretty funny when you consider the premise and the voice actors. I don't know if anyone at Pixar saw this terrifc short: (http://www.youtube.com/watch?v=JuyB7NO0EYY) before they formulated their movie, but both concepts look great. Tom
Last reply by fae_alba,