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Quixel Suite 2 (PBR texturing)


Rodney

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For those of you that want to delve into the world of PBR materials and texturing this might aid you in getting that ideal texture onto your model in A:M.

Basic workflow would be to export OBJ models from A:M which would then be used as the basis for texturing your spline based models in A:M or to import as Props.

 

This was (apparently) the the primary program used to texture that real time animation recently featured by Unity 3D and according to the hype (and 3D world) is 'this year's best texturing application'.*

I note that there is currently a 40% off banner on their site so for those with the $ to splurge it might be worth investigating.

 

Photorealistic textures are the major contributor to realistic scenes and access to collections of materials to use as the basis for building up detail is an important consideration.

Illumination itself is like-wise important but can only reveal the forms whose textures are in place to receive light and shadow.

Of particular interest is the smart materials that allow (through image mapping) additional materials to automatically be effected by edges of forms.

 

This will be primarily for users of Photoshop.

 

Link to Promo video: xhttps://www.youtube.com/watch?v=1boM1MRPXxs

Link: http://quixel.se/

 

Here's a demo of some of the normal map tools in NDO Painter: xhttps://www.youtube.com/watch?v=LTy-uyUcBRA

 

 

*I will assume this is for 2015.

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