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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 3 replies
- 661 views
I created a movie that I thought looked good in a 3 min Choreography window. After rendering it and watching it as a movie, 3 mins makes it look like it is in slow motion. Is there anyway to Fast Forward the movie for rendering? I want the same movie to take only 1 min and not 3 min. Hopefully I do not have to rebuild the entire movie again. I am using V11
Last reply by MMZ_TimeLord, -
- 6 replies
- 831 views
I've been messing with A:M's (v.12t) hair emitter today and am trying to get a "billowing in the wind" animation in either an action or a choreography. I haven't found a tutorial that addresses this, so I apologize if there is an obvious oversight on my part. I've tried to adapt the A:M "Wave The Flag" tutorial to my current needs, but am running into a snag since I'm using a hair emitter, not A:M cloth. How do I get my hair material to react to a wind force? -Chris
Last reply by cribbidaj, -
- 1 follower
- 8 replies
- 851 views
I wanted to interact some 3D animation with an image, to make an interesting DVD menu. I'm a new user, and found that decals seemed to be my best option. So, while using "snap to grid" I modelled a perfect box, and applied my decal on it. It looked perfect. Until I rendered it. Then there was distortion. The distortion is mainly visible in the upper left quadrant, and may be present only there. And it is _very_ visible. Once in a hundred tries I did not see the distortion, but I didn't do anything different at that lucky shot. I'm even beginning to doubt that it even happened... Is it a bug, or is it me? I'm using A:M v8.5 with Windows XP pro on a pretty po…
Last reply by Aleta, -
- 2 replies
- 441 views
Hello Everyobody! I'm Chris and this is my intro thread. A little about myself. -17 y.o. - I have owned AM 2005 since Dec. 2004 (LOL) - I am taking a course to learn how to properly use AM and its various functions - I will have a new computer soon so after that I will get more involved in animating I find this to be a great forum with many resorces/people who can help each other out. I won't try posting on everything (this is a BIG forum) but I will be reading what I can to learn. I love the tutorial section and I will be sure to work on them when I'm done with my course. I also need a place to show off to people who understand what went into an ani…
Last reply by cfree68f, -
- 3 replies
- 635 views
Hi everyone, I organized my coreography and put in a Character, a camera and a path. What I wanted to do was to make the camera follow the path while pointing to the character. So, I gave the camera a Constrain "Aim at" in compesate mode to the character. First step done. Then, I applied a second constrain to the camera in order to follow the path (a 3 point curve around the character). When I did that, the camera begun following the path but aiming the path too. I clicked off the Store roll option in order not to aim the path and the camera started aiming to the front... but not to the character. I tried to do this in A:M 7 and A:M 12 obtaining the same results…
Last reply by Miguel Esteve, -
- 1 reply
- 490 views
I have a character that is lifting a box. The character bends down to pick up the box, then I constrain (translate to) the box to his hand. He then picks up the box and places it on a table. This all works nicely until I place the box on the table and turn the enforcement of the contraint to zero. At that point the box jumps back on the floor. Is there an option I can click somewhere that forces the box to stay in the place it was last translated to when the constraint was turned off?
Last reply by luckbat, -
- 2 replies
- 764 views
Hello again, Im still new to the Targa rendering method. I cant seem to bring the targa sequence back in A:M to save it as something else. It either brings in one frame, or it tries to open Adobe Photoshop to show the frame. Could someone share the Targa secret?
Last reply by SirSpectre, -
- 12 replies
- 1.2k views
Hi All, I have tried many times the Wizards Duplicator. AM will not duplicate the texture map attach to the group being copied. Do I need to turn on a menu item somewhere? I can copy a group and then paste groups with it texture maps ok but not when I use Plugin>Wizards...>Duplicator... Can somebody help me? Technodandy
Last reply by Technodandy, -
- 2 followers
- 0 replies
- 458 views
I have set-up a material Library for texturing the objects in "Tin Woodsman of Oz". If you would like to help get all of these objects for the movie textured, I could really use your help! All you have to do is drag and drop materials from a library onto groups in models, and then tweak the parameters on the material shortcut. It is just a matter of choosing an appropriate material and tweaking the color, basically. This is a good opportunity to learn and to contribute to making the things ready to render. If you are interested, send me an email and I will point you to where to get started. Thanks,
Last reply by zandoriastudios, -
- 10 replies
- 887 views
well that wasnt long at all now when i click the format button it drops down and gives me 3 choices avi. mov. tga. but no jpeg and when i try to upload it it says that the file extension is forbidden?? a little more help plz...
Last reply by the_black_mage, -
- 4 replies
- 738 views
well i was just wondering how to take stills and not animations. I open director mode then lay everything out then i hit the render file do i type 00:00:00 or 00:00:01 or is there a diffrent way to go about this sincerly, |logan|-|BHS animator|
Last reply by BHS Animator, -
- 1 follower
- 15 replies
- 1.8k views
Hello all here at hash animation master im new here and looking to get into 3d animation. but im useless with it i got it about a week ago and i carnt make nothing just need some advice on where to start once you get animation master with no experince in 3d? any advice on where to start how to start what to start with??? Thanks in advance guys look forward to replys. im thinking i should quit because i have always been intrested in 3d animation try loads of programs but never get the hang of it so now im trying animation master hope the experts here can help me out cheers cya soon
Last reply by the_black_mage, -
- 7 replies
- 878 views
For my mini-movie entry for the contest I've been trying to add several layers of sound. One audio file is for the background ambient noise, one is for footsteps, then a few for other random noises. In the realtime playback of the scene, all of the auido is lined up perfectly, but upon render the audio gets shifted. Secondly, when I try changing the sound volume or changing whether the sound is muted or not... it seems to have absolutely no effect in the realtime or rendered version. Any help or ideas on how to add sound properly? I've heard about rendering to TGA's and then loading them into quicktime pro to add the audio in there or something... but I would …
Last reply by rossk, -
- 2 replies
- 566 views
When a scene renders [and I'm thinking about multi-frame animations] does the program have to calculate every CP in the model for every frame, or just what the camera sees?
Last reply by Nichod, -
- 1 reply
- 536 views
This is a really newby-ish question, but is there a way in A:M to attatch two splines together withought having to make complicated stuff? Say I want to make a rocket. How do I take a four column 3-D shape and "connect" it to say an 8 collumn 3-D model. Sorry if you're having complications understanding what I'm saying, I don't know the vocab too well lol.
Last reply by Rodney, -
- 2 replies
- 581 views
Is there a way to assure that all cps are in one plane without making them snap to grid in all axes? In other words, if I have a rounded rectangle that I want all cps to be on the same plane without moving the corner points to a different location on the xz plane but I wanted them all to rest on the plane (because one or more cps is slightly offset in the y axis). Is it possible to bring that/those points to the same xz plane as the others without it moving in x or z axis, only the y axis. Man, this is hard to describe... the xz plane is a flat plane... like the ground (but ABOVE AND parallel to it). All the cps are where I want them in each axis EXCEPT y... …
Last reply by oakchas, -
- 1 follower
- 5 replies
- 707 views
hi- i have 2 questions for the group. i want to add my own material to the library but what format can i use? what is ".mat"? i'd like to add a photoshop file: jpg or bmp or ?. can i? and- if i want to create a cube with specific dimensions- can i do that? if so, where do i specify that? thanks much patter
Last reply by Fishman, -
- 2 replies
- 531 views
Is it bad to have a model where two patches cut through each other? I'm modelling a Harrier GR7, and the fuselage does not taper to the rear, as with most jets, it’s just a cylinder ending in a hemisphere. The tailfin looks like it could be modelled as a single object with the lower part cutting through the fuselage and forming the small ventral fin, for simplicity and reduced splinage. Is this sort of modelling frowned upon? Are there any rendering considerations I need to take into account? The biggest question, though, is that if I should be modelling the whole thing as a single assembly, is there a quick and dirty way of turning the interface…
Last reply by heyvern, -
- 10 replies
- 1.2k views
I'm new to A:M so naturally I jumped in over my head and started a big project. My WIP is a music video. I have a 2d model of a stage with some scenery in the background. I'm trying to fade the background to black (as the sun sets) and leave the stage lit up. I thought I could just make a black background behind the scenery then slowly make the scenery transparent with a pose slider, but it didn't work. I searched the forum and my manuals I have but haven't found anything to help. Any ideas?
Last reply by Kamikaze, -
- 3 replies
- 590 views
Hello, I'm practicing rigging and posing in A:M 12.0 on a Powermac G4. I need help in understanding how to maintain the relationship between bones while I'm building a pose. Here's my situation: Let's say I have Two (2) bones: Bone 1 and Bone 2. I'd like a pose where they move in relation to each other in a Percentage Pose. I right-click on the object name in the workspace and choose [New][Pose]. This opens a pose slider which is set to 100%. I then set up relationships between bones using "Orient Like" [bone 2 is set to "Orient Like" Bone 1,] When I move Bone 1 with Bone 2 related, it works fine and the bones moves as they should with the re…
Last reply by itsjustme, -
- 2 replies
- 542 views
With all the help on the forum I've managed to come up with a cool walk cycle along a path in a choreography. Thank you! Now, I'm mixing 3 different actions in the same choreography - character begins with the walk cycle (action 1), does a hopscotch move (action 2), then takes a few steps, turns, stops, and looks at a sign (action 3). How do I get the character to stop moving along the path as she looks at the sign (or how do I add an action to this character in the choreography that is NOT constrained to the path after she completes the actions I want constrained to the path)? Thanks. Chris Walters http://heartdancemusic.com/chriswalters.html
Last reply by cribbidaj, -
- 5 replies
- 769 views
i have motly lurned the particle emiters exept sprites can any one type down or show me a tutorial that will help me lurn and get the know the sprites emiter better? thanx and sorry for any misspells i typed this in a hurry
Last reply by Fishman, -
- 3 replies
- 679 views
Hello, I'm trying to do an orthographic projection in choreography mode, but I can't figure out how to configure the camera. I don't see any options on the camera settings to do this. Can it be done? What I trying to do is to create some flat textures to apply to my models. For example, I created a riveted wall model, then I'm going to shoot it in choreography mode to generate a rivet-wall texture that I can apply to my other models. So far, using the default camera options I'm getting some stretching of my model toward the outer edges, and I'm hoping an ortho projection would correct this. Thanks!
Last reply by KNBits, -
- 4 replies
- 610 views
Alright then, can anyone out there tell me how to render an animation out with more than one camera? You know, switching cameras and such...
Last reply by Smuschee Faces, -
- 2 replies
- 522 views
Today I undertook to lathe a sphere. I made a diagonal spline, lathed it into a cone, deleted the top CP's, rotated the remaining ring, and lathed that. Standard stuff. Done it many times before. Today, as soon as I select the sphere and attempt to move it in any way [with either the Translate, Scale, Rotate, or the regular Select arrow cursor] a single point leaps out from the surface. The red arrow indicates how far. If I actually move the sphere's position, the point moves away in the opposite direction. I tried Saving and closing out of A:M, then re-opening the program. It still happens. I can move the model. I can move the lathed cone. I just can't touch the sphere. …
Last reply by Kelley, -
- 3 replies
- 596 views
Hi I am making many models in the same project. How do you combine them borrow a group from one and apply it to another? Technodandy
Last reply by Scottj3d, -
- 2 replies
- 646 views
I have a small issue with video decals. I have three separate quicktine decals that load and play no problem. Two of them sit off screen for a bit (inactive) for a delayed entry. I don't want the decal to "play" until I activate it. Right now, the third video is finished playing before it even gets on screen. Can someone tell me how to set the playback start for a video decal? Thanks!
Last reply by albee01, -
- 8 replies
- 911 views
Hello everyone! Allow me to introduce myself. Mundanely, my name is Marni. My ID on these boards is marefyre. I'm a married 30-something living in Florida. I went to Sheridan College for their Classical Animation course back in the early 90's, but left after 3 years and didn't go into the field, in fact, I'll admit I abandoned it. For years. Recent odd occurences have re-kindled my interest in animation, and in learning A:M I foresee finally being able to tell my short stories and create the demo reel I always wanted, but couldn't achieve in my academic years. I found A:M at MegaCon 2006 here in Orlando, and after seeing the prices for DAVE school and Ligh…
Last reply by Leo73, -
- 12 replies
- 1.2k views
Hello - I have created as short walk cycle with a model I created that I am now in the process of animating for a short film. The resulting choreography is okay, but I feel it is hard to focus on the girl model as she walks across the screen. I'm experimenting with lights and what not, but really have no idea what I'm doing. I thought it might be because I rendered it at A:M's default 30fps, but when I change the project's fps to 24, the choreography speed still looks the same. I'm unable to attach the file to this forum because I get a "You are not permitted to upload a file with that extension." error message. How can I show my results so members can see it? …
Last reply by cribbidaj, -
- 2 replies
- 587 views
Along with my ongoing problem of Foot Targets drifting away from the mesh, I now seem to have Control Ponits permanently affixed to some point in space. I've examined the model in the Action window. All points are colored and all seem to be assigned to a bone. There are no rogue, uncolored points. So what are these guys hanging on to?[attachmentid=14755]
Last reply by Kelley, -
- 1 follower
- 0 replies
- 435 views
I want to try a Matrix effect I want the sound they use when the characters go into ths slow mode fighting stuff. Please attach her or Email it to me Please. THis is for MMC#3 and I have a deadline
Last reply by PF_Mark, -
- 2 replies
- 583 views
I am trying to work through the Lip Poses Tutorial. When I turn on the magnetic mode and click a corner of the lips to make adjustments the sphere of influence does not appear like in the tutorial video. What would cause this? T MAC
Last reply by Ganthofer, -
- 1 reply
- 447 views
Hey people. I need help with a project in V 10.5 I got an idea of trying to make an animation that looks like a child's drawing with stick figures and such, and I was wondering how you guys think I should do the surfaces. The idea for the project is that I was going to start it with a zoom in of a simple drawing on a fridge door. The premise of the movie is a stick figure action blockbuster with a ton of stick figure fight scenes, car chases, and the like. I got the idea from an old Mtv short called Stick Figure Theatre on the show Liquid Television. So when the picture starts to move it's all in 3D. Most of the models that I've made The problem is…
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- 8 replies
- 933 views
Well, first off, I'm completely clueless when it comes to just about everything on animation master. I know very simple things, such as the mirror button... which is the only way i know of to make my work 3-D. One of my problems. Question #1: How can you make images that arent the same all the way around-- I ask this stupid question because when you use mirror say you drew half a square, it turns it into a cylinder shaped figure. I know if you mess around with it, you could get it back to say, a cube shape, but I'm sure theres some easier way. Question #2: This may be normal, or not able to be changed, but when i go into shaded mode, my picture is not smooth…
Last reply by Kelley, -
- 1 follower
- 1 reply
- 577 views
Hello, I got my A:M software about a week ago, I've been fooling around with different things. But now I'm ready to get serious on learning how to use A:M. I'm trying to create some gun shot blood splatters for head & chest hit's for my film. (www.revelation2222.com) I found A:M at an FX show in Orlando and was hooked on the spot! I could post some clips for examples from Land & Dawn of the Dead, But I'm not sure if that would O.K. there only about 19 frames long. Thanks! This is were I'm at so far.[attachmentid=14729] Blood_Test_1.mov
Last reply by robcat2075, -
- 2 replies
- 667 views
Greetings, I have the Yeti CD V12.0t of A:M. I see that there is a version 13 (with various Alpha release numbers) available. Is this an "unofficial" test version or something? Just curious why I wouldn't want to use V13 instead of V12. Thanks for any explanation. raf
Last reply by raf1, -
- 10 replies
- 802 views
Continuing my fascination with clunky World War One-ish things, I started to build a seaplane. [bi-plane, center pontoon hull] Last night I was setting Specular highlights. I had done most everything: the hull, engine, fuel tank. nacelle, and the cockpit. [and had Saved] Just before wrapping up for the night, I came back to find that the cockpit nacelle's dark green upper surface, and the brown leather rims, had defaulted to the red used on the nose. Today, I undertook to repair that. After three attempts, I gave up. I can change the colors back. [i remove them from Groups first] But as soon as I assign Specular color, it snaps back to red. Might I have exceeded a limit t…
Last reply by KenH, -
- 1 follower
- 1 reply
- 558 views
I am putting together a choreography in which a character climbs up a steep wall. The trouble that I am having is when I go to move a foot higher the body and more specifically the arms do not stay in place. Is there a way of locking down the hands and the right foot while I move the left? Thanks, Redwings
Last reply by Dhar, -
- 2 replies
- 562 views
Can A:M use shatter maps (or some other technique) to simulate exploding/breaking materials such as a dropped glass or window being shot out? Seems like it can do about everything else so this may also be a pleasant surprise! Thanks. raf
Last reply by raf1, -
- 10 replies
- 725 views
When I cut a circle, I created with lathe, in half it does not keep it symmetry about the center. It bows into a parabola instead of keeping it's half moon shape. I then have to staighten it out slowly by hand, one Control point at a time. Anyone know a solution?
Last reply by Kamikaze, -
- 4 replies
- 743 views
I forgot how to asign a fixed distortion cage to a model, anyone know please advise. This is to be able to use the cage in conjunction with bones. Thanks
Last reply by Rodney, -
- 2 replies
- 491 views
im trying to give this model facial expressions but im having trouble doing so what i am trying to do is, rig a bunch of facial poses (mouth pose sliders, eye pose sliders, etc) to a single slider for a specific emotion (happy, sad, mad, whatever) i got the pose sliders to move the different facial features ok but i cant get the stupid pose sliders to work with the emotion pose slider i mean it works (at least i think it does) but i cant see the sections of the face move ? any advice?
Last reply by Paul Forwood, -
- 2 replies
- 530 views
I'm wondering... Was there a change in the standard chor and lighting in ver 12 from ver 11.1? I've been rebuilding something that I lost in the translation between 11.1 and 12.0 t and when I put it in the standard chor, the render finishes "overexposed" washed-out... But not until after I click on the finished chor. It's darker (a more "normal" exposure) until I click on it or pan with the scrollbars. this is not a big deal, I'm going to change the lighting anyway. but just a curiosity.
Last reply by oakchas, -
- 2 replies
- 553 views
i couldnt find it in the help in my AM
Last reply by ufoman4, -
- 1 reply
- 437 views
seem to have lost entire content of library wondering if i could pick up a few primitives to play around with cheers demt
Last reply by Rodney, -
- 4 replies
- 640 views
Hi, I've been doing a control points faces but, I realised that, if two faces that needs 5 control points are side to side, it won't work and, in another model (I didnt do), I saw something that might solve my problem but I don't know how to do it. Look at the picture: how we do that? BWT, the thing circeled in yellow has no control point, it is just a spline without red dot thanks tido
Last reply by tido, -
- 2 replies
- 526 views
I have the playback sound problem again. From 16 bit 48,000 Hz Stereo WAV I converted it to a 16 bit 44,100 Hz Mono WAV file and it did not work. So I changed the different tipes of wav and it still did not work. I reduced the file to 44,100 16 bit and then down to a 32,000 Hz Mono WAV and it still would not play back the sound. I solved the problem once but I am sure I did exactly what I did now. Namely converting it from a high quality stereo wav file into a low quality mono WAV file. Can you please help me again on this one? Thanks Fybs.
Last reply by fybs, -
- 1 reply
- 554 views
OK, this may be a stupid question. Project; exercise 6 the door's stuck. Stage:door,city park,tree. Scene 1:Model-Shaggy w/Beachball Scene 2 thru 4:Model-Shaggy,Beachball. Scene 1;Time 00:15:00...Shaggy bouncing beachball walks onto scene from left behind tree, down the path to the door. Scene 2; Time ?... Shaggy tries to open the door,dropping the beachball he uses both hands and feet. His hands slip from the door knob,he falls back onto the beachball.The beachball acts like a trampoline and throws him over the door to the other side. Scene 3; Time ?...Shaggy in a state of rage opens the door and grabs the beach ball.He slams the door shut. It loosen…
Last reply by Stuart Rogers, -
- 8 replies
- 706 views
I got Boneless Thom to walk...thought Cheech would be easy. He's just Legs and Spine. But something has gone awry. Perhaps I missed a step. The Knees and Foot Targets don't want to stay with the mesh. Feet flip around backwards. This rig of Cheech has the Head, Hands and Arms deleted. IK Leg Setup is ON, IK Arms Setup is OFF, and, as in the tutorial: Steady=0, Balance=100 and Balance Rigid=30 [The Blue Arrows=Knees, the Red Arrows=Foot Targets] Hips/Pelvis and Spine bones have no problem. Where have I gone wrong?[attachmentid=14619]
Last reply by Stuart Rogers, -
- 3 replies
- 564 views
I have a window that I want the bone to be constrained so that it will rotate only on the x-axis. In the default models for A:M they have similar bones for knees. How is this accomplished? Here is a picture of what I am working on.
Last reply by ccmsteach,