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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 9 replies
- 1.1k views
Hi everyone, I am from Serbia and I can't find AM here in my country to buy. That is very annoying. Never mind I' ll buy it on the net, but my question is what is the newest AM release. Is it Animation Master 2007 ? Because if I ma gonna spent 300 bucks on it, I need to know what to buy, and what is the most "fresh release" Thank you
Last reply by IvanTheKivan, -
- 1 follower
- 5 replies
- 681 views
please could anyone explain how newton physics is applied to animation master
Last reply by mouseman, -
- 2 replies
- 764 views
Under the Newton properties for an object there is the line Extended Material Click to Select Is anything supposed to happen when i click that? The first time i tried it I got a little dialog box that said "Big Problem" But since then nothing, even after doing "reset all settings"
Last reply by robcat2075, -
- 14 replies
- 2k views
Ok, onto my next question... I searched the forums but didn't find what I was looking for. I probably just didn't have the right terms.... But now, I want to have Woody walk through a live action scene. He's going to come out from behind something. Scenario: I have a still of the interior of a bar. I want Woody to enter the scene at the back of the shot, entering from the far end of the bar. Therefore ,when he first enters, the bar is blocking the lower part of his body from being scene. Please remind me as to how to set an object in my scene so that it receives a projection map (I think - the camera rotoscope), but yet still has geometry that will block o…
Last reply by frosteternal, -
- 1 follower
- 10 replies
- 1.1k views
Hi Folks, Are there any decent tutes on creating and modeling a character. I did the Cooper face tute in ToaA:M, but I'm thinking more cartoony character or somewhere in between. Just thought I'd ask. Thanks
Last reply by jimd, -
- 6 replies
- 864 views
Hi Everyone, I'm new to AM and the forum and have a question. Does anyone know the trick to getting the materials and lights to look like the NFL Access logo/animations? Is it possible to get this look with AM? Sorry, I'm sure it's possible, but I'm new and don't know the program very well. Thanks so much in advance!
Last reply by John Bigboote, -
- 9 replies
- 1.9k views
how do you make the scence make it dark like night? HELPPP!!! I'LL LOVE YOU FOREVER!!!
Last reply by TheSpleen, -
- 5 replies
- 728 views
HI! Now that I have my v15.0 Subscription , it seems that I have found new energies (or I think so...) to continue with Animation:Master after some weeks of... rest? So (of course) the first thing I have wanted to try is that NLE posibilities but it seems that any video file I treat to import is consider as a static image, I mean, one frame... and I have tried with several video files and changing all that timing parameters into the Rotoscope property, so... I don't know if something is broke or if I am really missing something weird... but I remember that in some v15 Beta I was able to import a video file, drag it into a Camera placed in a Choreography and can play…
Last reply by Ramón López, -
- 1 follower
- 2 replies
- 426 views
Had thought that an ease function was possible with all the constraints but I'm not finding it. Any help appreciated.
Last reply by svetlik, -
- 8 replies
- 2.5k views
v190j.1 Windows 7 Followed the manual to the word for setting up sprite emitters for fire, smoke etc. but can't get any color in the sprites in spite of setting up the rgb channels in Action as instructed. Can't find the "moron" mode switch. Been over the instructions a dozen times. (the one in the manual re fire, smoke and sparks) What am I missing? (I'm sure its something embarrassingly obvious. Any help appreciated greatly.
Last reply by svetlik, -
- 1 follower
- 4 replies
- 540 views
Trying to get a Leafy type material using the hair function but can't shape like it shows in the tech manual (Sutton's Dodo bird) using the thickness timeline. Keep getting this octoganal shape instead of a smooth curve (see image). Render is set to multi pass final quality. Any help appreciated.
Last reply by svetlik, -
i would add an image to my model and i cant see the image, any suggestions?
Last reply by Eric2575, -
No Library?
by Masna- 16 replies
- 1.8k views
Hey guys, I just uploaded A:M onto my new computer and for some reason my library doesn't seem to be coming up. All of the folders are in the computer, but not linked to the library. Does anyone know how to fix this? Thanks, Masna
Last reply by Gerry, -
- 6 replies
- 1.2k views
Hi! I am on the exercise "can you say that" and I am having some trouble. I built the dope sheet and added the sound to the actor, but when I press play, I hear the words, but keekat's lips still don't move. The tutorial tells me that the lips should be moving. Thank you for your help! purplegirl
Last reply by Gerry, -
- 1 follower
- 13 replies
- 1.3k views
I'm probably missing something obvious. I have a downloaded file called "AM2005.exe" that I downloaded years ago. It is apparently the installer for AM version 11.1b (which it announces on startup). It is the latest version I have been able to use with my original AM Orangutan CD. I'm installing on Windows XP Media Center on an HP a1600n computer. It does install and successfully start up. However, there are no models, choreographies, actions, images, etc. in any of the libraries. The library droplist includes: All Libraries Hash Installed Library My Library Under the "Hash Installed Library", in the Tutorials tab, there are two tutorials:…
Last reply by Caroline, -
- 1 reply
- 379 views
Hi, here is my problem, when i create an action (i m using the 2001 rig) the pose sliders do not appear ! ? did i missed something ? Thank ! Problem solved , i had to drag the relationships folder in my object. Thx
Last reply by Fuchur, -
- 1 reply
- 627 views
im using ver16 all of sudden my rotoscopes are invisable. did i turn something off?
Last reply by sir fen the usa, -
- 5 replies
- 2.4k views
Shadow options turned on for ALL objects, camera and lights but no shadows rendering from the camera in the chor. Any help appreciated.
Last reply by svetlik, -
- 9 replies
- 896 views
I find this rather strange. I opened up a few projects when I noticed that I couldn't enter skeletal mode or muscle mode for a couple of characters in a choreography. The buttons are greyed out. If I open the model in an action it works fine. I've just got a new computer (with Windows 7) and a new subscription for AM but I haven't used AM for a few months so I don't know if this problem appeared before or after the switch. Note that this doesn't happen to every model but so far I've noticed this in at least 2 projects. Does anybody know what might be going on here?
Last reply by Marcus, -
- 2 replies
- 421 views
I am messing around with lip-syncing with an original model. In both my action and choreography I am able to hear an imported .wav file, but can not hear it in (nor is it in the movie properties of) my .avi or quicktime files that I render to. What am I doing wrong? I'm using the latest version of A:M (yeti disk). - Chris
Last reply by cribbidaj, -
- 1 follower
- 8 replies
- 1.6k views
Im new to all of this and everthing im working with is old v12 and all old tutorials,im hoping to scrape up the money to get $79 sub,and should I (since im just learning) better off getting the newest version or is most of the program the same ,and if i get to know v12 ill still know whats going on in v16.In a nutshell what has changed or is that too much to get into with me just starting out?Are there alot of plugins that were separate from A:M now a part of A:M and does set up machine still work in the newer versions,if you could point me in the right direction I would be very grateful.
Last reply by mouseman, -
- 1 follower
- 3 replies
- 562 views
How do you take a noise you've saved onto your computer and transfer it into your library? Can anyone help me?
Last reply by Masna, -
- 7 replies
- 1.3k views
Sorry if i am missing something obvious but I can not find this option anymore. Is this still possible with Animation Master? Thanks in advance for any assist possible.
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 518 views
I'm doing a composition with some models which are meshes built around prelit images. In other words, I want the exact pixel values for the colors, without any adjustment based on lighting. I'm looking for an option, but I see nothing. I deleted all the lights, and of course that just gives black. I want no shadows, no reflections, just the decals' original colors. Thanks!
Last reply by zandoriastudios, -
- 2 replies
- 346 views
Hello - I have a client that wants her character to have non-material hair. Does anyone know of an older tutuorial that might be out there on methods to model the hair? Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 475 views
For some reason whenever i open up Hash animation master v 15 (which i subscribed for), Once it open some thing pops up and says system clock has set back (-40) And then whenever i press ok or x animation master just closes and i cant use it. Heres a photo of it.
Last reply by AMkyle, -
- 6 replies
- 911 views
when i put bones into a custom model i build, the bones move, but the model doesn't respond WHAT DO I DO?
Last reply by Saliz, -
- 2 replies
- 502 views
Hi all, I just brought A.M. and it seems that the tech. pdf file, seems to say that version 15 supports normal and displacement maps. Is this true or do you still need a plug-in for it. Anyway I got my brain awash in learning this new software. Thanks for any answers in advance.
Last reply by digman, -
- 1 follower
- 15 replies
- 1.5k views
I just learned how to make Normal maps in another post. Now that I know how to do it I am perplexed as to what the difference is. What is the difference?
Last reply by R Reynolds, -
Not so much a question, more just a cautionary tale! I was working on a character and noticed some rendering artifacts on a 5-point. Shift-1 and sure enough, normals were flipped the wrong way. Corrected it and then noticed that there were some MORE normals nearby in the neck facing the wrong way, too. Started fixing them and was surprised at how many there were. So, just to be safe, I went and turned off "show back facing polys." EEP. Embarrassingly, there were quite a few normals facing the wrong way. Extrusions in particular seemed to be pretty nasty. This got me wondering, so I went back and opened up a model I had finished a while back. My reaction: …
Last reply by Fuchur, -
- 1 follower
- 7 replies
- 924 views
Hiya all I got A.M. some years ago and from time to time go and rejigg old models when I get a moment. So my knowledge seems to be a bit static/non progressive. It's ok I have fun, there is someting that I was wondering about though. I tried Porcelain and it seemed to create a large ridge or crack in the faces of my models all in the same place running down the faces across the left side of the models nose. Once I realised it was Porcelain doing this I simply removing it from each model, that did the trick (so when I use Porcelain again I'll study it's properties first) no real problem there, what I also noticed during my worried hours was that not all the contro…
Last reply by Normy, -
- 5 replies
- 643 views
Hi, Everyone: I see something odd when I'm in an action window and move a bone. It looks like the normals flip and the character is inside out. The model is okay and it seems like it's just a problem in the display. It will return to normal if I click on the screen off of the character or sometimes space bar to refresh or sometimes just rotating around it. Here is how it looks in the model window: And here is what happens sometimes in Action: Thanks for any help anybody can offer. Oh, I'm using version 13.
Last reply by babreu, -
- 1 follower
- 6 replies
- 982 views
Hi everyone, i'm new to Animation Master but from what i've seen it's a great piece of software. I'm having a problem and I can't seem to find anyone else with the same problem! Whenever I exit the program I get the following error: Animation Master 2006 /Applications/Animation Master 13.0/MasterPrefs.ini was not found I have to click OK about 10 times for it to go away! I've checked and the MasterPrefs.ini file is definitely there, i've got read+write permissions on it and i've even done a repair permissions on the disc. I'm running AM 13.0c on a MacBook Pro, OS X 10.4.7 (with all updates applied), 2.16Ghz CPU, 2GB RAM and a 100GB HD.
Last reply by tysono_71, -
- 2 replies
- 611 views
One of the things I always enjoyed looking at, to inspire me with AM, was the old PDF file that looked like a software box, that showed AM's possibilities and feature set. Although its VERY out of date, I miss it. Is there somewhere I can re-download that? I can't seem to find it, one the revamped site. Thanks! John
Last reply by lafnjack, -
- 4 replies
- 1.3k views
Righty-O folks, I come before you with a new quandary today. I am working my way through the tutorial attached in David Rogers' "Animation:Master A Complete Guide" book (modeling a face). I am ok up through what you see in figure 5.38. I break the spline and it looks just like that. It is what comes next that gives me issues. I am unable to create the nostril hole as instructed in figure 5.39 WITHOUT that hole patching/filling in. It is obviously not supposed to fill in, it is supposed to be a hole, but it isn't happening for me. Two other things that confound me, but not as much as the first, main issue are that: 1. In addition to drawing the loop in figure 5.…
Last reply by robcat2075, -
- 5 replies
- 712 views
I am trying to add some simple models to a photo using the photo as a layer. How do I adjust the image so that lighting will not affect it?
Last reply by NancyGormezano, -
- 8 replies
- 1.1k views
OK you can tell from my profile and A:M version I've been around for a while - but I've had my second loong hiatus from A:M so I think I count as a newbie while I'm getting back into it. Just need to know what I'm doing wrong here - this is what I'm seeing in the camera view in the choreography but this is what happens with the render
Last reply by Rodney, -
- 1 follower
- 0 replies
- 475 views
I want crosshairs that have a zoom in component to my chor, or action/chor. How can I achieve this feat? specifically, the cross hairs are fine, it is the aiming ring I want to resize during the chor/action. It would be even slicker for the aiming ring to maintain its' width, while shrinking down in size, but I'm not that picky.
Last reply by kkwaters, -
- 1 follower
- 14 replies
- 1.5k views
I started in modeling a face per the excercies. I created a nose and added an eye. So far so good..then I tried to tie the eye to the forehead and the cheek. My smooth curved splines suddenly became sprung wire angles. I tried adjusting the bias handles and things seemed to get worse. I kept tweaking the splines in the problem area until I would get them "kinda'" like I wanted and wamo zamo my tweaking had changed the spline bias for another area. I went back and watched the tutorial video. The instructor didn't seem to have a problem with his eyes and nose attaching nor did the example in the manual. What did I miss and what should I know to keep my models fa…
Last reply by Russell, -
- 1 follower
- 2 replies
- 655 views
Hi all; I have been going through the tutorial, and I have not been able to set the poses at the required frames, 0, 5, 10 ,15, etc. I am certain I must be missing something (Simple) and yet even after following along with the video, I get the same results. I set the pose as required for frame 0, then I type in frame 5, re-pose the rabbit, and then type in frame 10. When I go to loop the frames, nothing happens, the counter counts (as it should), but the rabbit does not cycle. (This is in the action window). If anyone can shed some light on this it would be wonderful. Thanks!!
Last reply by Redwings, -
- 3 replies
- 434 views
ok after much beating my computer with that -4 licence on wrong host error or such i think i have found the problem , apperantly if you create a bridged connection on ur computer it counts as big enough to throw your licence key , not really a point of help but i though idd let u know
Last reply by Master chief, -
- 4 replies
- 530 views
I tired Quicktime X - that doesn't seem to work. I tried "Play Animation" from A:M. I can only select one frame and that opens in Preview.
Last reply by bubba, -
- 1 reply
- 411 views
A few months ago, someone posted a thread on making bump or texture maps using a photoshop type program and layers, using a rock wall image. I remember thinking, "Someday, I'm gonna wanna see this again, when I'm ready to absorb this information." Well, today's the day, but for the life of me, I can't seem to find it again. I've done searches, but to no avail. Does anyone remember the thread I'm referring to and do you know where to find it? Thank You
Last reply by Rodney, -
- 1 follower
- 2 replies
- 465 views
How do I add a null to a bone i am trying to do this tutorial http://www.hash.com/users/weevil/part1.html Does anyone know how to add a null.
Last reply by Caroline, -
hi, i made a character and i m animation it. how will i isolate all the bone and constrain the character to 2 diffrent null bones . 1 bone for verticle rotation asnd the other 1 for horizontal rotation. help needed. thanks.
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 683 views
I'm currently making a new character (my first one ever) and I need help assigning nulls on the bone hiararchy. Can anyone help me?
Last reply by Masna, -
- 1 reply
- 423 views
how we attach nulls to points? thankyou thankyou thankyou =]
Last reply by Rodney, -
- 4 replies
- 857 views
my new wireless keyboard has no number pad, how do I switch views? Thanks.
Last reply by Gerry, -
- 2 replies
- 518 views
i want to scale a bone precisely (not using the mouse) and also scale related cps and child bones. i expect to do this in the transform/translate area of the property window, but the entire transform section is grayed out, and i can't change the values. what's going on? did this method go away sometime since version 8... am i not seeing the new way to do this... or am i experiencing some kind of bug caused by my version 8 model. answers to anticipated questions: tried in versions 12v+ and 12w the model has been imported a few times scaling by mouse does work, but i want precision she's naked now, but clothes are next thanks! -jon …
Last reply by jon, -
- 1 follower
- 4 replies
- 880 views
What are nurbs? Thanx
Last reply by the_black_mage,