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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 5 replies
- 542 views
I think I screwed up my copy of AM. I copied the "Extra CD" file, and set up the options to make a library path to the library of the CD. I went through set up the library to the program file that installed on my hard drive. Now I don't have the plug-ins option on many of the menus. For example, I don't have the plug-ins and wizards anymore. Do I have to reinstall the program? And if so, Should I delete the program folder before I do? I should have left well enough alone!
Last reply by bighop, -
- 1 reply
- 391 views
I was on here a few weeks ago with the missing library problem. I spoke with an individual from Animation Master at Wondercon a few weeks ago and he told me how to fix the problem I was having. He told me go to www.hash.com/lib and the instructions are there but when i get to step number 3 the program shuts down. "animation master has unexpectedly shut down would you like to relaunch the program". I have relaunched it several times and I have even removed the program from my mac and attempted to re-install it but the same thing happens. Does anyone have any suggestions. I am running a Mac os x which I bought brand new 2 months ago so i know that it is not my computer. Any…
Last reply by ssappington, -
- 1 follower
- 3 replies
- 476 views
i posted, or uploaded models in some topics in this forum, and i wanted to re-download them... yet when i click on the link i get a billion text... what happened? was there an error?
Last reply by Ravager, -
- 1 follower
- 1 reply
- 357 views
after getting the upgrade i am missing models most noticable the gia girl model where can i get these back
Last reply by Caroline, -
- 2 replies
- 434 views
The choreography and everythinf in the library folder doesn't show up when I open up A:M.....HELP!
Last reply by Finishedworks, -
- 5 replies
- 614 views
I just completed the "Giraffe" chapter of the book, accidentally got rid of the project (Model) window -- and now I can't find it! Yes, this project was saved -- I've restarted -- I even went back to 'reset controls', but to no luck. I can open up any other project and I get its corresponding window (in this case, the "Model" window), but just not the one I spend the last five hours working on. Another interesting thing...when I choose to open another project A:M asks if I want to save my job, "Giraffe" -- so I know it's there, just no window. So what stupid, silly thing am I not doing? I swear I've pushed every button more than once now trying to get …
Last reply by robcat2075, -
- 3 replies
- 553 views
How do i get them to show up? i have all the files there just not there.... Please Help Thanks
Last reply by Rodney, -
Mist Render
by Tacku- 2 replies
- 645 views
I have a problem. Whenever I render a mist effect in action mode, it turns out great. But when I render in Chor, it turns out like a transparent white sphere. What's the deal?
Last reply by cuboos, -
- 1 reply
- 305 views
how can i mix 2 shaders as phong and anistropic with a decal? thanks )
Last reply by ludo_si, -
- 1 follower
- 9 replies
- 991 views
I don't know how to search for this but is it possible to create an animation in which there is an animated person filmed with a camera? Or maybe the oposite: an animated character in an animated real world. I saw a tutorial on having a model walking on a real road but the road wasn't animated. The background would have to be animated. If it is possible, could some1 point me a tutorial? thanks
Last reply by tido, -
- 4 replies
- 601 views
Is it possible to mix live action footage and animations using animation master 10.5 (2003) version? Thanks in Advance
Last reply by Gorf, -
- 2 replies
- 547 views
With all the help on the forum I've managed to come up with a cool walk cycle along a path in a choreography. Thank you! Now, I'm mixing 3 different actions in the same choreography - character begins with the walk cycle (action 1), does a hopscotch move (action 2), then takes a few steps, turns, stops, and looks at a sign (action 3). How do I get the character to stop moving along the path as she looks at the sign (or how do I add an action to this character in the choreography that is NOT constrained to the path after she completes the actions I want constrained to the path)? Thanks. Chris Walters http://heartdancemusic.com/chriswalters.html
Last reply by cribbidaj, -
- 0 replies
- 340 views
I've created an action from a BVH motion capture file and tailored it to work well with the Gala female model from the A:M library. The animation looks fine in the action window and also looks right if I apply it to the Gala model in the Choreography on frame 0. If however I move the action to start on frame 100 in the choreography it no longer works correctly. The model slides all over the place and all of the translations and rotations seem wrong. The further the action is away from frame 0 in the choreography the worse the effect is. I want to be able to apply more than 1 Mocap derived action to the model within the choreograpy, the 1st action will work fine on fr…
Last reply by cookey, -
- 1 follower
- 10 replies
- 1.3k views
Hi - I'm just restarting learning A:M (V11.1i) after years of fallow, so I have some really basic platform/environment questions. I was just fooling around with Keekat in a choreography window. I started in Chor mode. (Standard Mode was selected the whole time.) In Chor mode, it seemed there is only one selection I can make, the entire Keekat object, so I found a handle and tilted Keekat so he fell like a tree in one second (using 3 key frames) and was horizontal. It played back fine using the "play range" button. I tried clicking the "Modeling Mode" mode button and then "play range". It also played back the same animation, albeit with a different l…
Last reply by sb4, -
- 1 follower
- 4 replies
- 490 views
Ive learned a lot from Rodney and others that have helped me with things. especially modeling. so now ive learned how to make a cude easily. super easily. in less than a minute i guess. but using a cube ive made i made a pretty good looking garbage can. my first ever completed model that involves inorganic city street models garbage_can.bmp garbage_can1.bmp Also how do you make the pictures just visible on the post like ive seen before, because i could only do this. where you download it.
Last reply by Rodney, -
- 8 replies
- 1.6k views
I was saving a newly rigged model in A:M v15j+ on my Mac running OS 10.4.11 when the power to my computer was disrupted during the save. Now, when I try to open the model in A:M it's properties (bones, groups, etc.) are listed in the workspace window, but the model itself, and it's name, do not appear (see attach picture). The model is still listed in the folder in which I saved it, showing a file size of 553k, but it won't "appear" in A:M. I do have a "pre-rigged", "pre-copy-flip-attached" model saved under a different name, but I'd like to know if there is a way to access the rigged model again before beginning the rigging work all over again. Thanks.
Last reply by johnl3d, -
- 3 replies
- 425 views
how do I create or make the avatar for my model so in the model library you can see him?
Last reply by Rodney, -
- 3 replies
- 483 views
Hi - I have done it before... I think. ;-) How do you change the background color from the standard blue to a different color in the modeling window - not a chor. Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 1 reply
- 522 views
Dear Animation Masters, I am using Zbrush to make models and texture them as low rez poly cages, creating displacement maps to add detail and would like to import them into AM and use the displacement maps. Are there any plugins around that are recommended for this process? Also, I have spline models in IGES format, would they import as spline objects in AM using a plugin? Thanks for any suggestions, Sincerely, Michael Angelo
Last reply by noober, -
- 1 follower
- 4 replies
- 757 views
I am new on the forum so I need lots of advice. I don't know if this works, but is there a way to copy models? In the choreography or in the models folder? I just can't figure it out. Please help. Also can anyone tell me how to keep models in one position for a certain amount of time, because I don't know how to. Again I'm knew.
Last reply by Fuchur, -
- 1 follower
- 8 replies
- 763 views
So, I had an urge to do a simple model that quickly grew into a serious monster... I wanted to model a simple stick of RAM for a computer. The first step was to scan both sides of it so I'd have a good reference. Then I thought, I could make this ultra simple and just made a model the same shape as the main circuit board of the stick of RAM and apply the image of the front for a decal and I'm done. (Patch count at this point 51) Well, when I rendered it, it looked good, but very 'flat' to me. So, I figured, Well, I can extrude it, clean it up some and then apply the image of the front and back to ... well, the front and back and see if that helps. (Pat…
Last reply by MMZ_TimeLord, -
- 9 replies
- 692 views
I'm sure I'm probably doing something wrong here but I'm out of ideas so I thought I'd ask. I've pulled in an older model from the Extras disc as a starting point for something I want to make. While I was at it I upgraded to 15i as my 1 year is about up. Now I'm grouping CP's (and selecting them individually) and I can't get bias handles to show up (I clicked off it and back on again) or the yellow (I"m not sure this is the right term) bounding box around multiple CP's. I've tried selecting the different manipulators and that box just isn't showing up. Although, I can still move the CP's.... I just can't see the box or any of the controls that it gives me…
Last reply by Rodney, -
- 5 replies
- 480 views
Has anyone else ever noticed that occasionally, AM will not display a model when opening a project or choreography back up? For instance, lets say you have a project with only one model in it, and you open it back up, all AM will show is a gray screen. Then if you close and reopen it, the model will display. I'm not sure if its a problem with the graphics driver software or maybe I need to click on the model once in the Project Workspace in order for it to appear. Sometimes when i do that, I can see the model, sometimes I can't.
Last reply by robcat2075, -
- 1 follower
- 11 replies
- 966 views
does anyone know where people place models for free download for others? or is there none? because i'm planning to donate a model, not too fancy or anything, for people to download, i also want to see other people's models and download ones that look interesting
Last reply by Steven547, -
- 1 follower
- 15 replies
- 2.5k views
Hello everyone, its been YEARS since I've been on this forum and used A:M. Quick Question(s)... When I make a model, What kind of file can I export it as? How many types of model files can I export? This 3D printer takes STL files. Can I export A:M Model Files as STL too? Thank You everyone! I hope to be using my A:M program soon!!
Last reply by TRN, -
- 1 follower
- 1 reply
- 502 views
Dear Animation Masters, Is it possible to import a completed and textured .obj or .3ds model into Animation Master using a plugin? I found output plugins but no import ones. I have AM 12 an 13q. Any pointers? Thanks, Michael Angelo Artune Media
Last reply by Muff, -
- 1 follower
- 5 replies
- 715 views
Hi all, I'm quite new to A:M, so I guess this is the right forum for me! I've been working on my very first project and I'm getting some odd shading patterns. I'm sure it's a simple mistake in the way I applied peaked splines in one direction and smoothed splines in the other (peaked in spanwise direction along wing, smoothed in chordwise direction along ribs). Is there an easy way to get around this? Or does it even matter when it comes time to texture it? Thanks in advance, Luke
Last reply by jakerupert, -
- 6 replies
- 706 views
Ok..this is probably a dumb question, but, I want to create letters that can be used in an animation. (Letter falls and character picks up letter and puts it back in its place). I'm in model mode, and have created my letter, but, how do I create a MODEL from that letter to be used in my choreography mode? I've looked in the manuals and the new A:M book, but maybe i'm missing something. Any help??? Thanks. Steven
Last reply by Steven547, -
- 1 follower
- 8 replies
- 1.1k views
-Hi guys, -I have circled my problem in my pic, I copy and flipped half of my model and the model on the left shows the outcome which looks odd and nothing like the original half [ one on the right ]- -Any ideas?
Last reply by DarkLimit, -
- 2 replies
- 336 views
My model is leaning forward when I turn "ON" the Ik Leg setup and bring her into an action - I'm pretty sure I did something wrong when rigging it. Here is pic. If anyone has run into this please let me know what I might have done wrong. Thank you - Eric http://www.flashanimationwebsitedesign.com...itlGirl0006.jpg
Last reply by flashawd, -
- 17 replies
- 1.2k views
Ok, so I'm trying to work through the exercises, but I've hit a wall... Where are the models? The latest CD I have is AM99, I think. (Whichever one the Dog is on.) For the most part, I go to the FTP to download and install everything. I've downloaded several Data folders off there, but 1) The libraries are different formats (one just goes through and lists a name and then a path. The ones I work with most often use block groups. [MODEL] FileName=../Models/Actors/Thom/Thom.mdl[ENDMODEL]) 2) I can't find the models I need. (The Rabbit, Knight, and KeyKat. I found KeyKat downloadable in the first example, but I'd rather not go searching for EVERY model I need.) So,…
Last reply by goodguy20k, -
- 1 follower
- 0 replies
- 314 views
Hello all, I'm working on a small project, and I need a chalkboard. A free standing chalkboard. Does anyone have one or know of anywhere I can download one? Thanks
Last reply by bighop, -
- 2 replies
- 410 views
i'm having a difficult problem, i don't know how it got this way, but can anyone help? my model, the Alien Queen, when i import her to anything, an action, or even a choreography, she is in a pose, and not in the way she should be, like she should look exactly the way she is in the model window, but she isn't. here, maybe this will help: (model mode) (Action/Choreography mode) if you know how to fix this, that would be great
Last reply by Ravager, -
- 1 follower
- 17 replies
- 1.8k views
So anyways for christmas i got these Jeff Lew Animation video's. and the last one is a tutorial. So i found where to get the character i needed for the tutorial and downloaded him and tried him on AM. He has a skeleton, but when i try to animate with him, a lot of points dont work, like the foot targets and the hip targets . also certain parts of him when you move it just pulls the part off of him, like if you grab a certain arm bome, the arm just comes right off of the character. Is it possible that im not downloading it right, and im missing something. If any of you know whats going on, heres the link to where you download the guy …
Last reply by robcat2075, -
- 3 replies
- 637 views
Hi all, I finished my second generic human type male. He has no toes, face or fingers. Still refreshing myself on AM modeling techiques. I'm going to concertrate on rigging basic model first. Is this model in an ok state to rig? . I could have done a better job from the neck area out the shoulders. Rigging experts throw in your comments...
Last reply by digman, -
- 1 follower
- 4 replies
- 430 views
I've been trying to render this thing but it keeps looking a cartoon. No, I'm not rendering in Toon, and the Toon lines are off in the model. Any ideas anyone?
Last reply by bighop, -
- 3 replies
- 607 views
Character customization is a big thing in games, specially role playing games. Through sliders, you alter/modify body parts making them large, longer, thicker, etc. I was wondering if something similar could be achieved with in AM, to reuse a model and modify it through sliders. http://www.youtube.com/watch?v=2EVVPmnU484...tailpage#t=171s
Last reply by wildcard, -
- 6 replies
- 716 views
Pixel has made a wonderful Remedy model that I've been playing with but for the life of me I can't seem to get it to view right in render lock. Every time I do take a look in render lock it's nothing but IPod commercials. I've attached the model file and an image. If anyone knows what boneheaded thing I'm doing wrong I would appreciate an explanation so I can feel suitably stupid. I'm using 13.0i EDIT: I should mention that rendering to file works fine (see second attached image) it's just render lock that gives me Apple commercials. It's frustrating for me because I'm working with Pixel and Wedgie on these models and it's hard for me to tell Pixel if…
Last reply by Rob_T, -
- 1 follower
- 3 replies
- 464 views
I'm working on a choreography, and I made a lot of mistakes moving the model around. Now the character is far away from the model bone, and I need to animate a long straight ahead walk (no walk cycles). I'm finding it difficult to get the character to walk smoothly. I'd like to replace the model with a new instance at the exact same point in the chor. I guess it would be like a stunt double. My current approach is to move the model bone of the original character out of the range of my camera with a hold interpolation, so the original model instantly dissapears, and replace it with the new model at the same location in the same pose with a hold interpolation. I'm…
Last reply by Bruce Del Porte, -
- 4 replies
- 619 views
A long time ago, I used A:M for titling and some minor add-ons to video projects. I have a multi-media idea and think I can use the cricut for making a mold. I am talking 5-10mm in size. With the text to object feature, I can do personalized things. It is a challenge. I want cricut instead of a 3d printer because I can use a soluble mold. I do gemstone composites and have an idea. Sorry, no like to an example as FB url or non-https are not allowed.
Last reply by g3ellis, -
- 2 followers
- 7 replies
- 1.3k views
I'm having a problem. When I render in the modeling menu w/ the letter Q, everything is rendering dark. Isn't there typically a default source light? Why is it rendering black?
Last reply by Clipping Path Specialists, -
I need help modeling a nose, mouth and the eyes. I have no earthly idea on how to do that. Does anybody know how to model like the pictures of the Wookie, the Yeti, and Victor Navone's alien? Please somebody help. I would really appreciate it.
Last reply by itsjustme, -
- 1 follower
- 11 replies
- 1.5k views
I need help modeling. How do they construct a 3D model from a 2D picture? Please I am really needing help on this.
Last reply by Muff, -
Hi - I posted a question a few days ago about what to do when you have 6 cps at the end of and object (like a hand in that case), instead of just scaling the cp down to a very small size. I got some great responses on what to do with 6 cps, but can anyone suggest any techniques for 8 cps like the bear foot below? The scaling down of the cps would work fine, but in this case I have "hair" on the foot and it bunches up oddly when then cps are scaled in so close. Thanks again - Eric
Last reply by flashawd, -
- 1 follower
- 6 replies
- 770 views
i like the particle system don't get me wrong but for me it slows down the program considerably. render time is also very slow. it's good enough but it isn't very versatile in the way of spikes or other hairstyles like that. i was wondering how do you model hair? i'm not sure where to even begin. any ideas? -hisako
Last reply by Caroline, -
- 3 replies
- 444 views
Hey this is what I have so far How can I make a vest?
Last reply by Paul Forwood, -
- 7 replies
- 848 views
Is there anyway to detach (using the detach button) just a CP and spline segment. What I am asking is there anyway to select a spline segment and the associated CP and detach just the selection from a nexus of other splines?
Last reply by DJBREIT, -
- 9 replies
- 786 views
I find it a tad annoying how the camera rotation works when modeling. When adding splines you have to re-select a CP in order to have the camera rotate around it, else AM reverts back to the center XYZ coordinates and rotates the camera around there. Depending on the size of the model and how far away you are from the X or Y axis, when having nothing selected, camera rotations feels clumsy and some what disorientated. Does AM hold an option to rotate around last selected CP or CP group or some manipulation key to have AM not fall back to the center XYZ camera rotation.
Last reply by Fuchur, -
- 2 followers
- 8 replies
- 1.1k views
Anyone know a good tutorial to model a simple building? Thanks.
Last reply by jweinrub, -
- 1 follower
- 5 replies
- 633 views
is there a tutorial to show how to model a cartoon eye like bugs bunny, i look every were cant find what i am loking for thank you very much in advance
Last reply by pitbull,