Characters
Animateable Characters preferred. Please specify Rigging (if any) Examples: 2001/2008 Rig, TSM, Custom Rig, Not rigged etc. Consider including actions/poses if available.
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79 topics in this forum
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- 4 replies
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There have been quite a few characters posted to the A:M Community over the years but many are currently missing in action. Most are still available for those willing to launch a thorough search. But I think we can collect a few more here. If nothing else it is through the study of these models that we learn to model, rig and animate our own characters. A few of the characters that come immediately to mind are those previously collected via the A:M CD as well as those used in Animation Bootcamp, etc. Of course any Character used in TaoA:M or designed for use by beginners and those featuring cutting edge technology such as Squetchy Sam and updates and variati…
Last reply by Rodney, -
- 0 replies
- 44 views
I've started building my next actor and have decided that she's going to have believable ears. A number of human A:M models have been made available over the years. Jim Talbot made a low patch count ear with Wonder Woman because they were hidden by her hair. For the same reason the ears on Den Beauvais' Lambrina are only good at a distance. Jim Talbot got closer with Lady Goodbody and the Jungle Queen with ears that were incorporated into the skull mesh but they still don't stand up to arm's length scrutiny. I tried my best on the business man with a hi-res normal view of an ear as a rotoscope but his ears are only sort of convincing in a normal view because I …
Last reply by R Reynolds, -
- 4 replies
- 95 views
I'm currently working on a new short film and I was searching a few 3D car models that matched the style I'm going for and one of the models I wanted to use was included only in some older versions of Animation: Master (up to version 5 or 6, I guess). I remember one time I came across a few renderings of some 3D models which were used in "Why Does The Wind Blow?" on Dennis Clevenger's old website and I just wanted to play with one of these models (even though most of them are included new versions of Animation: Master too) and I'd like to know if someone has a coppy of it. In case some people might not remember what it looked like, i'm posting an image of it here. If it's…
Last reply by JackDrama, -
- 8 replies
- 1.3k views
Here's a project that contains all the various actors from the 1998 A:M CD. Note: For one reason or other many of these were not deemed appropriate for updating so they never made their way to the inaugural Extra CD. As these are mostly for inspiration and nostalgia decals and materials are not included but can be uploaded if requested. Although there are 37 characters (two Thoms, etc.) they weigh in at less than 9MB in the embedded file. If you want to save the models our separately just Right click on the model in the Project Workspace and Save As, as the models are embedded in the Project. Added: It was during this timeframe that Hash Inc officiall…
Last reply by Rodney, -
- 1 reply
- 786 views
zipped project file to make it smaller 2007guys1.zip
Last reply by JackDrama, -
The talented Andy Gibbons has generously donated another model to the AM Community. He's asked me to host it. You can get it here: Afro Man
Last reply by andyg, -
- 3 replies
- 1k views
I decided to donate this character FREE for the community of AM Soon in ( Free Models) http://www.hash.com/freemodels/
Last reply by cronos, -
- 2 replies
- 782 views
If anyone can use it, hopefully I saved this right so it all together. For some unknown reason the model looks like part of it is missing but it's not. It should have pose sliders with it also. Alien_Eye.mov AlienEye.prj
Last reply by Rodney, -
The anime style is a captivating one. This model has a credit to Thom Falter embedded in it but it was modeled and donated to the A:M Community by Satyajit Chakraborty. Although my instinct is to fully credit Satyajit I must assume that Satyajit started from an earlier model by Thom and modified it into it's current configuration. If Thom or Satyajit stop by the forum perhaps they can clarify. When last I checked Thom had been working for ReelFX (on 'Everyone's Hero') and Satyajit was an illustration/animation instructor in India. While the rig for this character is operational it has some glitches. The model will look for the attached images for the eyes (…
Last reply by Rodney, -
- 1 reply
- 806 views
Model hasn't been rigged, left that out because of the different rigs out there. artist_mannequin.zip
Last reply by thejobe, -
- 2 followers
- 23 replies
- 1.7k views
I've finished working on the Lost In Space B9 Robot. I would like to send Thank You to robcat for providing me with his concertina model in helping me figure out how to rig the robot's arms. And thank you to all who comment and help me through the modelling process of this robot. I am including a project file, separate model, two action files and a single decal that was used in the model. Pretty much everything is rigged, lights, arms, claws, whirly gigs and so on. Lots of pose sliders to help make things a bit easier for you. The pose slider for retracting the arms doesn't work properly all the time. Not sure why. Also, I don't have any rigging for the treads…
Last reply by Rodney, -
- 11 replies
- 165 views
I did a model I would love to share with the forum but I don't know how to upload here. 🫠
Last reply by Roger, -
Basicman II
by Xtaz- 3 replies
- 707 views
Hi there .... I improved ( remade splines and rigged it using 2008 by Mark ) an old model that I found in one of the folders here.... I dont know who modeled the original character.... I intend to use it in a project that is gestating I'll need a basic face setup for him... I'm working on it. well, here is the model and a quick test of him. basicman_II.zip dancing_test_rig.mov
Last reply by Darkwing, -
Hi friends I was looking some dvd´s ( old backups ) and found a model called basicman ( I don't know who model it ). He seems to be an excellent model to animate. There was a little imperfections in its splines then I decided to do a large improve on its splinage today. when the model was ready I started to use the 13s_posable_squetch_rig_installations_03_12_2008 but I had no success maybe by the lack of a more detailed tutorial showingo how / when to assign bones so I decided to put the model at your disposal so that you can rig it. basicman.zip
Last reply by mtpeak2, -
- 9 replies
- 1.3k views
Hi all I've been experimenting with the new bones and I thought I'd show the result. In the image I've boned the arm using a simple bicep forearm hand and fingers setup. There are no fan bones or smartskinning but I adjusted the falloff using the new bones. It took about 10 minutes to setup the arm, and most of the mistakes can be put down to a very simple mesh, and the need to experiment about more around the joints. The only addition I could think of was that in some circumstances it would be nice to be able to set separate x and y falloffs, as well as z. The workaround would be to parent in more bones to change the shape of the area of influence I guess. Lots more e…
Last reply by Dpendleton77, -
Yet another classic character from the past. This time it's Dojobot (which I believe was created by Tony Lower-Basch, who is the creator of one of my all time favorite animated series created with A:M; 'Nosferatu'. It's a tale I think would sell well in today's age of teenage vampires, monsters, ninjas etc. Dojobot and DojobotLite have an interesting aspect to them which just might explain why such rigs as those created with The Setup Machine had constraints that had to be turned on before they would work. In Dojobot's case, he has a pose slider that needs to be turned OFF before animating in a typical fashion. I don't recall every seeing THAT approach before…
Last reply by Rodney, -
- 2 followers
- 6 replies
- 1.1k views
I don't know if some of you remember, but some years back this model was made available to AM users. I was looking through my archives this holiday season and found it. It's already rigged and ready to go. It's definitely a fun model to pose and animate. Happy hoildays Enjoy. eva_model.zip
Last reply by Rodney, -
Evil Snowman
by KenH- 2 replies
- 778 views
This is an old project I abandoned for some reason a while ago. I just dug it up and since it's the festive time of year, I'm donating it. The hands aren't rigged, so a little work is needed. That was probably why I left it. It's based on an existing concept. Edit: Aha....found the original thread. http://www.hash.com/forums/index.php?showt...&hl=snowman snowman.prj
Last reply by NancyGormezano, -
- 3 replies
- 1.4k views
Its not graet ,the shoulders need better smartskinn really .It has the Lite-rig installed from Holmes. Hope this consolidate thing work's cheers Steve oh her names Tess oh allmost forgot a couple of actions ,walk and a little dance Category: Character (Female) Category: Actions (For use with models using the Lite Rig) F_.zip walk.zip
Last reply by Rob_T, -
- 1 follower
- 7 replies
- 1.1k views
Hi guys, thought someone might be able to use this as I'm not any longer. Just thought I'd share this as I'm deleting it anyway. Here's what she looks like: female.zip
Last reply by Postality, -
- 1 follower
- 3 replies
- 533 views
I can post them here if you need them.... did not check who made them hero_1.zip all decals etc consolidated in same zip for both models
Last reply by johnl3d, -
- 18 replies
- 1.7k views
Hey, I upgraded the Generic Man I was planning to submit for the additional 2005 CD. I didn't make it to the CD, but you can get it here in a zip file (12.5MB). It has a Phoneme chart and a text document explaining some info about what to do with him. ::::::::::::: The Text messege reads: GENMAN: Built in Animation:Master v-11.1d ----------------------- Modeling: I modeled him to be as small in patches as I could, but still trying to maintain some musculature and definition. Most heavy patches are in the head and hands. ---------------------- Decaling: I provided photoshop documents with layers and alpha so that you can just start painting him w…
Last reply by Gene, -
Goof Racer
by Rodney- 7 replies
- 3.6k views
Next up is the Goof and his race car. It's interesting that recently I was thinking about how characters and props, or several characters, might work well as part of the same model. This is an example of that approach. I believe the author(s) of the project were some of the folks that worked for Saffire/Avalanche. Assuming that is the case I'd say... no wonder they ended up at Disney. Drive.zip
Last reply by robcat2075, -
- 3 replies
- 718 views
2002guys1.prj
Last reply by Rodney, -
- 7 replies
- 1.1k views
Did this as a practice thing. Though it's not completely rigged, feel free to add and post if you like. Oh, and if you think they hands look familiar, that's because I borrowed them from Key cat. I don't think he minds though. Enjoy! Mouse.mdl
Last reply by johnl3d, -
- 3 replies
- 527 views
This was requested by Kamikaze I tried to get as close as possible to actual shape of a human heart. hope its useful. Enjoy! human_heart.zip
Last reply by steve392, -
- 7 replies
- 475 views
A:Mers I know I have the Extras DVD somewhere, but before searching for it...I am very unorganized, does anyone know if there is a model or the human heart in there? or the innards of a human ? don't want to model one if one is available ....... I want to see how hard it would be for me to animate the heart beat...the the lungs in action...... Mike C
Last reply by Kamikaze, -
This familiar character was modeled by the highly talented Ken Heslip. We miss you Ken! HeroDude.zip
Last reply by Rodney, -
- 1 follower
- 5 replies
- 859 views
EYE_090509.mdl eye0002_090509.prj eye_test02.mov Enjoy
Last reply by John Bigboote, -
There are multiple versions of the IKJoe character in the wild. These two were used in Alonso Soriano's Animation Bootcamp here in the forum: If anyone has other versions of the character please add them here. (Note: AesIKJoe is Alonso's version) AesIKJoe.mdl ikjoe.mdl
Last reply by Rodney, -
- 28 replies
- 1.7k views
I started him a while ago, but haven't had the time/inclination to complete him. I probably won't either. If anyone wants to do that, go for it. Iron_Giant.zip
Last reply by phnxpyre, -
- 2 replies
- 1k views
Here's a look back into the past! This is just a reminder to those interested in collecting A:M Characters that two of the characters Jeff Lew uses in his DVD tutorials are still available via his site. Look for the link way down at the bottom on the Customer Support page: http://www.jefflew.com/DVD_support.html The site states: As I recall, one thing to note is that the constraints for these characters are all created in the accompanying Action files. If you don't open the character in an Action or alternately drop the Action onto the character in a Choreography you'll have a really hard time animating these dudes. Thanks to Jeff for the c…
Last reply by largento, -
- 0 replies
- 2.6k views
Here's an old classic model from the Extras that I'm presently dusting off as I gear up for the A:M Exchange/Extras update I am reminded of why it can take time to update and document older models. Updating can be difficult. Documentation nigh impossible. With regard to the latter, please feel free to use this space to document any related information, stories of yore and observations of the character used. I once explored something similar with Keekat and got a whole lot of interesting information regarding the origin, character, rig, people and project involved. Jim_19.mdl
Last reply by Rodney, -
One of the issues with collecting resources for the Extras has always been making sure they are up to date and fully operational. In most cases something needs to be updated in order for the resource to work in an optimal way. The talented Jim Talbot created a number of superheroes and contributed them to the community and this one is no exception. This model mostly works but could use some fine tuning attention but otherwise works quite well. JTman.mdl
Last reply by Dpendleton77, -
- 0 replies
- 640 views
second character i ever made, first one i fully riged took me about 7 months to finish this guy since i was learning as i was building him sadly i never got to use him for anything so i present him to you guys Enjoy! jumpsuit_dave.zip
Last reply by thejobe, -
- 17 replies
- 201 views
I found a print of the pink panther sizes and decided to make the challenge of animating them. Not a big thing, probably a lot of small errors like five fingers or twisted patches. Just for fun! The models come from AMv16. pinkpanther_models.zip
Last reply by ChuckGram, -
- 3 replies
- 857 views
Here is the Lady Goodbody model off the Hash CD. Lady_Goodbody.mdl
Last reply by robcat2075, -
I was running through some old CDs and ran across this model of Leela. The files info says she was modeled by Klaus Uwe Shomann. She is fully rigged and given that there is a Sci Fi contest currently running... she might be of interest to someone. *The CD must have been from very early in my use of A:M because the content was very scary... lots of little things that surely must have been my attempt to understand splines. Leela and a few models by Rodger Reynolds were the only models worth the time it took to burn the CD. Still, it was interesting to look back at those exciting times! Thanks to Klaus for the model and the inspiration. Leela_embeddedmat…
Last reply by Rodney, -
- 1 follower
- 47 replies
- 4.6k views
Hey everyone, I saw a while ago where some A:Mers had done some cool stuff with Lego people. Is there an AM version of a basic lego man available from anyone here on the forum. I'm thinking of doing a basic experiment but the obj versions of imported Lego figures are a huge mess spline wise. Thanks for any help, William
Last reply by Rodney, -
- 13 replies
- 3.2k views
For no good reason I was suddenly taken with the urge to model a Smurf tonight. Not a particularly elaborate model and it isn't rigged, but thought someone might like having it... Here's the simple splinage behind it... Hope somebody gets a kick out of it. And hey, if you do rig the model, upload it here, so other folks can play with it. smurf.zip
Last reply by largento, -
- 0 replies
- 668 views
i cant quite remeber where this little came from but decided to model him in A:M for fun sack now you can all have fun with him Enjoy! bomb_guy.mdl
Last reply by thejobe, -
- 14 replies
- 942 views
I did an animation using A:M about a decade ago, maybe longer. I had derived a robot character from a stock mannequin model included with A:M at the time (I believe it was called "mannequin"). Now, someone who saw my old animation is interested in me doing another one with the same character. Meanwhile, the machine all that work was on had a disk crash around 2000, and I don't have a copy of my robot model. Can anyone help me locate a copy of the mannequin model? It also came with a walk cycle action, but I'm not sure that will be portable into the latest A:M. The Hash guys have made a lot of great changes to the product in the meantime. Being able to import …
Last reply by robcat2075, -
- 1 reply
- 34 views
While wandering around the website of a company that sells handheld 3D scanners, I stumbled across a free, promotional STL of a male forearm and hand. I downloaded and converted it to MDL format to use it as a template to improve my existing actor's hands. I thought someone else might find it useful. forearm and hand.mdl
Last reply by Roger, -
- 1 follower
- 4 replies
- 827 views
Realistic Michael Keaton head that I never got around to using. The decalling is a bit sloppy and I'm sure there are those who will complain it has too many control points. Anyway, I think I zipped it correctly and that everything (except the hair) should appear as I made it. Hope it's useful. Douglas Ferrin MK_C.zip
Last reply by steve392, -
- 1 follower
- 4 replies
- 824 views
eye_SSS_01.mov eye0000.prj J_eye_bal_02.mdl
Last reply by jason1025, -
- 0 replies
- 620 views
Did some spline doodling today and this guy showed up. Perhaps he might amuse or be a starting point for someone. Note: This guy is NOT rigged... I'm not even sure he's worth rigging given the spline layout. He might look good in the background of an image on a shelf. The primary things I was playing with while modeling: - Specified Boolean Mouth/Tongue/Teeth (boolean mouths aren't the easiest to animate because they usually need special tweaking from all angles but they can work quickly pretty well in a pinch... it's better just not to be lazy and model the mouth) - 1 minute arm and hand (this was a speed drill to see how fast I could create a hand tha…
Last reply by Rodney, -
- 4 replies
- 44 views
Ok, here we go! This is my amateur recreation of ReelFX Murray seen in the Barney show around y2k. I worked on top of the KeeKat bones and fur for inspiration as the same artist (William Young?) may have worked on Murray. All the splines are my own hand (using a Kensington Expert Mouse) and the plug is now a ps/2 mouse port instead of the generic magic one from the show. A:M forum users may use this model any way they like. Just credit me, Yopachi. I'm most active on youtube.com/yopachi I should have a video about it in the near future. Murray the Web-Surfing Mouse 2025 Re Master by Yopachi.zip
Last reply by Michael Brennan, -
- 8 replies
- 1.3k views
This character has only color groups, it needs to be rigged, I hope it be useful for someone, feel free to use it and do modifications as need it...let me know if there are troubles to open etc...greetings MUSCLE_NO_BONES.zip
Last reply by pixelplucker, -
- 2 followers
- 11 replies
- 1k views
This is one of the character models I used for my class animation. (I didn't finish the film, but I still managed to get an A!) I rigged him myself, from scratch. It's a simple rig, but it gets the job done. He's ready to work with the dopesheet. He could use another one or two pose sliders for the eyebrows, and maybe some smartskin on the fingers, but that's about it. Feel free to do whatever you want with him, customize him to your heart's content. Flynn.mdl
Last reply by jimd, -
- 13 replies
- 3.6k views
I recently found that two of my models will not open in v18h, indeed attempting to do so will always crash v18h! However all other versions of A:M are quite happy to load them which seems strange to me. So I thought I would post them here (in the attached .zip file) and maybe others would like to see if they can load them in v18h and maybe determine if there is something about v18h that needs reporting to Steffen. Also as this is the time for giving do feel free to keep and use the models in your own work as you wish. The bass models I re-splined and developed them from are both on the Extras DVD. A model just called "Woman" I think for Niki and "Meta Bean" for the snail.…
Last reply by Rodney,