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- African grey?
- By Fuchur,
934 topics in this forum
-
- 1 reply
- 637 views
Hey you guys, Is there a shortcut Key for the "Translate to" constraint. Rather than getting to it by choosing it from the dropdown list window, I was wondering if there's a Hot key for it. Thanks. William
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 1.3k views
I've been testing cloth settings. These flags have the same settings except for "Stretch Stiffness" From left to right they are set to 0.1, 1, 10, 100 FlagTest.mov
Last reply by robcat2075, -
- 11 replies
- 1.4k views
Ok , I'm not sure what it is I am doing wrong or going on! ...but in V 17b and now 17c (64bit Win7) .....when I click on simulate simcloth I crash AM.....it sims fine in 17a 64 bit Win7.....also project works in 17c 32bit.... Below is the project that crashes...Any Simcloth sim crashes.... Mike ClothTestSimple.prj
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 752 views
I think I saw that the simcloth feature was introduced with A:M V12. I have the 11.1i upgrade to AM:2004 (Orangutan). Since this seems to make it technically AM2005, I am wondering if there is a simcloth plugin that would be compatible with my version. Simcloth seems like it would be a very useful feature for my current goal of using my old A:M for concentrating on efficient 2-D animation, emphasizing storytelling rather than virtuoso animation technique. I'd also be interested in hearing ideas and experience from anyone focusing on 2-D animation with A:M. Regards, -SB
Last reply by sb4, -
- 0 replies
- 360 views
I thought I'd get a full color Eddie after the effect but it didn't work out... CloudEddieC000.mp4
Last reply by robcat2075, -
- 15 replies
- 2.8k views
I've been using v18.0p for a month or so now and I've noticed that pasting even small chunks of patches takes what seems to be an unusually long time. For instance, a copy of the side window on this fare box: It's only four patches but when you hit Cntl-V it takes more than 15 sec. of the rotating "working" icon before it actually pastes a copy of those four patches. In v17 this same process takes less than a second. Is there a v18 switch I'm unaware of that is creating extra "bookkeeping" to go on in the background?
Last reply by robcat2075, -
- 23 replies
- 2.3k views
I just tried installing v19m. I find moving and joining cp's in a small 600 patch model in wireframe mode to be painfully slower compared to v19e (still my favorite). It reminds me of the performance you get in v19e with a multi-thousand patch model with real time shading turned on. The cp's pausing between moves in large discreet increments as all the patches are constantly refound. Am I missing a new option that needs to be turned off?
Last reply by Fuchur, -
- 3 replies
- 742 views
Hi everybody, I think everybody knows that and it just recently drove me nuts again... this small little stand for keyboards which break and a totally fine keyboard is just no longer pleasant to be used and you would need to throw it away which is totally wasteful if you ask me... So I bought a thousands of dollar 3d printer and printed something out to get over tha... Not really... it has been used in many, many instances like that over the last 7 years or so and I think it should be fine today especially if you count in the fun I had with it . Here is the result and the broke part in an very macro version which does exactly what it should :). I am cu…
Last reply by Fuchur, -
- 5 replies
- 893 views
I am not sure if people are aware of this, but I just did a small test and it works... You can even use one decal (UV set) to layer color maps with transparency over each other. Not sure if it helps a lot (maybe with 3d painting it could be nice for instance to animate wounds or skin changes or something like that?) but it was an interesting thing for me... Best regards *Fuchur* video_stacking_color_maps_on_each_other.mp4 decal_texture_layering.zip
Last reply by Fuchur, -
Smart Flock
by serg2- 9 replies
- 2.5k views
Project MBF_18.prj
Last reply by serg2, -
- 1 follower
- 7 replies
- 905 views
Being the impatient person I am, have never really got around to SSing properly. In order to improve, that needs to be addressed so, have watched a couple of useful tutorials on how to do it, and tried the exercise in TOAM. My question is, How much can be put in one SS relationship ? For example, The hand bone is rotated through 90degrees ( in the Y plane ? ) as if to say 'Stop". The SS is then set. If the hand bone is now rotated ( in the x plane? ) , as if to give the thumbs down. Does that require a new SS, or can it be incorporated into the first one ? Hope thats a clear question . regards simon PS Supplemental Using the 2008 ri…
Last reply by robcat2075, -
- 2 replies
- 773 views
Looking for some info on how to mirror smartskin. Is there a "Mirror smartskin" function now. Where and How?
Last reply by robcat2075, -
- 12 replies
- 1.1k views
Hello, After a year of resumption of AM I start to resume modeling and rigging reflexes. How nice to use this software! But I still have a lot of questions 1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices? 2 - What is the difference between the properties of bump in the attributes of materials (cheveux in picture …
Last reply by createo, -
- 17 replies
- 3.3k views
Hi there, currently i am again pursuing one of my favorit projects, which means I am working on an character. I am modelling the head at the moment, and i am quite happy with the outcome so far. Since I am going for a rather realistic look, the model got quite dense, but with the current hardware available thats no problem anymore. What is a problem, however, is that I have problems to get really smooth surfaces in regions where they are needed. That is cheeks, around the mouth, chin and such. To adust all that manualy is almost impossible. It seems as if the problem is not only a issue of the realtime display, but also of the rendered images. As you can se…
Last reply by Rodney, -
- 15 replies
- 2.1k views
I am not understanding how to use the snap to surface feature? This is my first time trying it. Can someone walk me thru the steps to get started, please. I have made a SIMPLE obj in A:M (model exported as obj) I imported that obj 1) as a prop, and 2) imported that obj into a blank model. I have tried to use the snap to surface feature both in model window, as well as in chor (with prop) If I try to do it in the chor, and use the Add cp's - I get a path object If I try to create CP's in model that has prop imported in it (used plugin - import, obj) - I can't seem to control how the cps snap to surface. No comprendo. Que pasa?
Last reply by Fuchur, -
- 1 follower
- 25 replies
- 2.4k views
I can't get Snap to Surface to work in a Pose window? Does it? The cursor occasionally displays the Snap to Surface icon but I'm not getting any snap.
Last reply by robcat2075, -
- 3 replies
- 685 views
Right now I am working quite a lot with snap to surface, because i am recreating one of my bigger polygon modells. I found some minor problems : Snap also reacts to hidden geometry. That should not happen. Snap has a tendency to snap to geometry on the other side of the model. The bluprint modell as well as to the spline geometry. In case of the blueprint it should be not so hard to fix that by checking the orientation of the surrounding normals. In case of the spline geometry i dont know ... Maybe it is posssible to look in these issues (at least its issues to me). Regards Heiner
Last reply by Rodney, -
- 6 replies
- 758 views
Is there a way to keep Snap to Surface from jumping point to the opposite side of a model?
Last reply by Fuchur, -
- 1 follower
- 28 replies
- 4.8k views
I have heard alot about it,but never really knew what it was for ,surfing on youtube ive seen alot of programs exporting from one program to another and back,and I saw John Bigboote had just posted something about it for v17 ,and is it new in v17? ( Most videos were just timelapsed and did'nt explain anything)
Last reply by mouseman, -
- 4 replies
- 1.2k views
I have heard alot about it,but never really knew what it was for ,surfing on youtube ive seen alot of programs exporting from one program to another and back,and I saw John Bigboote had just posted something about it for v17 ,and is it new in v17? ( Most videos were just timelapsed and did'nt explain anything)
Last reply by Fuchur, -
- 1 follower
- 17 replies
- 1.5k views
Hats off to Steffen and Gerald (and to all that helped) for this feature! I'm not much of a modeler and I'm not a big fan of using props, but this is fantastic. This is the first time trying this and this is what I have after a couple of hours. The spline layout may not be the best, but it's a start. Still needs work, but I'm pretty happy with the results.
Last reply by steve392, -
- 4 replies
- 642 views
More Eugene on a spline controller... EugeneTest031.prj
Last reply by Tom, -
- 2 followers
- 26 replies
- 3k views
I was over at CGtalk an somebody asked about a secondary modeling program and I pointed them towards Hash. This is a response from one of the forum members there. I had to attach the file because it would not let me copy and paste. I am not trying to go into a what products is the best but I thought his answer was not really truthful about what AM can achieve. Hash A.docx
Last reply by Fuchur, -
- 1 reply
- 670 views
Down at the bottom of the screen forum members should start to see social media icons for various platforms. With those icons, A:M Users should be able to share the posts here in the A:M Forum with all their friends and relatives. Please let us know if you have any issues with that feature and we will investigate.
Last reply by Rodney, -
- 4 replies
- 603 views
Some soft body effects can be done with Simcloth. PRJ: SpringCloth005 SIMMED.prj Cloth set to "Springs" and suitable stiffness will try to return to its original shape after being deformed. The outer edge of the grid is an Attach Group, to prevent the cloth from being knocked away. @ivanbryan82
Last reply by Tom, -
- 3 replies
- 844 views
I needed to make a reference image for some characters and when I imported some older models that use the old rigs I see the bones are assigned and weighted but I can't pose the characters. Just the bones move in the chor. Did something change that I missed? Thanks
Last reply by robcat2075, -
- 1 reply
- 527 views
I am not sure what this is going to be, if it has something to do with A:M or not but this is pretty interesting. Those two guys are Petey & Jaydee:
Last reply by Michael Brennan, -
- 6 replies
- 828 views
I recall when radiosity renders took hours. Now it's a few minutes. I dropped some old models from the AM CD into my tiny house room lit with radiosity. All the lighting is just that one bulb light near the ceiling. Mach 5 Racer: BioBot: MotorCycle: Janitor of War: Space Marine. Something about the surface specularity on this model and the previous one is causing the conspicuous bright spots in the room ( I think).
Last reply by detbear, -
- 2 followers
- 24 replies
- 4.1k views
hi folks, just want to say, that we have now a download page on or website, where you can download some cool stuff dor a:m. i hope the list will grow in the future... http://www.soulcage-department.de/downloads/
Last reply by John Bigboote, -
- 0 replies
- 575 views
I'm using the 3d connexion space navigator with the "Anywhere" driver and noticed the Zoom and Pan up/Down seemed to be transposed. Zoom functions as Pan up/down and Pan up/Down functions as Zoom. Not a big deal but just didn't notice it before. Anyone have the regular space mouse driver? This might be specific to the anywhere driver. Anywhere Driver is here: http://www.3dconnexion.com/supported-software/anywhere.html Curious. Thanks
Last reply by pixelplucker, -
- 10 replies
- 1.5k views
I just completed a model for a music video.
Last reply by Dalemation, -
- 4 replies
- 878 views
Is there a standard way to get a sphere ? I ask because I was trying to have a go at the current animation challenge and was using the ball made for last weeks brief. Only to find that its not as spherical as I had thought. The original was a lathed spline which had been adjusted to get the correct curvature, or so I thought Is there a standard method for such a primitive shape? regards simon
Last reply by Simon Edmondson, -
- 14 replies
- 1.3k views
I'm trying to animate a ball spinning on a finger and wondered what might be the best way to achieve that ? Tried using the repeat option in the graph editor under post interpolation but with no joy. Presently keying it every frame to rotate through 176-9 degrees. Is there another possible way to do this ? Any help gratefully received. regards simon
Last reply by Simon Edmondson, -
- 11 replies
- 1.5k views
It seems like the spline architecture has radically shifted. I've been noticing strange weirdnesses over the last few updates and it seems that they don't behave as they once did. I tried to simply combine two splines on my most recent model and the bias handles remain separated for some reason on each side resulting in a "peak." This is not ideal if you want a flowing line. Attached shows the splines/ bias....before and after joining. This is very weird.
Last reply by yoda64, -
- 15 replies
- 1.7k views
I want to take a depth map and split it into multiple images to make slices for laser cutting. Is there any easy or automatic way of doing this or do I need to fiddle in my photo editor and use threshold? thanks
Last reply by pixelplucker, -
- 1 follower
- 12 replies
- 1.6k views
Hello, I am looking for a video illustrating a basic explanation on the spring bone system: the procedure of installation and use? thanks in advance Greetings
Last reply by robcat2075, -
- 3 replies
- 583 views
I've never tried a "Spring System" before! They were introduced as part of the previous cloth system. Although that scheme is gone, the tools for making springs are still there. Unfortunately, the essential "bone to spring" constraint seems not to survive a save and reload. That will be a bug to report.
Last reply by Tom, -
- 8 replies
- 876 views
Is the spring system dead? Also will there be any tutorial on how to apply softbody in parts of a character?
Last reply by ivanbryan82, -
- 2 replies
- 887 views
If you have other Ideas add them below and I will see how they work too. To give everyone the most time to work on entries the voting will close Monday 03/30/12 and The contest post will be that day. The contest will run till Sunday July/1/12 and voting will be the week after.
Last reply by robcat2075, -
- 1 reply
- 527 views
I was taking a project back and forth between v16 and v17 and noticed that I couldn't see sprites in an on-screen progressive in v16 but I can see them in v17. They show up in shaded mode in both but v16 didn't show them in progressive render. Did that really not work in v16?
Last reply by Fuchur, -
- 2 replies
- 1.3k views
Helmet hair, with displacement map
Last reply by robcat2075, -
- 1 follower
- 18 replies
- 2.5k views
I'm not sure if anyone else has experienced this, but it seems as though SSS negates smoothing using "averaged normals" or Porcelain (same thing done as a material). Also, "average normals" and Porcelain appear to give slightly different results even though they should be the same. Anyone know how to get around this? Here are some examples (the names of the files denote the settings):
Last reply by Shelton, -
- 1 follower
- 23 replies
- 3.7k views
While pursuing an AMReport Steffen found a way to optimize the Sub-Surface Scattering code. My first simple test gives promising results: that's almost 60% more frames per minute. This change is in v17 beta 5 available now!
Last reply by robcat2075, -
- 8 replies
- 966 views
I have this model and when I render with SSS on, the rubber grip loses the bump map and the pen in front turns black. With SSS off is how it should look. Not sure what I am doing wrong. Anyone? Message_Pens.zip
Last reply by pixelplucker, -
- 6 replies
- 605 views
I want to do a small scene where snow falls and lands on the objects in the scene. How would you go about this?
Last reply by Gerry, -
- 2 replies
- 757 views
Hi, I see v18 has come out and there is a "Sticky Mode option" listed but no details to what this is. So what is this?
Last reply by whatsthenews, -
- 5 replies
- 27.8k views
...Still don't know if there's ONLY the subscription version out there, or if there's also non expiring version by now...
Last reply by Fuchur, -
- 2 followers
- 18 replies
- 3.2k views
This was done by Raf Anzovin & his crew back-in-the-day. Has anybody else done an animation in this format using A:M?
Last reply by martin, -
- 9 replies
- 2k views
Here's a quick test of a stop motion approach to animating that uses... no animation... just different (instances of) the same models. (Those instances can then of course be adjusted/animated) Click to play gif animation. StopMoStyle.prj
Last reply by Rodney, -
- 9 replies
- 1.3k views
Hi, I've already Emailed Support and Stephan directly, but yesterday when I went to renew my sub there was an error at purchase confirmation that read as though the order hadn't been accepted. I tried another couple of times and got the same error. Giving up I went back to my account summary and saw I'd been charged for 3 subscriptions! I later got order confirmations for all 3 subs but I only need 1 and it's my wife's credit card I need this sorting as quickly as possible so she doesn't get annoyed at me. Plus it told me the orders hadn't been accepted so it's not like I deliberately bought 3 subs. Anyway the 3 order numbers are 8277, 8278 and 8279. I have act…
Last reply by themike38,