zandoriastudios Posted August 9, 2004 Posted August 9, 2004 (edited) Getting ready to catch a plane in the morning for Siggraph! I will be doing a modeling demo at the show. So here's a sneak peek if you aren't going to be there Edited December 4, 2004 by zandoriastudios Quote
Xtaz Posted August 9, 2004 Posted August 9, 2004 Mr Sutton, your modelling capacity is something inspiring. Which words should I say??? perfect, wonderful, amazing??? I dont know. Congratulation Peace Xtaz Quote
gazzamataz Posted August 9, 2004 Posted August 9, 2004 God! I thought I was looking in the mirror just then Too much beer last night Seriously, William if you are doing the modeling demo at Sigraph will this get onto the new Hash 2004 DVD? That certainly would be something worth waiting for. You have come on such a long way mate, my hats off to you Quote
binder3d Posted August 9, 2004 Posted August 9, 2004 People who think AM can't do real work should look at this! Great work again. Cant wait until you add hair and animate him. Its going to look beautiful. Quote
JBarrett Posted August 9, 2004 Posted August 9, 2004 Awesome work, William! I wish I could be at the show to see your demo. But alas, the fates have conspired against me once again. Quote
jfirestine Posted August 9, 2004 Posted August 9, 2004 Wow! William that is great! Sure wish I could go.... Excellent model! Quote
Sharky Posted August 9, 2004 Posted August 9, 2004 Hi Mr. William Sutton! I don't have any objectionable,because Kong is a powerful and perfect character! You have a nice splinemanship on the head of Kong. Very good job and I wish you a successful demo on the show! Regards, Sharky Quote
Guest mrsl13 Posted August 9, 2004 Posted August 9, 2004 Super cool...have fun with the demo.... Mike Quote
tobinjim Posted August 9, 2004 Posted August 9, 2004 William, that's amazing. So well defined, and yet so economical on splineage. What's next? <hoping the answer is: Jessica Lange? Quote
CRToonMike Posted August 9, 2004 Posted August 9, 2004 Inspirational work, Mr. Sutton! Beyond the economy of spline, you really captured a character in the modeling. Hats off to ya, buddy! There's art in dem dare CPs! And in a eerie coincidence, today Faye Wray died. Cue twilight zone music "It was beauty that killed the beast." Faye Wray's obit in CNN.Com Quote
GizmoMkI Posted August 10, 2004 Posted August 10, 2004 Peter Jackson should hire you for his remake. Quote
mtpeak2 Posted August 10, 2004 Posted August 10, 2004 Looks great William. Can't wait to see it textured. Quote
Robert_Waring Posted August 10, 2004 Posted August 10, 2004 If I sell enough copies of GRIT magazine door to door this year, I should be able to get a ride to the show next year. Nice monkey! Quote
heyvern Posted August 11, 2004 Posted August 11, 2004 Faye Wray passed away recently. Kind of spooky. Vernon "where am I?" Zehr Quote
zandoriastudios Posted August 26, 2004 Author Posted August 26, 2004 I thought I'd try out Yves's skylights for indirect lighting. I really like the look, may make this my default lighting Quote
zandoriastudios Posted August 28, 2004 Author Posted August 28, 2004 I'm trying to get the skydome to give a colorcast to the models, as described in Yves's tutorials, but I'm not having any luck... But wow, I love that lighting!!! Quote
entity Posted August 28, 2004 Posted August 28, 2004 Are you using at least 2 rays per light and light is a klieg? Quote
ypoissant Posted August 28, 2004 Posted August 28, 2004 Two things that come to mind: 1) The skymap seems rather cloudy from the camera POV. If the whole sky is like that, than you won't get nice strong color filtering. On this topic, Ia trick I use is to use slightly different maps of the same sky for the skydome and the skyfillter. I crank the saturation higher for the skyfilter. As high as possible without getting color shifts. 2) When you scale the skylight relative to the skydome and the skyfilter, make sure the skylights are a tiny bit larger than the domes. That is the light radius sould barely touch the dome or not touch it at all and of course be outside the domes. The best way to get the test the setup is: 1) disable the skymap hemisphere to keep only the skyfilter active. 2) Replace the projection map material with a simple deep blue surface color on the skyfilter. 3) disable the sun light. With this setup, the only parameter that should affect the filtering is the relative scale of the skyfilter dome from the skylight lights. Quote
zandoriastudios Posted August 28, 2004 Author Posted August 28, 2004 Thanks Yves! I scaled up the skylight model in the choreography, so that the fall-off radius's were completely outside of the skydome and that solved it. Quote
mtpeak2 Posted August 28, 2004 Posted August 28, 2004 Great model William. When can we see him textured? Quote
entity Posted August 29, 2004 Posted August 29, 2004 Beautiful... I love it... especially with the colorized skylight/and dome setup. That would make a good default "beauty rendering" set up. Quote
zandoriastudios Posted November 26, 2004 Author Posted November 26, 2004 Thanks to Yves and his skin shader!!! Just setting the surface attributes and tweaking the Skin shader, no decals yet (except the eyes). Quote
Vong Posted November 26, 2004 Posted November 26, 2004 So.... Where's the fur at, Will? Can't be a big hairy ape, without the hair! Looks good with that shader on it though.... I really need to upgrade to the latest version. Quote
MATrickz Posted November 26, 2004 Posted November 26, 2004 Amazing modeling, it really has a sense of weight to it. I also really like those last few renders. I thought you were playing around with radiosity at first, I should look into Yves's skylights. Isn't Yves great?! Quote
Zaryin Posted November 27, 2004 Posted November 27, 2004 Wow that shin shader work rather well. Can't wait to see Kong with the hair and decals. Quote
apprentice Posted November 27, 2004 Posted November 27, 2004 I always enjoy seeing Zandoria's work. It almost feels like free entertainment Uh...I guess I'd better buy his book and support the artist huh...I'll break the piggy bank soon. Quote
zandoriastudios Posted December 4, 2004 Author Posted December 4, 2004 Rigging and smartskin done! Now on to the Decals and hair Doesn't this guy look like he'll be fun to animate?!! Quote
hypnomike Posted December 4, 2004 Posted December 4, 2004 Doesn't this guy look like he'll be fun to animate?!! He sure does! Are you planning an animation? Great model and wonderful lighting. Quote
williamgaylord Posted December 4, 2004 Posted December 4, 2004 Yes, indeed! Looking great! Looking forward to seeing your work on his fur. Will there be a Fay Wray to match? Or will it be Godzilla? Bill Gaylord Quote
mtpeak2 Posted December 4, 2004 Posted December 4, 2004 Sure looks great William. He needs the Empire State building to climb. Looking forward to seeing him textured. Have you done any animation test yet? Quote
jamagica Posted December 4, 2004 Posted December 4, 2004 You should use the free T-rex model off the site to battle him! lol Quote
zandoriastudios Posted December 4, 2004 Author Posted December 4, 2004 I'm gonna donate him to the V12 CD, so that everyone will get a chance to animate him I haven't got anything planned for myself yet.... Quote
Mega Posted December 4, 2004 Posted December 4, 2004 That is some of the finest modeling I have seen in a long time. Just great Will. Kong has been a fave of mine since forever. Also, major kudos for donating the model. Thank you!!!!! Can't wait for the Peter Jackson movie. Tony Quote
zandoriastudios Posted December 4, 2004 Author Posted December 4, 2004 UV coordinates. OK,Ok, not really much to see, but I set the template to "bump" and it looked kinda cool, so I saved it... Quote
williamgaylord Posted December 5, 2004 Posted December 5, 2004 How very generous of you! I would love to animate this guy! Really look forward to it's availability. Thanks in advance. The UV map picture does look pretty cool. Bill Gaylord Quote
zandoriastudios Posted December 5, 2004 Author Posted December 5, 2004 Started on the skin texture. I may back-off on the bumpmap strength a little... Quote
jamagica Posted December 5, 2004 Posted December 5, 2004 WOW..other than your idea it looks very realistic (the face) once you get the hair..oh my gosh that'll look awesome...how did you create that actual facial wrinkle..I know you did bump maps and your UV Mapping method, but I mean actually making the map?? Quote
cfree68f Posted December 5, 2004 Posted December 5, 2004 Hey man, It's looking great! I love the wrinkles on the skin. Hair is going to throw him through the roof! It would be cool to see him battle Jurrasic Pork. I wonder who'd when? no... Tar! That'd be a battle I'd pay to see. Hell have a 3 way death match! Ok enough bad ideas on my part. L8r... C Quote
gschumsky Posted December 5, 2004 Posted December 5, 2004 You should send that to Peter Jackson, since they're currently working on King Kong (you knew that already). Maybe they might be looking for some new modelers, and who knows, find a way to use AM in their pipeline...excellent work as usual (send him the Balrog while you're at it...wait a minute, do I notice a pattern here!?!?!?). Greg Quote
ypoissant Posted December 5, 2004 Posted December 5, 2004 William, You're a fine modeler. And I love that last last render you made of Kong jumping in the air. Fine rigger and smartskinner too. Quote
williamgaylord Posted December 5, 2004 Posted December 5, 2004 I may back-off on the bumpmap strength a little... It would be interesting to see an animation with the bump map contrast varying...a transformation from Young Kong to Grampa Kong before your very eyes! Great looking work, William! Bill Gaylord Quote
higginsdj Posted December 5, 2004 Posted December 5, 2004 That UV mapped template one kinda looks like a chocolate egg version :-) Cheers Quote
KenH Posted December 5, 2004 Posted December 5, 2004 It's amazing how much a texture can enhance a model! How on earth did you do all those little subtle cracks?.....particularly on the chest. Quote
starwarsguy Posted December 5, 2004 Posted December 5, 2004 I assume it's a bumpmap. Or maybe I'm wrong. Quote
zandoriastudios Posted December 5, 2004 Author Posted December 5, 2004 It's amazing how much a texture can enhance a model! How on earth did you do all those little subtle cracks?.....particularly on the chest. how did you create that actual facial wrinkle..I know you did bump maps and your UV Mapping method, but I mean actually making the map?? It is all paintd in photoshop, using dodge and burn tools on a 50% gray field. The very fine skin texture is from a tileable pattern that I painted. I Filled a layer with that pattern, then set the blending mode to "soft light" to combine it with the other wrinkles. I assume it's a bumpmap. Or maybe I'm wrong. It is a color map, bump map, and specular intensity map. You're a fine modeler. And I love that last last render you made of Kong jumping in the air. Fine rigger and smartskinner too. Thanks Yves, that is high praise from you, because I think your models are very fine! Your skin shader and skylights are also now part of my bag-o-tricks I think that Smartskinning and modeling are in the same category--It is all about "sculpting" the shape. You should send that to Peter Jackson, since they're currently working on King Kong (you knew that already). Yes, that was the reason I did this at Siggraph! I did talk to someone at Weta about coming down to see the demo, but I don't think they did... It would be cool to see him battle Jurrasic Pork. I wonder who'd when? no... Tar! That'd be a battle I'd pay to see. Hell have a 3 way death match! I'm thinking of either him on the Empire State building swatting at planes, or maybe fighting the Terrordactyl. Thanks everyone for your kind remarks and encouragement! Quote
Paul Forwood Posted December 5, 2004 Posted December 5, 2004 Just beautiful, William! I was going to do a model of Ray Harryhausen for the 'Hero' competition. You could have Kong carrying him up the Empire State Building to the top of the world. ( Alas, I didn't ) Looking forward to some hairy ape shots! Quote
zandoriastudios Posted December 5, 2004 Author Posted December 5, 2004 Here is the bump map at actual size. Quote
KenH Posted December 5, 2004 Posted December 5, 2004 I assume it's a bumpmap. Or maybe I'm wrong. Heh I know the mechanics of how it was done but I don't know how he could draw all those little lines in one lifetime And so regularly. Edit: OK I see the explanation above now. Thanks! Quote
KenH Posted December 5, 2004 Posted December 5, 2004 QUOTE You should send that to Peter Jackson, since they're currently working on King Kong (you knew that already). Yes, that was the reason I did this at Siggraph! I did talk to someone at Weta about coming down to see the demo, but I don't think they did... I believe Wetas pipline is based around polys....unfortunately. Also, the movie is out within the year, so they most probably had the model well made already. Quote
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