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Posted (edited)

Getting ready to catch a plane in the morning for Siggraph! I will be doing a modeling demo at the show. So here's a sneak peek if you aren't going to be there :)

wip8_8_04.jpg

Edited by zandoriastudios
  • Replies 99
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Posted

Mr Sutton, your modelling capacity is something inspiring. Which words should I say??? perfect, wonderful, amazing???

I dont know.

Congratulation

 

Peace

 

Xtaz

Posted

God! I thought I was looking in the mirror just then :blink: Too much beer last night :rolleyes:

 

Seriously, William if you are doing the modeling demo at Sigraph will this get onto the new Hash 2004 DVD? That certainly would be something worth waiting for. You have come on such a long way mate, my hats off to you ;)

Posted

People who think AM can't do real work should look at this! Great work again. Cant wait until you add hair and animate him. Its going to look beautiful. :)

Posted

Awesome work, William! I wish I could be at the show to see your demo. But alas, the fates have conspired against me once again. :(

Posted

Hi Mr. William Sutton!

 

I don't have any objectionable,because Kong is a powerful and perfect character!

You have a nice splinemanship on the head of Kong. B)

 

Very good job and I wish you a successful demo on the show!

 

Regards,

 

Sharky ;)

Guest mrsl13
Posted

Super cool...have fun with the demo....

 

Mike

Posted

Inspirational work, Mr. Sutton!

 

Beyond the economy of spline, you really captured a character in the modeling. Hats off to ya, buddy! There's art in dem dare CPs!

 

And in a eerie coincidence, today Faye Wray died.

 

Cue twilight zone music

 

"It was beauty that killed the beast."

 

Faye Wray's obit in CNN.Com

  • 3 weeks later...
Posted

I'm trying to get the skydome to give a colorcast to the models, as described in Yves's tutorials, but I'm not having any luck... But wow, I love that lighting!!!

 

wip8-28-04.jpg

Posted

Two things that come to mind:

 

1) The skymap seems rather cloudy from the camera POV. If the whole sky is like that, than you won't get nice strong color filtering. On this topic, Ia trick I use is to use slightly different maps of the same sky for the skydome and the skyfillter. I crank the saturation higher for the skyfilter. As high as possible without getting color shifts.

 

2) When you scale the skylight relative to the skydome and the skyfilter, make sure the skylights are a tiny bit larger than the domes. That is the light radius sould barely touch the dome or not touch it at all and of course be outside the domes.

 

The best way to get the test the setup is:

1) disable the skymap hemisphere to keep only the skyfilter active.

2) Replace the projection map material with a simple deep blue surface color on the skyfilter.

3) disable the sun light.

 

With this setup, the only parameter that should affect the filtering is the relative scale of the skyfilter dome from the skylight lights.

Posted

Beautiful... I love it... especially with the colorized skylight/and dome setup. That would make a good default "beauty rendering" set up.

  • 2 months later...
Posted

So.... Where's the fur at, Will? :)

 

Can't be a big hairy ape, without the hair!

 

Looks good with that shader on it though.... I really need to upgrade to the latest version.

Posted

Amazing modeling, it really has a sense of weight to it. I also really like those last few renders. I thought you were playing around with radiosity at first, I should look into Yves's skylights. Isn't Yves great?! :)

Posted

I always enjoy seeing Zandoria's work. It almost feels like free entertainment :)

Uh...I guess I'd better buy his book and support the artist huh...I'll break the piggy bank soon.

Posted
Doesn't this guy look like he'll be fun to animate?!!

 

He sure does!

 

Are you planning an animation?

 

Great model and wonderful lighting.

Posted

Sure looks great William. He needs the Empire State building to climb. Looking forward to seeing him textured. Have you done any animation test yet?

Posted

That is some of the finest modeling I have seen in a long time. Just great Will. Kong has been a fave of mine since forever. Also, major kudos for donating the model.

 

Thank you!!!!!

 

Can't wait for the Peter Jackson movie. :D

 

Tony

Posted

How very generous of you! I would love to animate this guy! Really look forward to it's availability. Thanks in advance.

 

The UV map picture does look pretty cool.

 

Bill Gaylord

Posted

WOW..other than your idea it looks very realistic (the face) once you get the hair..oh my gosh that'll look awesome...how did you create that actual facial wrinkle..I know you did bump maps and your UV Mapping method, but I mean actually making the map??

Posted

Hey man,

 

It's looking great! I love the wrinkles on the skin.

 

Hair is going to throw him through the roof!

 

It would be cool to see him battle Jurrasic Pork. I wonder who'd when? no... Tar! That'd be a battle I'd pay to see. Hell have a 3 way death match!

 

Ok enough bad ideas on my part. L8r...

 

C

Posted

You should send that to Peter Jackson, since they're currently working on King Kong (you knew that already). Maybe they might be looking for some new modelers, and who knows, find a way to use AM in their pipeline...excellent work as usual (send him the Balrog while you're at it...wait a minute, do I notice a pattern here!?!?!?).

 

Greg

Posted

William,

 

You're a fine modeler. And I love that last last render you made of Kong jumping in the air. Fine rigger and smartskinner too.

Posted
I may back-off on the bumpmap strength a little...

 

It would be interesting to see an animation with the bump map contrast varying...a transformation from Young Kong to Grampa Kong before your very eyes!

 

Great looking work, William!

 

Bill Gaylord

Posted

It's amazing how much a texture can enhance a model! How on earth did you do all those little subtle cracks?.....particularly on the chest.

Posted
It's amazing how much a texture can enhance a model! How on earth did you do all those little subtle cracks?.....particularly on the chest.

how did you create that actual facial wrinkle..I know you did bump maps and your UV Mapping method, but I mean actually making the map??

It is all paintd in photoshop, using dodge and burn tools on a 50% gray field. The very fine skin texture is from a tileable pattern that I painted. I Filled a layer with that pattern, then set the blending mode to "soft light" to combine it with the other wrinkles.

I assume it's a bumpmap. Or maybe I'm wrong.

It is a color map, bump map, and specular intensity map.

You're a fine modeler. And I love that last last render you made of Kong jumping in the air. Fine rigger and smartskinner too.

Thanks Yves, that is high praise from you, because I think your models are very fine! Your skin shader and skylights are also now part of my bag-o-tricks ;) I think that Smartskinning and modeling are in the same category--It is all about "sculpting" the shape.

You should send that to Peter Jackson, since they're currently working on King Kong (you knew that already).

Yes, that was the reason I did this at Siggraph! I did talk to someone at Weta about coming down to see the demo, but I don't think they did... :(

It would be cool to see him battle Jurrasic Pork. I wonder who'd when? no... Tar! That'd be a battle I'd pay to see. Hell have a 3 way death match!

I'm thinking of either him on the Empire State building swatting at planes, or maybe fighting the Terrordactyl.

 

Thanks everyone for your kind remarks and encouragement! :)

Posted

Just beautiful, William! I was going to do a model of Ray Harryhausen for the 'Hero' competition. You could have Kong carrying him up the Empire State Building to the top of the world.

:)

( Alas, I didn't )

 

Looking forward to some hairy ape shots!

Posted
I assume it's a bumpmap. Or maybe I'm wrong. :P

Heh ;) I know the mechanics of how it was done but I don't know how he could draw all those little lines in one lifetime ;) And so regularly.

 

Edit: OK I see the explanation above now. Thanks!

Posted
QUOTE 

You should send that to Peter Jackson, since they're currently working on King Kong (you knew that already). 

 

 

Yes, that was the reason I did this at Siggraph! I did talk to someone at Weta about coming down to see the demo, but I don't think they did... 

 

 

I believe Wetas pipline is based around polys....unfortunately. Also, the movie is out within the year, so they most probably had the model well made already.

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