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hypnomike

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Everything posted by hypnomike

  1. Whey Hey!!!! Two for me please Rodney! As we say in my part of the world "Owt for nowt!" Cheers
  2. Hi Daniel! Nice work as always. Your logo animation works very well. Pity about the lack of a credit, but I'm sure seeing your work on the website and knowing how many view it is a reward in it's self. Cheers Mike
  3. Nice work Jamagica! Youv'e injected life into your robot. I'll be keeping an EYE on your progress.......groan Cheers Mike
  4. Well done Tom! For what it's worth I think the regular 3d looks best. Cheers Mike
  5. Nice work Nathan. I agree the splashes are very effective, good work on the lights also. Cheers Mike
  6. Nice improvements since my last visit. The grill works much better now, the original looked as if it had been stuck on as opposed to being an integral part of the car. Cheers Mike
  7. I too haven't heard of the book so can't comment on accuracy. It's a nice car though and I could certainly imagine it in a children's book or animation. Are you planning to take this further and build a fleet perhaps?? Cheers Mike
  8. Tony. This is good work for your first animation. Sound track is well chosen. I feel the sack could use more animating, until the last few seconds it looked like an inanimate object with all movement coming from the camera. You could add slow movement such as having the sack look slowly from side to side. You could also make it look like the sack is crying with a slight rocking motion. Maybe a combination of both suggestions would help. Once you've added a little more life to the sack you won't have to rely too much on camera rotation. Don't ditch it all together though as I think the slow zoom in/out worked well. Nice work Tony, hope the suggestions help, I'm sure you'll also come up with more of your own. Cheers Mike
  9. Got it Tony! Left click to take you to the website screen (shown below) then right click on TheSadSack.mpg It doesn't run on my quicktime player. Nero required a plugin for sound but I would have to pay for it! Internet explorer was given as a possible program to view but this only showed a torn quicktime emblem and no video or sound. The good news is that it worked in Windows Media Player and WIN DVD. It took about four minutes to load on broadband, which is ok but bear in mind that dial up users may not be willing to wait 45 mins or so for download. I strongly recommend using quicktime, low res and medium compression for a WIP as you'll have more viewers to critique your work. Hope this helps. Cheers Mike
  10. Hi Tony! Sorry, no joy for me. It took about five minutes to load (broadband 650k) then nothing happened. Quicktime seems to be the preferred format for the forum as it can be viewed by PC and MAC users. You may also want to post a lower format/more compressed version for the dial up users. I'll check the thread later in case the problem's been solved. Cheers Mike
  11. Hi Mark! You're making great progress with the head. The only thing that looks a little off to me is the lump on the forehead (I've ringed it in the picture below), this may be the mountain that Colin referred to earlier. Keep up the good work Mark. Cheers Mike
  12. I like it so far. As jamagica said the hood needs tweaking. I see what you mean about the grill. Maybe it would look better longer and beneath the headlights? Keep it up Tom! Cheers Mike
  13. Looks good so far. Are you planning a photorealistic or cartoony monster car? Good luck and keep posting! Cheers Mike
  14. Thanks for taking the time and trouble jamagica! I'm still struggling with the basics at the moment but I've saved your tute for later. Thanks again. Mike
  15. Nice work Dale, how many are working on it? Cheers Mike
  16. Wow! Terrific model. You've had A:M for about the same time as me and you're already lightyears ahead! Well done, I'm sure you've a great chance in the competition. I've seen people post their entries and WIPs before the competition but most don't. It's really up to you. Best of luck! Cheers Mike
  17. Great work! Very atmospheric. How long did the actual render take? Cheers Mike
  18. Looking good Mike. If you are using it literally as a backdrop, ie with characters entirely in front of a separate image, you may be better moving the camera further away and zooming in. The walls appear to slope back due to the wide angle lens. If your characters are inside the backdrop this wouldn't matter. BTW thanks for the info on posting. I'll try that next time I post a link. Cheers Mike
  19. Looks great, a really professional piece of work!
  20. Nice bathroom Mike. I like the lighting, have you posted this in another thread it looks familiar? Mind you I've visited many in my time!! Can't wait to see the result. BTW how do you post a link yet change the link address to read character design?? I've seen it used but haven't been able to work it out. Keep up the good work Cheers Mike
  21. And you can make further savings (without compromising quality) by reducing framerate (within reason) and having quicktime use less keyframes. I've just come across this thread (I've been busy of late and can't use the forum as often as I'd like). Your doing some great work, I'm really looking forward to seeing more. Cheers Mike
  22. A lighter shade of black! Very dark gray I guess.
  23. Hi Nathan! Great racers, the black one is my favourite so far. You should get away with more or less any colour with a black background. Personally I'd go for a metallic colour like gold/silver/bronze or a bright red if I really wanted it to stand out. Keep up the good work. Cheers Mike
  24. Check out the wire frame of the Thom model supplied with A:M. He has similar feet so you may find an answer there.
  25. I use the book often. Sometimes I help others on the forum by looking it up in this book. That way I get to answer questions and learn the program at the same time. An essential purchase in my opinion.
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