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Hash, Inc. - Animation:Master

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Posted

Great drawring ,The tuts and especially that Airbrush one is very good ,Thank's for the link .Look forward to seing more of your work Will

Posted

beautifullllllllll william ..... as always .... is there some splines done

Posted

I've never seen a sexy, voluptuous, naked bird woman before. You might start a whole new paradigm. It's good to see the land of Zandoria is still alive.

Posted

Hyenas:

 

Tar encounters these guys as he comes out of the desert. They have already ambushed a caravan and made-off with the chicks [for nefarious purposes to be revealed later]. Tar will meet the caravan survivors right after this fight...

Hyena01.jpg

Posted

It's hard to believe that I've been off of the grid so long! The "lost worlds" thread had some neat stuff in it--not lost, but I definately am leaning in a more cartoony direction now...

I still have more sketches to develop the look, then I will start modeling (and re-modeling...) the things that I need for the story. no need for a special forum...I am going to blog my work-in-progress.

Posted

I took some time off as well! I love your new blog, and I sign up on your twitter! I spent about 2 week re-learning how to rig, funny how much I have forgotten. Plus new plug-ins sort of revamp my process. I think Hash AM is still kicking and still going strong.

 

Have you been thru the face rigging and the setup the community are using? I was thinking of going to toon, but CPU these days are stronger, and I actually push for more realism, and heavier mesh.

 

When I have something I'll show you what I have been doing.

 

BTW I been out of it for so long, is showing realistic naked female animation allowed in here? or is it frown upon? Do we have an adult only forum?

  • 3 weeks later...
  • 4 weeks later...
Posted

These are all wonderful characters (I really like the Moneky Wizard) but is't that/this an awful lot of characters for a short?

 

Cheers

Posted

I hope not...Each little section/scene seems like it will only be a few minutes..maybe 20 minutes for the whole episode? [i guess it might start to get out of hand...]

  • 1 month later...
Posted

Storyboards, Scene 1

 

http://wp.me/pjM7W-4j

 

If anyone wants to leave feedback on these opening scene storyboards, that would be cool and helpful (where the drawings are crude, keep in mind that it only has to serve as a visual note for me, since I am doing it all)....

  • Hash Fellow
Posted

That's a great opening scene!

 

-Tar's shield is awfully small for such a large body. Maybe the shield could have some spring loaded extensions that pop out to make it bigger?

 

-I don't think the ninja leader needs to say "Kill him!", that intention will be obvious in the action. If he does need to give a command, how about doing it in some language that is not english?

Posted

Nice intro. Maybe instead of "Kill him" he could be more descriptive such as "Get me his head on a stick". A bit of a mouthful though. Or they could just do a war sound.

 

That sequence alone should keep you busy for another year. ;)

Posted

Yeah--the shield is really like a little buckler. And I think the language for this might just be "RAARRRRGH!!!" (kindof translates as "get him!").

 

The subtle thing [that I don't know if it will come across] in the boards, but maybe it will in the film: To the viewer, and the bandits, the vultures are symbols of Death (for Tar)--but when the fight is over and the vultures descend on the bandits, it is a little twist of fate: The vultures maybe just follow Tar because he is their meal ticket! ....Death follows him.

  • Hash Fellow
Posted
Yeah--the shield is really like a little buckler. And I think the language for this might just be "RAARRRRGH!!!" (kindof translates as "get him!").

 

The subtle thing [that I don't know if it will come across] in the boards, but maybe it will in the film: To the viewer, and the bandits, the vultures are symbols of Death (for Tar)--but when the fight is over and the vultures descend on the bandits, it is a little twist of fate: The vultures maybe just follow Tar because he is their meal ticket! ....Death follows him.

 

I got that by the end of the sequence. I like the way that seemingly cliche detail at the beginning turns out to be something else by the end.

Posted

Interesting intro. Sort of reminiscent of a Zatoichi or a Toshiro Mifune film. I also like the inclusion of some authentic Aikido in the description. Should be good.

  • 4 weeks later...
Posted

Nice model! I'll be interested to see how he moves in a fight having such stumpy legs. Could be challenging. And are his arms a little lower than his shoulders? I think you should rig him before texturing.

Posted
Nice model! I'll be interested to see how he fights....with such stumpy legs. Could be challenging. And are his arms a little lower than his shoulders? I think you should rig him before texturing.

 

yep, maybe a little too low...good call. Hard to get the t-pose right, since that isn't how I draw him...

Posted

Don't raise the arms up too much. Just raise them to the point where you want the shoulder to be when the arms are down at the sides. This way you won't need to adjust the shoulder as much when you are animating, only when the arms go above his head.

  • 3 weeks later...
  • 7 months later...
Posted

Here is the rigged and textured version of Tar. I used TSM 2 for the rig, 3D Painter and Photoshop for the maps, and Simbiont A:M materials (Dark Tree) for his equipment.

l_945_742_bdd0e7ad-3c94-4a2b-8798-c7224d11cb1d.jpeg

Posted

Gorgeous. With a big bat like that, I'm glad you didn't do a silhouetted side profile. :D

 

Why has he got a different "bracelet" on each wrist?

 

Edit: Oh and some whiskers might finish him off.

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