agep Posted June 3, 2009 Posted June 3, 2009 Hi guys. Here is a small project I am working on inbetween other projects. I used my own hand as referance as I thought that coud be quite handy (bad pun intended). I might try to rig it with 'Steve's Hand Gizmo', but since I'm very bad at rigging, I'm not sure I'll be able to do so. Anyway, let me know what you think Best regards Stian Quote
Gerry Posted June 3, 2009 Posted June 3, 2009 Creepy! No, brilliant! No, creepy! Hey, whatever happened to that cathedral model? Quote
Hash Fellow robcat2075 Posted June 3, 2009 Hash Fellow Posted June 3, 2009 That looks great. Except for maybe the thumb. I think making it on the same plane as the fingers is an unnatural default position and harder to CP-weight so it moves well. I've found this easier to rig: http://www.hash.com/forums/index.php?s=&am...st&p=292232 Quote
agep Posted June 3, 2009 Author Posted June 3, 2009 Creepy! No, brilliant! No, creepy! Hey, whatever happened to that cathedral model? Thanks The cathedral project is far from dead, I'm just waiting for some drawings of it, since I currently just have drawing/blueprint of the westfront. I'm going to a meeting with the people that is responsible for the renovation of the cathedral, they will provide me with more drawing Quote
largento Posted June 3, 2009 Posted June 3, 2009 Wow! Fantastic job, Stian! Modeling and texturing! Quote
Admin Rodney Posted June 3, 2009 Admin Posted June 3, 2009 Tell me you are recording your progress as you create these. Very cool. Looking great Stian! Quote
petokosun Posted June 3, 2009 Posted June 3, 2009 Ehmm, i think it shows your level of proffessionality and the power of AM. Quote
johnl3d Posted June 3, 2009 Posted June 3, 2009 You wil being giving us a hands on tutorial on how you textured and model those right or left..... either hand ....sorry Quote
Paul Forwood Posted June 3, 2009 Posted June 3, 2009 Oh! My goodness that is a bad case of RSI! Great looking clapper! Quote
wedgeeguy Posted June 3, 2009 Posted June 3, 2009 Best pair of hands I have seen hands down ... well, one down and one up Bruce Quote
itsjustme Posted June 3, 2009 Posted June 3, 2009 Nice hands, Stian! I think Robert's recommendation about the thumb placement is the way to go. Quote
agep Posted June 5, 2009 Author Posted June 5, 2009 I tried to adjust the thumb as suggested. I've also started the riggingprocess. Not done yet, learning about cp weighting (jupp, never used cp weighting before ). Attached are a few more renders, with two of them in a test pose Quote
steve392 Posted June 5, 2009 Posted June 5, 2009 Thats looking real good ,it looks like you got some nice movement in there Quote
agep Posted June 5, 2009 Author Posted June 5, 2009 Thank you guys. Here is yet another rendertest Quote
steve392 Posted June 5, 2009 Posted June 5, 2009 Could you show a wireframe with the rig showing ,it looks realy good especially with the slight bend in the fingers on that last shot Quote
steve392 Posted June 5, 2009 Posted June 5, 2009 Thank's a lot ,that splinage is real nice and very interesting,are the bones going across the finger joints fan-bones Quote
Gerry Posted June 5, 2009 Posted June 5, 2009 learning about cp weighting (jupp, never used cp weighting before ). Wow, I feel like I'm in some good company. I'm just working on cp weighting for the first time too. Great work on these hands, Stian. Quote
John Bigboote Posted June 5, 2009 Posted June 5, 2009 Yes, this is REALLY cool stuff, Stian- as always! Hate to interject the 'morose'...I'm not really into this kinda 'Hallowe'en' stuff... BUT--- it would be sweet to animate this model 'skitting across the floor' , blood pulsing and squirting as it goes... bone, veins, nerves and carpal tunnels dangling from the wrist... OK I'll stop now. Quote
nino banano Posted June 10, 2009 Posted June 10, 2009 great hands agep...I like so much this render Quote
NancyGormezano Posted June 10, 2009 Posted June 10, 2009 No holds barred - that's just plain fist clenching, blood-curdling terrific, Stian ... it would be sweet to animate this model 'skitting across the floor' , blood pulsing and squirting as it goes... bone, veins, nerves and carpal tunnels dangling from the wrist... OK I'll stop now. I'm glad you said that - because that's exactly what occurred to me...but I didn't want to be a ghouly gurl. Quote
mtpeak2 Posted June 10, 2009 Posted June 10, 2009 Looks great Stian. I was thinking more of Thing from the Addams family. I can just see it walking around on it's fingertips. Quote
williamgaylord Posted June 11, 2009 Posted June 11, 2009 This is an interesting diversion from your usual brilliantly crafted mechanical modeling. Looking quite good. About thumbs: The thumb has the only metacarpal bone that moves freely. It only has two "phalanges" (finger) bones sitting on top of that metacarpal. The other fingers have three "phalanges" bones each sitting on a metacarpal that does not move freely. The thumb and its moveable metacarpal sit on a carpal bone that juts out from the plane of the palm--like a little shelf that sticks out at a right angle to the palm. If you feel where the metacarpal of the thumb joins this little shelf as you look at your palm, you can feel that the thumb is jointed almost exactly in front of the index finger metacarpal--not to the side of it. You can also see that the joint is right near the wrist joint just a little to the right of the biggest tendon there at the wrist. If you place the model's thumb bone accordingly, you should get a more realistic movement of the thumb, and the palm will fold more realistically. Pretty amazing work consider you had to duct tape the mouse to the stump where your hand used to be attached! What dedication to the craft! Quote
williamgaylord Posted June 13, 2009 Posted June 13, 2009 Interesting to examine the splinage of your work. Interesting how you intersected two loops at some of the joints. Judging from the renders it works well. Thanks for showing the splines! Quote
agep Posted June 13, 2009 Author Posted June 13, 2009 Thank you for your comments guys. I have been wanting to do a few test tracking some video and add the hand, but I haven't had time lately. too many projects going on at the moment. However, I tried to animate the hand, darn, animating is hard! Respect to all the animators out there:) Hopefully I find some time soon to show some animation Interesting to examine the splinage of your work. Interesting how you intersected two loops at some of the joints. Judging from the renders it works well. Thanks for showing the splines!Yeah, about that, since I basically know nothing about rigging, I find it very hard to model for rigging. The solution for those joints may be bad, I don't know, but it is to late to change it now Quote
agep Posted June 19, 2009 Author Posted June 19, 2009 Ok, so I had to play with some animation of the hand. Yeah I know the animation is bad, but I'm not done yet, more tweaking to come. I'm trying to achieve the sense of a nervous/edgy hand. I will work some more on the animation when I find some time. I also might try to add some fluids later hand.mov screencapture of the testanimation: Quote
steve392 Posted June 19, 2009 Posted June 19, 2009 Thats a nice set ,its nice to see the hand moving and it looks to be working well Quote
Tralfaz Posted June 19, 2009 Posted June 19, 2009 Great job Stian. The hand looks really good and the camera matching is well done as well. Reminds me of 'Thing' on the Adams Family! Al Quote
John Bigboote Posted June 19, 2009 Posted June 19, 2009 Coool! I love seeing your stuff in motion! I like the A:M book in the BG Quote
nimblepix Posted June 20, 2009 Posted June 20, 2009 Sorry to be such a fan boy, but man, I love your work! Quote
Hash Fellow robcat2075 Posted June 20, 2009 Hash Fellow Posted June 20, 2009 that's cute! I'm trying to achieve the sense of a nervous/edgy hand. How about if it had a cigarette! Quote
TheSpleen Posted June 20, 2009 Posted June 20, 2009 that's cute! I'm trying to achieve the sense of a nervous/edgy hand. How about if it had a cigarette! pure genius! Quote
johnl3d Posted June 20, 2009 Posted June 20, 2009 THe idea and the model are an act of genius...the possibilities are endless Quote
johnl3d Posted June 20, 2009 Posted June 20, 2009 THe idea and the model are an act of genius...the possibilities are endless Quote
williamgaylord Posted June 20, 2009 Posted June 20, 2009 Yeah, about that, since I basically know nothing about rigging, I find it very hard to model for rigging. The solution for those joints may be bad, I don't know, but it is to late to change it now I'd say you did a great job at modeling and rigging. Looks very natural...if you can say that about a disembodied hand. Quote
agep Posted June 20, 2009 Author Posted June 20, 2009 Thanks for the comments How about if it had a cigarette!That would be a funny addition Quote
nino banano Posted June 21, 2009 Posted June 21, 2009 very well done Stian..did you edited into AE using motion tracking?...very nice looking Quote
John Bigboote Posted June 21, 2009 Posted June 21, 2009 A funny addition? I think you mean a funny addiction. Is PFHoe the free one? HATE to say this... I noticed some black spots on the wrist in the animation... I get those too from time to time... I think they are decal glitches... did you burn your textures? Quote
agep Posted June 21, 2009 Author Posted June 21, 2009 A funny addition? I think you mean a funny addiction.Haha! Is PFHoe the free one?No, its £49. But its worth the cost, which I think is very cheap. Its an easy to use 3D tracker with export to A:M and several other apps. HATE to say this... I noticed some black spots on the wrist in the animation... I get those too from time to time... I think they are decal glitches... did you burn your textures?Yeah, I've noticed. I think it is a hook causing the crease Quote
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