Work In Progress / Sweatbox
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A:M Stills (86,601 visits to this link)
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Works In Progress (WIP) (59,167 visits to this link)
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5,153 topics in this forum
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thanks to all your great feedback during the WIP! Its now finished and for you to enjoy. If you have any comment please share! Nose2 (divx) Cheers /a.
Last reply by hypnomike, -
- 6 replies
- 714 views
Dominique now has clothes. All that's left is to give her some guns! The overcoat does not have very many details yet. It's a question of splines vs bumpmap and graphic. The model is 75% boned, and thanks to the all your help, the overcoat will be boned very soon with Dynamic Constraints. My experiments with the test model were mostly successful. I should have a small clip up by next week. Hopefully she'll be able to shoot the guns in a dramatic fashion. Gaetan
Last reply by gaetan, -
Dear Hashers, http://www.5000hp.com/animations/beach.mpg
Last reply by steve392, -
- 41 replies
- 6.3k views
Alien Films is pleased to present "THE ASSASSIN" "The Assassin" is a Star Wars Fan Film That takes place six months before the events of Episode IV. The rebellions' best Assassin has been sent on a dangerous mission... Can He Fulfill his mission and stop the Empires Ultimate Weapon from being fully operational with a large bounty on his head . . . Almost every shot in the film utilized Animation Master!! The 9 minute film took 2 years to complete while I worked a full time job & maintained an active social life. I'm proud of it & plan on making more films in the future. to Download the film GO HERE or click the link in my sig to find out…
Last reply by showson1, -
- 12 replies
- 1.2k views
Hey heres something I put together really quik... Can you guess what real and not? haha, probably. I wish I were that good I was going to add reflection maps...but I cant figure out how to soo... is it just a type of decal or what? Remember, CC is ALWAYS welcome!!
Last reply by pia12254, -
- 32 replies
- 2.8k views
Hello folks, I'm a new A:M user, just getting used to how A:M works so there is MUCH I don't have a handle on yet, but I thought I'd unveil my first WIP. About half the facial poses are finished. Texturing will come later. So far I'm very impressed with A:M, and am looking forward to joining you all here. Best regards, Mark Strohbehn 9/30/04 10 second Lipsync test on page 3
Last reply by Paul Forwood, -
- 8 replies
- 721 views
Here it is, Chris. Like I said, the nornals on the loose tape neede to be flipped, hence no shadow. Paul Forwood
Last reply by Paul Forwood, -
- 11 replies
- 1.2k views
Hey all..... Although I am quite a fast learner, and if I had the time I would attempt it myself, I am looking for someone to volunteer there talent in decaling and modeling to assist me with my upcoming project. The project is not completely animation based, however, there are some animated segments that I am using A;M for. I have created a UFO ship that I am very proud of (unfortunately, right now, I cannot access it, and the guys at Hash are doing a great job in helping me out, otherwise I would post a photo, but alas, I cannot)... and I am looking for someone to "dirty it up", and make some minor modifications that they think it might need. I am not lo…
Last reply by drpenguin, -
- 6 replies
- 652 views
Been working on this for a couple of weeks, trying to make a realistic face model splined on the principles in Jason Osipa's book. Didn't really set out to make a self-portrait, but I knew my face would always be available for comparisons while I worked on it. Right now I'm stuck trying to make a decent ear before I CFA the other half. Once it's done, I'll try painting a skin (color, bump, specularity, etc.) from scratch.
Last reply by Godfrey, -
- 0 replies
- 274 views
I slowed down the waves and added a genie driver qt ~500k could post project on my site if there is interest this was just an exercise with an expression and I guess constraints rug1.mov
Last reply by johnl3d, -
- 11 replies
- 1.1k views
Howdy all, Here's a fellow from a current project. Comments, reactions, critiques, suggestions all welcome! (edit) Should mention no texturing other than group colors. Trying to get the modelling nailed down first.
Last reply by Octropos, -
- 4 replies
- 456 views
Well, I was moving on to another vehicle for my project and, thanks to the wonderful Osprey U6 tutorial by JohnArtBox, I was able to complete this in less than a full day! THANKS JOHN! I was nearly finished and realized that something didn't look quite right... I changed the engine size and now I'm really not sure which one looks better. What do you think the one on the left or the on the right?
Last reply by MMZ_TimeLord, -
- 11 replies
- 1k views
Just a quick screenshot of the model I'm currently working on...Tara. I'm working in 10.5 and this is the first time I've got to a point where I'm happy with the way a character model is progressing. This is about a week's worth of evenings work. However I wanted to get some feedback from A:M veterans at this point. Where do I need to focus my attention. BTW, ignore the far side of the face, I have been wroking on smoothing out the bumps in the near side only. So, for example, the bump in the eyelid is pretty much sorted in the near side of the model. All the textures are temporary. Apart from that, don't spare my feelings! -Mark.
Last reply by Emotive Images, -
- 7 replies
- 1.2k views
Here are a couple of screenshots of a sampling of the graphics I did for "The Battle of Tripoli" which aired last Sunday the 19th of September on The History Channel. We just heard from A&E Network that the Nielsons were very high for the show (1.3, as opposed to their usual 0.8 for most of their other programming), so chances are good they will re-broadcast it soon. I'll post the info on my web site (www.atkinsonproductions.com), so check there in case you missed it last Sunday. [i have more sample images, but it looks like I can only post one at a time here, so I will try to create a web page on my site this weekend.] Okay--just added, here's the web pag…
Last reply by AProd, -
- 2 replies
- 502 views
this is a bit rough but uses the same idea as the fast water bones and expression to controls psoition of patches need to slow down the waves to make this look good but here is a rough idea scrub slowily and it looks okay qt ~500k rug.mov
Last reply by Joe_Lunjen, -
Hey, I just completed a new animation with Pesto's Ball Character for Animation Mentor. Check it out and tell me what you think! Mr. Ball's Death Large/Small
Last reply by showson1, -
- 25 replies
- 1.4k views
This is my first attempt at modeling a face and I notice that I keep getting these ugly dents on the face. Any suggestions on how I can fix this?
Last reply by qbee, -
- 9 replies
- 918 views
Ok, here's the thing, a couple of buddies and I are working on a short animation. Right now I'm developing the characters for the short. The main character is a bird, a caribbean grackle to be exact. At the same time, we're also working on the look of the film. I'm pretty sure I've got it nailed down, but of course, I wanna let ya'll in on it, so you can post your comments (if any). What do you think of the colors? What would be the best way of doing these characters in AM. Specially the bird, I'm debating over wether I should use the hair systems in AM 11. I don't want my computer to become too sluguish in the process of animating the sucker.
Last reply by josema, -
- 13 replies
- 935 views
Actually the question is open to anyone. I would like to have a strong contrasting shadow cast on the ground but have a light reflecting on the character's face. When I add any light and direct it up from just above the ground plane it removes the shadow on the ground. Can someone suggest the best type of light for this? I have tried all types at various strengths but have yet to find the solution. Any resemblance between this character and anyone we may know is purely coincidental. It is meant to be humourous and is not intended to offend anyone, even if they don't like the English. Paul Forwood
Last reply by KenH, -
- 1 reply
- 512 views
tried a cookie cutter image fence.mov
Last reply by johnl3d, -
- 2 replies
- 492 views
Thought I'd show how last weeks test ended-up. No matter what I did I had anomolies in the floor from the klieg lights I constrained for headlights si I rendered it without lights and without floor reflections separately and half mixxed the two in AfterEffects. Thought I would put it in the 'showcase' section because I am DONE tweeking on it. This clip shows Miss D. interacting with the car, with V11 hair, dynamics, smoke via streaks which I could NOT get to get any bigger, and distortion/box poses on the car. The animation was rendered at D1 30fps but I have to shrink it to 400X270 12 fps with LOTS of Sorenson Compression to get it under 1 mb. takeoff.mov
Last reply by Sharky, -
- 17 replies
- 1.3k views
Stunning aerial footage of what looks like a giant Muppet rampaging through downtown Dullsville... at 11... I had a little fun with the SynthEyes demo project, and thought the results were worth sharing. My sources tell me there may also be footage from one of the fleeing onlookers... at least if I can spend the $350 bucks on SynthEyes. Enjoy! ShaggyAttack.mov
Last reply by robcat2075, -
Here it is, finally have the time to post these images from home. All decal no hair material, just too slow to render for a short swf animation. skycast is truly fabulous.
Last reply by filipmun, -
- 5 replies
- 512 views
Here are a variety of renderings of WIPs All are models (unrigged) **note - these links are to a geocities site - sometimes slow - I am going to get a real provider real soon! ** 1) studies of a character called 'Emalien' - to be a little woodland creature. Only the head has been worked on so far. Body and rigging to follow. http://www.geocities.com/macdonald6800@rog...an4ViewsOPT.jpg 196kb http://www.geocities.com/macdonald6800@rog...ireFrameOPT.jpg 294kb http://www.geocities.com/macdonald6800@rog...sSectionOPT.jpg 285kb 2) Teeth and Eyeball studies: http://www.geocities.com/macdonald6800@rog...eethEyesOPT.jpg 177kb…
Last reply by gordonm, -
- 2 replies
- 564 views
HEY! I don't know why I always have to make my floors reflective. There's a lot of effects in this test...V11hair...V11 dynamic constraints...V11 distortions within distortions...sprite material used as smoke...volumetric klieg lights... Anyways I used a 5X multipass render (at D1 res) and I think the klieg lights glitched-up the reflective floor. Other than take the reflectivity out of the floor, any suggestions? I'll post a full frame from the sequence in the next reply... Warning: Over emphasized female anatomy. takeoff.mov
Last reply by dark_ninja, -
- 4 replies
- 528 views
It's not a great clip by any stretch of the imagination but I now have the dominique model boned - somewhat - and a few facial animations. Now I've just got to figure out the million other things in A:M. gatean myfirstAM.mov
Last reply by gaetan, -
- 2 replies
- 411 views
Got a chance to play with the latest version of AE so I combined that with the newest release of AM..v11r This is one place I think animating in the chor would be necesssary Oh AE attempt on a layer in the chor just a goofy PS file with a few effects Tinkering as usual Gnome testae.mov
Last reply by johnl3d, -
- 11 replies
- 785 views
OK...I had a glitch that was crashing my render and lost a few days, but here is the Mustang again...added more detail- rear parking lights...wheel decals... this test shows some rigging...wheels turn...steerage etc... I am trying to capture in animation some of the 'overboard-dynamics' that cartoonists have been putting in illustrated cars for years. GLITCHES: Ms.D's hair goes thru the roof...I'll have to add an interior roof panel with normals facing down and hope the collision detection honors it. Also, at the last minute I thru in some smoke...which has lots of weirdness...Also, the wheels are off the ground at the start...and the sound is just thrown in... …
Last reply by heyvern, -
- 12 replies
- 1.2k views
Hey Guys! This is my latest project, I was going for a real film-noir kind of look. Anything I could do to improve? C & C welcome and wanted!
Last reply by LeeAnderson, -
- 11 replies
- 921 views
Okay... this was my first model right out of the box..... I have since changed my mind about the design (I am working on an independent production that will have animated aspects, and decided to try it myself) I feel it needs to be weathered.... so it doesn't look so shiny and new. And, I'm having some difficultied boning it so things don't overlap... the rockets are designed to rotate on the base, and revolve 360 around an axis, but they seem to turn off the axis at certain angle.... I would like to figure out how to "limit" their movements to one axis. You can't get too technical with me.... I will admit I'm more creative than technical. So.... whadd…
Last reply by Neeblesquibb, -
- 14 replies
- 1.1k views
It's done. C&C welcome. note: purple was not originally going to be my color of choice, but after a bit of testing I found it complimented the red, white, brown, and black, and was a good compromise to the original color, blue (purple is red+blue). Zack www.zack3d.tk
Last reply by zacktaich, -
- 17 replies
- 1.2k views
Before I start my final rendering of this project I'm working on, I'd thought I'd see what some of you think about toon lines, with or without.... I've noticed that smaller resolutions yield not-so-great results while larger rez images or movies bring more precise results concerning the toon lines that is. This file contains my character with toon lines. (line bias set to 700.) with_lines.mov
Last reply by MATrickz, -
- 3 replies
- 469 views
I'm redoing my web site and wanted to do someting interesting. I decided to try doing a cubic gallery with the stills on the walls. Being a big fan of M.C. Escher I used Reletiviy as my insperation. Please let me know what you think and if you have any suggestions. When it's uploaded, each image will have a hotspot link to a larger image. I'll be doing a video gallery next. wall_640x480.mov
Last reply by Paul Forwood, -
The hand that was originally on my green alien character was copied and pasted from another AM model. I wanted my model to be 100% mine, so I remodeled his hands. This is my first hand model from scratch. C & C are welcome.
Last reply by Emotive Images, -
- 19 replies
- 1.2k views
Still lots of work to do on it. All the holes in the hull will have stuff in them, and I'm going to add much more to the back of it.
Last reply by dark_ninja, -
- 5 replies
- 705 views
here ya go tell me if you like it or not
Last reply by starwarsguy, -
- 5 replies
- 794 views
Here's a quick screenshot of the lipsync interface I just finished. It's modeled after Jason Osipa's "Stop Staring" book, and uses the example of William Young's project file at this link: http://www.hash.com/forums/index.php?showt...&hl=osipa's Each null visible on the right controls anywhere from 2-4 pose sliders. The individual right and left poses are still controlled via the pose slider window. After some texturing and lighting adjustments I'll be starting the lipsync project. Comments and suggestions welcome.
Last reply by Fuchur, -
- 6 replies
- 462 views
I want a bone/null that moves the whole body somewhere. I noticed that If I create a bone that goes over every control point that is controlled by other bones, those bones are not activating those points anymore (see screenshot below). What is the best way to create a rig that moves the whole body?
Last reply by PixelDust, -
- 4 replies
- 512 views
Any clues on how to bone a piston? Meaning, I've got a "saucer", and I want the bottom portion to be connected to a central piston, that comes down in one direction only.....
Last reply by johnl3d, -
- 2 replies
- 483 views
Some very dear friends of mine are getting married this Saturday and they asked me to produce a special video to be played during the ceremony. I gladly accepted and decided to offer it as my gift to them. I had previously requested help on this, and thanks to all the assistance, here is the final version. Visit my 3D Animations page and watch the first video "Kori & Jeff" (1.53 MB QuickTime). The stuff before the animation is actually longer, but I cut it down to make a smaller file.
Last reply by dark_ninja, -
- 10 replies
- 890 views
Hi i've been working on this little animation for most of the weekend. Its two actions a run cycle and a jump. I decided to use mr ball pretty much since he doesnt have arms to have to worry about, and i was inspired by some of the other mr ball animation on the forum. The run is very close copy of a run cycle in "The Animators Survival Kit" by Richard Williams I know the right foot has some funny issues i just couldnt seem to fix at certain points, will try to tweek them later. mrball.mov
Last reply by olioli, -
- 3 replies
- 507 views
I was working on a few thinks today and realized I had not used the setup machine much so I made a quick dinosaurish creature and tried to rig it and use the setup machine. It took me a few tries to get the bones assigned correct but here is my 30 frame action . It doesn't look too bad when it loops or does it comments on this or any of my excessive posts welcome tinkering dino.mov
Last reply by johnl3d, -
- 3 replies
- 561 views
I tried my hand at 3DTotal's threedy forum speed modeling challenge and this is what I came up with. I had to cut a lot of corners as I model slow and you only get 50 minutes. topic : "piggybank"
Last reply by thekamps, -
- 8 replies
- 560 views
This is all a work in progress, but I figured I throw something up for feedback. I modeled the star freighter first and then the engine room as a separate model to be merged inside. I'm trying to block in my shots at this point... so no detail on the models either. Here is the star freighter itself... and the engine room with two characters for scale. This is a portion of the outside shell with the engine room model merged into it (to save patches). More to come as I get it cranked out...
Last reply by MMZ_TimeLord, -
- 3 replies
- 485 views
Okay people... here's my dilemma(s)..... 1) I can't grasp the whole "decal" thing at all. Just don't get it. Is there any straight forward tutorial that shows a complete idiot how to do it from scratch? 2) I would love to show you my recent work in the WIP room, but I am not sure of which format to use, nor am I sure how to save just the MODEL and not the whole project.... A;M doesnt seem to let me choose the .mdl ending. 3) Any ideas on how to bone a UFO Saucer style with the bottom that open straight down.... without swaying back or forth, as if it were connected to a piston in the center? This would be alot easier to show you if I knew how to upload imag…
Last reply by johnl3d, -
- 49 replies
- 3.1k views
Hi Hasher gang, I just did a little work on the character I'm working on. Lots of work ahead, just chuggin along. Doing some refining of the rig and poses and adding some new poses-- (Finger bending-spreading/mouth shapes/ facial muscle moves). I'm starting to get tired of looking at him with no clothing on... so I guess I should be working on that soon. I don't know if I want to do full cloth simulation or try to do partial with a unibody structure. Any tips? *edit: Thanks MAAM user group for the suggestions.
Last reply by entity, -
- 1 reply
- 396 views
Trying to get a fade in effect for a halloween idea..the stuff in the background was added just as props. Also trying AM_fBm combiner that was part of the free demo group. http://www.hash.com/forums/index.php?showtopic=8233 Used it for effect and tree bark and clouds. comments of the effect welcome newbig3.mov
Last reply by dark_ninja, -
- 3 replies
- 456 views
Sorry this is just another trial but I like the idea..something else I haven't played with aglow.mov
Last reply by dark_ninja, -
- 17 replies
- 1.2k views
Attached loop of a car I am working on for CrimeBomb... I am looking for a Hasher named Charles Cronley. About a year ago Charles and I traded CAD data for Mustangs, I finally took a look at his dense 'paint-only' mesh and decided it was a perfect test for the DISTORTION BOX tool and this is what I have come up with. Just wanted to let Charles know I am using it if he has any objections... I added lights, glass, mirrors, wheels and interior (WIP) I plan to make poses for door and hood openings, steering, suspension, exaggerated distortions for cartoony takeoffs and handling, and an action for wheel spin with stride-length. Then I plan to use it extensively as a …
Last reply by dark_ninja, -
- 13 replies
- 1.3k views
Hi, everyone. I've been out of touch for the past few months, but I thought that I'd share some stills that are in-progess. You can email me at noah.brewer@amgreetings.com if you would like to. Keep up the good work, everyone! http://www.angelfire.com/film/noanoa/index.html Thanks, Noah
Last reply by dark_ninja,