Work In Progress / Sweatbox
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Works In Progress (WIP) (59,104 visits to this link)
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I'm working on a movie called Squirrels, but it isn't an animation feature. I'm going to be using Animation Master to create all the killer squirrels in the movie, but it is a live action feature. Its about a chemical waste spill in a local forest, infecting the squirrels living inside it. They become violent and homosidal (sp?)...a group of people have to sneak in undetected and nuke the forest before the infection spreads. Summer 2005 Squirrels 2: Apocalype COMING SOON!
Last reply by CreativeAustinYankee, -
- 2 replies
- 438 views
Made everything in 5 days using version 11. Was my first character as well. That is 256 passes and took about 1 hour and 15 minutes to render and I know I probably could of gotten away with less passes but I was going to take a nap while it rendered so what the heck . Hope you all like it. Please let me know what you all think. Paul
Last reply by zacktaich, -
- 2 replies
- 282 views
I was working on an opening slide for a presentation, and tried using particles and the water material. Started out OK but later frames in the render had a strange flickering effect. This was rendered on a farm. There is no pattern to the flicker related to a specific machine in the farm. David dustglasssmall3.m1v
Last reply by ddustin, -
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- 219 views
some one asked about animating a tube along a path for an escape route here is a half tube done with a pose slider escape.mov
Last reply by jamagica, -
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- 308 views
Looks like this is a double post, had trouble posting earlier so not surprised. mumby1.avi
Last reply by pixelmech, -
- 2 replies
- 368 views
Sorry, I left a message on the other post, I promise! I hope you like this test I did just for fun and to begin playing around with A:M after a long time. Greetings, Diego putty_sor.mov
Last reply by Mendi, -
- 2 replies
- 284 views
Hi gang - Attached is my logo and the start of a little 'signature' that I'll be showing at the beginning of my film(s). I have a short short animation planned for it that I'll be working on and posting here. I'm going for a very shiny floor but so far its not working out. Also I'm getting some major banding on the floor. Is this a lighting issue? Doug
Last reply by modernhorse, -
- 2 replies
- 296 views
I posted an effect here http://www.hash.com/forums/index.php?showtopic=11508 this is a comment Once again you've done something really odd with (almost) no use So to show a possible use I threw this together Thank You Shaggy for volunteering this is slightly new blobbies not in project ainterestuse.mov
Last reply by johnl3d, -
- 2 replies
- 333 views
threw this together just for kicks boolean cutter comes in from the left material effector from the rear duel.mov
Last reply by starwarsguy, -
- 2 replies
- 279 views
made a block then use dup wizard to made a wall 5 by 5 pick center 9 blocks and group decorate blocks made second object slightly larger than a block decorate new chor turn off gravity put wall in chor make path through center of wall add second object constrain to path select block wall in muscle mode click on group in model in chor right click cloth wizard crank up stiffness ( more than i did) goto chor in pws right click simulate spring system you get object 2 knocking out center blocks adjust gravity at point of impact..(this feature is new to this idea) render yes that is my ugly mug on wall wearing hash t-shirt old hash t-shirt…
Last reply by jamagica, -
- 2 replies
- 599 views
I wanted something different in our band video. There was a piece in the talent show that was not G rated. I wanted to remove it and have fun with it. So, I exported a screen shot, put it in as a rotoscope, added Keekat, and did a voice over (Sound Forge 7 with pitch change). It took a little to get the render settings to work. No shadow yet, but it is not that important on the floor. Thought I would share. Attached is a wmv in a zip. chhskeekat.zip
Last reply by gsellis, -
- 2 replies
- 271 views
This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
Last reply by Vash, -
- 2 replies
- 325 views
Playing with Wegg's skin material and Yves' skin shader is giving pretty good results so far. This is with the standard chor lighting which I will play with next. The render times and memory usage is still a concern (52 minutes/frame) if I want to use this combination for an animation but it looks much better than my attempts at skin materials. Yes, I know, she has no hair. This is a skin experiment.
Last reply by Bruce Del Porte, -
- 2 replies
- 459 views
I have made a short 30 second animation of a sack. Before this forum goes into a frenzie about the complicated logistics and lofty aspiration of doing such a monumental project, someone kindly answer me this. In Chor. I hit the play key and everything looks and SOUNDS fine. I render to file (avi format) vga resolution and when i play the final product ( in windows media player ) theres a chirp sound every second or so. any thoughts on this? Sorry for wandering out of the new Users Forum Tony
Last reply by higginsdj, -
- 2 replies
- 331 views
Just got A:M a little while ago, and my first project was this Robot. I am having a little bit of trouble with textures of some of the parts.(particualary the screws). So Comments and Critiques are definately welcome.
Last reply by JoshB, -
- 2 replies
- 305 views
K, this is short animation go to the site and right click "The sad sack" choose save target as. You should even be able to just click it. Click me
Last reply by Tony, -
- 1 follower
- 2 replies
- 221 views
Alright...I'm starting over and decided to model a jaguar..here's my problem-->I'm stuck at connecting these two holes...I tried making a five point patch as outlined but it created this HUGE crease...trust me..not even porcelain or bias values could help.. How should I arrange the CP set so it's "good"?
Last reply by jamagica, -
- 2 replies
- 302 views
threw this together
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- 2 replies
- 393 views
I did this just for fun and to play with SkyCast. The model is right off of Eggprops. Cheers, Eugene
Last reply by Gene, -
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- 473 views
Hi hashers ... I was just playing whit A:M .. it took me 10 minutes .. and i liked his results you can check it in : http://xtaz.com.br/anima/aros.zip ( use loop oiption ) ( 590 Kb / MOV ON 2 )
Last reply by Eos, -
- 2 replies
- 231 views
Hi, I am a High School student. I am having a problem with my action in the Choreography window. Everything is fine in the Action window, he will along the path. My character is our schools mascot. I am just trying to make “Rebel Man” walk along a simple path. The problem is he follows the path in the Choreography but his feet do not move. I already tried removing the action from the Choreography and dropping it back in. I also already checked my Crop Range and the Chor Range. I would greatly appreciate any help. Thank you for your time, Sav_edge56 Rebel4WIP.prj
Last reply by 927822, -
- 2 replies
- 318 views
Sorry missed fedex today so no 12cd instead i started fooling around 11.1d+ gunblob.mov
Last reply by Vash, -
- 1 follower
- 2 replies
- 387 views
A thread in New Users got me started on this. As usual, a lot harder than I thought. Let me know what you think. The quest was for a semi-realistic tire. I think it is semi-realistic. It will bear up at the distance I think you would normally view a tire from. The perspectives from pictures, combined with how to flatten a half torus without having to then a paint banana shaped, regular pattern drove me nuts. Also, the subdivisions need to be regular, you can see what I did in the action within the project. Whatever. If I hadn't had the wonderful tutorial from William Sutton at Zandoria, I would not even had know what to try. What a great tutorial. If you w…
Last reply by pixelmech, -
- 2 replies
- 350 views
Was trying to use cloth in another way with the help of hulk this is as usual a little rough but you'll get the idea anyway This is going to be a great version to play with test2.mov
Last reply by johnl3d, -
my first model BUT FIRST!!! THE HISTORY OF "UFO-MAN IN 3D" i was hangin out on ef net blabin about how i need more cartoons on my site, and i mentioned to a very dear friend that i should try 3d out even though i have failed my whole life at doing anything more then a lath operation. and this dear friend of mine mentioned some 3000.00 doller programs (that i didnt know were 3000.00. i thought to my self, "you know what ufo-man your a smart guy and you know the secret to learning new things, you should look into 3D now that puters are probably fast enough" "and what about those cool 3d shorts you see on the net?" so i went to the puter store and picked up a copy of …
Last reply by starwarsguy, -
- 2 replies
- 332 views
Since I was doing My racing Jets, I looked at some pictures of the Nevada Air races and I saw the birds doing hard turns around checkered pylons, I thought it would be cool to have the Jets screaming around a checkered blimp. In the nose and tail I did some things that I knew would give me puckering, like I saw in the images of real blimps. one Part that disappoints me is that you can hardly see the cool five bladed propeller that I put on the nacelles
Last reply by Vash, -
- 1 follower
- 2 replies
- 333 views
Hi Hashers Just thought I'd post another image from my third Bella Bear story just for fun... This shows you what happens when you go hang gliding on a kite without a licence I have nearly finished this third story (storyboard format) and once done I am anxious to start animating some of the scenes... that should be fun
Last reply by gazzamataz, -
- 2 replies
- 467 views
I did a test with a simple cloth rectangle and varied gravity over the simulation and this is the results with some simple tweaking my only concern right now is that the simulated cloth does not seem to keep any materials or decals applied to it .....does has anyone else noticed this this sample has glow applied project will be on next post oh and this version 7 has trouble with qts on at least my pc weirda.mov
Last reply by AngryOne, -
- 2 replies
- 386 views
decided to try to set up a simple scene with some of the generously donated models on the cd. Background Roto was not on cd but everything as is
Last reply by johnl3d, -
- 2 replies
- 270 views
Hey Guys, This is one of these "good from far" deals. I noticed that there aren't a lot of realistic cars available in AM and so I did this as a test to build my modeling skills. I really didn't do justice to the vehicle as I simply slapped a decal on for the lights and didn't really care much about the materials and stuff. I didn't even add door handles. I am hoping my next one will be better. I really learned a lot by modeling this car. This one was done strictly with rotoscopes and a lot of artistic shortcuts. I think the easiest thing for me was to start with the grill at the front and work outwards. I also used another technique where I q…
Last reply by KenH, -
- 2 replies
- 336 views
Lightest color less friction test render drip.mov
Last reply by NancyGormezano, -
- 2 replies
- 302 views
a commercial got me into this and this was the first render no tweaks other than to reduce the size of the file so no secondary movement just lower lip setup ..click introduced when compressing the file character from v12cd music by E C p.mov
Last reply by .:shortdog:., -
- 2 replies
- 337 views
Steve you asked about holes it seems that it only works properly if points are peaked...must be change in model format anyway the shapes must be of one spline hopefully you can see attached shockwave flash file had to zip it cap.zip
Last reply by johnl3d, -
- 2 replies
- 406 views
Welcome To Mars - with some fan bones and some lip sync marsian00.mov
Last reply by Newbert_Zero, -
- 2 replies
- 306 views
the other idea from blobbies and forces beetestedsprites.mov
Last reply by heyvern, -
- 2 replies
- 298 views
I had a couple of hours yesterday. I made a quick, "step" animation, I would say it's done. But I'm still looking for critques. Comments? Block.mov
Last reply by Luxo, -
- 1 follower
- 2 replies
- 334 views
Having finished me third BB storyboard, I decided to do some animation. I started by giving BB some eyebrows, reducing the sharpness on her cheeks and giving her a proper join on her neckline. What do you Hashers think? I have also notice an anomally under her right eye. There is a 5-point patch there and it normal is pointing in the right direction (as on the other side), but whereas it renders fine in model mode it doesn't when I drop it in a choreography with lights. I get that shadow artifact… I am using AM 11.1e on the PC.
Last reply by gazzamataz, -
- 1 follower
- 2 replies
- 504 views
Here is what I have done so far. I'm just editing it down to 5 seconds. The first picture is casting a fishline with the bobber entering on the left, then the fish taking the line and the bobber exiting out the left. Dan
Last reply by kashyyyk, -
- 1 follower
- 2 replies
- 253 views
Just made this after improving my lamp rig..shaded render..236kb lamphop.mov
Last reply by Chance, -
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- 338 views
Hey! Havent showed anything here in a while and I thought I would stir things up a bit. Here is a fun frame from the middle of my 'Pass the Ball' animation for Will Sutton's group movie Turned out nice...methinks!
Last reply by John Bigboote, -
- 2 replies
- 602 views
here´s a skylit render of my old robot (i´m sure some of you remember it). It was lit with Yves' 25 skylight setup. and its my best render so far PS it rendered in 2.5 min on my 800Mhz celeron
Last reply by Newbert_Zero, -
- 2 replies
- 452 views
Been watching the Jef Lew animation DVD and went a little crazy with my chicken model....of course he brakes every law of science/nature in the process. Not trying to accomplish anything with this just pass a night at work somewhat faster.... Chicken Flip the clip... Michael Chicken_Flip_3.mov
Last reply by Kamikaze, -
- 2 replies
- 347 views
The housing question - what can it be about? Have a guess!
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- 2 replies
- 270 views
just fooling around..just realized put moving clouds material on road meant for dome...oops note don't start render then walk away beta1 project SCREEN4.mov
Last reply by johnl3d, -
What is going on? What has happened? Someones are trying to find the answers? Others do not want to listen and most are just moving on in the landscape invented of media shrugging their shoulders. tune01A.mov
Last reply by seven, -
- 2 replies
- 287 views
Yves Poissant's Primitives page has this to say about the Squared Wy: "Note that this primitive is not completed. There is a 6 point patch in the center and I did not find an elegant and satisfactory way to close it. If anybody finds an elegant solution, I would be glad to hear about it." Here's my offering as to a possible solution. Anyone else have a good one? I think the underlying problem with this shape is that there is not elegant way to do it in the real world. Take a lump of clay and try it, you'll see what I mean. My method is far from elegant, but it works. Then again, does anyone even use any of the primitives besides the cube? -Zev Squared_Wy.mdl
Last reply by lazz, -
- 2 replies
- 404 views
I've never used a cookie-cut map before. But I need to use one on a model I'm making. This model has a whole bunch of these gears on it. With the gears, the model has an insane amount of patches. (15647 to be exact ) However, if I remove the gears, it is only 5567. So you can see why I have to do something else. My computer would burst into flames trying to render it in a scene. So, is there any pointers on cookie-cuts?
Last reply by robcat2075, -
- 2 replies
- 433 views
a short motion test with gratuitous textures. turntexd.mov
Last reply by pixelmech, -
- 2 replies
- 251 views
I'm working on the logo design for one of my trademarks. Surprisingly, had more trouble with the border piece than I did assembling all the lettering! All kinds of squirrely behavior with bias. Not sure why. Anyway, here is what I have so far. It will be a lot more interesting once I add the art deco style decorative elements. Any comments or suggestions will be welcome. I'll likely have some questions to ask about why I might have had trouble with bias handles moving around unexpectedly. For now, I need to get some rest. Bill Gaylord zzzzzzzzzzz...
Last reply by Rodney, -
- 1 follower
- 2 replies
- 364 views
Check it out! Are you getting excited yet??
Last reply by jamagica,