Work In Progress / Sweatbox
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Showcase (57,148 visits to this link)
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,016 visits to this link)
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5,145 topics in this forum
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TV
by .:shortdog:.- 18 replies
- 1k views
I'm not sure why I made this, prolly just for future use. How can I make it better? BTW, not sure what kind of tv screen this is...plasma?
Last reply by .:shortdog:., -
- 1 follower
- 2 replies
- 298 views
Hi Hashers Just thought I'd post another image from my third Bella Bear story just for fun... This shows you what happens when you go hang gliding on a kite without a licence I have nearly finished this third story (storyboard format) and once done I am anxious to start animating some of the scenes... that should be fun
Last reply by gazzamataz, -
- 8 replies
- 548 views
Here is a screen capture of my decal when I hit recall position on the stamp under the decal heading. I've read posts that when I hit recall, the stamp is supposed to line up where I had stamped it. In this shot, they obviously don't line up, but when I render on the model, the decal is where it's supposed to be. Note: I did not create a pose when I applied the decal, I did everything in the eaction window per William Sutton. Second note: I did increase the image size in photoshop also as per William Sutton, although I don't know if that has any bearing. It also confuses me that when I increased the image size in photoshop and then imported the image into AM, on…
Last reply by Eric2575, -
- 6 replies
- 415 views
ok ive been thinging if using the aim at constaint with the gun is a good idea. this is what ive come up with so far. i just cant figure out a way to make it work when the gun is being held by a model such as tom. here is the model. Gun_8.mdl
Last reply by JoshB, -
- 24 replies
- 2k views
Hi a:m masters! I started making some picture. Here are two of three models. comments please!
Last reply by Grubber, -
- 46 replies
- 5k views
Here's a semi-realistic toe I've made. It's nail even grows realistically. If you have/think you can do better, then post it in here. But I doubt you can. I'm off to bask in my glory and make the ultimate ear.
Last reply by Mr. Jaqe, -
- 3 replies
- 393 views
Hi, I'm working on a chor where light passes through a crate but I can't figure out why two lights that have the same properties, and I mean the same in everything, give such different results! Can anybody solve my clue? Thanx, Rago.
Last reply by rago, -
- 2 replies
- 287 views
Since I was doing My racing Jets, I looked at some pictures of the Nevada Air races and I saw the birds doing hard turns around checkered pylons, I thought it would be cool to have the Jets screaming around a checkered blimp. In the nose and tail I did some things that I knew would give me puckering, like I saw in the images of real blimps. one Part that disappoints me is that you can hardly see the cool five bladed propeller that I put on the nacelles
Last reply by Vash, -
- 13 replies
- 902 views
Saw something like this the other day on the forum so I threw this together tonight. It as usual a little rough but it presents the idea at least what I remembered. blowaway.mov
Last reply by Dagooos, -
"Flush"
by Guest Nicholas8681- 21 replies
- 1.5k views
*Project discontinued-see reasons below* Another A:M user and myself will shortly be working on the creation of a short film in A:M. This thread will cover its progression. The first thing will be some concepts/designs. Attached is a simple concept of a scene from the film. We'll release more details as the film progresses. Brian
Last reply by KenH, -
- 57 replies
- 3.3k views
Hello, I've attached to this post an image file of the current redesign of my business card. Critiques please.
Last reply by starwarsguy, -
- 1 follower
- 8 replies
- 733 views
It has been a while since I last posted something here. I was tired of my current WIP, and decided to take a break and model something new for me... Spaceships!! The first were quite crappy. This is about the 3rd. Like it? Regards,
Last reply by Mr. Jaqe, -
- 12 replies
- 792 views
Here's a test of a rotating camera rig that is part of your model. The rig is installed in our very on Thom model. All camera movement is done with pose sliders.
Last reply by KenH, -
my first model BUT FIRST!!! THE HISTORY OF "UFO-MAN IN 3D" i was hangin out on ef net blabin about how i need more cartoons on my site, and i mentioned to a very dear friend that i should try 3d out even though i have failed my whole life at doing anything more then a lath operation. and this dear friend of mine mentioned some 3000.00 doller programs (that i didnt know were 3000.00. i thought to my self, "you know what ufo-man your a smart guy and you know the secret to learning new things, you should look into 3D now that puters are probably fast enough" "and what about those cool 3d shorts you see on the net?" so i went to the puter store and picked up a copy of …
Last reply by starwarsguy, -
Another Dragon 1 2
by Scottj3d- 68 replies
- 4.9k views
Well I see multiple cars out here and my Seraphim need's an adversary or two and I airbrushed this one about 15 yrs ago. So I ressurected an old project.
Last reply by always_a_kid, -
- 5 replies
- 368 views
Hi All, Attached is a project I started to see how far I could push Dynamics in AM. There are still some issues with it as can be seen in the attached vid. You really have to play with the settings and in some cases I found if I select Constraint (under Target) and try to change it to None, it does not always change....like it becomes stuck?? Also, when selecting "Attach to Parent" on or off in bones mode and after Dynamics is turned on...AM crashes Finally, odd things are being simulated, like Objects tend to gain energy after repeated collisions with another object. So far, it appears to work best for really simple stuff. Cheers, Euge…
Last reply by AngryOne, -
- 20 replies
- 791 views
I was thinking of modeling a calculator for awhile, but then I started. It has an insane 1492 patches. Originally, before spline reduction, it had well over 2000 patches. I sort of did a small preparation before hand for this by modeling my masterlator. I don't know what it should do, I just made it as preparation. I'm the creator, how should I know what it does? Anyway here's a pic of that: Note that the M is not a bump map. I actually took time to engrave that.
Last reply by Vash, -
- 12 replies
- 646 views
ok i used a pose slider at zero the bullet is in the gun not visible. at 100 its way out there i ussually only set it at about 20 somthing to get the bullet shot where i need it. but anyways if i move the gun while the bullet is shooting the bullet moves along with it. how do i fix this? dang this is only 91kb Pose_slider_bullet.mov
Last reply by Vash, -
- 6 replies
- 371 views
The right one is my first model and I would like it to look like the left one in it's details. I have never done anything like this, so any advice is really appreciated. Correct me if I am going in the wrong direction. Would I take my model apart as in flattening the hull? Once it is flattened, draw the plate lines on it in photoshop and then apply the tga as a decal color map and bump map? The model on the left was done by Fred Kuentz and William Babington. Since the hull is basically an octagon, should I flatten each of the eight hull longitudinal sections, or just half the hull flat? I also wonder how can I achieve any proportional accuracy and spaci…
Last reply by Eric2575, -
- 8 replies
- 754 views
Original thread. http://www.hash.com/forums/index.php?showtopic=12790# Final result from modeling around a 3ds prop in choreography. Wire Frame from Choreography Phil
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- 2 replies
- 329 views
Was trying to use cloth in another way with the help of hulk this is as usual a little rough but you'll get the idea anyway This is going to be a great version to play with test2.mov
Last reply by johnl3d, -
- 6 replies
- 320 views
I started out with a single spline with several CP's connected to form a rudder shape. After selecting that closed loop, I extruded twice. Once done with extrusion, I wanted to stitch the sides together to create the side faces. On my first stitch, I noticed the distortion you see in the jpeg. Normally I see that with overlapping splines, but how can that be on such a simple shape? Two extrusions is all. Also, when I select a CP and pull it away, there is no other one hiding behind it - if that makes any sense. Any ideas?
Last reply by Eric2575, -
- 1 reply
- 333 views
Since Sunday I have killed my old film and have started a new with AM. Here is my set in progress. Film deadlines are April 26th..
Last reply by starwarsguy, -
- 4 replies
- 559 views
Hey guys, was going through some of my old project files and found one of my older poses with one of my characters. Figured I'd give it a run with the newer renderer and some new toon settings. If you get a min. check it out http://www.vrcops.com/McImage/McPose.jpg Thanks Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 15 replies
- 964 views
I've been toying with v11's hair and collision-detection and came-up with a test scenario you may find helpful should you wish to experiment with this feature. In my opinion, it works, but could do with some improvement. Here's a movie...project will follow in subsequent post: CollDetect_test.mov
Last reply by msfolly, -
- 16 replies
- 637 views
I'm attempting to apply a small QT movie as a decal. It will be on a curved shape and will create an illusion of spinning with a series of blurred frames. but when I apply it, either directly in the model window or in an action window after flattening, it applies exactly the same way, with a few stretched/repeated images. I'm attempting to attach an image to show the way the movie looks, and the way it applies. Can someone telll me what I could be doing wrong? Thanks! P.S. The attach image may not be working. Don't know why, I browse for the image but there's no way to upload apparently. You'd think I'd know how to work this by now.
Last reply by Gerry, -
- 1 follower
- 2 replies
- 352 views
A thread in New Users got me started on this. As usual, a lot harder than I thought. Let me know what you think. The quest was for a semi-realistic tire. I think it is semi-realistic. It will bear up at the distance I think you would normally view a tire from. The perspectives from pictures, combined with how to flatten a half torus without having to then a paint banana shaped, regular pattern drove me nuts. Also, the subdivisions need to be regular, you can see what I did in the action within the project. Whatever. If I hadn't had the wonderful tutorial from William Sutton at Zandoria, I would not even had know what to try. What a great tutorial. If you w…
Last reply by pixelmech, -
- 2 replies
- 295 views
Sorry missed fedex today so no 12cd instead i started fooling around 11.1d+ gunblob.mov
Last reply by Vash, -
- 3 replies
- 673 views
Ok I finally put the finishing touches on this model, I just kind of forgot about it for a while but now it is finished. Here is the wip topic for it: http://www.hash.com/forums/index.php?showtopic=12262
Last reply by Fuchur, -
- 1 follower
- 5 replies
- 415 views
Hi, I own a bar in NYC (www.thefatblackpussycat.com). We have a logo that I think is perfect to be animated, but I don't have the time (or talent) to do it. I used to use lightwave with a video toaster years ago, and did some simple anims, but I think this is over my head. Is there anyone out there who would like to take on a small project (for pay of course). I've attached a jpg of the logo. The original is a vector image in Illustrator (if that helps) Please contact me at NDworman@ix.netcom.com
Last reply by nyahkitty, -
- 5 replies
- 414 views
Its' a pretty straightforward 5 point patch. Why is the decal distorting on it? There are actually two 5 point patches on the jpeg next to each other- both distorting!
Last reply by JoshB, -
Hi all. Just something I've been working on. More to be done with this character and so on. Stay tune.
Last reply by AngryOne, -
- 4 replies
- 440 views
Here's an evironment I've been working on... 40 hours to render. Any suggestions comments, criticisms appreciated. ~Danno
Last reply by DornerDan, -
Crazy Legs
by 927822- 6 replies
- 305 views
Hi, I am a high school school student. I have a new problem with my character, my action in the action window works fine but when I drop it into my choreography its legs go crazy. I would greatly appreciate any help Thank you for your time, Sav_edge56 Rebel4WIP.prj
Last reply by robcat2075, -
- 9 replies
- 513 views
just mindlessly messing around with a couple hair systems. Painted a bush sprite and a grass sprite real quick, just to get them in there and get a feel for what might be possible down the line. Obviously you'd want a lot more variety in the images if you were doing something more serious.
Last reply by John Keates, -
- 8 replies
- 634 views
Just thought I'd show... I put a new clip up on my site... McDonalds restaurants wanted to previsualize what it would look like if they took a display from a flat 2D photo to a mocked 3D vacuum-form. 2 days later I had this model, fully extruded from the hero pose photo, and all one mesh. http://campbellanimation.com Comments welcome.
Last reply by heyvern, -
- 7 replies
- 998 views
Here is my latest attempt at a head, theres stil tweaking to be done but its a step in the right direction. I was hoping to use Yves skin shader, alas! Im on osx so i will have to remain patient! Once I remember how to flatten the mesh again I'll texture it. Anyone know of a good eye tutorial? Anyway critique welcome. Nixie
Last reply by Grubber, -
GOD?!., Which faces are we - our I:s - to make? Which words are we - our I:s - to find out? Which concepts are we - our I:s - to invent? Which feelings are we - our I:s - to experience? Some are trying to change our beliefs - The da Vinci code by Dan Brown: http://www.danbrown.com/novels/davinci_code/reviews.html But perhaps not the whole truth: http://www.lisashea.com/hobbies/art/ Instead trying to search for the roots: http://www.thedyinggod.com/ Is this that will come instead? http://www.expansions.com/ Someone is saying World War IV have started: http://www.commentarymagazine.com/podhoretz.htm Others saying we have been…
Last reply by larry_b, -
- 10 replies
- 628 views
will explain later regular material no particles evileye.mov
Last reply by vf124, -
- 6 replies
- 333 views
I hate it when someone asks a question I haven't played with ...so someone..asked about a blinking light material....and that got me thinking and I came up with this. It could be better with a few tweaks of the expression to maybe slow it down but I wanted to work more on a modeling tut so here's the "raw" idea lightsblinking.mov
Last reply by vf124, -
- 37 replies
- 2.1k views
Here's my latest model. 13,000 patches, no materials, decals etc. (350kb .mov file) Any comments most welcome. Cheers
Last reply by starwarsguy, -
- 1 follower
- 1 reply
- 476 views
Hey Guys..I'm doing a whole bunch of stuff right now I decided to try modeling the GI Joe Submarine Plane vehicle..I plan model the little details seperatley..also, the reason why the vehicle is peaked is because it's easier to model that way..this isn't much: EDIT: Here's a link to the pic linky
Last reply by jamagica, -
Hi all All of the gif are done in AM8.5 in 2001 hope u guys like it.
Last reply by Sharky, -
- 9 replies
- 570 views
Here's a real simple fireworks display using sprite material right off the cd fireworks.mov
Last reply by johnl3d, -
- 8 replies
- 245 views
I am having trouble with the sound quality after I render my project. Anyone have any suggestions? Should I use multipass?
Last reply by camzilla, -
- 1 follower
- 50 replies
- 3.7k views
Have you noticed I have a car fetish? But I digress. So this is my 3rd attempt to model this car. It's one of the favorite things from my childhood, I watched all the episodes as a kid. (And I just bought them all on DVD whoohooo!) It has been extremely difficult due to the converging curves. I suppose I could have made the three components of the front end separate, but I didn't want to. I do want to see if I can cut out the hood. I think I did a good job of keeping spline count down - but I'm not sure how good my approach is, but like I said..3rd attempt so, I've failed miserably twice already! I'm trying to keep Colin's lessons in mind on this one. The "m" is…
Last reply by pixelmech, -
- 1 follower
- 4 replies
- 390 views
I forgot I had this arm thingy, so I'm continuing on it:
Last reply by Mr. Jaqe, -
- 4 replies
- 321 views
I used a few materials and change them all with one pose slider just as a test this should point you in the right direction. I'd use a pose with decal switching too johnl3d would have posted sooner but 11.1d doesn't seem to like qt would not save it on my machine eyechange000.mov
Last reply by johnl3d, -
- 3 replies
- 286 views
Well you won't see the space marines till the Image contest but here is his primary weapon - the Boltgun (modified - somewhere between Blur's version and the actual models version) No decals yet - it's all geometry with working magazine and projectiles (ie the projectile and casings are separate geometry) and the casings fly out the ejection port (once I build the appropriate actions) Any comments, ideas for improvement most welcome. Patch count for the gun is 6,380. My marines are 12,000 each - so far (and the gun is a separate model) Wireframe view: Cheers
Last reply by higginsdj, -
- 6 replies
- 555 views
Hello everyone, This is a currently environment study. The idea was to create a fairly simple image with simple shapes and textures, and then to attempt to light it as realisticly as possible. I know I've still got a lot left to do, but I would love to hear any comments/suggestions. ~Danno
Last reply by JoshB,