Work In Progress / Sweatbox
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A:M Stills (86,545 visits to this link)
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Works In Progress (WIP) (59,109 visits to this link)
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5,150 topics in this forum
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I'm having a MAJOR problem, my color won't stick to the grass. I've followed the "Hairy Grass" tutorial step by step, but when I render, the color won't stick to the grass... May I've pushed a button that doesn't makes decals disappear when rendered? Anyways, here's a picture before the rendering.
Last reply by KenH, -
- 28 replies
- 1.7k views
Here's a WIP of my contribution to the Pass the Ball project. I was gonna try to keep it secret, but what the hell. I know there's a lighting glitch when Shaggy hits the floor, and that his arm penetrates the ground. Other than that, comments and criticisms are quite & very welcome. Sorenson 3, 212K. ball_v1_sor3.mov
Last reply by entity, -
- 34 replies
- 2.8k views
This is my newest character that will be starring in a short that I'm working on. I was going for a Pixar style of character, and he looks pretty close to me. But tell me what you think. His name's Ted. P.S. I'll post his wires as soon as I get the chance. Until then I'll be hard at work fitting his rig. P.P.S I also noticed after the render was complete that I did not run Gama conversion. The piece is probably light enough to avoid problems, but if there are any problems please say so.
Last reply by NickHutson, -
- 1 follower
- 8 replies
- 680 views
Here's a look at my Pass the Ball entry. It still needs some tweaking to make the ball movement smoother during the "circle pass" it needs to be a bit more circular. Also, when he tosses the ball offscreen, it should be quicker, I think. The final rendering is going to have a volumetric spotlight, too. I might do another one or two if I can come up with the moves and animate it in time. Lazlojuggle1.mov
Last reply by higginsdj, -
Iron Giant
by KenH- 15 replies
- 978 views
Here's my latest project under construction. (I haven't abandoned my last model....just saving up for cloth in v12)
Last reply by Flog, -
- 1 reply
- 301 views
Rodney - attached is a render from my sequence that I am trying to save as a QTime .mov. For those reading about this issue for the first time here is the original thread ... Rendering TGA's and Quicktime conversion issues Thanks again! You're a pal. Doug *NOTE* I failed to mention that I'm using A:M version 10.5r. Sc7_0006.tga
Last reply by Rodney, -
- 50 replies
- 3.6k views
. . . and I made this, im currently working on the legs and hips of the robot, but this is what i have. *Note* yes i know about the bone problem with the left arm The Robot so far is made up of about 22000 patches I wonder why . . .
Last reply by Epoch, -
- 6 replies
- 472 views
I had buried these in the Pass-the-ball thread - decided to expose them - even tho they could use a tweak or two or ten - I'm done ... the compressed versions: http://www.intercad-inc.com/nancy/JellyBall.htm http://www.intercad-inc.com/nancy/Catball.htm http://www.intercad-inc.com/nancy/Mouseball.htm
Last reply by seven, -
- 8 replies
- 838 views
I was walking around outside yesterday, and i saw a small creek with some rocks poking up. It must have been the most beatiful day ever. Anyway, I tried to capture the beauty of a sunlight river, in late May. Tell me what you think! Ben
Last reply by brainmuffin, -
- 9 replies
- 525 views
I have made this little animation. It is my first attemt on using particles. BUT, when rendering this, A:M crashes when the particles are visual on the frame, it even crashes when I use 'render lock mode'..... Is this an common problem (software or hardware?). The animation is rendered in shaded mode soundunc_Custom.mov
Last reply by apprentice, -
- 20 replies
- 1.3k views
Hi I'm working on this cartoon project. This is an animation test I did for Ms. Moon character to test her animation controls. Please let me know what you think. Thanks in advance! Zipped Mov file 1.3 MB Animation Test
Last reply by apprentice, -
- 26 replies
- 2.5k views
After some tinkering with the SDK I have come up with something that might be useful to at least someone. The plugin has a lot of parameters to tweak and although they have rather informative names I guess it might be hard without any help. When I find time for it, I'll make some example projects to get you started. Please note that this is a time limited beta version. When it expires in a couple of months a message will be shown when you start up A:M. The message will stop showing when you uninstall the plugin or upgrade. Also note that this is a rather simple procedural texture plugin and nothing that is capable of producing photo realistic effects. At le…
Last reply by Zaryin, -
- 20 replies
- 1.3k views
A scene of my short shows my character looking into a mirror and making some faces, but I realized that when rendering to file the reflected hair is totally different from the original. This does not happen when I render to screen, and the funny part is that the lenght of the hair is the property most affected! The scene shows a small part of the head from back with the hair like it's supposed to be, but for some reason reflected it's totally different, it hardly comes out of the head!!! It must be some kind of bug or so, can somebody explain and help me resolve this problem!!! I'm using A:M 10.5
Last reply by rago, -
- 1 reply
- 215 views
Swept a small ball across a cube then put some streaks on the ball and got this this should do it for awhile sweep3a.mov
Last reply by jamagica, -
- 27 replies
- 1.9k views
Hello all! Well after having a break in modeling/animating I've started again. Now, this is only a fast begining on my spaceship/space fighter. I'd like some crit on the overall design. Not any patch problems. And might some sugestions for a paint job. And I've thought about this ship beeing a small fighter for a much larger carrier. How about that idea? //Korken
Last reply by Korken, -
- 2 replies
- 349 views
The housing question - what can it be about? Have a guess!
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- 7 replies
- 978 views
Passing the Ball But missing it... Just trying to make some fun... with a ball but missing it having too few CPs in the nose! passtheball.mov
Last reply by seven, -
- 1 follower
- 4 replies
- 624 views
I have a domain name I don't use so I moved my WIP site from a free host to here, plus I got to play with Flash a little. My site is at http://www.dogst.com/ I added a couple new images to my Star Wars short I'm doing. I have about 5 minutes done and I have about 2-4 minutes left to do. Once I get over my fear of killing all the bandwidth in one day, I'll try to add a video preview to the site. Dan
Last reply by kashyyyk, -
- 9 replies
- 988 views
Hey everybody, It's been awhile since I posted something new. I started working on a T. rex last year while i was unemployed, and then put it aside when I found work. I reexamined the model over the winter, I found it rather lacking by way of anatomical accuracy and effective rigging. So here's a brand new T. rex and a walk cycle to go along with it. Comments as always are welcome! T. rex walk cycle
Last reply by kuep, -
- 30 replies
- 1.6k views
If you'll pardon me for a moment of indulgence; I made this image and it made me laugh out loud, so I thought I'd share it. It might be funnier to me since they're wearing my kids' clothes. Oh, and if you know anything about camera matching (to a still photo), please watch this space. I'm gonna need help putting these guys into my house.
Last reply by seven, -
- 1 follower
- 6 replies
- 544 views
It's rare for one of my modeling brainwaves to work right out of the gate with no rethinks and no tweaks. But lightning does strike occasionally. The image shows the first test renders of a bump decal to simulate the look of a welded joint either butt or fillet. As is usual for me the decal started out as a spline model with a black to white gradient material applied. If anyone's interested I can make the model and material available.
Last reply by R Reynolds, -
Greetings, This isn't the image quality generally enjoyed on this forum, but since it's my first A:M model to make it from point A to repository, I'm pointing it your way. The video is 22+M, and I'm unable to crank out another version. Hopefully it is a generally viewable codec. I know the deer is on the large size, but remember the camera adds 20 lbs and small objects tend to disappear in the simulator (strictly a visual thing, no alien technology involved). My thanks to the creator of the horse model on the v10 CD - this would have been a longer road without that leg up. deer walking
Last reply by oakchas, -
- 34 replies
- 2.1k views
Hello - After trying to use decals for facial expressions I decided to go the modeling route. So.... Attached is the star of a short I'm working on. Posting for your comments as to: 1) How does this character's personality read? 2) What is this character? 3) I'm wondering how this simple environment plays? 4) I need to fix his pointy pupils, I know. I'm trying for simplicity and fun. My goal is to animate this fella. Thanks for any thoughts. Doug
Last reply by steve392, -
- 11 replies
- 504 views
Doing a little playing with the sweeper plugin ..bought last night ...got this playing around using a simple sphere for the path
Last reply by apprentice, -
- 4 replies
- 435 views
Roses are red - another lipsync to some music. The problem is I have an avi-file as a background on a layer. The avi-file has some roses flying up. The avi-file is 1 second. And I want to repeat it - loop it - but how to do it - I can not figure out... I have made a keyframe in the Choreography for the layer with the avi - file and in the timeline I am choosing for that keyframe: Curve > Post-Extrapolation Method > Repeat But the avi-file will not repeat - will not loop!!! What am I doing wrong? Or is there some other method to get an avi-file to loop?
Last reply by apprentice, -
I am making small ad with teeth as the protagonists and I've just finished modeling of the characters. Here is toon rendered character.
Last reply by trajcedrv, -
- 6 replies
- 471 views
I'm making an animation of a bacteriophage attacking a cell for biology. At one point, the cell's nucleus needs to start spewing "baby" bacteriophages. I've tried, but I can't seem to get a flock to work. Every time I try, the swarm/birds flock just sits there and doesn't display any models. I was wondering if anyone here could help? I need to finish it by tomorrow morning. I'm including the model and a clip. If you're messing with the model, open the Cell model, select the "For Hiding" group, and press Hide. This will hide the front of the cell so you can see what you're doing. In the final animation, the front of the cell becomes transparent as the bacteriophage lands. …
Last reply by iGeek, -
Welcome! Hope you can understand something... About language: http://cp.settlement.org/english/mauritius/commun.html welcome01.mov
Last reply by rago, -
- 1 reply
- 240 views
Just wanted to say this will be a great toy... Got this tonight and had to try it even though I'm 3/4's asleep from my cold meds So my first attempt ..a little rough as usual....is a big Thanks So easy even I figured it out...weird how it interpreted the script path
Last reply by NancyGormezano, -
- 19 replies
- 1.7k views
Hi all! Well this is my first try to make a hole in a sphere. And I am very proud of the resault! Btw, what is this called? When making these holes. //Korken
Last reply by Korken, -
- 12 replies
- 965 views
Hello there, for those of you that have been following this in the main forum, here it is: there are some creasing problems around the legs, I tried to keep it to 4 pt patches but in a few spots I just couldn't do it. On a positive note, the creasing doesn't seem to be as visible in the final render.
Last reply by tatumrk, -
- 5 replies
- 375 views
Hey- I needed a baseball for a 'Pass the Ball' movie, and had an idea of how to make a quick-cool ball, it turned-out really cool and I thought I'd run it past you guys for hoots- 1st- the ball part is obviously just a lathed sphere, with a little bump added. 2nd I made a 'stitch' and copied and-pasted it 100 times so I had 100 stitches in a straight line. 3rd I made the 'path' which winds around the ball tightly, kinda tricky but not too hard. Then in bones mode I made 1 bone for the ball and 1 bone (each) for the 100 stitches. Auto assign points helped big in assigning the points to the 100 bones. Then came the constraints. In a new pose (ON/OFF) I gave …
Last reply by NancyGormezano, -
- 2 replies
- 603 views
here´s a skylit render of my old robot (i´m sure some of you remember it). It was lit with Yves' 25 skylight setup. and its my best render so far PS it rendered in 2.5 min on my 800Mhz celeron
Last reply by Newbert_Zero, -
- 131 replies
- 10.2k views
ok i think im gonna make the sig below 3d. but first i want to get the light to squirt through the windows. What light do i use to light it up through the windows? Comments/critiques are extremmly welcome. if you bothered reading this thread please post... im begging you NEWEST UPDATE
Last reply by Newbert_Zero, -
- 3 replies
- 382 views
Here are some standard shots of Flog and Various characters in the short. From my upcoming movie If anyone would like to help further in the movie, please let me know. Need modellers or riggers viewsofflog0.tga
Last reply by apprentice, -
- 6 replies
- 415 views
Some of you may remember the image I did for the April image contest, which you can see here: http://www.hash.com/stills/displayimage.php?album=30&pos=41 I was asked if I would donate this scene for inclusion on the AM CD, and I agreed to do so. However, the CD is intended for new users to be able to load up the scene, click 'render' and have the nifty scene produce a cool result. My scene there relies on Darktrees for about 90% of the texturing, and since the Simbiont is a 3rd party utility (and a little confusing to get running for someone who's never even used AM), I agreed to do a remake of the scene using only textures/materials that can run in …
Last reply by pdaley, -
- 2 replies
- 455 views
Been watching the Jef Lew animation DVD and went a little crazy with my chicken model....of course he brakes every law of science/nature in the process. Not trying to accomplish anything with this just pass a night at work somewhat faster.... Chicken Flip the clip... Michael Chicken_Flip_3.mov
Last reply by Kamikaze, -
Let´s do the clown! Or what do you think? can_can_clown01.mov
Last reply by seven, -
- 4 replies
- 397 views
Hi I rendered this simple space pod, thingy and used a starfield on a layer. The render has produced a flickering line on the left of the layer which is puzzling me. Does anyone know what would cause this?
Last reply by Paul Forwood, -
Caricature
by KenH- 47 replies
- 3.9k views
I'm working on a new model and for the life of me, I can't get the darktree eye material working properly in v11.1f. As you can see, he's got no specularity highlights on his eyes even though they're on in the material. Is it something to do with the light? Is anyone else having trouble with this material?
Last reply by entity, -
- 1 follower
- 34 replies
- 2.1k views
Hi splinesmen, Haven't posted in a while... But I'm working hard. Here is a test of a character walking and sitting on a cube. The dynamic movements I seem to be having a problem with I may post a question about if I can't figure it out. anyway... depress5.mov The quicktime movie is 1.29 MB. I know I went too far by doing a final render, but I needed to test the low rez textures... to see how they measure up. I rendered him without his hair to look at the rendertimes of the textures. I saved max rez textures at 4000x and med rez textures at 2000x and low rez textures are about 1000x. Tell me what you think... even if you don't have a crit.
Last reply by entity, -
- 6 replies
- 358 views
I'm doing this thing for something at school, a small landscape with a house. All I'm missing are roof tiles... I've tried searching the web and creating some myself, but what I make suck and the images I find are useless... 'elp please? PS. They kinda need to be black.
Last reply by Mr. Jaqe, -
- 3 replies
- 377 views
very fast test of beta sorry its a little fast and rough...never thoought i would be making a dress. Needs a few tweaks betadress.mov
Last reply by KingSalami, -
- 1 follower
- 7 replies
- 894 views
I updated the images on my portfolio site and thought I would get some feedback. I am still waiting to post anything I've made from AM though--just because nothing I have done yet is up to my standards yet. Let me know what you think. http://studentpages.scad.edu/~jbruce20/ Thanks everyone. J
Last reply by Newbert_Zero, -
- 15 replies
- 1.3k views
Making WMDs? Searching WMDs? Lying about WMDs? Using WMDs? How to tackle the world? in a MAD - Mutal Assured Destruction - world! Conflicting Solving Laughing - CSL - is perhaps the way? Trying to be - Seriously funny? Funnieously serious? - in a show case - THE BIGGIEST... the_biggiest_1.mov
Last reply by seven, -
- 1 follower
- 6 replies
- 482 views
So, I had this idea - it may crash and burn... but here it goes. I need to learn how to model and rig a mouth - and learn it well. I think I'm not the only one. I've been wowed by Victor's mouth rig, and David Simmons "Bertram's Face Rig". Trouble is there are no tuts out there to explain them. David has posted his files and some explanation but for a n00b like me - it's not enough - and I'm still not sure how to well design the MOUTH first (modeling wise) to get rigged well. So I figured I'd make kind of a generic 'mask' face. I'd post it here - we can all iterate the model until we feel it's well done enough. Then I'll start trying to implement one of these boned …
Last reply by seven, -
I posted my dice character earlier. I now have a walk cycle for him. I tried constructing it three different ways. First, I tried starting with the down positions, then the contact positions. My final try was starting with the hip up and down motion and then going back to the beginning and, starting with the contact positions, went straight ahead. I liked this one the best. None of them were hard to put together, but I attribute that to A:M's great tools rather than my skill. I am posting my last effort. All comments and crits (of the work, not my religious or political beliefs) welcome! Scott Dice_Walk.mov
Last reply by pixelmech, -
- 22 replies
- 2.6k views
Hi all! I was inspired by a recent post by David Dustin of Dustin Productions to attempt modeling and animating a bicycle chain moving around sprockets. So here it is!! I've attached screen shots which you can click to view larger images. Thanks David for the inspiration, and you're welcome to use my project if you have any use whatsoever! BTW, I'm a little nervous, this is my first post to the Showcase, so here goes...but don't be afraid to criticize. (I hope my links show up correctly!) My technique was to create a pose in which each chain link was constrained to path, with a different ease with keyframes at 0%, 50% and 100%. Then the sprockets were syn…
Last reply by Kamikaze, -
- 6 replies
- 700 views
Im not very good. But I try.
Last reply by Xtaz, -
- 1 follower
- 9 replies
- 655 views
Well, not all that epic. It took an hour to render. For some reason, the grass rendered weird unless I rendered it in Multipass mode. There are five dofferent hair emitters (grass, maiden grass, blakeyed susans, clover, and solomon's seal). The images for each emitter were created using Plant Studio 2(which is available for free from http://www.kurtz-fernhout.com/PlantStudio/ ) It will export plants as bitmaps that aren't antialiased, so they're perfect for image based hair. (It will also export in several 3d formats, and I've gotten 3d plants into A:M as props, but their surface attributes aren't editable, and they tend to look like they're glowing.) The…
Last reply by brainmuffin,