Work In Progress / Sweatbox
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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Well, I have officially started designing my sets for the fantasy story I'm creating. This is a prelim of the first of many scenes. Here we have is a corridor leading....somewhere. Wherever is goes, it looks like a friendly face is sure to greet you. Preliminary. At this time I intend to add more to this set. - debris on floor and in corners - a few cute(?) little rats - maybe some carvings/runes/grafitti on the walls (?) - definately a carbon dioxide like fog rolling across the floor (some early attempts were pretty bad) - maybe a spectral form roaming the corridor. - more glowing effects from the lanterns Take a look, let me know w…
Last reply by oakchas, -
- 8 replies
- 835 views
I'm posting here from the main mailing list so I can add this attachment. This is a test of a few of the poses I've added so far. test.zip
Last reply by arkaos, -
Hi, this is my first final render of a project I've been working on for an art competition at my school. I'm hoping to add some fire and smoke on the back of the planes to make the image look more dramatic. Any comments and advice would be greatly appreciated. Thanks! [attachmentid=15097]
Last reply by wow62, -
paperface - hello world! [attachmentid=14188] [attachmentid=14189] paper01.mov
Last reply by the_black_mage, -
- 1 follower
- 29 replies
- 1.9k views
well guys...I've decided to add another character to the scope bot crew (that one robot who right now is frozen in front of the plank it just rolled over) This time, I'm actually using modeling techniques (making holes, 5 pt. patches, Porcelain, spline continuity, hooks, etc.) Check it out so far! I'm still trying to figure out with the style of the legs, arms and head will be. I want them to be somewhat related to the look of the scope bot. here it is so far
Last reply by jamagica, -
- 3 followers
- 85 replies
- 6.8k views
Went through my pc and came across an older project where I made a base female body (for something to work off from). So I decided to make my griffon project again which was why I was inspired to make the base body. Here is the finished head attached to my base body. Might be pointying her ears, I haven't decided yet. This is my first female head ever after I don't know how many years of modeling. I think it looks pretty good. Not perfect, but pretty good. Next to build clothing and armor for my griffon rider. Comments welcome .
Last reply by Paul Forwood, -
Made this for the ten second club but must have submitted it late because it didn't make it in for voting. cheers [attachmentid=14805] H.264 compression [attachmentid=14807] feb_10sec.mov Feb_10sec_club.mpg
Last reply by cory, -
- 1 follower
- 6 replies
- 848 views
I am trying to get this table [attachmentid=15049] To look like this table [attachmentid=15048] Without any pre-made textures or bump maps or anything like that. What I have done so far is this Hinges; White 80% diffuse falloff Specular white 3% size 5% intensity Reflectivity 25% Top and bottom of table top, inner and outer of legs; Blue 110% diffuse falloff 1% roughness 1% scale 85% transparency 10% Reflectivity Sides of the Table top, sides top and bottom of legs; Black 10% roughness 5% scale 30% transparency 5% reflective Ground; White 100% diffuse falloff white specular 7% size 100% scale 5% reflectivi…
Last reply by arkaos, -
- 1 follower
- 6 replies
- 804 views
Hey, I just wanted to say that I was a little to hasty when I got all sore about the forum a few weeks ago. Yesterday I used A:M for the first time in like 2 months, anyways, I noticed that it sparked my artistic side, and I did a lot better in my art classes. Sorry for the way I reacted two weeks ago, anyways, I hope you enjoy this simple render of 3 spheres. The ground for the first one is White with 200% diffuse and 100% reflectivity. The 3 spheres are 75% transparent and 100% reflective. This one was rendered at 1000wide 900high The ground for the second one is Black with 100% reflectivity, and the spheres are the same attributes as the first. Thi…
Last reply by pdaley, -
- 12 replies
- 1.2k views
Hi Hashers! ________________________________________ http://www.bee-s.com/~gggg/avi/orix.mpg ________________________________________ [attachmentid=14924] [attachmentid=14925] [attachmentid=14926]
Last reply by serg2, -
- 5 replies
- 565 views
Some small QT clips of clouds using V13a9 displacement , all done on one patch, also tested how shadows fell on the cloud disp. geometry, these are only tests, decal of a cloud with thebackground black for transparency, so far decal used 3 ways, Displacemnet, varying percentages (even animated percentages) Color 100% Transparency 100% Michael[attachmentid=15006][attachmentid=15007][attachmentid=15008] Last test clip[attachmentid=15009] Cloud_Disp_test2.mov Cloud_Disp_test3.mov Cloud_Disp_test5.mov Cloud_Disp_test6.mov
Last reply by Kamikaze, -
- 1 follower
- 2 replies
- 622 views
I have been working on one of my alternate funny endings for my Cluedo parody project. This ending shows butler/undercover inspector/narrator (Earle Grey/Fred Herring) cleaning the windows. He concludes, inviting the player to come back again sometime, then turns to rinse the window - only to find that somebody just opened the window! I really wanted to do this one, so I experimented with particle systems. The first experiment was with Blobbies. I wasn't happy with it. For a start, it took far too long to render - and besides the water looked more like gello. The second experiment was with Streaks, which I have used. I am pleased with it. I achived th…
Last reply by DCLeadboot, -
- 9 replies
- 913 views
I made this picture for my mom for her birthday. I made myself stay away from texture and realism for the most part, and tried to just focus more on the asthetic value of the picture a little more. It took probably 6 hours over the course of the week. The fir is always the biggest pain. Anyway, here it is.
Last reply by trajcedrv, -
- 14 replies
- 992 views
The sun probably needs more rays cast to further diffuse the shadows from window muntons and I think there should more light coming from the street through the upper entrance but it's getting there.
Last reply by Zaryin, -
- 33 replies
- 2.3k views
Hey guys, It's been like 6 months since I've posted anything content wise! So I took sometime this afternoon to make a quick animation. It's just for practice but it does need some finishing for sure.... But I won't be working on it anymore, as I'm one of those guys who can spend an eternity trying to perfect things.... and those are the people who usually never finish anything! Anyhows... check it out! About 800kb, sorneson http://www.vrcops.com/vids/OverTable4A.mov btw.... is anyone else really not satisfied at all with the newest version of quicktime? at least on the pc.... Mike Fitz www.3dartz.com
Last reply by robcat2075, -
- 5 replies
- 751 views
this is my first successful model (in my opinion)
Last reply by Seiferus, -
- 10 replies
- 935 views
Started out trying to build a mouth that I could stich to an existing head. After hours of pulling CP's around, I had something that could be the front of a fish. So I went with it. [The fact that I just re-watched "Finding Nemo" a few days back could have something to do with it][attachmentid=14832][attachmentid=14833]
Last reply by Zaryin, -
- 1 follower
- 14 replies
- 910 views
I just rendered this cupboard twice, once with 0 multipass and once with 9x multi. Both renders came out somewhat blurry. Of course I checked the usual such as depth of field (off), reflections soft (off), fog (off), etc. In the options, I checked "use settings from this dialog" and only have shadows and reflections on in the rendering options. I'm using nothing other than Yves 20 light skylight. Got me stumped.
Last reply by JohnArtbox, -
- 4 replies
- 375 views
I just rendered my mini movie that is due tonight and keep getting seemingly random black renders on one character. There are about 5 bad renders in a 960 frame movie. Attached is a picture of one part of a rendered frame and the setting for that frame. I change them, but they change back to nan% when I render. Is there a way to change all of the settings at once for a particular property? I'm on a Mac, running 11.1 (latest version). [attachmentid=14915] [attachmentid=14916]
Last reply by Dhar, -
- 20 replies
- 1.2k views
Here is a character is that I've been working on for a tiny short. Its a very simple character but I've been using it to try to learn to model and use the hair system. Over the course of the next few days/weeks, I'm hoping to tweak the model some, add a basic skeleton and set of controls, and possibly do an animation test or two in this thread. Suggestions in any area of the process at any time are greatly appreciated, Thanks, --Ross
Last reply by rossk, -
- 3 followers
- 44 replies
- 3.5k views
I don't think I've posted in the wip before! So here's my first time. Here are two models that I started building recently. I'll keep posting the progress here until they are done. Frank Silas http://www.franksilas.com
Last reply by Frank Silas, -
- 21 replies
- 1.9k views
Hi guys/gals! Well, I've re-vamped my chess set a bit. Adjusted materials and rendered an indoor scene to showcase it. So many changes were made I thought I needed a new topic.
Last reply by Zaryin, -
- 4 replies
- 425 views
Had a mail in request did a quick example [attachmentid=14846] v12 [attachmentid=14847] Hope this steers you in the right direction ouch.mov ouch.zip
Last reply by oakchas, -
- 0 replies
- 265 views
Here's a shaded version [attachmentid=14844] Made double wall...and small blobbies otherwise they will show through the sides.....................this is with die on contact off and no bounce V12 [attachmentid=14845] I made half of the bowl tranparent Hope this helps blobbowl.mov blobbowl.zip
Last reply by johnl3d, -
- 1 follower
- 10 replies
- 1.1k views
Hey everybody. Whats goin on? I haven't posted much lately, last thing I was doing was working on my "jaguar xk" car but my computer crashed and I lost the file. Kindof a bummer, but I'll get over it. So, I was gettin kinda tired with just modeling and wanted to get to animating. So I made a basic character that'd be pretty easy to animate. Its all rigged and stuff but just with the TSM2 rig (no smartskin or fan bones or nuthin). I figured I'd put it up here for comments and critiques and if you guys want it later I could donate it to the forum or the next CD or somethin. K. Cool. Lemme know what you think. Later-
Last reply by itsjustme, -
- 21 replies
- 2.1k views
I am proud to announce the release of Froggy Boxing. This is a one punch and one block button mashing game. If you want tons of fancy characters and moves buy street fighter. If you want to beat up a frog, this game is for you. There is no installer, just download it to your desktop and run the exe file. Sorry there is no mac version of this game. Here it is: http://www.3dfrog.com/wips/froggyboxing/froggyboxing.zip I hope you have fun playing it. Pass it around to your friends if you think they will like it. Kids will probably like this game the most. Happy Boxing
Last reply by lazz, -
- 1 follower
- 18 replies
- 1.5k views
Here is a new revision of the mouth creature. http://home.alltel.net/collinsfamily04/walk.avi I like the skin on this one. Thanks a bunch to Will for the excellent tute on mapping! One point though, if you use the approach of using one image pasted "through" the body, (from one side) the bump map portion becomes inverted on opposite sides. Color is fine, it's just the bump map. Due to normal direction I suppose. I now understand how to use the UV editor, and it is a gas! Cory
Last reply by oakchas, -
My new splash page
by Guest william40- 11 replies
- 601 views
Hello all, It has been a couple of months until I posted something. I have been working on my website and on there I have characters created in Am. (All except for the rabbit where created in AM.) As you will see I am a fan of toon shading. I do photo realistic as well. I just have the about page done and contact. I am putting the animation together to post real soon. Have a look.... www.hennesproductions.com Cheers, William
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- 16 replies
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Hi folks, This is my attempt at modeling while taking a break from TWO. It is far from complete. I still have mechanical legs to make & attach, cockpit, colors & textures. Thoughts, ideas, critiques, are mosr welcome. [attachmentid=14744]
Last reply by Dhar, -
This is my first attempt at radiosity rendering in A:M. It took me about 2 hrs to model, 1/2 hour to setup and 22:25 to render at 1024x768. Not bad seeing that I used materials for everything except the white tiles on the chessboard. Space backdrop courtesy of NASA. I hope ya like it. Let me know what you think.
Last reply by arkaos, -
- 7 replies
- 750 views
Those of you who are familiar with my work know I'm not a render monkey--I love beautiful images as much as anybody, but I'm too impatient to wait for them (or to learn enough about lighting to make them). However, my recent Olympic vodcast got such a good response I decided to re-render the last shot, where Shaggy falls into an iced-over swimming pool. I used Image-Based Lighting for the general outdoor look, and decided to try soft reflections on the ice and see if it would look any good. Hot DAMN! This is with only 10% sampling on the soft reflections, and 9-pass multipass. It really looks like ice, doesn't it? (Of course, at eighteen minutes per fram…
Last reply by oakchas, -
- 1 follower
- 20 replies
- 1.9k views
Hello all, Here my latest character. I tried to reproduce Shaak Ti, a female Jedi in Starwars Episode II. Modeling and rendering in A:M v13 alpha 8 with AO and IBL
Last reply by Fab, -
- 1 follower
- 33 replies
- 2.9k views
Hello to all - I have been working on my first short short film for a couple months now and finally decided to consolidate my posting regarding it in this thread. Operation:Sphinx is code for my yet unnamed toon. It follows the story of a creature as it lands on a planet unknown to it, and we witness a surprising discovery. As of today, the shot sequence is done and I am currently working on props and finishing the storyboards. And of course, i'm doing a slew of animation tests with the main character. I'm new to all aspects of filmmaking so this project is going to take me a while. I'll be halting production for tutorials and other collaboration…
Last reply by modernhorse, -
- 28 replies
- 1.7k views
I have always wanted to see what doom 3 would look like if I rendered it with radiosity. The game engine does not have any baking for lighting, so every light is ray traced. I've used the editor to take measurements of the garage I wanted to recreate, and I'm using textures from Doom 3 for all of the surfaces. The entire geometry took me around twelve hours to input into A:M, but the results are already very cool. Here is a render that I did yesterday with photon mapping but with no texturing. [attachmentid=14610] Since the image was rendered, I have added railing, more pipes, wires in the back area, and a few textures. The animation shows the room a bit …
Last reply by MattWBradbury, -
- 1 follower
- 12 replies
- 776 views
well this isn't much for a start but at least it is a start...I'm still tweakin' up the end part when he stops after rollin' across the thing. I think what's gonna happen next is he's gonna go back around and do it again except the plank won't move when he goes up... I won't say any more about the ending botexploresplank1.mov
Last reply by jamagica, -
- 1 reply
- 351 views
hey i got this program for christmas and i tried it today and made something i have one question how exactly do you made like an even box with straight sides cause the lines are like curvey [attachmentid=14743]
Last reply by Ganthofer, -
- 7 replies
- 836 views
hi all, haven't posted here in a long time, been bogged down with school and such. I had a little bit of free time yesterday and i whipped this up...based on a 2000+ yr old sculpture, lol. Since i may not have freee time in the foreseeable future i'm only making this a bust, which i may take into zbrush, no animation though. C&C would be greatly appreciated, -Pancho
Last reply by Zaryin, -
- 12 replies
- 1k views
In trying to learn modeling I gave myself the task of creating my Juno 60 synth in AM. The shadows are a little dark around the black keys in one of close ups, as I was trying to show of the glowy numbers. This was a fun build, not 100 percent accurate, but still pretty close. Learned a lot about decaling and using Illustrator, thanks for all the help from Vern and Robocat.
Last reply by oakchas, -
- 9 replies
- 782 views
Hi! I write you from Russia. Recently has made girls P.S. Badly I know English language [attachmentid=14672] [attachmentid=14673] [attachmentid=14675] [attachmentid=14676] [attachmentid=14674]
Last reply by Temka, -
- 0 replies
- 236 views
[attachmentid=14712] [attachmentid=14711] simple constraints one per box boxtest.zip boxtest.mov
Last reply by johnl3d, -
- 0 replies
- 312 views
Thanks to all the respondents. Here are the results (as of 2/24/2006 7:30 AM EST) in graph form (engineers like graphs). When the results are listed by category: Hobby-15 Freelance-8 Limited Freelance work-3 Freelance AM Main tool-3 Contests-2 Other-2 AM at Work-1 After combining the categories (Hobby & Contests) (Freelance, Limited Freelance work, Freelance AM Main tool) I was surprised to see the percent of people using A:M for paid work. Somehow I had the notion the percent of A:M users doing paid work was around 10%. Now obviously this is not a scientific poll as there were 34 respondents out of a total user base of (thousands). It is…
Last reply by ddustin, -
- 5 replies
- 590 views
there is hair groing inside my rat AND I DONT KNOW WHAT TEW DOOOOOOO
Last reply by oakchas, -
- 35 replies
- 2.2k views
i thought i'd post the latest on my penguin/constr guy intro. both char are rigged so i've been working on bg. this wont be the lighting i'm using..just checking setup
Last reply by Pengy, -
- 8 replies
- 445 views
John Burch and I have been collaborating on an industrial visualization project. John has done an excellent job, particularly considering his exposure to industrial automation was zero before he started on this project with me. John's website is http://www.lizardfire.com check it out, he has some great stuff there, and also consider him for contract work. This image is for an automation company. Their client wanted to see a virtual example of what the 2d drawing looked like. The work is meticulous and requires great attention to detail. David
Last reply by ddustin, -
- 1 follower
- 7 replies
- 858 views
Hello! I haven't posted in a long time...but I thought that my friends at Hash would like to see some old stuff that I recently revamped. The first you may remember from a while ago, but I recently went crazy in Photoshop and I think it turned out really well. The second is a newer one that I think turned out really well. The figure was done in A:M and then put onto the Photoshoped clouds. Tell me what you think![attachmentid=14353][attachmentid=14354]
Last reply by LeeAnderson, -
- 10 replies
- 1k views
Hi everybody, My first bigger 3-D Animation job is online now and I am eager to hear your opinions. Its the middle-toonpart of a flash-animation. To view it go to: http://www.vw-polo.de then wait until the "real"-animation of the car has ended. Then you can choose > Helden (heroes ) > Gewinner (winner) > Abenteurer ( adventurer) now you get my toonrenndered animations ... at the end with "nochmal spielen" you can play it again. Great thanks to everybody, who helped me on finishing this job. I learned a lot ;>) Jake
Last reply by oakchas, -
- 7 replies
- 479 views
After I posted the two troopers and the tank, I was very pleased at how many people remembered Vaughn Bode'. As I've been working at getting the troops to walk [it's actually going rather well] I've had Bode' on my mind, and so, started digging out all the old comics from the vault. Here's a shot at Bode's star character: CHEECH WIZARD.[attachmentid=14551]
Last reply by heyvern, -
- 8 replies
- 508 views
http://images.heathnaylor.multiply.com/mov...pHYkI0MTTa2Hg== Long link, and long render time, 14 hours! Anyways, tell me honestly what you guys think of this latest creation, I haven't animated for a while so this was getting me back into the mix.
Last reply by dborruso, -
- 3 replies
- 654 views
From the Megaman series.
Last reply by Joe Gamblin, -
- 1 follower
- 1 reply
- 368 views
hey guys haven't been here for awhile...well as you know I like making simple models for practicing animation with. Check out this quadreped model. in the midst of rigging still
Last reply by Dhar,