Work In Progress / Sweatbox
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Did a render of this for Steve for the Youth theater group that is doing a play of "Tinwoodsman of Oz". the original is 2400 x 3600pixels, but I scaled it down to show here
Last reply by Paul Forwood, -
- 3 replies
- 266 views
played around with expressions in beta [attachmentid=16019] [attachmentid=16020] [attachmentid=16021] Project file is just the rings beta2.mov beta2a.mov beta2.zip
Last reply by Dhar, -
- 0 replies
- 275 views
I seem to be stuck on lights right now [attachmentid=16016] beta project models from cd [attachmentid=16017] Please fix animated sprites and boolean beta.mov beta1.zip
Last reply by johnl3d, -
- 1 follower
- 10 replies
- 810 views
Well, I've jumped from making a decent looking decal of a rivet to a full rivet map. The problem was that in order to get the rivet decal to look as crisp as I wanted in the render, I upped the resolution at which I created the decal considerably. The model is 170' long on the horizontal, scaled 1:1 in AM. The decal map is the length of the model and several times it's height. All in all the map is 2.12MB. I tried resizing the map after I finished with all the rivet placement, but when I applied the resized map to the model, the rivets were noticeably degraded (see second pic). I'm no Photoshop wizard, so I may be doing something wrong. Here are the spe…
Last reply by ypoissant, -
Hi Hashers : Im postig this just to show an idea : DROP.MOV ( 117Kb )
Last reply by steve392, -
- 2 replies
- 322 views
[attachmentid=15964] [attachmentid=15966] [attachmentid=15965] [attachmentid=15967] darktree simbiot material not included projects 13alpha11 zap.mov zap1.mov zap.zip zap1.zip
Last reply by johnl3d, -
Hi Hashers .... I just loved these new features ( IBL and HDR ). they produces nice photorealistic renders !!!!! THX HASH ... more one .... kitchen scene !!!! ( 262 Kb ) render time = 9h02m 16 passes IBL+HDR resolution= 800x800
Last reply by Paul Forwood, -
- 15 replies
- 1.5k views
Hello reader, I made a 'weatherstation(clock).' Niels.
Last reply by C-grid, -
- 0 replies
- 224 views
Fog is great, but is a bit limited in it's options. What's the best way to fade a background from light to dark, but in a nonlinear fashion? I'm thinking maybe a rotoscope over the camera? A gradient material applied to a screen in the background? I tried both but haven't had real great results. See the pic for an example of what I would like to achieve. Edit: I basically made an alpha map in the shape of the pic and added it as a rotoscop to the camera. Looks promising. There are two options that I'm not sure about - "On Top" and "Include in Alpha Buffer". What do these options do?
Last reply by Eric2575, -
- 6 replies
- 638 views
Hey all! I'm new to modeling in Animation Master. I have tons of experience poly modeling in Max, but dealing with splines and patches is a bit new to me. Anyway, I'm currently in the process of modeling a pig for a project, but I'm having lots of creasing issues. I've gotten the hang of getting rid of most of them, but I'm not sure how to approach creases in a 5-point patch. Can anyone provide any guidance? Should I even be using 5-point patches where I'm using them? Any help would be greatly appreciated! [attachmentid=15891]
Last reply by Dark_Jedi, -
- 14 replies
- 2k views
Hi Hashers .... I was playing whit AM, IBL, HDRI, AO and other letters and i resolved to render a wallpaper to use whit my new laptop .... the result is here, i didnt compact it to show all its colors ( 830Kb ) all comments are welcome ... as always
Last reply by MattWBradbury, -
- 8 replies
- 911 views
Hey folks! I've not been around these boards in a while, so I thought I'd post this and start being more active again...well until life rears its ugly head again Below are a couple of links to my latest reel. The work is a combination of AM stuff and Maya stuff as well as some 2d bits thrown in for good measure, comments and criticisms always welcome! Large size (48mb Quicktime) Small size (8mb Quicktime) iliadic.com - updated website
Last reply by Stuart Rogers, -
- 1 reply
- 270 views
Just an old Gnome tinkering This is a bulb light set to be volumetric then rotated with the x and y scaled to 500% and z is scaled 0-15% with an expression [attachmentid=15848] [attachmentid=15849] done in 13 alpha oh the banding I believe is a current problem with volumetrics in the alpha ..thats it for tonight transrandomlight.mov transrandomlight.zip
Last reply by steve392, -
- 4 replies
- 293 views
Got this idea while driving home from work [attachmentid=15845] this was done in 13 alpha [attachmentid=15846] you'll need a couple of darktree materials you can get them for free here http://www.darksim.com/Repository/ and is you don't have 13 the free simbiont plugin(included in 13) to use them is linked here also lightss.mov lightss.zip
Last reply by Zaryin, -
- 7 replies
- 770 views
Well it has not even been a week since I got my software . After some fuss and a needed update, i started to jump into modeling. I have learned a lot and I have almost memorized the keyboard shorcuts and it really has made my workflow really fly. I feel proud of myself, and now I would show off a work that just sparked an idea in my head. Voila! A light*cough*saber*cough*..blade..excuse me, had something in my throat. [attachmentid=15843]
Last reply by Dark_Jedi, -
- 2 followers
- 28 replies
- 1.6k views
I need to get this model to look like this picture. I'm using a pose slider in muscle mode to try to create the same surface... wow. Tried applying the image of the crunched vehicle as a displacement map, that didn't work. Tried applying the image as a decal over the top of all the decals, the truck panels with the added decal on them turned invisible when I turn of the crunched decal.. Hmmmmm. David[attachmentid=15834]
Last reply by ddustin, -
- 1 follower
- 3 replies
- 378 views
Ok this should be an easy one. I am working on a children's video and I decided I would quickly add a animated pencil. I started working on this thing and I can not get rid of the crease around the mouth. I now this is basic stuff but no matter what I do I can not get rid of it. Its late I know but any help? Thanks Steve
Last reply by Shelton, -
- 61 replies
- 5k views
hi there, i'm working on a nissan skyline car and wanted to share the proccess gere is what i got right now
Last reply by Jin-Kazama, -
- 1 reply
- 277 views
tried the model in 13 [attachmentid=15745] broken.mov
Last reply by Eric2575, -
- 7 replies
- 970 views
My short film <ESC> just got invited to Italy! Specifically, the SEDICICORTO International Film Festival Forlì. I know nothing whatsoever about it, but they have a nice web site. It's in October of 2006. Anyone want to pay for a plane ticket?
Last reply by the_black_mage, -
- 1 reply
- 273 views
[attachmentid=15734] [attachmentid=15735] includes darktree underw.zip
Last reply by Zaryin, -
- 8 replies
- 882 views
http://www.studio-max.ru/video/garibaldi.mpg The beginning was here: http://www.hash.com/forums/index.php?showtopic=20044
Last reply by oakchas, -
- 14 replies
- 1.1k views
Eny comments or problem u see and want to tell me.I have workd on this car for 3 hrs and got only this far.
Last reply by Jin-Kazama, -
- 1 follower
- 2 replies
- 581 views
Ive been trying to do this for a while now and came up with this, its not perfect but after a while i think ill get the hang of it.... If anyone has any commets please post them. untitled.mov
Last reply by the_black_mage, -
- 8 replies
- 795 views
Thought I'd finally take a crack at modeling a realistic head to go with the ears I made earlier. This is a self portrait (egomaniacal person that I am). I made ears during a post debating what is the most difficult body part to model. (The "ears have it" in this case.) The ear models (I made an elf/orc version, too) are still available if anybody needs ears for their own model. Ears Here's the face to go with the ears (idealized of course--"Isn't he so handsom! Gaffaw, gaffaw..."). Any suggestions for improvement--for the model that is, not plastic surgery for myself--are quite welcome. Thanks!
Last reply by williamgaylord, -
- 15 replies
- 1.2k views
This is just an test in doing photo comp. The clip is inspired by some norwegian tv vignette, where all sorts of objects hovers to create this two. It is however a bit of work behind this, I took approximately 60 images of my livingroom that i stitched together to make an environment map and IBL image. I had to go back to "global color" instead of IBL, since the IBL gave the groundplane an unwanted colorburn. The coin is made by coloring a coin with a felt pen, and the rubbing its surface with some paper to get the patter showing, then I scanned it. scanning the coin without the coloring gave me just the highlights. The scanned image got some ps fixing, and then was used …
Last reply by Dhar, -
- 7 replies
- 685 views
I was reading all the trash talk on the image contest and thought since my modelin is poor why not use hynotic suggestion So a used an expression to move a "great mechanical models" and animated the dot material for the hypnotic effect [attachmentid=15654] just kidding of course mec.mov
Last reply by Nosferatu, -
- 1 follower
- 20 replies
- 2.2k views
if you haven't visited the stills gallery lately, fans of the female form should go take a peek! http://www.hash.com/stills/thumbnails.php?album=lastup&cat=0 yes, he's uploaded some weird robot thinggies* too, but i really haven't been paying attention to those. enjoy! -jon * that is to say, shiny metal boomers and hardsuits from his bubblegum crisis reinvisioning.
Last reply by the_black_mage, -
- 1 follower
- 12 replies
- 1k views
Hi Hashers Well I thought I would post a little segment from my latest 'Bella Bear' extravaganza. The finished flick itself is only a small segment from one of my stories and will only be just over a minute long when finished... When done I will post the whole thing (hopefully by the end of next month) - enjoy! Alf's Appearance
Last reply by gazzamataz, -
- 5 replies
- 411 views
Was thinking of doing simple expresion tutorial with rotating blade and got off on a tangent [attachmentid=15600] v13 [attachmentid=15601] Maybe later express.mov express.zip
Last reply by Rodney, -
- 1 follower
- 11 replies
- 987 views
Hi all, I'm trying to render a scene with some furry animals stampeding. In the initial test renders the fur goes crazy stretching beyond it's length and penetrating the kows's bodies. I've tried setting dynamic sample at various figures up to 2048 and all of the different dynamic types without success. Setting the dynamic type to none removes the hair stretching, but doesn't fix the hair penetrating the skin.....has anyone come up with a recipe for hair collision detection that works? I downloaded the hair tech talk which unfortunately is a comprehensive reference to everything but collision detection. [attachmentid=15598] stampede.mov
Last reply by DanCBradbury, -
- 17 replies
- 1.5k views
Meet the Little Barbarian! Short of stature, but big on courage… or not… This is one model that I have been working on (and off ;-) ) during the last year. I have just been having fun modeling, but in time some little animation emerges from the fog in the distance… [attachmentid=15581] So far I have him modeled, and I have his head textured… Rest of him is textured with procedural materials (easily visible with the hair) and waits for my spare time… Textures made with Painter Classic. Light is standard 3 – light choreography setup. Not rigged yet: just two bones in his body so far: head and jaw… I am waiting for the final v11 squetch rig… …
Last reply by NancyGormezano, -
- 6 replies
- 680 views
This isn't animation but it is related to the WIP of our project and I just thought some people might be interested. I recorded most of the voices in our studio at work a few weeks back. However, I had Ian Fairbairn in mind to record a couple of voices. I decided to travel to his home in London and record there. Not ideal but it worked out fine and the quality sounds on par with the studio recorded stuff to me. Ian was in several episodes of 'Dr. Who' and 'Timeslip' in the 70's and also 'The Avengers' and other similar British series. [attachmentid=15573] [attachmentid=15574]
Last reply by Dalemation, -
- 3 replies
- 442 views
Where can i get a good rotorscope of a Nissan Skyline.I want to make a skyline so i can but my sub i made in it but dont know were to get rotorscope or how to make a car from a rotorscope pleas help thats one of my fave cars and want to make it.
Last reply by Viper GTX2.0, -
- 0 replies
- 288 views
[attachmentid=15531] project v12t [attachmentid=15532] did a quick tut will be in tutorial section for link Nice title John go to bed decal.mov posedecal.zip
Last reply by johnl3d, -
- 3 replies
- 505 views
project file v12 simple muzzle flash using group of model [attachmentid=15528] added sprite casing for extra effect [attachmentid=15527] remember this is just the idea muzzle.zip muzzle.mov
Last reply by johnl3d, -
- 10 replies
- 999 views
Okay! The guys at Hash Inc. saved my model... but I was in the process of rebuilding anyway. So, here's the progress so far. [attachmentid=15509][attachmentid=15510] 1. The lighting's not right... But I've got to relearn a bit with the switch to v 12 from 11... apparently the lights are brighter now (the render doesn't indicate that until the render is complete and you click in the screen, then it gets washed out. 2. Decaling is accurate and maybe a bit much (higher res than needed). 3. I haven't aged it yet... this is what it looked like new. I've got a roto (but not from this angle) included here as a reference to compare against... (He…
Last reply by oakchas, -
- 1 reply
- 441 views
Eny coments how i should make the subwoofer box?
Last reply by balistic, -
- 5 replies
- 563 views
Feel free to give me some tips or coments and let me know how im doing.
Last reply by ddustin, -
- 5 replies
- 561 views
I could make a tut but its too late tonight here is a $1.98 sample done in v13 [attachmentid=15488] I used a pose to turn a cookie cutter map on by changing it from color at 0% to Cookie cutter at 100% The displacemnt and color map by changing the 100% of image from 0% to 100% Turned on the hair material emitter length from 0% to 100% All this with one on/off pose [attachmentid=15489] Could post a simple on/of color decal tut maybe later if there is interest or if Gene wants too . [attachmentid=15491] guts.mov guts.zip
Last reply by prometheus999, -
- 1 follower
- 8 replies
- 803 views
I'm trying to get the effect of dust puffing out of the back of this Zombie! Comments welcome! [attachmentid=15463] ZombieDust.mov
Last reply by Bendytoons, -
- 5 replies
- 936 views
[Thank you Timothy Albee, Makato Shinkai and every other independent filmmakers who don’t knock at the closed doors. They break through it.] Project : The Adventures of Sil and Twill This is a 21 min broadcast ready 3D-animation film done entirely by one person using one consumer grade PC with the help of a team of 3 painters. Though made in Kolkata, India, this film is primarily for US audience. The genre of this film is cartoon, not anime style. This film is done with a fresh new look and feel, featuring high flying action and comedy. This film is done with Hash Animation Master 11.1. Accesory softwares like Raf's 'The Setup Machine' are used. Other softw…
Last reply by dborruso, -
- 2 followers
- 75 replies
- 5.6k views
I have been working on this for some time now, and i belive its far enough to show Please feel free to give any comments and let me know what i need to change Also, if anyone can tell me any better ways to render please let me know
Last reply by Viper GTX2.0, -
- 4 replies
- 599 views
Hello everyone. This is a fight scene that I'm working on for my demo reel. It's pretty short at the moment, but I'll do more as I'm able. I'm thinking that this sort of style would be good for getting in with a gaming company, but I'm not sure how to overcome the software barrier, as I am a long time Hash user, and don't really know other programs. Anyone out there doing video games, and have suggestions? Thanks! fight.mov
Last reply by Viper GTX2.0, -
- 14 replies
- 733 views
Here is Herbie the frog in his cowboy costume. Guns soon to come. This is for froggy shoot out game. Unfortunately you will be seeing the back of him most of the time. Wegg built the hat, I textured it.
Last reply by Rodney, -
- 9 replies
- 939 views
BANNERS [attachmentid=15369] [attachmentid=15370] [attachmentid=15371] [attachmentid=15372] [attachmentid=15373] MOVIE www.bee-s.com/~gggg/avi/mm.mpg done in AM & 3DSMAX & Greeble plugin
Last reply by Fuchur, -
- 13 replies
- 1.1k views
I've been working on my short "Beany and the Giant Melon" a bit. I've run into some problems, but so far have been able to work around them decently. You can see a current render (just realtime) of the animation here. (its about 9.5 mB) Next on the checklist is to fix the "excited skip"...
Last reply by rossk, -
- 2 replies
- 449 views
i'm making my own war of the wolds short for an fan fill competition on www.eveofthewar.com so i though i should post it here. i haven't made any animations yet because i'm having a bit of trouble with my tripod legs and i'm still waiting on some one to rerig it but i have made some pics. i do need some help with it but i think i can manage so i guess ill post up some pic (comments and suggestions will be appreciated) this pic is of my normal tripod i plan on having three different kinds [attachmentid=15357] this is a far shot so you can see it better [attachmentid=15358] this is my destroyer tripod i'm using this for clearing out defences and stuff th…
Last reply by teh1ghool, -
- 16 replies
- 1.2k views
Welll her it is. I still need to touch up the seams and change some of the textures around, but take a look! When finished it will have specular mapping, normal mapping, etc for teh game it will be going into. Also I plan on using it in the opening animation for that game. It'll be done in A:M. (I'll post a small movie to show the whole thing after my browser gets over timing out from waiting so long! I hate slow internet!)
Last reply by teh1ghool, -
- 3 replies
- 452 views
Thanks to all that voted for the BUMP" animation in the mini movie contest! http://www.s1.hashmirror.com/ftp/pub/movie...nimovie3/02.mov Now on to the next stage, final tweaking. The market is children's television in the 4 to 6 year old range. I've gotten a lot of feedback from a bullpen of about 30 people. The following list is what they and I came up with. If you'd like to help me out, please add to, or subtract from the list. I'm looking forward to making this into a prime little spot. By the way, everything is built from the ground up, using the toys scene that comes with the A:M CD as inspiration. The top isn't actually spinning. I put ran…
Last reply by nimblepix,