Work In Progress / Sweatbox
Subforums
-
Showcase (57,266 visits to this link)
-
- 530
- posts
-
A:M Stills (86,602 visits to this link)
-
Works In Progress (WIP) (59,168 visits to this link)
-
- 3.1k
- posts
5,153 topics in this forum
-
- 7 replies
- 917 views
[attachmentid=16928]Heres the model Iv been making ,for the extra cd if its any good ,Just the riging to do lol just ,thats where I fall over,I must have triede a 100 times and never get it right yet,any tips ?
Last reply by steve392, -
- 17 replies
- 1.5k views
Here is a little test to see if I could animate my bug attacking someone.... Thom seemed to be a good test subject. http://home.alltel.net/collinsfamily04/attackcomp.mov Cory
Last reply by 3DArtZ, -
- 1 reply
- 293 views
for those of you how have not read the book there was a poisonous gass called "black smoke" so i'm trying recreate how it was described in the book heres my first attempt [attachmentid=17166] i didn't quite get it the way i wanted its suppose to stay low to the ground and it moves fast so people cant outrun it it is also suppose to come out of a missile from a cannon on the tripod and then come out of the missile but i cant quite seem to get the effect i want black_smoke.zip
Last reply by thekamps, -
- 9 replies
- 1.1k views
A quickie little film inspired by the all-too-real horrors of my upstairs neighbor installing creepy ceramic animals in the front walk-way "garden" of my apartment building. download it here enjoy! (yeah I know it's weird. that's my mind.)
Last reply by case, -
- 7 replies
- 672 views
ok now that i have completed my tripod i'm moving on the the other machinery in this case the blood sucker [attachmentid=17092] i'm working on the arm now but i cant seem to come up with a good one and Suggestions?
Last reply by Stuart Rogers, -
my new movie
by dude- 29 replies
- 2.4k views
well theise are some pics of a character named john for my new movie and im looking for another opinion.
Last reply by dude, -
- 2 followers
- 8 replies
- 612 views
Been playing around with the newton plugin for v12. Had too much fun so I just had to share http://www.drakkheim.com/movies/needles.mov
Last reply by Dhar, -
- 16 replies
- 911 views
[attachmentid=17051]I would like some crit please on this models face and hair ,steady now
Last reply by steve392, -
- 1 reply
- 338 views
[attachmentid=17093] This looks plain because of no textures. But you should get the idea? At least 95% finished. Also another to ADD towards the Extras DVD if desired. By the way..... Rodney..... I have these 3 newer models: G_Loader Gun/Corridor and this Fence Enclosure. Should I send them for the Extras DVD? Heres an Update. May not seem like much, but the single piece that goes to the Right Angle is detachable to expand the enclosure to any number in length. I also varied the Fence Rails height for more interest. [attachmentid=17120]
Last reply by ddustin, -
- 10 replies
- 1k views
Okay! The guys at Hash Inc. saved my model... but I was in the process of rebuilding anyway. So, here's the progress so far. [attachmentid=15509][attachmentid=15510] 1. The lighting's not right... But I've got to relearn a bit with the switch to v 12 from 11... apparently the lights are brighter now (the render doesn't indicate that until the render is complete and you click in the screen, then it gets washed out. 2. Decaling is accurate and maybe a bit much (higher res than needed). 3. I haven't aged it yet... this is what it looked like new. I've got a roto (but not from this angle) included here as a reference to compare against... (He…
Last reply by oakchas, -
[attachmentid=17422][attachmentid=17421] Updated here... Heres a Minor Update with an airlock and console. Not much but a little at a time. Have many models going at once! Another model Im gunna try to have added to the Extras DVD. Also hoping to expand on it to make "interchangable" pieces for swapping in/out of related various scenes. [attachmentid=17058]
Last reply by Rodney, -
- 1 follower
- 5 replies
- 507 views
I have not posted anything in a while. We have been working on the video and the modeling and animation have now started. Here is one of the characters in the video. Steve I have already increased the size of the hands. And here is one of the other characters as well
Last reply by Dhar, -
Company looking for a modeler, this is a paying gig!
by Guest william40- 0 replies
- 280 views
Hi All, A friend of mine is in need of a modeler to create a sign their company. This is for real and is a paid gig. The job involes taking an illustrator file(post script) and creating a sign model that may be used later to create the vacumme form template. In the short term the model needs to be created and movies rendered of it turning around. THIS MUST BE AN ACCURATE MODEL. I would do this, but I am full up on other modeling gigs. If you are interested, please email me at the address below with a link to some samples of work you have done. william@hennesproductions.com Cheers, William
-
Laboratory
by serg2- 2 followers
- 13 replies
- 1.2k views
Glass Render Test
Last reply by serg2, -
More online Demos (Please Help with DL times)
by Guest Greg- 2 followers
- 21 replies
- 1.8k views
Hello to my A:M friends . . . I just wanted to post these links to my new experiments with online demos using Flash as a player. After you click on these links, could you please respond with how much time it took for the demo to start playing. Also, if you could please mention your OS and browser. Thank you in advance . . . and here are the links: http://www.rostamimagic.com/amcloth/amcloth.html http://www.rostamimagic.com/amdemo/amdemo.html all the best, Greg Rostami
Last reply by oakchas, -
- 3 replies
- 347 views
wanted to make sure boolean worked in v12 [attachmentid=16985] 12v+ [attachmentid=16986] cutter a little rough but it is a trial it look pretty dark this size too ..oh well bool.mov bool.zip
Last reply by johnl3d, -
- 3 replies
- 454 views
Heres a modified weapon Id love to contribute to the DVD. Ive spruced it up for originality sakes. Its been laying around for a long time! Let me know if I should send it to you RODNEY? [attachmentid=17041] [attachmentid=17036][attachmentid=17037] [attachmentid=17038][attachmentid=17039] Added the Lights Today(Sat5-27).
Last reply by Dhar, -
- 15 replies
- 1.2k views
This is just an test in doing photo comp. The clip is inspired by some norwegian tv vignette, where all sorts of objects hovers to create this two. It is however a bit of work behind this, I took approximately 60 images of my livingroom that i stitched together to make an environment map and IBL image. I had to go back to "global color" instead of IBL, since the IBL gave the groundplane an unwanted colorburn. The coin is made by coloring a coin with a felt pen, and the rubbing its surface with some paper to get the patter showing, then I scanned it. scanning the coin without the coloring gave me just the highlights. The scanned image got some ps fixing, and then was used …
Last reply by Dhar, -
- 9 replies
- 602 views
Recently uploaded for the Extras DVD. [attachmentid=16932][attachmentid=16933] [attachmentid=16934][attachmentid=16935] [attachmentid=16936][attachmentid=16937] [attachmentid=16938][attachmentid=16939] [attachmentid=16940][attachmentid=16941] [attachmentid=16942][attachmentid=16943]
Last reply by Muff, -
- 2 replies
- 304 views
We have a case we're working on where bottles inside the vehicle served as a distraction to the driver. My 16 year old son, modeled this bottle. I don't know if there was any fluid in the bottle (although one would think that if it was a distraction it must have). He'll need to figure that part out. [attachmentid=16966] David [attachmentid=16965] bottle.mpg
Last reply by Dhar, -
- 2 replies
- 404 views
I've made some more robots, and they have guns that appear out of nowhere.
Last reply by prometheus999, -
Not in sync?
by Dhar- 15 replies
- 1.1k views
Please watch this and tell me, if you can, why it gets out of sync down the line ? http://media.putfile.com/WIP-16
Last reply by Dhar, -
- 1 follower
- 12 replies
- 885 views
Well after a little bit here, a little bit there and over four months later I have more or less finished my latest flick from the Bella Bear Project I have been working on... It still needs some refinement and I have banged my head against the wall a fair few times, especially with particles and volumetric lights but this is as far as I have got - please be kind I couldn't resist showing you what I have been up too... Peg to the rescue Be warned it is 10.6mb big - broadband connection recommended!
Last reply by gazzamataz, -
- 26 replies
- 966 views
Hi I spent the last few days messing around with froggy wild west shoot out. This is just the humble beginnings. This is nowhere near the final level. The buildings will not be all the same texture and height. They are just there for my basic layout. I have a start on the stable and the general store though. I will need to make tons of props and stuff. My friend jin kazama is going to help me out. I'm gonna spend the rest of the week in torque working on the two game. I will do more to froggy shoot out on the weekend and keep you updated. Here's the wmv at 2.5 mb: http://www.3dfrog.com/wips/froggyshootout/herbieblast4.wmv Thanks
Last reply by dborruso, -
- 2 followers
- 18 replies
- 1.6k views
Hi, this is the first model I've built with A:M, started out as a simple sketch for a rotascope
Last reply by JB1, -
- 31 replies
- 2.1k views
After the sucsess of my jedi starfighter, iv decided to go back and fix up some of my previouse models My old droid starfighter was badly done. i made in only one day. and didnt care about and detail. What i have so far on my new droid starfighter has taken me almost a week As usual, feel free to give any coments you wish and let me know if im doing anything rong. or if somehting can be better Before:_____________________________________After:
Last reply by Dark_Jedi, -
- 8 replies
- 743 views
Hey guys! Here is a character i've been working on the rigging for over the last week for a short film i'm involved in. So these are mainly to test out his skeletal rig (no facial poses yet) The rig I finally settled on uses the TSM2 and wieght mover, with Cog bones for the knees and elbows (Thank you Mike Fitzgerald!) and custom CP wieghting to fix a few other problems. The rig seems to be working pretty well so far, comments and crits welcome. -Ethan You may want to save these so you can play them looped in your player. Sorry I don't know how to automatically make the MOVs play looped. [attachmentid=16565] [attachmentid=16567] [attachmentid=16568…
Last reply by dre4mer, -
- 6 replies
- 352 views
looking through xtra cd great action with horse [attachmentid=16714] added the dog as a gag for someone at work dog and pony show theme horse.mov
Last reply by johnl3d, -
- 1 reply
- 516 views
I am working on a slogan and a poster for the office that I work in, and I am in need of a Soldier model. If you have one that is rigged enouph for some posing, can you please let me know? Also, if anyone happens to have a model of the Greek Parthenon, and would let me use it...please let me know. Thanks James
Last reply by ddustin, -
- 1 follower
- 4 replies
- 511 views
ok after the discussion on the "rig my tripod thread" i have decided to remodel the legs to make it taller and to make it easier to animate i also made it so the geometry wont warp when the rig moves to far here are some pics of what i have so far [attachmentid=16658] and heres a wire frame [attachmentid=16659] what do ya think? its not rigged yet i'll do that latter
Last reply by luckbat, -
- 1 follower
- 4 replies
- 998 views
Hello everone does anyone have any idea what happed to shaun freeman. The first and last I heard of shaun was form the hash demo sync he made for AM. His demo is the best and most realistic I have ever seen. But his Demo act has no dope sheet for the words. So I am guessing he must have used some other program to do the lip sync. His poses for the Lips and mouth have noe Phoneme, Mind you I think the dictionary needs to be edited. The C D G N R S TH Y Z dont real make the same lip poses nor dose M P B. I guess shaun realised this and has found some t other way to do the lip sync. I have re worked his modle to use the phonemes that hash uses but the effect is n…
Last reply by yardie, -
- 17 replies
- 1.1k views
Hi guys - A few yrs ago me and a team was working on a video game for our portfolio.. The game is a first person shooter which did not get of the ground due to some problems with export between different programs amoung other things. But we were able to get some of the models into the engine. I was responsible for the environment and the villans (bad guys) also for texturing the entire game..... I was going through my old stuff and I found some of the old games mods that I modeled in A:M back in 2001.....I thought I would share them with you..... this shot is a basic model render of the mods, the very first concept of the mods.. From paper to 3D...
Last reply by DarkLimit, -
- 2 followers
- 75 replies
- 5.8k views
I have been working on this for some time now, and i belive its far enough to show Please feel free to give any comments and let me know what i need to change Also, if anyone can tell me any better ways to render please let me know
Last reply by Viper GTX2.0, -
- 0 replies
- 358 views
Started on a new movie based on Shadowrun the RPG. So far I have 2 other people helping me with this project. I'm doing all the modeling and choreography. I need someone who can do textures and materials and to help with the renderings. My script writter has done an excellent job coming up with a good plot and characters. Now I just have to get it rolling a little faster. You can check out our web site here: http://www.angelfire.com/planet/dungeonlair/
Last reply by Ilidrake, -
- 1 follower
- 5 replies
- 684 views
This little problem is proving to be a right headache... Have a look at the frame below and notice the rendering time for the anti-aliasing. Over one hour for pass1 and over two hours for pass2 - this seems rediculous considering the frame before only took 8 minutes! The scene is using particles and volumetric lights but why the sudden jump in render times from one frame to the other???
Last reply by gazzamataz, -
- 1 follower
- 32 replies
- 5.6k views
Hey everyone. A lot of you have been watching this in the WIP section, but now it's done!!! GAIL is a Spume-bot (sex android) that gains conciousness and uses her "talents" as a spy in the "Jed Lightsear" series that is part of the EVENT HORIZON comic book from MAMTOR press. EVENT HORIZON is a new Heavy Metal type comic that features all sorts of great comic tales. Here is my rendition of GAIL for a pin-up for issue #2 of the series. The model is based on the Lambrina model from the A:M CD (heavily modified) and uses photoreal textures for her skin. It was created in v11.1 on my Powerbook and my crappy PIII PC laptop and RADIOSITY rendered in 50 hours at…
Last reply by the_black_mage, -
- 1 reply
- 289 views
this is basically a couple of decals..one for displacement then one for color on a small grid. The other object is a prop from the cd and the sky is a rotoscope from the cd. [attachmentid=16577] I put the tgas not on the cd in the project file which is v13 [attachmentid=16578] Photoshop in fun to tinker with also adding toonshader version [attachmentid=16597] 2art.zip
Last reply by Dhar, -
- 1 follower
- 0 replies
- 214 views
I am working on a project and decided to create an object in Version 13 beta one. I have created a face and began to work on the mouth portion of the character. I tried to extrude the inner lip and then scale. The extrusion will only scale on one of the axis. If I create a extrsuion outside the character's face the extrusion and scaling will work correctly. Also, after I copy/flipped/attached the face, the mirror mode works only some of the time. I have sent a report on both but wanted to know if anyone had run into this or do I have a setting wrong after installing beta one Steve
Last reply by Shelton, -
- 2 replies
- 380 views
Hey Yall It's alive. [attachmentid=16538] Does it look similar? [attachmentid=16539]
Last reply by ArgleBargle, -
- 61 replies
- 5.1k views
hi there, i'm working on a nissan skyline car and wanted to share the proccess gere is what i got right now
Last reply by Jin-Kazama, -
Hello reader, Here's Robo Junior. Niels. [attachmentid=16276] [attachmentid=16279]
Last reply by Dark_Jedi, -
- 5 replies
- 610 views
He's not entirley finished yet (hence why I posted this in the WIP section), but I figured I'd might aswell post what I've currently got in the forums for you all to see. This is my first original character that I've actually decided to finish... and be proud of. (lol) Name: Rick Smooth Occupation: Super Spy Interests: Saving the World, and Himself I intend on giving him a sort of utility belt to hold some cool spy gadgets, and I'm thinking about adding pockets to his jacket... not sure if they'll really show up due to the toon shaded-ness of him. Hopefully you'll see this guy in an animation one of these centuries, but first I'm going to have to…
Last reply by trajcedrv, -
- 17 replies
- 1.9k views
Krakaziabra
Last reply by jo b., -
Cluedo
by DCLeadboot- 1 follower
- 16 replies
- 1.8k views
I am studying a BA in Digital Media. So far, so good. I've got through the first two years. Now, when I start my third and final year, one thing we have been warned of in advance is a Specialised Study project. We've got plenty of time to plan and I want to make the most of it. I have decided to make an interactive Macromedia Director based project, based on the well-known game of Cluedo. Influenced by Hasbro Interactive games, you get to solve the mystery by actually searching the rooms for clues, questioning the suspects and viewing flashbacks of previous events. I plan to make it a parody, calling it Crazy Cluedo and making it funny. The suspects have the mo…
Last reply by DCLeadboot, -
- 15 replies
- 690 views
It take me a long time to make this lightasaber couse of the detail. Still need to do a lil more things on it. Any coment or any advice plz tell me.
Last reply by Dark_Jedi, -
- 1 follower
- 16 replies
- 1.5k views
Hey, I've been preoccupied for a while, but I'm back now. Here's a glimse of my next project, although I'm not looking for critiques at this point: http://www.noah3d.com/bridge.html http://www.noah3d.com/watergate.html http://www.noah3d.com/tomb.html
Last reply by steve392, -
- 16 replies
- 1.2k views
Last reply by jon, -
- 6 replies
- 854 views
I rendered this with multipass (4 passes) with occlusion sampling at 20%. It took 35 minutes to render. I am so grateful to the Hash team for AO. Even teh vegetation looks great. There is room for improvement and I welcome it. Now one thing, I wasn't able to render with pixel displacement and ambient occlusion - the computer memory gets completely consumed and I reported this. What you see here is bump in V13beta but bump in beta looks way better than v12 I think.
Last reply by the_black_mage, -
- 1 follower
- 7 replies
- 981 views
Hi I've found that clip doing some cleaning in my AM stuff. I wasn't sure I've had posted it anywhere...so here it is : http://www.hash.com/users/alweb/terraclip.mov Of course no copyright has been allowed on music and character since it's just a demo a practice , a study case...nothing commercial. Thanks Al
Last reply by mediaho, -
- 7 replies
- 827 views
Well it has not even been a week since I got my software . After some fuss and a needed update, i started to jump into modeling. I have learned a lot and I have almost memorized the keyboard shorcuts and it really has made my workflow really fly. I feel proud of myself, and now I would show off a work that just sparked an idea in my head. Voila! A light*cough*saber*cough*..blade..excuse me, had something in my throat. [attachmentid=15843]
Last reply by Dark_Jedi,