Work In Progress / Sweatbox
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5,143 topics in this forum
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I've had flash for 7 days now, and I wanted to make something as an exercise. I've also wanted a nice website for a while, so I put the two together and made a flash website for myself. Any feedback would be really appreciated. http://murc13.homestead.com/files/index.htm All of the 3d work in the gallery was made with AM.
Last reply by starving4rtist, -
- 3 replies
- 1.3k views
Anti & the Beast All my animations up to date Tell me what you think! thanks to Bloody Fur for the beast looking model!
Last reply by Srmjr, -
- 3 replies
- 779 views
So...I've been modeling a new character. But I started to work on the foot, and I completed a little more than half of it. But for some reason there is an area which is protruding from it, that always ends at 0,0 on the grid; no matter where I put the rest of the foot. This happened to me before and I was able to fix it. But this time, the "thing" has no CP's or splines or anything. I don't know how it got there, but it just won't go away. Its totally brought my work to a screeching halt. If Someone could solve this mystery I would appreciate it very much. Thanks! Robert Lazzarini
Last reply by robcat2075, -
- 19 replies
- 1.5k views
Well all I can say is I am really growing to hate modelling in A:M. lol Its just too long winded and so easy to botch up. In my opinion. Maybe It will get easier and more intuative. PLEEEAAASE. Still trying to find my way of modelling within it. This started out as a comic little girl.?!?! No idea at what point it went wrong I ended up trying to stitch the eyes and nose area which was difficult and perhaps impossible as you can see. The only reason it looks as smooth is because I used the porcelain material. I have ordered the 2002 A:M book to see if it clarifies anything. Cheers Mike R
Last reply by Srmjr, -
- 2 replies
- 729 views
I've had AM for sometime and decided to model a human as a way to improve my skills. I'm not completely happy with the proportions of the face and would appreciate comments from any real artists on the forum. I think she looks too masculine. There are no decals on the skin, just procedurals. I planned on using the bump and diffuse procedurals as a base for the decals. I was curious if anyone had used this technique with success. Rudimentary attempts to animate using pose sliders seemed to work really well, but I wasn't completely happy with the model and had to delete the poses. (that was a learning experience right there) I modeled the body separately and …
Last reply by KingSalami, -
- 9 replies
- 1k views
Well This was my quick test to get a feel for A:M. No decals or stuff like that. I just wanted to play with the modeller. Learn how to join parts together etc. I know the edges around the eyes are too harsh but its a learning experience. I know now what not to do etc lol. So about to redo him from scratch but thought I would show it anyway. Cheers Mike R
Last reply by mykyl, -
- 13 replies
- 1.3k views
Hey Guys, just wrapped up my demo reel and felt like posting a clip from it that was done in A:M. Some may remember this from a few months back..... but anyhows, here it is sorenson3 about 2.7megs http://www.3dartz.com/WIPS/WidClip.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 39 replies
- 2.1k views
Hi all, About to get started on the next episode of Cheese Wars and since it's been a long time, whipped this little render out just to make sure the guys still worked. For the first time, Cheese Wars is going to be a collaborative effort. We've got a few people signed up already, but if anyone else is looking for something to do, there's always room for more. We still need some modeling and texturing done, mainly props, but the Alien is going to need a makeover too. And you can never have enough animators. Thanks, Gregg
Last reply by Monterey Jack, -
- 1 follower
- 16 replies
- 3.9k views
Last night's Animation Showdown topic was "Get down from there!" Our characters had to carefully get down from a high spot. I had the character animation going at four hours but the version you see here adds three hours of work to animate the boxes all the way to the ground. QT Sorenson 3 204KB GetDown30.mov
Last reply by Tom, -
- 5 replies
- 1.4k views
Fun test of sound with motion it is also in the all in one Check it out, yes the motions are a little cheesy, but it was fun to make.
Last reply by Joe_Lunjen, -
- 0 replies
- 1.6k views
I was just rendering my animation and AM crashed. Luckily I saved it.
Last reply by Joe_Lunjen, -
- 15 replies
- 1.2k views
OK well here is my robotic dog. I need help! I need to know which version is better! After thats done I will texure and stuff! The ball obove his head is where his eye will be.
Last reply by CreativeAustinYankee, -
- 0 replies
- 1k views
I'm not sure if this has been posted yet. It's a hefty 41.7 MB, but well worth it. http://cubemovies.ign.com/cube/video/tak_c...303_01_free.mov Nope, I had nothing to do with it, just posting .
Last reply by nimblepix, -
- 5 replies
- 1k views
I am new, and as you might tell by the movie attached to this post, I have had no training what so ever in animation, but I love it anyways. Please sit back, relax, and check this out. All my collected works if you think it is too big just download my low quality version All my collected works (but smaller) and note that for the high quality one I used divx to compress it and I think you will need to download the codec from www.divx.com. To see individual files I have done just go to http://www.psyog.cjb.net (1 pop up only for the .cjb.net the rest of site is ad free). Thanks
Last reply by jimstein, -
- 13 replies
- 1.7k views
Holy crap, the hair in v11 is fantastic. Now to learn something about hairstyles, so I can give her a more flattering cut...
Last reply by Godfrey, -
- 10 replies
- 1.2k views
Okay, I've a few scenes to throw together as a teaser for you all. Everyone here shares their work so well, so I thought I'd share some of mine. I don't have alot of time at times to post my progress, but I've got a little bit here to share. There's no sound at this point. I'll add all that to the finished product. http://www.mtaonline.net/~7ohms/3D/index.html Up for C&C. Later.
Last reply by xor, -
- 11 replies
- 1.3k views
Here's an animation exercise I did to familiarize myself with ver 10.5 - (after coming from 8.5) - boy did I have a lot of habits to break - still needs work - but time to move on - hope you find it amusing...Nancy http://www.intercad-inc.com/nancy/bopthebozo.htm
Last reply by HeadlessBill, -
- 40 replies
- 2.9k views
Well, superhero's seem to be the thing these days so, here we go....
Last reply by nerrazzi, -
- 1 reply
- 1.2k views
Created with some textures from www.eggprops.com and the Eggington skull model. The pool is a particle emission to get the bubbling.
Last reply by Jimmy neutron, -
- 4 replies
- 754 views
Starting an Apollo astronaut model. No textures yet. Or hands. I knew I forgot something! Dreading rigging this guy because he's so... thick! The good news is that he can't bend his back very much and probably doesn't need lip sync poses. Suggestions appreciated (wireframe to follow in next post). Zach
Last reply by ZachBG, -
- 7 replies
- 907 views
Well, this is my last Walk Cycle. Side Front Perspective Please, select "Save Target As..." ,and the videos are compressed with MP4, so you need Quicktime for view it. Thanks.
Last reply by Ernesto Esteso, -
- 7 replies
- 765 views
I started off this little adventure making a 3D version of an Al Gore caricature I have. I wanted to animate him singing Paul Shanklin's hilarious "Al Gore Paradise". But, as you can see below, drawings are usually made with two dimensions in mind. So with only a side view available, I did the best I could. At the same time I was making my first head model, and I'm still surprised, because I have always been in awe that people could make a model by making only half of the model. Unfortunately, Al Gore will have to wait. In the meantime, I have a nifty start on a gnome/leprechaun (can't believe I spelled that right) thing. So, why not? It's my first head mo…
Last reply by age234, -
- 7 replies
- 1.6k views
This is a dog I started working on. Obviously he`s not finished but it would be interesting to hear peoples comments on it before I carry on with the tweaking and stuff.
Last reply by Dalemation, -
- 11 replies
- 1.5k views
Hey all! Well, this guy isn't completely finished, but man is he close. Modeling, rigging and smart-skinning are all done. I just need make some poses for his hands, a bunch for his face, and... oh yeah, um, texturemap him. I know the showcase is for -finished- stuff, but I really like the color scheme as it is, and decided to try it out. Made something enjoyable, so I brought it into Photoshop and Fireworks and did a bunch of post to it. Thanks for looking! -- Ross
Last reply by xor, -
- 3 replies
- 2.7k views
Well since ALL my files got deleted I had to start from scratch. Well heres the face I just started today. The white stuff by the mouth arn't teeth. It can be if you guys think it should be. Now I cant seem to get the back of the head done. Its hard! Well tell me what you think, and if you want help me out!
Last reply by robvmonte, -
Hello, Animasters! Here is my new work. I'm tring to improve my modeling skills. Now I'm working on feet! I would like to know that You think.
Last reply by Grubber, -
- 5 replies
- 1.4k views
Here is a model I'm working on for a jousting game. The legs didn't quite attach how I wanted to, but I'm learning, forgetaboutit.
Last reply by KingSalami, -
- 9 replies
- 1.4k views
Hi guys, Just wanted to share a render of a little test I was working on. It started out as an attempt at a glass of coke, but turned out more like a glass of dark beer . No secrets, just native materials . Javier
Last reply by zacktaich, -
- 3 replies
- 1.6k views
Well, I've got most of the things up on my website up that I want. I just needs some tweaking and a lot more (new) content. I hope to have time to actually work some on my short during the next month, so I expect some new stuff within a month. I guess the address would be good. http://www.tartpi.com/ Feedback is always welcome.
Last reply by zacktaich, -
- 9 replies
- 5.4k views
Another frantic stab at the digitalrendering.com four-hour animation showdown Last night's topic was "Dance." Had grander visions but... oh well <_> The soundloop by "DrLoop" was from Flashkit.com 234KB QT Sorenson3 dance.mov
Last reply by robcat2075, -
- 8 replies
- 1.5k views
Here is a preview of where I'm at on this little guy. Some of you may have seen the beginning of him in my thread about .obj export out of AM. Here is a link to a 360 spin.. Sorry 1meg size... thought quality better than blocky video, and its the same video Im using for a client review. http://www.colins-loft.net/transfer/gnomepreview.mov Let me know what you think... and before you jump all over me... Yes I modeled the hair and beard and yes I know that the new hair rocks... Unfortunately I'm having to tranfer this guy to another program and its hair doesnt rock... sooooo...
Last reply by nerrazzi, -
- 12 replies
- 1.7k views
OK well heres my FIRST EVER EXTRUDED MODEL! Ok here are two pictures. the first non wire framed picture has a different head shape then the wired frame, because I tried something. Well I want to create the rest of the neck and the back of the head. Can somone help me?
Last reply by robvmonte, -
Hi Everyone, Here is my latest render. 25 multipass.
Last reply by mykyl, -
- 18 replies
- 1.8k views
Hello smiley hashy people, I have just started a new wip of my friends head; I say friend but if he sees what im doing to him he might not be anymore! He's probably not the easyest subject as he has a broken nose, and i took the pictures after an evening of boozing so the rotos arent perfect but theyl do! I was aiming to get the concentric ring thing implemented, but im not sure its done quite right. heres a rendered image
Last reply by nixie, -
My Robot Movie 1 2
by Rodney- 74 replies
- 5.5k views
***Warning Graphics Intensive - Loading Images... *** Alright, time to get serious. Here is what I plan to keep my focus on for the immediate future. The parameters leave me a lot of room to experiment and learn how to put together a movie. Not to mention experiment with a full spectrum of modeling, action, fx, and testing, testing, testing... At it's core is the germ of an idea: John Henderson said he liked it so... It's got to be worth pursuing I'm thinking. Tentatively my overarching title is simply: My Robot Movie This forum is the inspiration. I'll try to credit where credit is due... and learn from my mistakes. Wish me luck…
Last reply by Rodney, -
- 11 replies
- 2k views
Well, I've been working on this site with a huge team of other people for over 2 years, and it finally launched today. It'll be a while before I can put up any of the work on my site so I'm showing it on theirs. Some of the modeling was done in AM... All the hard stuff at least ;-) (namely any statues you see) I wont go into much other detail at this point. I led the group who was responsible for the 3d development. We recreated... The Ancient City of Alexandria, The Giza Plateau in 2 time periods, The Temple of Luxor over 4 time periods, and The entire tomb of King Tut as it existed when it was found. We also created all of the 3d for the Multimedia anima…
Last reply by jo b., -
- 17 replies
- 1.7k views
I'm tapping into the old caverns of the brain and I think I remember there being a demo movie out there that was on one of the original A:M demo reels called "Blocks" or "marbles" or something like that. It was a movie that had a bunch of marbles riding down roller coaster tracks the a block trying to do the same and smashing through a wall. Does this ring a bell with anyone and if so where could that be found? Thanx
Last reply by ChrisThom, -
- 5 replies
- 1.6k views
A while ago a few said they would be intererested in reading about how I am going about making my short film the cuckoo, and asked if I might put a diary, wireframes and other developmental stuff for the project on my website. As a result I've updated my website with a diary, wireframes, info on how I textured my characters, etc..... http://www.shaunfreeman.com/wip.htm Any thoughts or suggestions are welcome. Cheers Shaun
Last reply by Zaryin, -
Well this is my first "official" Model. please tell me what you think. I am new to the whole forum thing so I hope everything works
Last reply by scrawntor, -
- 7 replies
- 1.6k views
Hi Hashers I am just writing to show a small animation that I did for a website... http://www.vspplus.com.br The original idea came from a test that I did ... http://paginas.terra.com.br/arte/xtaz/sequencia.mov ( copy link and paste it in the browser ) any comments are welcome .. cheers Xtaz
Last reply by Ganthofer, -
- 18 replies
- 2.6k views
I just finished seven of my characters and put them into a picture together. I know I have to fix the mouth on the big green guy, but other than that, I would appreciate your comments! Thanks, Robert
Last reply by lazz, -
- 3 replies
- 3.2k views
Ok, so. I'm assuming that somebody knows of the upcoming "space" animation contest. And I was wondering if anyone could help me out. I'm trying to have the camera zoom out in one part of the animation. Its supposed to start zooming out slowly, and then speed up. but, instead, before it starts to go faster, its zooms in. And I can't figure out why. its mind-boggling . So, if anyone could help, that would be really cool. Thanks, robert
Last reply by lazz, -
Thought id out up a little of what im working on. Id like to say right now that im no modeler, hence the incredibly awkward creases and such. Good animation is my goal for this short and i was hoping you people with more experience could give me some pointers and point out things i should change. Anyways, heres a short little sample, 3 MB. www.pallidus.net/dball1 Thanks all, SeanC.
Last reply by nixie, -
- 31 replies
- 3.1k views
Ken (I believe) posted this yesterday in the What's New area at www.hash.com. http://www.hash.com/users/milos/schlitzy3.mov WoW! These guys need to do more together. Hic!
Last reply by Elm, -
- 22 replies
- 1.8k views
Heyope, Here's a clip of Edna (aka - Mogina) walking around in circles. The second half has some academic nudity so, if you're upset by that, be forewarned. It's pretty tame, though. Anyhow, Edna was started in v.8.5 and then got abandoned until 10.5. Now I've dusted her off, completly re-rigged her and almost completely re-modeled her. Gave her some do-dads and made some jangly bits jangle (if you know what I mean). She's, more or less, a finished model, if there is such a thing but; if anyone has suggestions/comments on the model or the animation, I'd love to hear them. I hope this link works. My faith in how my ISP public folders work is shakey. I suggest…
Last reply by Mike Hart, -
Pegasus WIP
by Guest mrsl13- 7 replies
- 1.9k views
Here are two short clips in Mov QT format Sor3 codec (appx 3 to 4 mbs each) of an animation test of a project Im working on...for those who saw my topic in General about "Model Building ethics" this is the model in question it was originally the Toon Horse off the AM 2003 CD...I modified it to where it now looks like the horse in this clip (pegasus horse that is) the original model properties had no created by credits but did have a last modified credit by Cabbot Sanders. direct links below, I hope... First clip is a closer shot ,second clip is a wide shot . Pegasus close shot Pegasus wide shot Hope they are direct links... Mike
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- 11 replies
- 2.8k views
My entry in last night's four-hour animation showdown at digitalrendering.com. The topic was "a rough landing." (QT Sorenson3 143KB) rough_landing320.mov
Last reply by robcat2075, -
- 5 replies
- 1.8k views
I'm getting these weird artifacts when I try and render the image out with Depth of Field. Notice the two sacs in the back are blurred but have a black line near the edge. Also, i tried rendering out another image with Depth of Field and a volumetric light in the foreground. Everything was blurred except the part of the image that was behind the volumetrics.... Any ideas why? Using Pentium 4, 512 RAM, 2.56 Ghz and AM 10.5... Thanks for any help!
Last reply by Obnomauk, -
Game Scene
by KenH- 1 reply
- 1.8k views
Here's a scene from a pda adventure game I'm working on. All work done in AM with a little help from Photoshop. The car was inspired by pictures in this very forum! C and C welcome.
Last reply by lazarter, -
- 15 replies
- 3k views
Ok, maybe this thread will take on a life of its own (I hope). I'll start off with a lighting tip I've learned that saves COUNTLESS hours and increases the accuracy of my lighting solutions. NOTE: I can't remember from where i learned htis, but it's certainly NOT an original idea. However, I've rarely ever have seen anyone mention it in relationship to AM, and hardly anyone explains this when teaching others to light an image Ever wanted a sort of "real time" method to investigate your light levels while looking at a FINISHED render? Got a tough problem in adjusting the level of 6 lights to that precise level? PROBLEM SOLVED: Render out a still using each …
Last reply by Rodney,