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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 reply
- 396 views
When an object is placed in a choreography, what controls (determines) where it is placed? Is it always placed at the center of the chor? Is it placed at the same coordinates as it was in say the model window? Thanks.
Last reply by robcat2075, -
- 0 replies
- 395 views
at the end of the animation some of the pins go through the bottom of the lane. I tried to move them back but without any succes I'm afraid. Bowling_Project.mov
Last reply by roger harradine, -
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- 395 views
I was working on excersize 6 and I want to make shaggy appear mad, unfortunately when I click the mad eyes slider it automatically takes his eyes to around 50% mad and the slider changes from making his eyes normal at 0% and full mad at 100% to being 50% at 0 and a slight change to full mad at 100%. I closed the Choreography window and restarted, reset the computer, and tried deleting/importing new Shaggy's ( because I thought about someone saying that windows caches things) and nothing seems to fix the eye bug. I tried Keekat and Rabbit and didn't seem to happen. Also tried 14, same issue. Should I just use a different model? or am I missing something?
Last reply by Dhar, -
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- 395 views
How did you guys make all those cool icons on the new website under the "Features" section?!? Can you write up some tutorials, please? Thanks! -- Glenn
Last reply by the_black_mage, -
- 2 replies
- 395 views
I have worked with AM about a year and a half now... Anyaways I'm having problems trying to make a gun fire. I've been trying to use a small sprite emitter, but for the life of me I can't get it to work right. I've been working with the flames.tga that comes with AM. What I am struggling with is that I need the sprite system to be below the camera in one frame and appear in front of the gun instantly to make it appear to shoot. However every time I do this a long fire trail follows it. Is there any way to force the images to stay attached to the emitter while the emmiter is moving? Please Help! I've had this problem for so long!
Last reply by johnl3d, -
- 1 reply
- 395 views
HELLO! Somebody knows how can I choose which Choreographic Actions must be affected by SimCloth simulations and which not? I mean, if I run "SimCloth Simulate" it affects and modify all my actions and sometimes it overwrite those actions where I've make some manual CP animation, plus it take more time generating unnecessry simulations and bring other disadvantages trying to work with this "layered" animation" technique... Well, any clue about this? (I'd be very grateful ) THANKS!
Last reply by Ramón López, -
- 1 follower
- 3 replies
- 395 views
Hi, OK I've got my AVI and import issue taken care of, at least for now. Something I don't expect is happening when I add a character and motion to my scene. Basically, I'm just doing the walk and wave exercise from the tutorials with a little different twist. I define a path on my screen, from left to right, and contrain my character to the path. I would like the character to walk down the path to the end and stop. So I add the walk action to the character and set the constrain ease to 100% as it says in the tutorial. Making sure my character has enough walk action to get to the end of the path. When I play the scene everything looks fine. So I set a key…
Last reply by greg, -
- 1 follower
- 2 replies
- 395 views
Hi, I've been trying different ways to get what I am trying to do for about three weeks now and haven't been able to get it right. I'm trying to have a character walk into a scene, stop, and then maybe put his hands on his hips, or turn toward the back of the seen, or both. Here is what I am doing. Add a character and a path and constrain the character to the path. Add the resolute walk action to the character. Using Path Ease have the character traverse the path, part way or completely. Turn toward the back of the scene For the most part the character does this, except that he starts to turn before he completes his walk. That's not too bi…
Last reply by greg, -
- 1 follower
- 4 replies
- 395 views
Hey has anyone had to deal with this.....I changed a color on a model, and one of the groups was changed that I didn't want to be changed. So I selected it, but it won't change color. Is there a way to reset a color on a group? I thought I could just change the setting and it would change the color.
Last reply by bighop, -
- 3 replies
- 395 views
Hi - where does it show who got 2nd, 3rd and 4th place or the January "Heroes" contest?
Last reply by flashawd, -
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- 395 views
Hey, I havnt been able to be using AM for a long time because of homework problems, and ive been trying to get it back up. anyways, Im needing a bit of help. For example, when someones jumping, how do you make them look like thir really jumping up fast like in AM movies that have been made. I cant get the quick and cool movements in the characters when im making an animation in the choreography Any Help please?
Last reply by Paul Forwood, -
- 2 replies
- 395 views
When I apply two bones to a mesh setting cp's bone weight and I bend or rotate one of the bones, the model getting thinner. I am trying to use bone weight function to my model's joint like knees and elbows so I want it to keep the same thickness. I know I can do it using fan bones with constraints, but I want to do it with bone weight because I want use my model in my 3D games and so I want my models to be simple as much as possible. Does anyone can advise me how I avoid my model getting thinner with bone weights? Thanks,
Last reply by gedo831, -
- 1 follower
- 1 reply
- 395 views
I made an animation called Step up, using the knight he steps up some blocks, the hands didnt stay still but i couldnt get then to because wheni moved the waist target, the hands wouldnt stay in the same spot. How do i fix that? Step_Up.mov
Last reply by Caroline, -
- 1 reply
- 395 views
how we attach nulls to points? thankyou thankyou thankyou =]
Last reply by Rodney, -
- 1 reply
- 395 views
i have managed to collect some nice hair and eye textures from all of the poser characters i used to download, but as far as other things such as textures for clothes, buildings, cars and other non-human things i am lost as to where to go to find that. do any of you know any good websites that supply textures (especially for clothes) for cg? thanx - hisako -
Last reply by petokosun, -
- 2 replies
- 395 views
Hello - I am almost too embarrassed to ask this question since I have been working with this program so long, but here goes - I think I hit some key on the keyboard and the models look like they are all in low res (image below) I have never had this happen, and I didn't know you could switch it to low res - can anyone please tell me what key I hit to get this view? Thanks - Eric
Last reply by flashawd, -
- 1 reply
- 394 views
I know dragging and dropping from the libraries to the CHOR window, but how do I add my own sounds? How do I create my own libraries? I know yas gots some links! thanks
Last reply by Dhar, -
- 3 replies
- 394 views
Hi, all. I work mainly with video, and I use a program called Pinnacle Studios. It supports picture in picture, which is basically overlaying one video file over another. I've found that AM can export animations to .avi, which works fine. I insert a clip I made and then I overlay an animation created in AM. Unfortunately, the animation has a nasty background. When I insert a model in AM, give it an action, and export it as .avi, it always comes out with a blue 'sky-ish' background and a brown/tan-ish floor, and the model will do an action. This presents a problem, obviously, because I have a clip of humans acting and then it's a whole other clip of an animation …
Last reply by higginsdj, -
- 1 follower
- 2 replies
- 394 views
Hi - can anyone suggest how to set up a solid white background in a choreography? I tried doing a white floor and setting the camera background as white, but the floor had a lot of brown to it. I also created a ramp model w/ a slight curvature in the back (like a skateboard ramp), but I don't think I have the lighting right - I have been experimenting around w/ putting lights here and there, but can't seem to get it to look really good. Any suggestions would be great - thank you.
Last reply by flashawd, -
- 1 reply
- 394 views
hey i cant upload my animation into a post and i dont know why is the file to big? i did change it to a .mov format, but when i changed to to a .mov format the file size also got like 5x bigger. so then i tried to upload the file and it never uploads. i tried to upload it and let it sit for like 10 minutes but it never uploads it just sits there saying uploading. the circle thing that shows its uploading is moving too.
Last reply by Rodney, -
- 2 replies
- 394 views
Hello all! I've just downloaded A:M and [im a beginner]. So I started doing some of the exercises from the video turorial. The problem is: when I try to mark something, It makes this random black box that covers up whatever I'm selecting. So I can't tell what I'm selecting! Someone please help me with this! (Just in case you need to know, I run windows vista SP1 and my video card is not one of the greatest ones.)
Last reply by Grrumpff, -
- 2 replies
- 393 views
i want my camera to swing around an object while facing it the whole time, but when i tried, every frame turns the camera further away. i tried going to the last frame and pointing the camera to it but it didnt work...how can i do it?
Last reply by digitalmunkey141, -
- 4 replies
- 393 views
Hi - this is odd. I created a character - and put a bone structure in him - tested him in the resolute walk and he worked fine. I turned off the IK Let Setup to smartskin him - did that at several joints - brought him back to the main screen and turned the IK Leg Setup back on. Now when I bring him into an action or chor it is acting as if the IK Leg Setup is not on... when I pull his hips down to the ground his legs remain straight and the whole character moves down. Anyone know what is going on here, I have never had this problem?? Thanks for any help- Eric
Last reply by flashawd, -
- 3 replies
- 393 views
Trying to do a quick animation of a model walking over and hugging another character. However, 3/4 of the way through, the "hugging" character just stops. The timeline halts. (The scroll bar on the bottom still shows there is some more "scroll" to it) but nothing. I'm using (well, attempting) keyframes. I'm using version 15a. Any thoughts off hand? Other things I thought of are, i'm clicking "shift+keyframe" and selecting the first option. Animation seems to working well, but it just stops. Any suggestions? Help? Thanks.
Last reply by Steven547, -
- 1 follower
- 1 reply
- 393 views
Will I decided to sown load the new version of AM. I'm using V13. I pay, get the email, download the Mac web version, and I get this message after I enter the code: Any ideas? Thanks
Last reply by bighop, -
- 1 follower
- 1 reply
- 393 views
Hello, I forgot how to NOT display back faces in the modeling window. Would someone be so kind to enlighten me as to how I turn them off? Thanks, George [edit] I found it! For anyone else wondering, to set your model display to not show the back faces (makes it a lot easier to see where to flip normals), first you have to set your render mode to shaded (the default is final). Then the option to "show back facing poly's" is available in the render options. Check out the pic. George
Last reply by Caroline, -
- 2 replies
- 393 views
Hello - for some reason I bring the "smoke" in from the library and it isn't emitting anything, I have done it several times before, is there a setting I forgot about that turns it on? Thank you, Eric
Last reply by John Bigboote, -
- 1 follower
- 1 reply
- 393 views
AM_fbm turbulence plugin I deleted it by accident can some one post it?
Last reply by HomeSlice, -
- 1 follower
- 0 replies
- 392 views
No matter which blending mode I choose, I don't see anything happen between actions. I just get a hard cut from one to the other. I tried overlapping the actions and then I had no actions at all. I had to delete all actions and start over. To me blending means to transition from action to the other, that probably not correct. None the less, I don't see any transition from one action to the other even when "Transistion to next action" is selected. Any insights?
Last reply by Mind's Clay, -
- 1 reply
- 392 views
Hello! I'm trying to import some 3ds files. The result is very bumpy models. Why is that? I'm I doing something wrong when importing?
Last reply by Tralfaz, -
- 2 replies
- 392 views
I installed Steffen Gross's autosave plugin and I notice it's making date based directories but they are all empty - the plugin instructions page says I have to turn it on in plugins properties, but for the life of me I can't find where the plugins properties tab or window is supposed to be. Thanks in advance. (Version 13t on windows if that makes a difference)
Last reply by Bugle, -
- 1 reply
- 392 views
when i make a path and stick a character on that path and give it an action to move along that path it works out great.. but when i get to the end of the path and try to move along the entire thing goes to hell! a few frames after the path-action combo if i just nudge one of the foot nulls with an arrow key for example then go back to frame 0 and play it through the entire sequence now has that nudge in it and the lower leg doesn't move like it previously did. i messed with the key frames for quite a while and still couldnt figure out how to keep the action and the movement after the action from getting mixed together
Last reply by robcat2075, -
- 0 replies
- 392 views
Does anyone know how to do or there any tutorial on anime eye or keekat eye rig? Thank you
Last reply by sfx3d, -
- 2 replies
- 392 views
hi all what are the diferences, advantages and disadvantages of rendering as targa and open EXR.
Last reply by petokosun, -
Slow motion
by bubba- 1 reply
- 392 views
I am working through David Rogers hopping sack tutorial. The action runs for 24 frames (1 second.) Is there anyway, short of re-doing the action to slow it down?
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 391 views
ok my question is how to add details like a brush tool so i can make details on clothes and things like that.
Last reply by zandoriastudios, -
- 1 reply
- 391 views
I know I post a new topic at least once a day.. just wanted to say thankyou! to everyone that has answered- I am learning so fast, mostly because I get quick and accurate responses from everyone So my newest questions: 1. I need to know how to restrain my bones on my character from going past (ex.: elbow overextending, head turning all the way around) I think once I can get that done, my model will really be animatable. 2. in what window (model, action, etc.) can I add constraints in, so that every time I import my model into an action or choreography, I don't have to add them in again? Thanks!! EDIT 3. I just applied materials to my model for …
Last reply by itsjustme, -
- 2 replies
- 391 views
Well I was wondering if their is way to render pictures instead of videos any suggestions.
Last reply by phatso, -
- 2 replies
- 391 views
ok long story short i started working ona new project and then things went bad take this image for example i dont know what i did but now AM renders way pixilated and i dont know how to fix it , ow this image is rendered as 800X600 but it seams flater than that and its not using a camera
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 391 views
Been using AM for more than just a few yrs. and still having trouble understanding action blending. Does the blending function mean how it blends with previous or next actions? I understand the transition to next action when you have a gap from one to another but doesn't have anything to do with the blending directly, right? Been trying to match the end of a saved action with a chor. action (just one lousy arm) and thought that just entering the rotation numbers from the position in the chor. into the last keyframe of the saved action would work but just whacked everything out. Been trying to duplicate the problem in a smaller chor. file but can't even get that …
Last reply by svetlik, -
- 1 reply
- 390 views
Hi. Just need help with eyes in general-- not necessarily realistic, and mostly with rigging, i can't seem to find any tut's about it. Thanks!
Last reply by itsjustme, -
- 1 reply
- 390 views
Ello again i have finally be able to generate a good looking terrain for my project but have encountered a possible problem i decided to make the planet I'm on a green one with plants and such. but i digress how would be the best way to make a forest . the plants them selfs will range from small flowers to large trees and theres going to be a lot of them should they be part of the land terrain or separate entity's. any other ideas would be useful as well
Last reply by HomeSlice, -
Umm my dad bought animation master for me bout a week ago and it seems really cool. I would like to start making backgrounds and got some of the basic understanding to modeling but i am having problems with maching to the rotoscope the lines like keep going hexagonal or somthing like it when i want it straight. This is a very annoying feature so any ways to turn that off or go around that would be greatly apretiated.Thanks in advance for the help.
Last reply by C_eggly, -
- 3 replies
- 389 views
I cannot figure out how to put a still image or AVI in the background of my character animation. I want to do my digital sets in LightWave 9.3 and then bring them into a Hash scene for compositing.
Last reply by GUERIN, -
- 3 replies
- 389 views
Hey when your animating say a story on a choreography how do you get the camera to move, for example if someones walking around a corner of the street how do you get the camera to move with him.
Last reply by Rodney, -
- 2 replies
- 389 views
Is there any way to mirror a pose from one side of a face to another. For example, if I make a pose that closes a person's left eye can I mirror that to the right eye?
Last reply by itsjustme, -
- 2 replies
- 388 views
Hi, I was wondering if there was a way to make the extrusion come out in a straight line and not go up like in the picture, I checked and tweaked some settings but nothing works. extrude.bmp
Last reply by Telvak, -
- 4 replies
- 388 views
Hi - can anyone give me a link to a sample of of a fog effect that they have done - or possibly a tutorial. ;-) I need it for a project and I need some ideas. Thanks - E
Last reply by flashawd, -
- 1 reply
- 388 views
ok iv been stumped , if tryed to install the am teraform application but have be getting an error saying that its a invalide win32 application ,any one used this or ever goten this error , im using vista 64 bit btw
Last reply by Fuchur, -
- 0 replies
- 388 views
OK hopefully simple. I'm using the extended grid turb material to try and make a grid over the surfaces I'm working with . only problem is that the lines are warping and i don't know why , in the material demo its nice and straight but when rendered comes out like this
Last reply by Master chief,