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Found 2 results

  1. Got a character constrained to a path-when it reaches the end of the path I want to have it sit down but when I add keyframes it makes a keyframe at frame 1 of the chor. - wiping out all the previous animation for that joint. I know chor. animations take priority over actions but isn't there a way to BLEND the two?? Thanks in advance.
  2. Hi! I tried an action with my overly complex character models last night and the action worked differently in the chor. The Torso control bone key frame gets dropped. There are no key frames on this bone in the chor. Can you think of anything I'm missing or anything I can check? Thanks, Rusty PS: Note the head is attached in the chor.
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