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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 1 follower
- 2 replies
- 434 views
i just upgraded to v15, and now i have 2 problems: i was rigging a character, done that a 100 times before... when i switch on my ik-arms setup in the action the right arm of my character stands curiously out to the right (bild14), when i turn it off and on another time the arm is in the right position, but the elbow-bones are now placed at the shoulders (bild15 & 16)!!!??? something like that never happened before... has anyone an idea whats up there? my second problem is that when i use the skin-shader it affects the white of the eyes of the character, they go hyper-white, no shadows on it at all!
Last reply by bighop, -
- 1 reply
- 434 views
I seem to have misplaced some free animation master models had believed they came with the extras cd volumn 1 but was unable to locate them anywhere they are the Office Props models, stored a small assortment of desks, chairs, and various other office models figured i might be able to use em for my animation considering they are not my primary focus
Last reply by eptigo, -
- 0 replies
- 433 views
I coudn't get the knight to work properly, his knees pointed backwards. I tried the link from the daily news topics to download the new knight, but the page would not display, so I used the rabbit instead. I hope this is acceptable. dust_2.mov
Last reply by roger harradine, -
- 2 replies
- 433 views
I've done the first five tutorials and I'm now having fun doing bouncing balls routines with Shaggy. And I thought I'd like to add some music to them just to play around with that. I have a 54 sec. WAV file to use, but I'm not doing too well getting it into the choreography, timeline, etc. for synchronizing. I went into exercise seven "KeeKat, can you say that", to try and get a handle on adding sounds. I read the info on the HELP menu, but I'm still missing something. Is there more information out there on adding music that I can get to help me out on this? Thanks...
Last reply by DonnyG, -
- 2 replies
- 433 views
i'm having a difficult problem, i don't know how it got this way, but can anyone help? my model, the Alien Queen, when i import her to anything, an action, or even a choreography, she is in a pose, and not in the way she should be, like she should look exactly the way she is in the model window, but she isn't. here, maybe this will help: (model mode) (Action/Choreography mode) if you know how to fix this, that would be great
Last reply by Ravager, -
- 3 replies
- 433 views
Well I make My basic shape but how do I put the arms and legs on I can make them just how do i connect it so where ever my person goes the legs and arms go and how do I make eyes and a mouth and how to I make it wherever the head goes it goes
Last reply by animation man hi, -
- 3 replies
- 433 views
ok after much beating my computer with that -4 licence on wrong host error or such i think i have found the problem , apperantly if you create a bridged connection on ur computer it counts as big enough to throw your licence key , not really a point of help but i though idd let u know
Last reply by Master chief, -
- 1 reply
- 433 views
OK second question for the day , i currently have a rather complex model that has many different colored sections with lots of colors, it has go to the point where the list of groups for each color has gotten a mile long , is there a way to say put all groups on leg 1 into a folder and all groups from leg 2 into a different one
Last reply by Gerry, -
- 2 replies
- 433 views
While trying to change the order of my poses in my model, I encounter some difficulties: I can move and change the order of the realationships in the relationshipfolder, but that order doesn`t get adopted in the pose- and the properties windows. I can`t move the poses there up and down also. And least I can`t create folders for the poses as well.(Do I have to create them all at starting time?) Seems to be a "specialty" of that certain model. I dont want to start it all over new though, because everything else is working fine and this is just some kind of "beautyfault". Is there any special kind of trick to overcome this kind of stubborness?
Last reply by jakerupert, -
- 0 replies
- 432 views
... requires at least 4 passes in order to enable the softness setting?
Last reply by FMSonic, -
- 0 replies
- 432 views
I'm making a character in v12.0w and I would like to try average normals on the face. I am looking under surface attributes but I can't see it anywhere. Any help would be appreciated. Mike
Last reply by mike logan, -
- 1 reply
- 432 views
sorry to annoy you guys yet again, but i have another question... how do you do teardrops on a face and such?
Last reply by Dhar, -
- 1 reply
- 432 views
I've tried this over and over again, I've exported both quicktime and avi and i get the same result. What I'm trying to do is export my animation in widescreen (1.2) and no matter how many times I try it, it exports in fullscreen, (0.9). Anyone know how fix this?
Last reply by robcat2075, -
- 0 replies
- 431 views
[attachmentid=15158] This is simple fade to black I put a pose slider on the fader for control ..see the first chor on how to use it. You can save the model and inport it into your project [attachmentid=15159] This is another fade to black I put a pose slider on the fader for control ..see the second chor on how to use it. You can save the model and inport it into your project it needs the material which has a gradient controled by the pose slider.. do not scale this model in model window or gradient will not work correctly okay to scale in chor Project 12t [attachmentid=15157] camerafades.zip easyfade.mov gradientfade.mov
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 431 views
I'm working on exercise 10 (FW-190) and whenever I try to rotoscope any image I just get a stupid white box instead of a plane or girrafefeff. I watched the online tutorials and He does it fine. Grrrrr! I hate boxes.Evil White Boxxxx! GHAAAAAA! Please send help before I hang myself. P.S. I am new here. -Harrison
Last reply by de composer, -
- 3 replies
- 431 views
is there a way to duplicate a simple shape randomly across a surface?
Last reply by Rodney, -
Light Type
by bighop- 2 followers
- 4 replies
- 431 views
Hello everyone, I am going nuts over this: I put some lights in, and I want to switch what type of light it is. There is no option in the properties menu to change the light type. There is Animate Mode, and Width. The Type is just not there. I am using a Mac, and I'm running 10.4, with Animation Master 2006, with the latest update. Any ideas would help!
Last reply by bighop, -
- 3 replies
- 431 views
Someone give me an idea on how to make a bird's egg... just the geometry. Thanks guys!
Last reply by Xtaz, -
- 6 replies
- 431 views
laserbeam.mdlHEY HEY HEY !!!! Its your favorite slice of pizza! Yummy Hey guys I was wondering. What are some ways I can make laser fire come out of a starship. I'm trying to make Mutiple shots come out of the cannon of the starship it seems like a headache. Check out the zip file "Rwing attack mode" for my progress any help would be great!Please any method that can be less of a headache would be nice thank you all! this what I would like. Rember Pizza is good on Friday!!!!! My attempt.avi Rwing attack mode.zip laserbeam.mdl laserball.mdl Rwing attack mode.cho rwingdemo.mdl
Last reply by Pizza Time, -
- 1 reply
- 430 views
are there tutorials for creating back round scenes: where models can be placed and move around in.
Last reply by higginsdj, -
- 1 reply
- 430 views
OK, now im getting ashamed of asking a lot os q´s , i bought the book "Complete guide to animation master" and on some point it says that to make a perfect sphere i have to use the porcelain material, but i cant find it, does any1 knows where it is?
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 430 views
Ok, I'm getting there on this project.... What is better, to make one long path for the character to move on, or different paths to move on? I have a character carrying in books, setting them down and leaving, and returning with another book. Should I create one path for the character to follow or make new paths each time they enter? When I try to add another constraint the program does not like it very much! Anyone used more then one path?
Last reply by bighop, -
- 2 replies
- 430 views
after animating my character, i made a secondary action with the month in my action window, when i play it in the chro the month donot move at all what can i do about it.
Last reply by petokosun, -
- 2 replies
- 430 views
all right , i have a bubble with a nice looking plasma effect to it. what i need to know is is there a way that i can set it to invisible but have some sort of object cause it to show up , even if its just a on/off , but variable would be nice , my objective is a bullet impact being deflected
Last reply by johnl3d, -
- 1 reply
- 429 views
What would be the best Siggraph video to start with? I sure ol' Wilky's wondering the same thing Anyone have them all that wouldn't mind saying a good order to get 'em or a top 3 etc?
Last reply by higginsdj, -
- 0 replies
- 429 views
Have a 3d high quality gun that I could use, When I start out, I plan to use premade objects to learn, then move on to modeling. Preferebly a berreta/DE/.45
Last reply by Mr. C, -
- 3 replies
- 429 views
Before I suggest adding these features, I better poll the forum to see if A:M already has them. There are so many I haven't stumbled across yet... 1. One of those "other" programs (maybe more than one) has what would, in A:M, be two-sided splines, with different colors, so in wireframe you can tell which side you're viewing a spline from. Makes it easier to figure out what you're doing. 2. Is there a way to set shaded wireframe so the patches are translucent? One can adjust the surface properties, but a preset for convenience in modelling would be handy. 3. Along the same lines: 2-color patches. Again, I know this can be done, but as a preset for conve…
Last reply by Fuchur, -
- 3 replies
- 429 views
anyone know where I can find a simple full-body rigging tutorial, not just how to put an already made skeleton into something? If not, can someone tell me which constraint I should use to make feet not go through the ground? thanks !
Last reply by itsjustme, -
- 1 follower
- 2 replies
- 429 views
Ok i have a model of a tank and as we know they touch the ground ( usualy) i was wondering if there is any way to make tread marks appear or a easy way to deform the ground to show a tread mark ( allso applicable to walking bots)
Last reply by Caroline, -
- 1 follower
- 3 replies
- 429 views
I have a simple animation completed. I want to replace the animated model with another model. Can this be done or do I have to put the model in and animate again?
Last reply by Fuchur, -
- 1 reply
- 429 views
OK iv heard in many post that one can use a texture map to make different types of materials , say I'm looking to make a material of hexagons with a small white area in between them is this what texture mapping can do ?
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 429 views
When I am setting up the relationship for this head and turn it to see if constraints on the neck are working it won't return to zero (looking straight ahead) when I type in zero in the y rotation. I've set up other heads the same way and they work but this one won't. Must be missing something. What am I doing wrong??? Brow2.tga EyeBallPupil2.tga HedNek.prj Wilbur2.mdl
Last reply by svetlik, -
- 4 replies
- 429 views
What is your experience in modeling for character with Hash animation master ? My purpose in long term is to create a beautiful a character and to share you all my work I have seen some very good character from website to hash animation master itself and all are impressive 😁 Have a good day !
Last reply by threedslider, -
- 1 reply
- 428 views
I was working on excersize 6 and I want to make shaggy appear mad, unfortunately when I click the mad eyes slider it automatically takes his eyes to around 50% mad and the slider changes from making his eyes normal at 0% and full mad at 100% to being 50% at 0 and a slight change to full mad at 100%. I closed the Choreography window and restarted, reset the computer, and tried deleting/importing new Shaggy's ( because I thought about someone saying that windows caches things) and nothing seems to fix the eye bug. I tried Keekat and Rabbit and didn't seem to happen. Also tried 14, same issue. Should I just use a different model? or am I missing something?
Last reply by Dhar, -
- 1 follower
- 4 replies
- 428 views
Hey has anyone had to deal with this.....I changed a color on a model, and one of the groups was changed that I didn't want to be changed. So I selected it, but it won't change color. Is there a way to reset a color on a group? I thought I could just change the setting and it would change the color.
Last reply by bighop, -
- 3 replies
- 428 views
I read that you can select one control point and edit>inverse selection will select just that spline ring... anyways, I can't get it to work... is it supposed to? thanks.
Last reply by Fuchur, -
- 1 reply
- 428 views
ok this should be simple but apperantly my brain lacks the ability to function correclty today. im trying to make a base os sorts in a mountain side but i cant get a mountain that actualy looks like a mountain when rendered. is there a good way to create a mountain that i dont know off or do i need to remove more blood from my caffine stream heres a quick pic of what im trying to get sorry i only had paint to work with , and size wise a persion is only about the sise of the "o" in the word road pic111.bmp
Last reply by steve392, -
- 1 reply
- 428 views
ok this is more of a has this happened to you vs a how do i do this qustion. iv noted that most if not all movies uploaded to the forums are in .mov format ( or quicktime usable) but when ever i try and save as .mov or render as .mov the file never finishes being built , the computer will have a link to it but its a missing file and when trying to save again it keeps giving a file file window and loses the render compleatly forcing me to rerender the whoel lenght of the movie, .avi still works i have quicktime installed so its very anoying
Last reply by robcat2075, -
- 0 replies
- 428 views
Hey Gang, Anyone know the best way to get similar lights? I mapped a TGA sequence and got some good results on a convex plane that was about 1/4 of a full circle. The thing I can't figure out is how to apply the TGA sequence to a circle. Just can't get it inside like this. Clues? Thanks in advance!
Last reply by new guy, -
- 2 replies
- 427 views
i want my camera to swing around an object while facing it the whole time, but when i tried, every frame turns the camera further away. i tried going to the last frame and pointing the camera to it but it didnt work...how can i do it?
Last reply by digitalmunkey141, -
- 1 follower
- 1 reply
- 427 views
Did you miss the announcement earlier today? Martin Hash officially announced "Scarecrow of Oz" as the next film project. My advice? Get involved! Read the script, see the film's progress thus far and thoroughly explore the world of animation and filmmaking with A:M as you only can by being involved in a feature length film!
Last reply by Caroline, -
I have started a WIP model of a my own Knight and I would like to add maybe some small engraving or mostly some dents in his armor. Are there any TUTS out there to show me how to do this? Thank you very much!
Last reply by Fuchur, -
- 1 reply
- 427 views
OK so in on of my many attempts to be creative i tired to make a fluffy white cloud ................ and in turn make a runny Grey blob. what is the best ways to make cloud or items of the such and how do i make them take the shapes i want. such as flowing through a valley
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 427 views
So i purchased the non expiring version of animation master when i tried registering for an account the site said my email was already registered and when i tried logging in and resetting my password i never received an email to be able to reset the password
Last reply by robcat2075, -
- 1 reply
- 426 views
I've got a bone with a kinematic constraint to a null. After the bone has followed the null, I need to have it let go and continue on an alternate path. However, when I set the enforcement to 0%, I find it popping back to the angle it had when I set enforcement to 100%. I can find no way to key the bone where it is just as I release the constraint. I find myself having to copy and paste the values found in the X, Y and Z rotation values in the properties window. (FWIW, keying the bone essentially does nothing as it records rotations at the time the constraint was enforced, and if you enable compensate mode, the angles all go to 0.)
Last reply by ArgleBargle, -
- 1 reply
- 426 views
hey i cant upload my animation into a post and i dont know why is the file to big? i did change it to a .mov format, but when i changed to to a .mov format the file size also got like 5x bigger. so then i tried to upload the file and it never uploads. i tried to upload it and let it sit for like 10 minutes but it never uploads it just sits there saying uploading. the circle thing that shows its uploading is moving too.
Last reply by Rodney, -
- 1 reply
- 426 views
I was making an animation when I accidently clicked on the project workspace, I dont know what folder I clicked but now all my constraints are gone. I searched through folder after folder, but I can't seem to find the constraints. Can anyone help me?
Last reply by robcat2075, -
- 2 replies
- 426 views
Hi - I created a model in v14 and opening it up in v15 and it says "Extended Fractal Sum Turbulence Plug-in" Missing - what folder do I look in? I looked in "Post Plug-ins", but the same plugins are both folders. Any suggestions would be great - I guess I could just open up the model in v14, but I want to do it the hard way. Thanks, Eric
Last reply by flashawd, -
- 2 replies
- 426 views
I am making t he liquid terminator thing from T2 and I was wondering what would be the best material for that.
Last reply by animation man hi, -
- 2 replies
- 426 views
I downloaded master.chm on the FTP site for help files: Where does it go? In AM v 14 C when i call up help topics, I get this: clicking on a topic I get this: What can I do?
Last reply by oakchas,