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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 2 replies
- 403 views
after animating my character, i made a secondary action with the month in my action window, when i play it in the chro the month donot move at all what can i do about it.
Last reply by petokosun, -
- 2 replies
- 403 views
Just a question is there a way to render textures in not final mode , im trying to get texture to move/line up and it would work faster if it didnt take 5 mins to render one frame
Last reply by Fuchur, -
- 0 replies
- 402 views
This is my effort at fire, I must say it's a complicated way to make a fire. smoke.mov
Last reply by roger harradine, -
- 1 reply
- 402 views
I've got a bone with a kinematic constraint to a null. After the bone has followed the null, I need to have it let go and continue on an alternate path. However, when I set the enforcement to 0%, I find it popping back to the angle it had when I set enforcement to 100%. I can find no way to key the bone where it is just as I release the constraint. I find myself having to copy and paste the values found in the X, Y and Z rotation values in the properties window. (FWIW, keying the bone essentially does nothing as it records rotations at the time the constraint was enforced, and if you enable compensate mode, the angles all go to 0.)
Last reply by ArgleBargle, -
- 1 reply
- 402 views
So maybe I'm blind. But could someone show me were the image contest are held? Thanks Shane
Last reply by goodguy20k, -
- 3 replies
- 402 views
is there a way to duplicate a simple shape randomly across a surface?
Last reply by Rodney, -
- 2 replies
- 402 views
Hi - I created a character and dropped him into a choreography scene - it added a large bone that is making it hard to work with because it is so large. Here is a pic Is there a way to hide this bone and why did it add the bone in the first place when I put him in the scene? Thanks - Eric
Last reply by flashawd, -
- 1 reply
- 402 views
What is it and what does it do? My computer is being fixed right now so I can't test it.
Last reply by KenH, -
Light Type
by bighop- 2 followers
- 4 replies
- 402 views
Hello everyone, I am going nuts over this: I put some lights in, and I want to switch what type of light it is. There is no option in the properties menu to change the light type. There is Animate Mode, and Width. The Type is just not there. I am using a Mac, and I'm running 10.4, with Animation Master 2006, with the latest update. Any ideas would help!
Last reply by bighop, -
- 1 follower
- 1 reply
- 402 views
Whats the easiest way to make hair on an object.
Last reply by Caroline, -
- 1 reply
- 402 views
Hello People! I just received my A:M in the SnailMail box today and I'm totally new to all this : ) 1. Do I always have to insert the CD when I'm launching the A:M program? It tells me to do that every time. 2 Is 13.0 the latest edition of the program? I thought I got the A:M 2007 but the program says A:M 2006. I'm so exited learning how to use it!! So far everything seems to work fine I've tried it for one hour now. : )
Last reply by johnl3d, -
- 1 follower
- 0 replies
- 402 views
To all those that helped me with my other question, THANKS~~~~~~ here is what I got to work. First I took my video and converted it in QT to TGA sequence Image Sequence format: TGA FPS: 30 Then opened AM New Project New Choreography Went to Images Images Import Animation/Image Sequence find files ( just saved from QT ) Click the first Image in the sequence ( it will import all the rest ) Open Then 'Short cut to Camera 1' right click New Rotoscope Select Image At this point the video should appear in the chor. window Go to the…
Last reply by Walter Baker, -
- 4 replies
- 402 views
before i try this, is it possible to have two actions run together? i want to use a talk action with a walk action layered together. i tried using blending but it did not seem to work...
Last reply by sir fen the usa, -
- 2 replies
- 402 views
Ok hopefulyl simple , I belive there is a way to make is so that if you render an object with no set back ground that that area will become clear in the picture i know it has probley been posted how to do this before but i cant remeber what its called and all my serches come up with ways to make glass effects.
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 402 views
Methinks it was mentioned that you can resume a netrender fail and it would remember where to resume? Not sure how to do that, do you need to have the Job save out first?
Last reply by svetlik, -
- 1 reply
- 401 views
Hi, I have completed two more Exercises but they are not in order. I am up to exercise 6 but I did Exercise 9 and 14 out of curiosity and to answer some questions. Can I post them? Technodandy
Last reply by Dhar, -
- 2 replies
- 401 views
I haven't been on here in awhile (trying to find a new job and move), so i've been absent. But, I remember there used to be a site that had free animation master models (characters, animals, etc..etc) that you could download and use. Does anyone know of or remember that site? I d/l some good models off there and would like to get a Santa Clause one as well. Thanks.
Last reply by Rodney, -
- 1 reply
- 401 views
...and the 2004 support files reference an 'Orangutan' on the CD. Will these files do for my ver 11? I believe ver b was the one that comes off the CD. Thanks, C.
Last reply by Dhar, -
- 3 replies
- 401 views
Hello! My current project has a number of separate "neon" lights that I would like to flash on and off. Each light will be on a similar on/off cycle, but they will not be flashing at the same time. I thought that creating an action that toggles the Ambient Intensity on and off would be a good idea, but I don't know if I can put this into an action that would then be able to be placed on different lights. Is there a way to achieve this effect? Any help would be appreciated. Tim
Last reply by johnl3d, -
- 2 replies
- 401 views
Hi - I created a model in v14 and opening it up in v15 and it says "Extended Fractal Sum Turbulence Plug-in" Missing - what folder do I look in? I looked in "Post Plug-ins", but the same plugins are both folders. Any suggestions would be great - I guess I could just open up the model in v14, but I want to do it the hard way. Thanks, Eric
Last reply by flashawd, -
- 3 replies
- 401 views
I noticed if you make an object white (255,255,255) it always has a silver look to it - is there a way to give it more of a "white" look? Thanks, Eric
Last reply by flashawd, -
- 2 replies
- 401 views
I am making t he liquid terminator thing from T2 and I was wondering what would be the best material for that.
Last reply by animation man hi, -
- 0 replies
- 401 views
Hey Gang, Anyone know the best way to get similar lights? I mapped a TGA sequence and got some good results on a convex plane that was about 1/4 of a full circle. The thing I can't figure out is how to apply the TGA sequence to a circle. Just can't get it inside like this. Clues? Thanks in advance!
Last reply by new guy, -
Data Files
by Kirby- 0 replies
- 401 views
I have install v14 on a couple of Dell Latitude D630 laptops as replacements for lab computers. The software is working, but I do not see any of the libraries, projects and other files under the tabs on the left of the work area. Where do I need to copy the data files so they will be available? Thank you in advance.
Last reply by Kirby, -
- 3 replies
- 400 views
anyone know where I can find a simple full-body rigging tutorial, not just how to put an already made skeleton into something? If not, can someone tell me which constraint I should use to make feet not go through the ground? thanks !
Last reply by itsjustme, -
- 1 follower
- 4 replies
- 400 views
I added an action to my time line and it disappeared. I do have the path ease set so the model stops on at the end of the path, so the new action can take over. But it is not there for me to edit. Anyone with any ideas?
Last reply by bighop, -
- 1 reply
- 400 views
Hi, I have a problem combining two or more animated clips into one sequence. I am having Shaggy walking towards camera (clip #1 created by using one of the standard actions shipped with A:M, with repeats adjusted to 5 cycles while Shaggy moves towards the camera) and once he stops saying few sentences (Clip #2 created by creating a new 'action' and dropping a prerecorded sound file on Shaggi). Both clips work fine when created in separate projects but I can not put them in one project under one chor in one sequence (walking -> talking), the animation stops after 1 second, the chor length is set to 12 to include the sound file. Any suggestions or perhaps links to tutor…
Last reply by robcat2075, -
I have started a WIP model of a my own Knight and I would like to add maybe some small engraving or mostly some dents in his armor. Are there any TUTS out there to show me how to do this? Thank you very much!
Last reply by Fuchur, -
- 1 reply
- 400 views
OK iv heard in many post that one can use a texture map to make different types of materials , say I'm looking to make a material of hexagons with a small white area in between them is this what texture mapping can do ?
Last reply by robcat2075, -
- 1 reply
- 400 views
i have managed to collect some nice hair and eye textures from all of the poser characters i used to download, but as far as other things such as textures for clothes, buildings, cars and other non-human things i am lost as to where to go to find that. do any of you know any good websites that supply textures (especially for clothes) for cg? thanx - hisako -
Last reply by petokosun, -
- 1 follower
- 1 reply
- 400 views
This is a nice treat. Although this is live action CG has the same abilities in repeatable camera moves that we take for granted. I recommend this tutorial for anyone interested in advanced spfx. http://www.cameracontrol.com/reels.html
Last reply by jimd, -
- 1 reply
- 399 views
I did it. [attachmentid=16032]
Last reply by Leo73, -
- 2 replies
- 399 views
I am messing around with lip-syncing with an original model. In both my action and choreography I am able to hear an imported .wav file, but can not hear it in (nor is it in the movie properties of) my .avi or quicktime files that I render to. What am I doing wrong? I'm using the latest version of A:M (yeti disk). - Chris
Last reply by cribbidaj, -
To make the texture of my eyeballs, I just use the one that is already in the program. (The one under Toon Nation). Everytime I use this the pupils never show up. The only time that the pupil does show up is when i make only one eyeball. I really need help on this.
Last reply by KenH, -
- 4 replies
- 399 views
i try to select a light that is with a model, and it won't let me select it, or even move it. what do i do?
Last reply by Ravager, -
- 1 follower
- 2 replies
- 399 views
Ok i have a model of a tank and as we know they touch the ground ( usualy) i was wondering if there is any way to make tread marks appear or a easy way to deform the ground to show a tread mark ( allso applicable to walking bots)
Last reply by Caroline, -
- 1 reply
- 399 views
I've tried this over and over again, I've exported both quicktime and avi and i get the same result. What I'm trying to do is export my animation in widescreen (1.2) and no matter how many times I try it, it exports in fullscreen, (0.9). Anyone know how fix this?
Last reply by robcat2075, -
- 2 replies
- 399 views
Hello, I don't know where to post this so sorry it's here, I cant seem to be able to access the support forum. I want to reinstall my operating system so that means I will need to reinstall Animation:Master, Anyone know how I would do this because I used my subscription key when installing ti the first time - can I unregister my copy of A:M on my pc and reinstall it once I have rebuilt it? Thanks Tony
Last reply by Cloister, -
- 1 reply
- 399 views
Hey again. The last post I made was about the missile smoke and I got that all worked out. Now I have a new problem. I've made a Mig-17. I've tried to find camo for it, but it's been almost impossible and I've been searching for hours. I'm looking for the camo scheme for Colonel Toon's mig- a Mig camo in the vietnam war. I need a pic of it from the side view and from the top view. Anyone have anything that they could hellp me with?
Last reply by NancyGormezano, -
- 1 reply
- 399 views
i know this sounds stupid but as many times as i've been to this website, i can't figure out how to make an image appear under my name in the forum post area. i have an image on my page but some people have an image under their name every time the they post a comment. i just wanted to know how you do that, i can't find a setting for it anywhere.
Last reply by robcat2075, -
- 1 reply
- 399 views
OK so in on of my many attempts to be creative i tired to make a fluffy white cloud ................ and in turn make a runny Grey blob. what is the best ways to make cloud or items of the such and how do i make them take the shapes i want. such as flowing through a valley
Last reply by robcat2075, -
- 1 reply
- 398 views
Hi: I applied a decal (planar) and it looks well. But when I open the project , I saw the decal looks bad. A very poor quality. When I render it looks well but i need to see it better at AM when I´m working Help, please Véctor P.S: Ooops! I missed to say the image is white and black but as RGB image
Last reply by KenH, -
- 3 replies
- 398 views
ok as of part 5 of my not machine project im trying to build a not machine face, as in humen (shutter) but for the life of me my hash library is completly empty atm. my first attempt was less than impressive so was wondering if some one has a basic face spline setup they could post
Last reply by Gerry, -
- 2 replies
- 398 views
Hi All, My first flick. So tell me what you think and lots of advice, please. 1st.....................It is to fast, don't know how to slow it down??? 2nd....................The red strobe light stays on through the whole thing, needs to be off until frame 22, ON thru 27 then off again ( it is a bone and I can't figure out how to Aim At the holomap ) ??? 3rd....................The 3 colored lights inside should be flashing through the whole animation??? 4th....................I created a action for a spinning decal in the front circle but don't know how to get it in and working??? I know this is a lot to ask but would love to hear all your opinions and advi…
Last reply by Walter Baker, -
- 1 follower
- 2 replies
- 398 views
I have tried many video players from the internet and even found that AM when importing jpgs animation can play clips by opening the image and hitting the "play" button in the playback bar at the bottom. (something that would have been handy to know yrs. ago.) But it plays slowly first time and then at hyper speed or unpredictable speed after 1st time. And the windows playback is just as unpredictable. My question is-Anyone know of a good player? Need'nt point out how much an animator needs to see stuff play in real (correct) time. Any help appreciated (sorry, no cash awards)
Last reply by robcat2075, -
- 1 reply
- 397 views
is there anyone who can tell me how to make a mouth, nostrils, and/or eye sockets?
Last reply by oakchas, -
- 1 reply
- 397 views
I was working on excersize 6 and I want to make shaggy appear mad, unfortunately when I click the mad eyes slider it automatically takes his eyes to around 50% mad and the slider changes from making his eyes normal at 0% and full mad at 100% to being 50% at 0 and a slight change to full mad at 100%. I closed the Choreography window and restarted, reset the computer, and tried deleting/importing new Shaggy's ( because I thought about someone saying that windows caches things) and nothing seems to fix the eye bug. I tried Keekat and Rabbit and didn't seem to happen. Also tried 14, same issue. Should I just use a different model? or am I missing something?
Last reply by Dhar, -
- 1 follower
- 4 replies
- 397 views
Hello - The character I am creating for a client is a fan (burning fan) that is going to fly around with a jet pack on it's base. and I am having trouble w/ the Smooth Skinning. I want him to be able to bend left, right, back, forward, side to side, etc and have the shaft of the fan look the exact same throughout the movement. As you can see from the 15 second test animation of all the movement I did at the link below the smooth skinning attempt I did was pretty bad. http://www.flashanimationwebsitedesign.com...burningFan.html When you click on a bone and choose new SmartSkin it bends the bone at a 90 degree angle are you supposed to then fix the mesh at that…
Last reply by flashawd, -
- 3 replies
- 397 views
Hi, all. I work mainly with video, and I use a program called Pinnacle Studios. It supports picture in picture, which is basically overlaying one video file over another. I've found that AM can export animations to .avi, which works fine. I insert a clip I made and then I overlay an animation created in AM. Unfortunately, the animation has a nasty background. When I insert a model in AM, give it an action, and export it as .avi, it always comes out with a blue 'sky-ish' background and a brown/tan-ish floor, and the model will do an action. This presents a problem, obviously, because I have a clip of humans acting and then it's a whole other clip of an animation …
Last reply by higginsdj, -
Hi, I'm following a pretty cool tutorial on how to make a double helix, but I hit a snag. I don't think I have the same version as the author and I don't know how to twist the helix as he says, I added the link and a pic as reference. Can anyone help me on how to find exactly what he's doing? Or an (simple) alternative I could do? Any help would be greatly appreciated, thank you. http://www.digitalproducer.com/pages/creat...n_animation.htm (Under "DO THE TWIST") Pose.bmp Selecting "Percentage" opens up a link under "Relationships" which isn't what I'm looking for and On/Off just adds more link under action.
Last reply by Telvak,