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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 2 replies
- 410 views
Hello, I've been working a lot on the 2001 rig, now I have been reading about a squetch rigg? What is this? Is this only with the V14? Do I have to relearn everything?
Last reply by bighop, -
- 2 replies
- 410 views
I noticed that since i've installed vers 15, my library is all but gone. Unlike previous versions, this didn't ask me if I wanted to "copy the CD data". So now all my actions, models, etc have to be "shortcut" back in. Is there an easier fix?
Last reply by Steven547, -
- 4 replies
- 410 views
Hello- I have recently been playing with the "Distortion Mode" in AM (cool feature!!) and while researching the AM TechRef Manual (page 209).. I discovered that you can add bones and poses to Distortion Boxes. The manual says you can also save Distortion Boxes and nest them but it doesn't seem to give instructions as to how to do these things. Has anyone added bones etc and saved Distortion Boxes? Many thanks for any info or links to tutorials! Tom
Last reply by Rodney, -
- 1 reply
- 410 views
OK so i was trying to animate the knight to step up these blocks that i put in, i was having a little trouble with moving the bones then on frame 25, shown below, the arm flew out of place and was messed up, also it was saying rotate instead of like moving. can you see how the arm went out of place?
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 410 views
I want to select several points, and align all of them at once what two x and y positions. Is there a way to do this?
Last reply by bighop, -
- 1 reply
- 410 views
is there an updated version? i found one from 2001 on the ftp site but wanted to know if anyone had one more recent.
Last reply by Rodney, -
- 2 replies
- 409 views
i'm having a difficult problem, i don't know how it got this way, but can anyone help? my model, the Alien Queen, when i import her to anything, an action, or even a choreography, she is in a pose, and not in the way she should be, like she should look exactly the way she is in the model window, but she isn't. here, maybe this will help: (model mode) (Action/Choreography mode) if you know how to fix this, that would be great
Last reply by Ravager, -
- 3 replies
- 409 views
I'm in the midst of upgrading from AM:99 to AM2007 and have a question. I can't seem to get one camera to see another camera's front projection. Is that by design? I want to project an image on a sphere with one camera and record it with another. I know it sounds a little strange, but I'm doing this to composite a few different live shots together in 3D. Can anyone shed some light on this? Thanks, Eric.
Last reply by eameres, -
- 1 follower
- 2 replies
- 409 views
another hair problem: i want to drive the color and the length of my hair system by 2 different decals, or one decal with 2 different images in it, seems to be no difference. driving the color is no problem, works fine. but when i add the second image for the length, it affects the color of the hair too!!!?? i´ve done it all like in talbots hair-tutorial-video, but it won´t work... first i thought it might be a windows-version problem (sometimes i´ve some problems with images there, won´t be displayed etc...), so i tried it in the osx-version too, but same thing. all i do is select "other" in the decal-images "type"-menue, then add a property and select l…
Last reply by HomeSlice, -
- 3 replies
- 409 views
Someone give me an idea on how to make a bird's egg... just the geometry. Thanks guys!
Last reply by Xtaz, -
- 1 reply
- 409 views
I am trying to learn this so i can do it with myself but I can't figure it out TAO A:M says " Click the extrude button on the modeling tool bar and repeat three times" well when I try to move the splines tho the right place it looks like butt so can anyone help me.
Last reply by a1amatrix, -
- 1 reply
- 409 views
I seem to have misplaced some free animation master models had believed they came with the extras cd volumn 1 but was unable to locate them anywhere they are the Office Props models, stored a small assortment of desks, chairs, and various other office models figured i might be able to use em for my animation considering they are not my primary focus
Last reply by eptigo, -
- 2 replies
- 409 views
Ok so ive ran TSM2 plugin, and got a skeleton, inserted it into my character, and everything works just fine, except when i placed the bones in the hand i had 3 control bones, then when i run the Rigger plugin, now i only have 1 bone per finger, and i cant open and close the hands naturally. So is this an option i missed in my skeleton setup? Do i have to re-rig from scratch or can this be fixed?
Last reply by robcat2075, -
- 1 reply
- 409 views
ok this should be simple but apperantly my brain lacks the ability to function correclty today. im trying to make a base os sorts in a mountain side but i cant get a mountain that actualy looks like a mountain when rendered. is there a good way to create a mountain that i dont know off or do i need to remove more blood from my caffine stream heres a quick pic of what im trying to get sorry i only had paint to work with , and size wise a persion is only about the sise of the "o" in the word road pic111.bmp
Last reply by steve392, -
- 0 replies
- 409 views
Working on the Smoke, wind and fire tutorial....I'm on page 181 of the handbook, and my timeline does not look like the example in the text. Nor can I see a color representation of the shift in color from brown to yellow. Does version 15 have a weird thing going at this point?
Last reply by banditsgirl, -
- 1 follower
- 2 replies
- 409 views
Made sure the Dynamic option is OFF but still getting this happening when I turn/move this head in a relationship/action. The grooming tool was used on this if that is helpful. Any help appreciated.
Last reply by svetlik, -
- 0 replies
- 408 views
I'm making a character in v12.0w and I would like to try average normals on the face. I am looking under surface attributes but I can't see it anywhere. Any help would be appreciated. Mike
Last reply by mike logan, -
Hello, I am trying to use some of actions with animals model, but it dont work. sorry I am new to this software. is it possible to do that? Thank's Edo.
Last reply by KenH, -
- 2 replies
- 408 views
Does anybody know how to make rain? I tried doing it with blobbies, but it's not really what I'm looking for. The Rooky needs help!! Rooky Animator
Last reply by johnl3d, -
- 3 replies
- 408 views
it was working before, but for some reason I cannot save a action as a pose ! I am setting a default constraints of bones in an action window and then usually go -- > Action / Save as Pose but now it stopped doing it. It was working fine yesterday ??? Do I have to reset something ?? When I look in the project window - the relationship is empty ? Help !
Last reply by a.quaihoi, -
- 0 replies
- 407 views
[attachmentid=15158] This is simple fade to black I put a pose slider on the fader for control ..see the first chor on how to use it. You can save the model and inport it into your project [attachmentid=15159] This is another fade to black I put a pose slider on the fader for control ..see the second chor on how to use it. You can save the model and inport it into your project it needs the material which has a gradient controled by the pose slider.. do not scale this model in model window or gradient will not work correctly okay to scale in chor Project 12t [attachmentid=15157] camerafades.zip easyfade.mov gradientfade.mov
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 407 views
I'm working on exercise 10 (FW-190) and whenever I try to rotoscope any image I just get a stupid white box instead of a plane or girrafefeff. I watched the online tutorials and He does it fine. Grrrrr! I hate boxes.Evil White Boxxxx! GHAAAAAA! Please send help before I hang myself. P.S. I am new here. -Harrison
Last reply by de composer, -
- 1 reply
- 407 views
are there tutorials for creating back round scenes: where models can be placed and move around in.
Last reply by higginsdj, -
- 5 replies
- 407 views
So I find myself having fun with particles. I really like the explosion that comes with A:M, and I need it for a project. My only problem is that I need it to be eg 10 times bigger. How do I do that? I've tried to scale the material itself but it didn't help. Any tips?
Last reply by agep, -
- 4 replies
- 407 views
I have been trying to render an AVI in A:M that I can use in a Pinnacle movie I'm creating. According to Pinnacle, I need to have the following settings on the AVI: Quality: DV TV Cropping: Yes NTSC: 720x480 Audio: 44 kHz 16-bit Stereo So far I've made several attempts to render AVIs but once I insert them into the Pinnacle movie and burn it to DVD they only appear as a green screen on playback. I've adjusted the frame size on my animation to 720x480, but this still hasn't corrected the issue.
Last reply by rusty, -
- 1 reply
- 407 views
i'm working on putting live action with cg but every time i want to load a rotoscope it says that the AVI file does not contain a video stream? what do i do?
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 407 views
i just upgraded to v15, and now i have 2 problems: i was rigging a character, done that a 100 times before... when i switch on my ik-arms setup in the action the right arm of my character stands curiously out to the right (bild14), when i turn it off and on another time the arm is in the right position, but the elbow-bones are now placed at the shoulders (bild15 & 16)!!!??? something like that never happened before... has anyone an idea whats up there? my second problem is that when i use the skin-shader it affects the white of the eyes of the character, they go hyper-white, no shadows on it at all!
Last reply by bighop, -
Hi Is it possible to either move the start of my action in the chor to say frame 30, or to start the choreography at frame minus 30. I can stretch all the keys to the right or left (up to frame 0) apart from the first one that seems glued to frame 0. I know should have thought about it in more detail before I started, but I was sure I could tweak it afterwards. I am using v15. Thanks. Hoggy
Last reply by Hoggy, -
- 1 reply
- 407 views
I know I'm doing something wrong, but could anyone make some suggestions. Thanks. Ben.
Last reply by thekamps, -
- 2 replies
- 406 views
I've done the first five tutorials and I'm now having fun doing bouncing balls routines with Shaggy. And I thought I'd like to add some music to them just to play around with that. I have a 54 sec. WAV file to use, but I'm not doing too well getting it into the choreography, timeline, etc. for synchronizing. I went into exercise seven "KeeKat, can you say that", to try and get a handle on adding sounds. I read the info on the HELP menu, but I'm still missing something. Is there more information out there on adding music that I can get to help me out on this? Thanks...
Last reply by DonnyG, -
- 1 reply
- 406 views
What would be the best Siggraph video to start with? I sure ol' Wilky's wondering the same thing Anyone have them all that wouldn't mind saying a good order to get 'em or a top 3 etc?
Last reply by higginsdj, -
- 3 replies
- 406 views
Before I suggest adding these features, I better poll the forum to see if A:M already has them. There are so many I haven't stumbled across yet... 1. One of those "other" programs (maybe more than one) has what would, in A:M, be two-sided splines, with different colors, so in wireframe you can tell which side you're viewing a spline from. Makes it easier to figure out what you're doing. 2. Is there a way to set shaded wireframe so the patches are translucent? One can adjust the surface properties, but a preset for convenience in modelling would be handy. 3. Along the same lines: 2-color patches. Again, I know this can be done, but as a preset for conve…
Last reply by Fuchur, -
- 3 replies
- 406 views
Well I make My basic shape but how do I put the arms and legs on I can make them just how do i connect it so where ever my person goes the legs and arms go and how do I make eyes and a mouth and how to I make it wherever the head goes it goes
Last reply by animation man hi, -
- 1 reply
- 405 views
OK, now im getting ashamed of asking a lot os q´s , i bought the book "Complete guide to animation master" and on some point it says that to make a perfect sphere i have to use the porcelain material, but i cant find it, does any1 knows where it is?
Last reply by robcat2075, -
- 3 replies
- 405 views
I read that you can select one control point and edit>inverse selection will select just that spline ring... anyways, I can't get it to work... is it supposed to? thanks.
Last reply by Fuchur, -
- 3 replies
- 405 views
...HELLO! As you can see from left to right, I have a simple Model inside I've created a simple (50% intensity, BTW...) light, then you can see how its represented in the realtime view and more or less that's how I'd like it appears, and finally what I get when I make a Render instead... And (as always ) I don't know if I'm missing something although I have played whit all the options I have found... Well, the case is that if I add a simple Bulb light inside a model, it seems like if this light be added to the "default" light that any model has, so in real time view I obtain that I wanted to get, but when I render I obtain a double? iluminated object... …
Last reply by Ramón López, -
- 3 replies
- 405 views
Hi all, Is it necessary to apply the constraints first and then the action for the actions to work? I have some difficulty to get a working propeller rotation action to function again after i have applied a translate to and orient like constraint to the plane, then the propeller is no longer rotating... Jake?
Last reply by heyvern, -
- 2 replies
- 405 views
I need a bed model where is one.
Last reply by animation man hi, -
- 1 follower
- 1 reply
- 405 views
Hi, This question feels like it should have been asked before but I cant't find anything about it... Anyways, is it possible to copy a pose from one bone chain to another? Say for instance I have the pose "Curl up left index finger". My preferred way to animate the other nine fingers would be to copy this pose, and then tweak each instance until it looks right. However, it would seem that the way A:M works means I have to animate all 10 fingers from scratch. Am I missing something or is this the way to do it? Regards, MC
Last reply by robcat2075, -
- 2 replies
- 405 views
all right , i have a bubble with a nice looking plasma effect to it. what i need to know is is there a way that i can set it to invisible but have some sort of object cause it to show up , even if its just a on/off , but variable would be nice , my objective is a bullet impact being deflected
Last reply by johnl3d, -
- 3 replies
- 404 views
Hi, I open the 32 patch or 8 patch sphere in the model window and select shaded wire frame but they both look like they have sharp points all over the place. When I render them they look round is there a way to make them look round in the shaded mode? Thanks Grant
Last reply by Fuchur, -
- 2 replies
- 404 views
is there anyway to translate the objects pivot point in the Chor? Am I missing something?
Last reply by psyborg, -
- 1 reply
- 404 views
Just wondering what happened to the animation contest, and is there a new topic for the stills contest, i completly missed the christmas contest, and i was working on a good one anyway
Last reply by Luuk Steitner, -
- 1 follower
- 5 replies
- 404 views
how do you make it so that anywhere you look at an image, it always faces you?
Last reply by Dhar, -
- 1 follower
- 1 reply
- 404 views
Did you miss the announcement earlier today? Martin Hash officially announced "Scarecrow of Oz" as the next film project. My advice? Get involved! Read the script, see the film's progress thus far and thoroughly explore the world of animation and filmmaking with A:M as you only can by being involved in a feature length film!
Last reply by Caroline, -
- 3 replies
- 404 views
ok after much beating my computer with that -4 licence on wrong host error or such i think i have found the problem , apperantly if you create a bridged connection on ur computer it counts as big enough to throw your licence key , not really a point of help but i though idd let u know
Last reply by Master chief, -
- 1 follower
- 3 replies
- 404 views
I have a simple animation completed. I want to replace the animated model with another model. Can this be done or do I have to put the model in and animate again?
Last reply by Fuchur, -
- 1 reply
- 403 views
sorry to annoy you guys yet again, but i have another question... how do you do teardrops on a face and such?
Last reply by Dhar, -
- 1 reply
- 403 views
I was making an animation when I accidently clicked on the project workspace, I dont know what folder I clicked but now all my constraints are gone. I searched through folder after folder, but I can't seem to find the constraints. Can anyone help me?
Last reply by robcat2075, -
- 3 replies
- 403 views
Ok my models or more presisly my terrain in a movie im makeing has gotten to the point where i can no longer rely on color to show what i want to that end i have aquired a 500X500 pixel image of sand that i wish to use only problem is that only 1/10 of the ground area will be sean at any one time. to that end i need to know how to "tile" this image on my terrain model so that when close up it looks like sand. ( if youve play supream commander youll know what i mean)
Last reply by Eric2575,