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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,141 topics in this forum
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- 2 replies
- 288 views
OK quick question. i am trying to use the streak emitter to place an effect like a rocket taking off . but for some reason the streaks jump up then fall down instead of just blasting down. i know this should be simple but i cant get it to blast the other way
Last reply by jimd, -
- 1 follower
- 4 replies
- 288 views
Hi Folks I have some action objects that I am trying to put translate and orient like constraints on but its not working. Any ideas.
Last reply by jason1025, -
- 5 replies
- 288 views
Why don't the two "four-siders" in the selected group ("problem") form patches? It is not a problem of back-facing normals. What am I missing? Try it... HandProblem.mdl
Last reply by robcat2075, -
- 1 reply
- 287 views
I was working on excersize 6 and I want to make shaggy appear mad, unfortunately when I click the mad eyes slider it automatically takes his eyes to around 50% mad and the slider changes from making his eyes normal at 0% and full mad at 100% to being 50% at 0 and a slight change to full mad at 100%. I closed the Choreography window and restarted, reset the computer, and tried deleting/importing new Shaggy's ( because I thought about someone saying that windows caches things) and nothing seems to fix the eye bug. I tried Keekat and Rabbit and didn't seem to happen. Also tried 14, same issue. Should I just use a different model? or am I missing something?
Last reply by Dhar, -
- 5 replies
- 287 views
every time i try and use creat your own toural my it shuts down i am so stuck i have no idea how to use this thing i payed all this money and i can't use it please help me someone.
Last reply by Fuchur, -
- 2 replies
- 287 views
I need a bed model where is one.
Last reply by animation man hi, -
I have started a WIP model of a my own Knight and I would like to add maybe some small engraving or mostly some dents in his armor. Are there any TUTS out there to show me how to do this? Thank you very much!
Last reply by Fuchur, -
- 1 reply
- 287 views
Unable to load plug-in[/Applications/Animation Master 15.0/HXT/AMXrex2005cd.hxt, -err- The file is where it belongs. 292 KB Also, before this failure to load, when it was loading, my content files on the left side of screen were all empty, although the files themselves are loaded. Should I reinstall? Guidance most appreciated. ~Jim
Last reply by Rodney, -
- 2 replies
- 287 views
While trying to change the order of my poses in my model, I encounter some difficulties: I can move and change the order of the realationships in the relationshipfolder, but that order doesn`t get adopted in the pose- and the properties windows. I can`t move the poses there up and down also. And least I can`t create folders for the poses as well.(Do I have to create them all at starting time?) Seems to be a "specialty" of that certain model. I dont want to start it all over new though, because everything else is working fine and this is just some kind of "beautyfault". Is there any special kind of trick to overcome this kind of stubborness?
Last reply by jakerupert, -
- 1 reply
- 286 views
Hello, I downloaded the free models pack offered on this site. While most of the model/projects opened fine a lot of them didn't (mostly characters or other models with 'map' files) I just get a windows error and the program shuts down. I have AM 2002. Any reason why this is happening?
Last reply by Rodney, -
- 1 follower
- 0 replies
- 286 views
Exercise #11.5 Animated by: Keith BUDDHABUCK Completion Time: 3 1/2 hrs. Date Completed: 11-16-06 OOUUHH SCARRY KIDS EXERCISE__11.5.prj
Last reply by BUDDHABUCK, -
- 1 follower
- 5 replies
- 286 views
Hi - I am a newbie to materials and how they work - I am looking through the tech ref and it is talking about Material Diplacement - they show 100% - 200% and it looks like actual bumps instead of just a flat surface. When I used Roughness and Roughness scale it doesn't give the bumpy look - just distorts the colors to make it look bumpy, but still has the flat look. I am not getting something here, can anyone clue me in. Here is a great example of a "real" look to everything I am looking to learn to do courtesy of Matt W Bradbury http://www.hash.com/users/amfeatu...pertiesRoom.jpg Thanks - Eric
Last reply by flashawd, -
- 3 replies
- 286 views
What does the remember me option mean, when signing on?
Last reply by phatso, -
- 3 replies
- 286 views
Hi - I have a character (robot) I made for a client and there is one scene where the robot has a wig on. The robot and the wig are two different models. I created on bone on the wig called "wigbone" and a bone on top of the character head called "head bone" - I am trying to to a Kinematic Constraint to attach the wig to the robots head. Clicking on the wig's bone "wigbone" and right clicking and choosing "Kinematic constraint" and choosing the "head bone" - it is showing that I picked the correct bone and it is 100% enforced in the properties, but the bone isn't jumping on the robots head? Isn't that how it works? I even tried doing it backwards by clicking on the ro…
Last reply by flashawd, -
- 2 replies
- 286 views
I apologize if this is covered in here already. I did try a search but there's just too much that comes back. I simply want to know how to set the lathe tool up to subdivide in more or less sections than it does by default.
Last reply by johnl3d, -
- 1 reply
- 286 views
Right after I got A:M, I read this post by oakchas, I followed his advice and had the manuals spiral bound. It cost me less than his estimate, and has been the best advice on A:M that I've had. Better Than A Dragon Button Thought I'd pass it on. Myron
Last reply by Meowx, -
- 1 follower
- 1 reply
- 286 views
This is a nice treat. Although this is live action CG has the same abilities in repeatable camera moves that we take for granted. I recommend this tutorial for anyone interested in advanced spfx. http://www.cameracontrol.com/reels.html
Last reply by jimd, -
I'm gonna have a meeting with the bigwigs of my school monday. Very excitied. I think i've got AM sold, alot of the kids are very excitied also (they saw Noah's BC animation) The one concern they have is how to keep kids from modeling inapropriat stuff. I guess the teachers will just have to pay attention. anyways, i'm syked. I can't wait, cause AM looks so awsome. Hell, I think they may go for 15 copies instead of 10. And the great part is so i can lead the course in the summer they gonna give me the boxed copy! Huzza!
Last reply by Rodney, -
- 1 reply
- 285 views
Hi. Just need help with eyes in general-- not necessarily realistic, and mostly with rigging, i can't seem to find any tut's about it. Thanks!
Last reply by itsjustme, -
- 1 follower
- 4 replies
- 285 views
As an example, I will use the MirrorBones plugin available here: http://sgross.com/plugins/index.html 1. Download the mirrorbone.zip file. 2. Right click it and Extract All. This should give you a MirrorBone.hxt file. 2. Right click it and left click Copy 3. Click Start Menu > My Computer 4. Click the Folders Icon on your top toolbar to show a list of folders on the left hand side (If you don't have this, you will have to double click your way down to get to the hxt folder, instead of doing the next step). 5. You need to click the plus signs next to My Computer Local Disk (C:) Program Files Hash Inc V15.0 6…
Last reply by Masna, -
- 2 replies
- 285 views
I noticed that since i've installed vers 15, my library is all but gone. Unlike previous versions, this didn't ask me if I wanted to "copy the CD data". So now all my actions, models, etc have to be "shortcut" back in. Is there an easier fix?
Last reply by Steven547, -
- 1 reply
- 285 views
I was on here a few weeks ago with the missing library problem. I spoke with an individual from Animation Master at Wondercon a few weeks ago and he told me how to fix the problem I was having. He told me go to www.hash.com/lib and the instructions are there but when i get to step number 3 the program shuts down. "animation master has unexpectedly shut down would you like to relaunch the program". I have relaunched it several times and I have even removed the program from my mac and attempted to re-install it but the same thing happens. Does anyone have any suggestions. I am running a Mac os x which I bought brand new 2 months ago so i know that it is not my computer. Any…
Last reply by ssappington, -
- 4 replies
- 285 views
Hello- I have recently been playing with the "Distortion Mode" in AM (cool feature!!) and while researching the AM TechRef Manual (page 209).. I discovered that you can add bones and poses to Distortion Boxes. The manual says you can also save Distortion Boxes and nest them but it doesn't seem to give instructions as to how to do these things. Has anyone added bones etc and saved Distortion Boxes? Many thanks for any info or links to tutorials! Tom
Last reply by Rodney, -
- 1 follower
- 1 reply
- 285 views
Hi, This question feels like it should have been asked before but I cant't find anything about it... Anyways, is it possible to copy a pose from one bone chain to another? Say for instance I have the pose "Curl up left index finger". My preferred way to animate the other nine fingers would be to copy this pose, and then tweak each instance until it looks right. However, it would seem that the way A:M works means I have to animate all 10 fingers from scratch. Am I missing something or is this the way to do it? Regards, MC
Last reply by robcat2075, -
- 3 replies
- 285 views
I just saw this in 15f
Last reply by robcat2075, -
- 1 reply
- 284 views
is there anyone who can tell me how to make a mouth, nostrils, and/or eye sockets?
Last reply by oakchas, -
- 1 reply
- 284 views
I just got AM2004 off of ebay and Im trying to get myself familiar with it. But I think I got a pirated version as it did not come with anything but the cd. I will be purchasing a new copy from hash when I get the money. But since I have the program I figured Ill try and learn what I can til I have the cash. I have been trying to do a basic fly through some 3D text and it is really wiggin me out. Are there any tutorial for this? Or should I just start with all the has tutorials and I should be able to figure it out? Any help would be greatly appreciated Blah
Last reply by Rodney, -
- 1 follower
- 1 reply
- 284 views
Hello, I forgot how to NOT display back faces in the modeling window. Would someone be so kind to enlighten me as to how I turn them off? Thanks, George [edit] I found it! For anyone else wondering, to set your model display to not show the back faces (makes it a lot easier to see where to flip normals), first you have to set your render mode to shaded (the default is final). Then the option to "show back facing poly's" is available in the render options. Check out the pic. George
Last reply by Caroline, -
- 2 replies
- 284 views
Ok so ive ran TSM2 plugin, and got a skeleton, inserted it into my character, and everything works just fine, except when i placed the bones in the hand i had 3 control bones, then when i run the Rigger plugin, now i only have 1 bone per finger, and i cant open and close the hands naturally. So is this an option i missed in my skeleton setup? Do i have to re-rig from scratch or can this be fixed?
Last reply by robcat2075, -
- 1 reply
- 284 views
does anybody know how to export a model to the *.obj format while keeping all the colours and textures on the model intact. mine show up fine but have no colour or surface textures. any help really appreciated,. kevin
Last reply by robcat2075, -
- 5 replies
- 284 views
Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all !
Last reply by Rodney, -
- 3 replies
- 283 views
Hi, I open the 32 patch or 8 patch sphere in the model window and select shaded wire frame but they both look like they have sharp points all over the place. When I render them they look round is there a way to make them look round in the shaded mode? Thanks Grant
Last reply by Fuchur, -
- 1 reply
- 283 views
i have seen allot of people in the wip and TWO sections do a white render on there work but when ever i try to do the render it doesn't look like the whit renders i have seen on the forum i'm guessing that the renders are a radiosity setting or some kind of A.O. but can one of you tell me the settings to use?
Last reply by Rodney, -
- 3 replies
- 283 views
A couple of prelim questions for a project I'm going to be fooling around with involving a tv showing images. I understand how to apply a video/image sequence as a decal, so that's not my question. I'm looking for a very refractive screen, more refractive than realistic, so the "projection" distorts as the screen rotates. Do I want to: --make a screen with transparent/refractive materials and place it in front of a flat patch with the video decal? --make a screen and apply the decal to the "back" of the screen? Also, how is refraction calculated? Would I want just a one-sided (2-dimensional), one-patch screen (well, it'd be a couple of patches to accommod…
Last reply by robcat2075, -
- 1 reply
- 283 views
I know I post a new topic at least once a day.. just wanted to say thankyou! to everyone that has answered- I am learning so fast, mostly because I get quick and accurate responses from everyone So my newest questions: 1. I need to know how to restrain my bones on my character from going past (ex.: elbow overextending, head turning all the way around) I think once I can get that done, my model will really be animatable. 2. in what window (model, action, etc.) can I add constraints in, so that every time I import my model into an action or choreography, I don't have to add them in again? Thanks!! EDIT 3. I just applied materials to my model for …
Last reply by itsjustme, -
- 3 replies
- 283 views
I noticed if you make an object white (255,255,255) it always has a silver look to it - is there a way to give it more of a "white" look? Thanks, Eric
Last reply by flashawd, -
- 1 reply
- 283 views
So I just broke down and bought a subscription and I'm sooooo relieved to see how stable it is and that it's almost the same as A:M. However, when I open my old models in the new version they are different...and not for the better. It looks like there's spline issues that cause surfacing problems. Is there a simple answer as to why would this happen? Sorry if this uestion has been asked over and over. Also, is there a way to load pictures onto this site just so people can look at them at help me out with things like this? Thanks for looking. -PM
Last reply by robcat2075, -
- 2 replies
- 283 views
I downloaded master.chm on the FTP site for help files: Where does it go? In AM v 14 C when i call up help topics, I get this: clicking on a topic I get this: What can I do?
Last reply by oakchas, -
- 1 follower
- 2 replies
- 283 views
what is the significance of this? I have seen this in other projects
Last reply by rusty, -
dope sheet
by eptigo- 2 replies
- 282 views
I want to make my character talk, but ive been having some odd problems with it someone on the forum suggested that i post in the new users section and add pictures or somehting for reference so here i am well, here's my beutiful project, yes i know, im so perfect and great i have to show off (im just kidding) i want to scale these dope thingies in my dope sheet, so ill select about five of them at once and scale by selecting the nob on the left or right corner (right corner in this case) what the??? why is only the top dope scaling???? maybe i can move them ... what??? its moving in the opposite direction (this only…
Last reply by eptigo, -
- 1 follower
- 3 replies
- 282 views
Hello all. I work on a Macintosh, and I had started some models at home. I also use a Mac at work, same operating system. I saved some files on my USB drive and took the program to work, and the files won't open. I'm running the same, updated AM program at work. Am I missing a step in saving the program? Thanks!
Last reply by ArgleBargle, -
- 1 follower
- 2 replies
- 282 views
OK well can someone explain to me what every constraint does and an example of how it would be used thank you.
Last reply by Caroline, -
- 2 replies
- 282 views
When I apply two bones to a mesh setting cp's bone weight and I bend or rotate one of the bones, the model getting thinner. I am trying to use bone weight function to my model's joint like knees and elbows so I want it to keep the same thickness. I know I can do it using fan bones with constraints, but I want to do it with bone weight because I want use my model in my 3D games and so I want my models to be simple as much as possible. Does anyone can advise me how I avoid my model getting thinner with bone weights? Thanks,
Last reply by gedo831, -
- 1 follower
- 3 replies
- 282 views
is there any way to make a texture move by action only , such as plasma moving down a tube as an example
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 281 views
Hi, I guess I'm more confused than I thought. Is there any place to really learn how to work with actions in a choreography? I'm trying to do some simple stuff, I think. Like get a character to walk about 1/2 way across the screen, maybe wave and turn toward the back. Then have the character walk further across the screen. I got the whole keyframe thing down now and the first part works OK. But when I want to continue the walk I try adding a new path and constraining the character to the new path and then try to add the walk from the actions again. except the walk doesn't add with any duration. Do I need to start another action in the chor? Is there any plac…
Last reply by greg, -
- 1 reply
- 281 views
I'm working on a project and need to get a 3d model of a pith helmet - anyone know where I can find one?
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 281 views
Hello, I've been working a lot on the 2001 rig, now I have been reading about a squetch rigg? What is this? Is this only with the V14? Do I have to relearn everything?
Last reply by bighop, -
- 1 follower
- 1 reply
- 281 views
Will I decided to sown load the new version of AM. I'm using V13. I pay, get the email, download the Mac web version, and I get this message after I enter the code: Any ideas? Thanks
Last reply by bighop, -
- 1 reply
- 281 views
OK iv heard in many post that one can use a texture map to make different types of materials , say I'm looking to make a material of hexagons with a small white area in between them is this what texture mapping can do ?
Last reply by robcat2075, -
- 3 replies
- 281 views
Sometimes when I try to readopt the timelineview to the keyframes that exist, I find that a negative timeline shows up also. What is the use of that negative timeline?
Last reply by HomeSlice,