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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 9 replies
- 576 views
Hello - I tried to open AM and the words come up - License has expired (-3) this has never happened to me before - I am guessing it is the new way it is being done? And is it as simple as going to http://www.hash.com/store/index.php?main_p...f43d22eb17a474a and paying for it and downloading it? Thanks, Eric
Last reply by flashawd, -
- 2 replies
- 576 views
Hi it s seems that the Stephen Gross Midiplugin does not longer work or i doing some thing wrong.I can download it in the prior section but it gave me an error message when i launch A:M. The other section give me a broken link. I ve tried the Wayback machine but i have the same result. Does some one have the plugin somewhere. Thank you all. M.
Last reply by yoda64, -
- 2 replies
- 575 views
Hello everyone, I've just ordered A:M and I would like to get a new PC to run it on. Does anyone have any recommendations on the following: 1) Processor - AMD or Intel? What processor would give best results in A:M, best speed etc? 2) 32 bit or 64 bit - is it worth getting an AMD64 processor? 3) How much memory? - I will probably get 1Gb Ram, is it worth getting more? 4) Graphics card - Nvidia, ATi - in the past I have stuck with Nvidia - better the devil you know? Any other recommendations would be gratefully accepted
Last reply by jon, -
- 2 replies
- 575 views
I have the playback sound problem again. From 16 bit 48,000 Hz Stereo WAV I converted it to a 16 bit 44,100 Hz Mono WAV file and it did not work. So I changed the different tipes of wav and it still did not work. I reduced the file to 44,100 16 bit and then down to a 32,000 Hz Mono WAV and it still would not play back the sound. I solved the problem once but I am sure I did exactly what I did now. Namely converting it from a high quality stereo wav file into a low quality mono WAV file. Can you please help me again on this one? Thanks Fybs.
Last reply by fybs, -
- 1 follower
- 2 replies
- 575 views
i put a decal on a model and then i was going to put a different decal on the other side but now whenever i try to make a new decal, when i postion it it is just a white square! i tried changing the key color and useing different pictures...how do i fix this?
Last reply by digitalmunkey141, -
- 1 follower
- 4 replies
- 575 views
After having brain surgury last year, I am back and just wanted to to say hello again.
Last reply by BUDDHABUCK, -
- 4 replies
- 575 views
ok might be simple probly not i need a way to make two materials blend together with out a hard line , best example woul dbe in wow(world of warcraft) if you look at the ground by a path is it nicely blends into the grass / sand
Last reply by johnl3d, -
- 5 replies
- 575 views
i forgot what to do when you put a jpeg in a choreo. and it renders as really overexposed. can anyone please help with this much appreciated kevin
Last reply by Meowx, -
- 2 followers
- 6 replies
- 575 views
I am stuck on stage 3 of this tutorial http://zandoria.wordpress.com/tutorials/am...ial/#comment-35 1. He says to create a pose from an action. When I right click in the action window I do NOT get the New pose relationship option. So how do you achieve this? 2. Its kind of hard to tell which filters he has selected is it just the first 4? 3. Does anyone know how to get a bvh file that is in the Standard "T" model pose. I need that pose to constrain my bones the the BVH otherwise the offsets are OFF by too much. Any suggestions would be much appreciated.
Last reply by jason1025, -
it looks funny but its real .... please where and how can i remove a constrain from a bone.
Last reply by petokosun, -
- 3 replies
- 574 views
I guess the title says it all. Now that I'm not stumbling over my thumbs, [as much] it's time to jump into the deep end of the pool.
Last reply by Kelley, -
- 3 replies
- 574 views
Well, hello ...I've been searching and I asked this question too into another post without very luck for now but I think the reason could have been it has gone unnoticed there, so... I'll try new luck here. I'm treating to take advantage of Expressions in general for some automatic movement tasks and specially of that command called "Rand()" but I have a doubt about how could I modify his "temp", do you know how I could get more quick or slow variations with that Rand() value? I mean, I know I can vary the "Amplitude" in this way Rand()*100-50 (in example), but I can't figure how could I vary the "wavelength" to control the velocity with that random movements are ge…
Last reply by itsjustme, -
- 1 follower
- 3 replies
- 574 views
In the Hash online Store, I plan on upgrading to yearly subscription. It will be a yearly part of my Christmas from my wife. I also will spend an additional 50.00 dollars in the store? Should I buy the 2005 dvd or 2006 dvd. My wife originally bought AM off of e-bay. It did not come with the hard copy of The Art of Animation Master, so Should I buy it and the The techinal reference guide which totals 50.00 as well. Any advice would be appreciated.
Last reply by Stronghorn, -
- 3 replies
- 574 views
Hello everyone, Does anybody know the music playing in the original Animation Master Demo video when the guy is creating the vase? Please help
Last reply by TRN, -
- 6 replies
- 574 views
I put some cookiecut decals on two patchplanes and get some artifacts as the cookiecut doesn`t seem to be completly transparent. I have checked the normals o.k., alphachannel is on in the tga decal. Any possible explanation, what might cause this and some help woould be highly apreciated. Win 15f
Last reply by jakerupert, -
- 1 follower
- 4 replies
- 574 views
What are pcx files?
Last reply by Rodney, -
- 2 replies
- 573 views
Just to let you know i just finished my last tutorial and posted it. Just wondering if you can put me on your list of making certicacats? Just wondering. Yes finally i've finished! On to Animation Bootcamp!
Last reply by Robert-Jank, -
- 4 replies
- 573 views
I'm a retiree looking to expand my creative juices. For years I have dabbled in photography/videography, video editing, and simple graphic work. The A:M application really caught my eye, and I will probably purchase it. I've gone thru most all of the information on Hash's home page, including the tutorials. It looks like I should be able to get a handle on the operational techniques. How far I'll be able to go with it depends on my commitment and interest. (and lasting brain cells!) But my question is, how well will my little puter handle the application and it's rendering chores? I'm running an iMac with PowerPC G4, 800 MHz; 768 MB SDRAM; 60 Gig; OSX 10.4.8. …
Last reply by DonnyG, -
- 0 replies
- 573 views
Does any any body ever heard of ful_bugirl from haptek characters? If yes I would like to find out about the ful_bugirl.prj I want to animate it in A.M.
Last reply by seduar, -
- 4 replies
- 573 views
I need some help. I tried to make an animation, you know, moving the bones into position and load up a song from the sound folder, a mp3 song that I converted to .wav. Well it did work once I converted it to .wav, it does play the song in the program, but the problem is that whatever my animation is, plays first and then it plays the song. This happens when I loop the animation which it was just about 5 seconds; I did that just to try it since I am new at this and I am just learninig how the animation master program works. Any Ideas on how to blend the animation with a song file when I loop the aniamtion? This is what I want to do: I want to be a…
Last reply by higginsdj, -
- 1 follower
- 6 replies
- 573 views
OK, so I am rendering a scene where one actor shoots at another actor. I have bullet/laser model that emits particles, and motion blur turned on. My animation is rendered and plays at 30 frames per second. ...with me so far? Because my bullet travels fast, at 30 frames per second it is only in frame for say, maybe two frames. Problem is animation Master is only calculating its motion blur and particles at 30 frames per second, so the bullet only emits particle at the two points in space it appears in frame. Is there any way to have animation Master calculate the particles and motion blur at say... 120 frames per second, with out actually rendering 120 …
Last reply by MattWBradbury, -
- 1 follower
- 3 replies
- 573 views
Hey, ive made a really cool animation, that is 15 secs long, but the play display stops at 1 second, it does not continue the animation. How can I change this?? Thanks for the help kind regards 8imon
Last reply by 8imon, -
- 4 replies
- 573 views
what do i do? i mean, i bought it, i have the code, but where do i activate it? (hash update)
Last reply by Ravager, -
- 4 replies
- 573 views
hi I need to know there the tutorial is that tells how to install the extras DVD.
Last reply by animation man hi, -
- 4 replies
- 573 views
hello again I'm trying to recreate effect iv seen in on of may games it is best shown in this vid if this link fails search you tube for armored core 4 intro if using this link at around 2:19 in the optics of the bot shifts from one side over . this is what I'm trying to recreate theres allso one where hes going ya im so good at 2:35 ish
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 573 views
I know there are directions on this: I switched over from an old mac to an new iMac. I have copied over my DVD extra and CD extra, but how do I make them appear in the library? I know there was a DOC with this info. Thanks
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 573 views
sorting out weird patches i run into one that refused to get covered. then i realize this could have something to do with the shape of the piece; it could be interpreted as i kind of tube. and i know for a fact there's a page about this somewhere but i can't find it. what is the logic here; if i have a hole - well, two holes - with 4 or 5 CP's then it's not doable (=a patch) in principle; i need to plan around and model more to make the piece more of a mesh formation?
Last reply by dblhelix, -
- 0 replies
- 572 views
Does anyone know how to fix this.... [attachmentid=12968] It seems that the bone edit tool bound box are not on center when I scale or edit bones. I have gone into tools>options... but I am unable to find anything that will fix this. I am really getting disappointed with this program and I want to like it but when this kind of stuff happens I can't work on the program. ****Update: I have talked with A:M support and it appears that the editing box around the bone is correct. It looks like it has been change since version 11 or in the middle of 12. Is anyone else getting the same editing box around a bone, please let me know. I thought that …
Last reply by tjk_17, -
- 3 replies
- 572 views
Hi! I'm currently learning about Decals. I noticed that when used as a decal, any particular image can only have one property (i.e. Color, Bump, Displacement, etc.) Let's say that I have a color image and I made the same version of it in grayscale, to render the exact decal as a bump, as well. Are there any tips on how I can position the color and bump images exactly on top of each other? It does not appear that a decal can be moved once it is applied, so I'd need to know how to apply two with certainty that they would overlay each other as if they were one image. Thanks, Tim
Last reply by Laconic, -
- 2 replies
- 572 views
John Bailey Exercise 2 4/11/06 http://media.putfile.com/Exercise2 How can I make them dance longer? If I extend the time range, they dance slower, and if I add key frames they stop at 2 seconds and just stand there like dummies for the rest of the time.
Last reply by JohnnyB, -
- 3 replies
- 572 views
Hey there, I'm having a bit of trouble getting a sound "boing.wav" (from A:M Yeti CD Sound Library in cartoon folder) to play while scrubbing &/or pressing the play button. I have dragged and dropped into sound folder then dragged and dropped into a characters' choreography action folder in the choreography folder; mute is off, volume is 100% the sound starts a few seconds into the animation project but no sound......so......what could be wrong? An interesting thing though, in the tools>options>sounds, this setting does not see the sound and says 'No sound object loaded', Iwould have thought the "boing.wav" from the library would change that and allow…
Last reply by chris11jed, -
- 4 replies
- 572 views
Again run into trouble with decaling this time with a bump map not showing up. All is o.k., when I apply it planar in model window, but when I add an image in a flattening pose relationship, the bump is not showing up neither the colormap . Also I canot change the order by dragging the decals around. What can I possibly do wrong here. Also: Can`t I add a color by adding a procedural material? Seems then that the underlying bumpmap just keeps the groupscolor grey.
Last reply by jakerupert, -
- 1 follower
- 4 replies
- 572 views
ok i noticed that AM has the ability to have more than one active movie per project and was wondering if there was a way to render so that mov1 as it finishes starts at move2 and keeps going per say
Last reply by robcat2075, -
- 4 replies
- 572 views
I'm working through Barry Zundels videos on charactor rigging. The videos are from 2005 so that raises a few questions. Fan bone = cosmetic bone, I believe these are the same but just different naming. Correct? Control bones, naming has not change, Correct? With the advent of smartskining and cp weighting how important is it still to add a lot fan bones and control bones. I know that smartskin and cp weighting can't care of everthing but in Barry's tutorials he sure has a lot of different fan bones(cosmetic) and control bones. Do you still have to add that many or now can you reduce the number of fan and control bones with the use of smart skin and cp weight…
Last reply by NancyGormezano, -
- 1 follower
- 1 reply
- 571 views
I've tried this tutorial twice. Both times when I get to where I've "copied keyframe" say, from frame 0, I advance to frame 20, go to paste mirrored, but it doesn't take. The contents of frame 15 remain. What have I been doing wrong? Carl
Last reply by carlf, -
- 2 replies
- 571 views
I'm wondering... Was there a change in the standard chor and lighting in ver 12 from ver 11.1? I've been rebuilding something that I lost in the translation between 11.1 and 12.0 t and when I put it in the standard chor, the render finishes "overexposed" washed-out... But not until after I click on the finished chor. It's darker (a more "normal" exposure) until I click on it or pan with the scrollbars. this is not a big deal, I'm going to change the lighting anyway. but just a curiosity.
Last reply by oakchas, -
- 1 reply
- 571 views
This is a really newby-ish question, but is there a way in A:M to attatch two splines together withought having to make complicated stuff? Say I want to make a rocket. How do I take a four column 3-D shape and "connect" it to say an 8 collumn 3-D model. Sorry if you're having complications understanding what I'm saying, I don't know the vocab too well lol.
Last reply by Rodney, -
- 2 replies
- 571 views
Well, I'm modeling 1:1 ratio. I've modeled a sheet of typing paper (8.5X11") (wow, exciting isn't it?) I have text to go on the paper as though typed. the decal is cut off on the sides (only half of a line shows up) and the text doesn't reach to the middle of the page across when in the graphics program. So A:M's decaler is making the decal larger than it is and not getting all of it. My settings in the graphics program are to build the sheet 8.5 X11" at 200 DPI resolution... is the resolution too high? is that what's doing it? I realize that for PC video 72-90dpi is prolly sufficient. but I was kinda hoping for higher res for poster printing later.. …
Last reply by oakchas, -
- 2 followers
- 3 replies
- 571 views
I've been playing around with SimCloth for a project. I've got the material all figured out and I know when I want it to act like cloth. So I set up my chors Simcloth settings to "use chor range ->off" "range 3:29-4:29". and then I hit plugins -> simulate simcloth. It looks ok until I scroll back a bit. (to before 3:29) where the cloth material seems to be anticipating the impact. (I'm throwing something at the cloth object.) From 00:00 to 3:28 the cloth model is slowly forming into the shape of the impact. Is this just from a lack of keyframes with the models cps? Or is there something I've missed? I'm working with version 13.0(whichever o…
Last reply by Chrury Sanson, -
- 2 replies
- 571 views
I Could use some help. I am trying to change the group surface properties over time (Ambiance percentage and Glow). I've got the latest David Rogers A:M book which states, surface changes can be made over time. The section on surface property relationships is a bit confusing. I've tried it in a relationship using both percentage and On/Off sliders, but I get no results. I'm sure it is some simple but important item that I'm missing. If someone could point me in the right direction I would be most grateful. Thanks Camillo
Last reply by Camillo, -
- 6 replies
- 571 views
Working on trying to get a robe around some legs, and the robe is completely ignoring all CPs assigned to certain bones. I tried assigning the CPs to a different bone and the cloth detects them just fine... usually. The CPs assigned to the bones also seem to "snap" back into place if I pause an animation in the middle. Anyone got any experience with something like this, or know how to fix it? Using 15g on OSX 10.5.8.
Last reply by Meowx, -
- 2 replies
- 571 views
I have finished my flower and I'm now working on getting the bones installed. I'll get it posted once it's finished. I'm learning alot about how to get around in the interface, dealing with groups, parent child relationships, etc.. All good stuff.
Last reply by mouseman, -
- 1 reply
- 570 views
Is there a shortcut or something that will allow me to move a group under another group, like a directory tree? I've got a pupil, eyewhite, iris, and cornea, and then an eye group that selects everything, but it would be a bit cleaner if I could just put the group elements under the eye group. Can AM do this?
Last reply by heyvern, -
- 3 replies
- 570 views
I just download the AMExtrasCDVol.1 and I need help importing this into my Hash Directory. Can somebody tell me how to do this?
Last reply by newblood, -
- 6 replies
- 570 views
So far nothing has stumped me as much as this one--- I would like my particle emitter (smoke) to begin on <x> frame. How can I do that? Every time I try something, it just keeps blowing out smoke starting on frame one and ending on the last. For example, how would you get someone to have a cloud of green smoke come out of their mouth when they open it, and stop when they close it? muc appreciated.
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 570 views
I read that if I output the AVA format model, it would maintian UV co-ordinates and be modified in Zbrush. However, I have not been able to find a way to translate the .AVA format to .OBJ What do you think is the problem and has this issue been resolved on another link. Thanks, Michaelangelo
Last reply by JohnArtbox, -
- 1 follower
- 4 replies
- 570 views
Can anyone help me to get the turbulence working on volumetric effects in v14.0c? If I drop a default dust volumetric into the choreography I just get a misty white sphere with no turbulence. If I do the same in version v13t then I get turbulence within the volumetric sphere. I saved out the project in v13 (with working turbulence) and then loaded into v14 and when I rendered the chor there was still no turbulence on the dust, just the same white misty sphere. I've tried re-installing version v14.0c but this makes no difference. I've also tried adding different turbulence types to the dust object but nothing seems to work. Help please anyone... Thank…
Last reply by cookey, -
- 6 replies
- 570 views
OK In a part of my movie and giant explosive uncovers an obelisk, now i have been able to create the bas geometry for it but when trying to add the glyph as i would call them it causes two much distortions and there are open patches . i need to know if there is a way to add the glyphs an easier way with out having to use a Boolean cutter to do so
Last reply by heyvern, -
- 2 replies
- 570 views
How do i get a character that i create to move his mouth to a dope sheet?
Last reply by Rodney, -
- 1 follower
- 4 replies
- 570 views
I have been working on a model, no hairs but just ordinary patches, and I have now 3034 patches including about 70 5pointers. When is it reasonalbe to encounter problems with the computer, at what amount of patches? I have some modelling to go and I have all sorts of delays and even a black screen from time to time, just in the modelling window. No problems with the rigging or animating in chor. What is your opinon? - is my graphic card too old, a Radeon X1650? - too little RAM, 2 GB - all too weak? Or too many patches? Grateful for some advice here
Last reply by Shelton,