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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 2 replies
- 728 views
quick question , where do i find the setting to turn gravity off
Last reply by johnl3d, -
- 9 replies
- 728 views
Hey, When I model an object, there doesn't seem to be a means of seeing it's dimensions in any system...Inches, centemeters, feet...etc. The "Scale" settings in the properties panel is not adequate. Why is there no numeric system display for this??? William
Last reply by detbear, -
- 7 replies
- 728 views
How would i go about filling in the center of a model, when i made it it ended up being just an outline.
Last reply by Alex55, -
- 1 follower
- 7 replies
- 727 views
I am working on an animation for the Mini-Movie Contest. I have a single choreography. It's length was about 01:18:00 (almost 80 seconds) for the longest time. Then I added another 15 or so seconds, so it's length is 01:34:00 (94 seconds). Now when I go to render the choreography, I enter 01:34:00 for the end of the range, then click render. Immediately I notice that the start and end frames add up to 2400. Divide by 30 for frames/second, and I get only 80 seconds. I am unable to figure out how to render the last 14 seconds into the movie. I've switched it between QuickTime and AVI, with no improvement. Is this something I'm doing wrong, or something that…
Last reply by mouseman, -
- 5 replies
- 727 views
Here's an animation I created to try to help out Technodandy in going from path animation to breaking from the path and continuing with a choreography action. Here's the finished product. I didn't make it perfect. Also, after seeing how cool it looked I wondered if I could modify the Hash Rabbit and give him a superman (or bunny in this case) costume. It was relatively easy to make the costume so here it is. It's not great but still pretty cool. Here are the steps I did for the animation. I'm sure there are a few things I could have done differently (like use blend to match up the path actions) but I at least accomplished my goal. I took the walk cycl…
Last reply by mfortunato, -
- 2 followers
- 4 replies
- 727 views
Hi all! Somebody say me that A:M has booleans but I can't find it. Somebody can to say me where? And how can I do bevels? Thank you very much.
Last reply by animar3d, -
- 5 replies
- 727 views
HI! Now that I have my v15.0 Subscription , it seems that I have found new energies (or I think so...) to continue with Animation:Master after some weeks of... rest? So (of course) the first thing I have wanted to try is that NLE posibilities but it seems that any video file I treat to import is consider as a static image, I mean, one frame... and I have tried with several video files and changing all that timing parameters into the Rotoscope property, so... I don't know if something is broke or if I am really missing something weird... but I remember that in some v15 Beta I was able to import a video file, drag it into a Camera placed in a Choreography and can play…
Last reply by Ramón López, -
I can't figure out how to create angle limts for my bones, I'm making a character that I'd like to limit the bones to their realistic counterpart. so the elbow can't bend backwards etc. any help would be appreciated. Thanx guys.
Last reply by Rodney, -
- 4 replies
- 726 views
I created a company logo using AM and would like to export it so that I can import my model into Digital Image Pro so that I can work with there gradient tools. Is there a plug-in out there that I can use to export an AM model into a picture format such as .png, .jpg, .bmp? Or for another imaging program such as AI? As of right now I have been using screen print platinum to take a screen shot of my images. If AM can import files from other programs such as AI, should we be able to export the models as an AI file also. Nicole
Last reply by Muff, -
- 4 replies
- 726 views
I was wondering what is considered good spline and patch design in A:M. So far I'm up to exercise 11, and it seems like TAOA:M always has 2 splines running through each control point - as a result, 3-point and 5-point patches are necessary. I have an acquaintance who is very experienced at modeling, and he claims 5-point patches are a bad habit and should be avoided; according to him, models should be made entirely out of quads to prevent creasing. However, he works with LightWave, so I don't know how applicable that advice is to A:M. Here's an example of a foot he modeled: (copyright oDDity) Although it's made entirely out of quads, that seems to necessitate oc…
Last reply by frosteternal, -
- 9 replies
- 726 views
im not new to animation master. just bones. im not very good at applying bones or manipulating them once there in. any tips?
Last reply by no_wang_involved, -
- 8 replies
- 726 views
OK on a model I'm working on a have a motorcycle of sorts that has a rather unique wheel design and i managed to find a real life version of said wheel i can get a model part to look like the wheel but when it comes to actually making like like a wheel color wise I'm failing horribly , does any one happen to have a texture file or mat that would work well , its a high tech wheel from the future to make it specific
Last reply by heyvern, -
- 7 replies
- 726 views
Hey Everyone. I had to get a second license(web) and installed v15i. However, I need to have 15f instead. Can anyone walk through a step process how to do this on a pc/ vista 64 computer. I have installed, re-installed, tried to copy paste things.... Where I have come back to is I re-installed V_15i again. It is the only one that has worked(obviously)..... The other installs I tried installed fine and even said "successful" after copy/ pasting the activation code. But when I open and begin trying to work in 15f, it errors, and crashes. Where do I create these new folders and paste file(s).... Is there a step process anyone can fill me in on. I have tried wh…
Last reply by detbear, -
- 4 replies
- 726 views
I built a simple character, root bone and 2 eyes with a null for target. Wondering how to give aim at constraint in model so as to not have to apply constraint everytime in chor or action. Thanks!! Also...check out Rossproductions2012 on YouTube, see what I've been working on....
Last reply by Fuchur, -
- 3 replies
- 725 views
Hey there. A:M newbie here! I'm and Anime animator for those who want to know. and being a newbie, I have TONs of questions, but I'll just ask the one I want to know now.... How the heck to you to cloth?! I saw a post in the cloth forum and it looks cool, ("I'm thirsty, water anyone") and I wanna do somthing like that to a peice of clothing. unfortunatly, the only way I know how to make that peice of clothing is to model it, and...well you know how that doesn't flow. Any tips? -JAR3D P.S. Inore the typos. I don't normaly do that much, but right now, theres a TON of construction going on at our place, and there are two hammers pownding on concrete less then …
Last reply by rossk, -
- 3 replies
- 725 views
i am running 11.1v in animation master and the choreography actions are not working in the choreography window, if i drag and drop a premade action to the model from the librarey, like the cancan it works fine. but when i go to skeliton mode , advance the timeline slider, and move something, it make a action movement, I have tried uninstalling and reinstalling but it dosn't help. i was hoping someone could help Thanks
Last reply by richard m peplinski, -
- 5 replies
- 725 views
Is there a place I can go to learn more about how to model and set up things like tubes sliding around circular rods, making cymbals flop around on a stand when struck by a drum stick without the stick passing through the cymbal, making machine type assemblies rotate on an axle without sliding through the axle. The learning experience has been hard for me, but I am determined to learn no matter how long it takes. Thanks in advance! Tony
Last reply by itsjustme, -
- 8 replies
- 725 views
Hi, I'm currently working on an animated story based on a Hindu myth, and one of the characters is a deity named Yama. To be consistent with how Yama's traditionally portrayed in religious art, I added a second set of arms to his body, and a corresponding set of arm bones to each consisting of a Bicep, Lower Arm, and Hand. Here's the problem... When I try to animate the second set of arms, they flop all over the place. The original arms (I'm used the standard AM skeleton) move steadily, that is, they only hinge in one direction, and when I move one bone the rest move realistically with it. What exactly are the settings used to make them move like that, so I can…
Last reply by phatso, -
- 1 follower
- 4 replies
- 724 views
Heya, Is there an in-depth explaination concerning exactly to manipulate bias? Working on my first humaniform model and I've got four-point areas with shadowed corners in one particular area (shoulder). Just can't seem to figure out why it's happening... Any pointers would be supremely welcome. Thanks, Rich
Last reply by Darthlister, -
- 1 follower
- 5 replies
- 724 views
After buying books and CDs, there are times when I see just how much of a newbie I am and I apologize for posting this. I started a new choreography and rendered to a file. Then I went back to modeling it is showing with all the lights making it hard to adjust the model. Is there something I need to turn off? Thanks
Last reply by HomeSlice, -
- 1 follower
- 5 replies
- 724 views
nothing will delete , the shaded mode wont work and the mouse is higher than it clikes
Last reply by Master chief, -
- 7 replies
- 724 views
OK pretty simple , a buddy of mine was looking through all the vehicles i have been drawing and noted that while i have a good supply of craft and such i don't have a single trooper or infantry men. to that end i searched for my old AM cd but failed to find it and did a quick search of the hash site but was unable to find something of the sort . all I'm looking for is a male and female model that is anatomically correct ( ie looks actually human not deformed in any way ) that i may use as a template for redrawing.
Last reply by higginsdj, -
- 2 replies
- 723 views
I am so sad because i live in the UK and dont know where to find the Animation Master i saw it at the Mac Expo but thought that it might be in the shops cheaper but i looked at the leaflet and it said 299 USD and on the website they only deliver in the USA does anyone know where i can get one possibly on the web or a shop Thank You P.S it so simple not complicated like British Software
Last reply by Stuart Rogers, -
- 3 replies
- 723 views
Whenever i go to import 3ds files in AM 10.5 with the 3ds import plugin it starts to load the 3ds file until it get to 20% and AM closes instantly. Any advice?
Last reply by Muff, -
- 5 replies
- 723 views
ok i got a picture of a basic tread and im trying to apply it to a flat surface for a test i was told i coul dget it to repeat and then phisicaly move but am haveing issues geting eather to work any help woul dbe nice
Last reply by c-wheeler, -
- 1 follower
- 6 replies
- 723 views
Hi Everyone, I have fonts I need to install and wanted to know if someone knew the easiest or most effective way to do this? I'm using a Mac running Snow Leapord 10.6.3 Thanks!
Last reply by new guy, -
- 3 replies
- 723 views
This topic is for Gary who is having some problems posting a new topic. Hopefully he'll see this topic and be able to post here. Here's Gary's first question (somewhat rephrased) for those who would like to lend a hand and welcome him to the forum: Welcome to the A:M forum Gary!
Last reply by Rodney, -
- 2 replies
- 723 views
Just wanted to verify that I'm not doing something wrong here before I throw up an AM Report. I'm using the Mac version of v16 and can't get spring systems to work. In an action, selecting "simulate spring systems" does absolutely nothing. In a choreography, the option is grayed out. I hopped back to v15 (same project, same actions, same chor) and "simulate spring systems" works perfectly fine in both acts and chors. I also tried creating a brand new action in v16; same result. Anyone else have this issue? Thanks!
Last reply by Meowx, -
- 5 replies
- 722 views
hello all. i just wanted to show picts of a face i did by lathing a sphere and extruding where i felt was needed first, then i added the mouth and eye sockets later. i know this isnt common practice, but i just wanted to see if it could be done, i also have a wireframe if anyone is interested. any and all critiques and feedback is appreciated. thanks.
Last reply by urthmaan, -
- 5 replies
- 722 views
Hi everyone been awhile since iv been able to do animation but anyway i was wondering if someone could direct me to where it shows hows to put a picture and an animation together thanks in advance!
Last reply by bts0, -
- 1 follower
- 10 replies
- 722 views
Hello All, I've been trying to save an image with an Alpha channel, bring it into AM and loose the black background. I think I finally did it. I created a set of directions, so far this process has worked for me. If anyone knows of an easier method, please let me know. Andy leaf.mov Alpha_channel_directions.pdf
Last reply by rusty, -
- 1 follower
- 5 replies
- 722 views
Ok, I just finished a project. My program was acting very buggy, crashing a lot. I'm using a Mac with 10.4 I have A:M2006 and I downloaded the V13ot I go to open the program and I get this message: My project won't open. All my projects, models, etc are stored on a separate drive, in one folder. So the data is not lost, it just won't open. Do I have to create paths in all the folder preference for V13? Will upgrading to 2007 resolve this? Any help would be great!
Last reply by bighop, -
- 12 replies
- 722 views
I am sure there is a simple answer to this. I need a shot of a desert sun as if someone were looking straight up at it. so blue sky and sun only. then I am going to animate circling buzzards. Any suggestions on a good sun please?
Last reply by TheSpleen, -
- 1 follower
- 3 replies
- 721 views
Greetings My interests and aspirations range from photorealistic to animation which is aimed to look like period animation . I produce independant film features . I love the spirit of the Hash Team .!! I met Martin and many of his associated at Siggraph . They are very commited to helping individual artist animators to tell a story ! I just recieved and loaded AM 2007 .i am at the start of a new period in my amination training and I would like to be rgarded as a complete NEWBIE!!! .It appears that much of the resource referred to is online and unlocked by use of the extras disk is that correct ? You have a refrence in the Am Manual to" t…
Last reply by Leo73, -
- 3 replies
- 721 views
I'm trying to render an image and it says about half way thru "Error Loading 5918". Whats that?
Last reply by Fuchur, -
- 1 follower
- 7 replies
- 721 views
so I am brand new to using hash patches, and am getting the hang of it except, in modeling my faces in the shaded view I'm seeing alot of small bumps, and some undesireable creating. Does everyone have problems with this when they start and is it just practice ? I've been using 3 point patches sparingly and trying to smooth things out... Any tips?
Last reply by Caroline, -
- 1 follower
- 2 replies
- 721 views
Hi everybody, Well, I'm back once again! I'm picking up where I left off after finishing exercise three, and I really want to get through the entire AoA:M this time. Actually, I'm working in a much less stressful job now, so it should allow me more time to work on my animation skills. I just want to say, the A:M community is one of the nicest bunch of people I've had the pleasure of talking to online, so I'm glad to be back. -Sean P.S. - TWO is looking awesome!!
Last reply by robcat2075, -
OK...I think i'm missing something here...Where is the text tool? I want to create text in my animations, but can't find the font wizard or anything? Thanks. Steven
Last reply by Rodney, -
- 4 replies
- 720 views
Hello, everyone whos looking at this. i made a hammer and it looks great i think. i added wood and steel materials to it, but the place where the materials touch together that doesnt look realistic at all and i needed some help to make it look more realistic. Also the head of each side of the hammer has this black thing on it and i dont know what it is. if any of you can itd be great if you could help me out and give me tips.
Last reply by Rooky Animator, -
- 5 replies
- 719 views
Hi, My name is Jennifer. I have been wanting to learn as much as I can on animation master, so my dad said that I should try doing TAoA:M. My dad is a childrens' educational software writer, and he is using animation master to write his science program.
Last reply by the_black_mage, -
- 8 replies
- 719 views
Hello - I have never really created actions before and used them in animations and I am running into a problem. I created a character and a walking action. I then created a new chor dropped in the character - created a path and put the character on it - and dropped the walk cycle on the character. All that works great, the character walks for 10 seconds and ends at the end of the path. When I go to move the character's bones around from the final walk pose to a standing position it screws up different parts the 10 second walk - depending on what bone I adjusted after the walk. When I set it to "hold last frame "0ff" on the walking cycle, it shoots from the final wal…
Last reply by flashawd, -
- 5 replies
- 719 views
I am using v.12 I am attempting to render my video in layers, and I have a box in the foreground I am rendering individually as a series of TGA images. I have applied the Blur post effect to it. I have turned on the "apply camera's post effects to rendering" in the camera's buffer. My box is rendering blurred, but the edges are coming out hard when I import the TGA. Can someone please tell me what I am doing wrong?
Last reply by robcat2075, -
- 9 replies
- 719 views
Hello Fellows, i m trying to render 1 frame in wireframe, i have activated it in the camera option and render options with cp s on ect..i ve tried in all mode model action choregraphie, did i missed something ? Regards
Last reply by maddle, -
- 1 reply
- 719 views
Hello does any one out there know the best tot-rials for explosions and were they are im kind of new to the hash forms I always had the software and im kind of stuck on a few think.Thank you everyone lololololol
Last reply by HomeSlice, -
- 1 follower
- 5 replies
- 718 views
I'm thinking about buying A:M for a dinosaur movie I have in the works. Is this software good for that, and how hard would it be exactly. PS: Dont show me the t-rex chasing a car video, ive seen it!
Last reply by KenH, -
- 5 replies
- 718 views
I've been searching the internet for hours trying to find (and understand) a way to create two dimentional hair. I'm using the GIMP and trying to save as targa files to make use of alpha channels, but I don't really understand them very much. I found a couple tutorials that seem to explain what to do, but I don't understand the terms they use and looking them up isn't helping much. Basically I want to make it look like Coopers hair shown here.... http://www.colins-loft.net/new_coop_tutorial/CoopHair.html but I just don't know what this guy is talking about. I'll keep looking, but I hoped I could save some time here... And I don't really need any info on 3 dim…
Last reply by Aurok, -
- 8 replies
- 718 views
I set up a walk cycle for the figure I've beenn animating ( WIP section ). When I test it in the action window it looks OK but, when I come to use it in the choreography window I get smal amounts of foot slide, which is very annoying. Is this a function of the step distance or is it the way I may have set up the cycle itself ? I did the tutorial in TAO book but slightly fuzzy about the area that I place the markers in for the step distance ? Any help greatly appreciated. cheers simon
Last reply by Simon Edmondson, -
- 3 replies
- 718 views
Hey everyone. Just got a new CPU, so I'm putting A:M back on my machine. Right now, I have vers 13.0. 1: Where would I find the vers 14 update? I found a "vers 14 full - exe" but that's not it. 2: If I decided to just pay for the "web" version update (I think it's 15?), so I need to update to 14 first, or can I just grab the latest exe update? Thanks!
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 717 views
Hi, I wouldn't know where to post this topic best, but I hope this is okay. I'd like to meet fellow A:M artists in the Netherlands. It don't matter if you're a beginner or a pro, please get in contact with me. I got some films to do and maybe you can help me out. If you like. Just send me a mail! Kind regards, ik hoop van je te horen, Erik www.erikvanschaaik.com
Last reply by C-grid, -
- 1 follower
- 3 replies
- 717 views
I wanted to know if there's a way to remove all the lights in the room and have the model self luminated. I know this must sound like a strange request, but I'm making a game with my animations and the engine already has lighting for the models so it would look strage with shadows and lights reflecting off the character. I'm using a pre-render method for the game, I'm not using the model itself which is why this is important. Thanx guys.
Last reply by Fuchur,