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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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anyone got a nice set of rotoscopes for a guys face they could hook me up with?
Last reply by Alex55, -
- 1 follower
- 6 replies
- 672 views
hey does anyone know where i can find a tutorial on creating like a basic human?
Last reply by Alex55, -
- 1 follower
- 4 replies
- 560 views
I find myself creating unique looks in group attribute and then I say to myself I wish I had that as a material. How can I easily creat that as a material without having to do it manually.
Last reply by jason1025, -
- 4 replies
- 421 views
hopefully simple question , i import a roto scope into AM but for some reason it makes the line that are in front of the image t-4 times thicker . is there any way to turn this off?
Last reply by KenH, -
- 7 replies
- 680 views
How would i go about filling in the center of a model, when i made it it ended up being just an outline.
Last reply by Alex55, -
- 1 follower
- 21 replies
- 2k views
Hi All I'm working on a model and I can't get the splines to act right. The spline fallows the curve right between the CPs but in some places between 2 CPs the curve flips, like in this image: and you end up with divots where I don't want them, as in this image: I only have 2 = 3 point patches and 2 straight splines. All other patches are 4 point. Here is an image of the splines: I've tried to refind normals, I selected one of these weird splines and tried to flip the normal and I tried using the smooth tool, all with no effect. This model looks OK with the toon shader turned on: but I'm trying to use him as a standard 3d …
Last reply by earthquake, -
- 7 replies
- 672 views
Hey Everyone. I had to get a second license(web) and installed v15i. However, I need to have 15f instead. Can anyone walk through a step process how to do this on a pc/ vista 64 computer. I have installed, re-installed, tried to copy paste things.... Where I have come back to is I re-installed V_15i again. It is the only one that has worked(obviously)..... The other installs I tried installed fine and even said "successful" after copy/ pasting the activation code. But when I open and begin trying to work in 15f, it errors, and crashes. Where do I create these new folders and paste file(s).... Is there a step process anyone can fill me in on. I have tried wh…
Last reply by detbear, -
- 2 replies
- 388 views
ok long story short i started working ona new project and then things went bad take this image for example i dont know what i did but now AM renders way pixilated and i dont know how to fix it , ow this image is rendered as 800X600 but it seams flater than that and its not using a camera
Last reply by robcat2075, -
- 8 replies
- 657 views
I set up a walk cycle for the figure I've beenn animating ( WIP section ). When I test it in the action window it looks OK but, when I come to use it in the choreography window I get smal amounts of foot slide, which is very annoying. Is this a function of the step distance or is it the way I may have set up the cycle itself ? I did the tutorial in TAO book but slightly fuzzy about the area that I place the markers in for the step distance ? Any help greatly appreciated. cheers simon
Last reply by Simon Edmondson, -
- 7 replies
- 590 views
Is it possible to constrain a bone to a spline in a character and have it stay on the spline as the spline is animated? What I am thinking is, can a spline path be used to control the relationship of bones for a spine?
Last reply by robcat2075, -
- 5 replies
- 636 views
the question is all in the title. All of my models use the same number of splines, bones, etc. how would i copy one pose from one to another? -hisako
Last reply by kwhitaker, -
- 0 replies
- 362 views
hopefully should Be simple , i have a convoy rolling down a road when they get blow up as the survivors look to wards a hill with a road on it this mega tank slowly rolls over the top through a red Haze created by all the fire. only problem is i don't know how to make a haze
Last reply by Master chief, -
- 1 reply
- 369 views
ok working on a project that has a lot going on and a lot of item i need lined up , only problem is that said items are not lining up well in the choreograph , is there any way to snap to grid in the choreo window?
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 812 views
every time i try to import a 3ds model; i get the error message saying " trying to access an unnamed file past it's end" and that is all anybody know what i am doing wrong? help much appreciated kevin
Last reply by ruscular, -
- 1 follower
- 4 replies
- 1k views
I cant seem to get copy key frame and pasted mirror to work in an on off "relationship" I am viewing a tutorial that shows it working properly but in 15i I cant seem to get a result. Any ideas? much appreciated.
Last reply by robcat2075, -
- 2 followers
- 4 replies
- 725 views
Hi Folks I am viewing a tutorial on texturing by Will Sulten. In the tutorial he is using the hipogyraf and I wanted to fallow along with him using the same model. I know I could use something else but if its available could some one point me to it or post it?
Last reply by jason1025, -
- 2 replies
- 447 views
A few months ago I found, and went through, a simple but excellent little tutorial on how to make a beveled cube. It was step by step, but I am not sure if it was a video tutorial or not, I'm thinking not. I am pretty sure I found it in the tutorials section somewhere, but after searching through there for an hour or so, it seems to have eluded me. In my (often faulty) memory it seems to have been one of several "mini" tutorials in the same 'place'. It was not the Qvids. For some reason I want to think they were done by Ken H. (But that may only be because of the fact that I hold him and his skills in such high regard. I wish to go through the tute again, but I…
Last reply by MJL, -
- 6 replies
- 537 views
Happy new year everybody. For "good intention" for the the new year I plan to animate more, so here I am at a atarting point again trying to achieve some usable propeller spin.. I did an action for the FW-plane according to the wheelspinvideo-tut , turning quaternian to euler and adding 720 on frame 30 for two turns. So far so good. But the action doesn´T seem to cycle properly (see video) and second, I would like to have a poseslider or handle or such to turn up and down its speed. How can this be done? Any help anybody? I enclose my project file... PropellerTest.prj PropellerspinTest.mov
Last reply by johnl3d, -
- 2 replies
- 433 views
trying to get a computery scene going with glowing frame work. the render as lines options seams to work to make all the line show as needed, only problem is that it still renders surfaces is there any way to fix this so that only lines show
Last reply by Fuchur, -
- 2 replies
- 365 views
OK i have a project for school in which i need to take a realistic earth model and then zoom into ground level , like the spy satellites in the movies , once it gets to around 200 Feet the ground will change to blue print style rendering . my problem currently is 1 how do i make a realistic earth model , using real map topology, ie Africa and Canada are not joined at the hip 2 how do i zoom in in a realistic manner any help would be appreciated
Last reply by Fuchur, -
- 7 replies
- 679 views
Hey all, making a piano - up to the keys, is there a quick way to align and distribute the keys ? Eg - like align & illustrator . . . I'm taking notes for required stuff in AM which I'll yell about to Steve once the AM Reports section is back on line . . .
Last reply by HomeSlice, -
- 8 replies
- 1.1k views
I have decided to start a series "Afternon Pondering". In this series I plan on putting in new things as I learn, new characters and models as I learn modeling. In this way I feel I can learn and put stuff out at the same time, and learn to take criticism
Last reply by Gerry, -
- 3 replies
- 525 views
I was putting decals on my models roof until I reached this curved piece I have tried a few things but it cames out distorted. So instead of poking and hoping all night I’m posting it here. What would be your approach to applying the decals to a curvy surface?
Last reply by DJBREIT, -
- 2 replies
- 480 views
I am trying to mix some live action but when I load a new rotoscope it only appears as a white screen, I can click on render mode and see it but makes it hard to add my CG when I am unable to see and move an object at once. Anyone had this before?
Last reply by specter, -
- 2 replies
- 430 views
For a week I thought my eyes where going bad or my computer. Since all my models where showing in an odd shade of color. Until I made this model with out adding color groups. Then I noticed the odd spot light on the model. “This is in model mode” in 15i vers. So I opened it in 15d vers. How do I turn it off?
Last reply by DJBREIT, -
- 0 replies
- 326 views
I just downloaded the Mac help file and upzipped it. Inside are three more files. Where do they go? Do I replace the current 'technical reference' folder inside the Animation Masster 15.0 folder?
Last reply by bubba, -
- 12 replies
- 918 views
In doing some clayrenderings with the nullshader and the settings of Tralfaz I find , that though decals are switched off, they do render anyway. 15i on PC Is this some known issue? Should this be reported? Any workarounds? Oh well, please not deleting all the decals.... And second I find some black spots/lines mostly, where I used hooks. Is this indicating some problems for rendering scenes lateron? For the clayrendering I could live with retouching in Photoshop, since I only need stills for the time being.
Last reply by jakerupert, -
- 2 replies
- 660 views
Hello - I searched the forum for 64 bit info- and found a few posts from the beginning of the year. I am planning on getting a new computer and considering 64 bit w/ windows 7 - I have read a lot of info from the internet - and saw that in general there are no issues w/ running 32 bit software on a 64 bit system... I did read someone saying - some 32 bit software tends to run a little slower on a 64 bit system? Is there currently anyone running A:M on a 64 bit system w/ windows 7 that I can get some input from good or bad. I am aware of the hardware issues w/ 64 bit, but that doesn't effect the A:M software, just my 15 year old scanner. ;-) Thanks - Eric
Last reply by flashawd, -
- 14 replies
- 814 views
need some opinions. this is a first test here on a fireworks display. i have tons more images to use for sprites but just started with this simple one. any suggestions? firework_test1.mov
Last reply by John Bigboote, -
- 3 replies
- 423 views
Hi I was just wondering the difference between Frames animation and time based - for instance what is the relationship between the two or how do I do timing, say for instance if I create a animation which is : • animated over 30 frames • with keyframes at every 10 frames How will this be translated to time code ? Meaning if the time code is 30fps then the sequence would yield only 1 second of animation in SMTP So how do we convert or animate with frames keeping in time with actual errr. . . real time ? What do we have to keep in mind for actual time / timing when animating with frames then outputting to SMTP ? Say I wanted the frame an…
Last reply by a.quaihoi, -
- 3 replies
- 658 views
Please help. why is there static in the voice after rendering. now i have tried rendering with QT and the voice is garbled
Last reply by Rodney, -
- 3 replies
- 400 views
it was working before, but for some reason I cannot save a action as a pose ! I am setting a default constraints of bones in an action window and then usually go -- > Action / Save as Pose but now it stopped doing it. It was working fine yesterday ??? Do I have to reset something ?? When I look in the project window - the relationship is empty ? Help !
Last reply by a.quaihoi, -
Hair Question
by TNT- 2 followers
- 9 replies
- 728 views
I am trying to make the eye lashes on my model. I have selected the narrow row of patches that make the edge of her lids. The problem (if you look closely) is that there is one row of hairs on each lid. On the right upper lid the hairs grow from the front edge of the patches. The hairs on the other three lids all grow from the inner edge of the patches. Is there a way to get them to all grow from teh front edge? Thanks is advance,
Last reply by TNT, -
- 9 replies
- 818 views
I find this rather strange. I opened up a few projects when I noticed that I couldn't enter skeletal mode or muscle mode for a couple of characters in a choreography. The buttons are greyed out. If I open the model in an action it works fine. I've just got a new computer (with Windows 7) and a new subscription for AM but I haven't used AM for a few months so I don't know if this problem appeared before or after the switch. Note that this doesn't happen to every model but so far I've noticed this in at least 2 projects. Does anybody know what might be going on here?
Last reply by Marcus, -
- 3 replies
- 438 views
. . . so can you ? And also does anyone know where I can get a good model for earth . . . yep. I'm doing the alien thing . . .
Last reply by a.quaihoi, -
- 1 follower
- 8 replies
- 708 views
Hi all, This is my first attempt at flattening a model and applying a decal. I have created a PNG file with an alpha channel in GIMP2 and applied it to the flattened face in AM. Two five point patches at the center above the eye brows have holes in them and the background of the PNG is white and not transparent. I have included the PNG and a screen capture of AM showing the problems. I don't know what I am doing wrong. Any help will really be appreciated. Thanks, Flatten_Face.zip
Last reply by steve392, -
- 4 replies
- 507 views
Hi, I'm new to Animation Master and am looking to import some simple 3d shapes into Photoshop and After Effects. Can anyone tell me what type of file I would need to export from AM in order to do this? Thank you so much for you help! Andrew
Last reply by HomeSlice, -
- 5 replies
- 453 views
Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all !
Last reply by Rodney, -
- 3 replies
- 563 views
Is it possible to do motion capture (.bvh) with AM V13, If yes, please can i go about this , help please.
Last reply by petokosun, -
- 1 reply
- 374 views
Not sure where I should put this. There used to be a tut on Dynamic Constraints (I think it may have been a tech talk) that had several examples. I know it contained THE HUNTRESS as part of the examples with her ear rings and such. I can't locate it any more on the forum. Does anyone know where to find this and the other tech talk downloads please. Thanks, EDIT: As usual, look for a half hour and can't find it. Make a post and find it two minutes later. Thansk anyway.
Last reply by Gerry, -
- 3 replies
- 546 views
i'm not sure if this is 100% true, but i found that using an actual photo for a facemask on a character is better than painting one in photoshop or whatever. upon doing some research and looking at some high resolution 3d characters, it appears that they use high res photographs for texturing. i've tried going to stock photo websites to find images, but the results are not so good. does any body know where i can find or purchase high res images for 3d characters? -hisako
Last reply by pixelplucker, -
- 14 replies
- 1.2k views
Hi I'm right now working with a model and have encountered some problems, for example when I rotate my model AM runs very slow, lags. Same thing happens if I for example change the vertex positions or similar. I have checked if my CPU is overloaded or something similar but it is not, my model have around 4000 patches. What could be wrong? My PC is old but not very old, using Vista 32 bit, 2 GB RAM, AMD Athlon 2.6 GHz and a Radeon X1650. My graphic card is bad? Any suggestions of what graphic card is good for 3D animation/modeling? //Birdie
Last reply by birdie1, -
I have registered here several days ago, but this is the very first time that i say something here. I feel very happy in this forum and hope you guys happy every day too. just to share a joke with you guys 100% liver cancer died of eatting meal Wife:You see.According to te statistics on the paper, 80% of those who have died of liver cancer have drunk alcohol. Husband:It's okey. To my investigation, all These people eat meals.
Last reply by Walter Baker, -
- 1 follower
- 2 replies
- 375 views
> first you have a great render.>>> i was wondering if there is an add on i can use to make the mideling more > clay like.>>> i see other people have made dragons and i do not want to steal there's > instead makeing my own.>>> i am having a hard time with the eyes and the mouth.>>> wvwrytime i try to open the face for eyes the lathed object fails i have > tried 8-16 spins still no good.>>> i want to add bumps after the spin which it very hard to do.
Last reply by HomeSlice, -
- 6 replies
- 496 views
As I mentioned before I'm working on a new comic that we want to add around the first of the year. I'm trucking along with the models which are pretty much just letters with arms and legs but I had a question or two. Is there a good set of large, expressive eyes (something cartoonish like Keekat or Mickey Mouse) with the bones and maybe some presets out there that I could paste into these models without too much difficulty (and without any problems with me using the eyes for commercial applications)? I did my TAO lessons on adding a rig but that was a really basic lesson and I've not been about to figure out how to add things like EYE Targets or even complex joints …
Last reply by itsjustme, -
- 6 replies
- 707 views
I wasn't having any luck getting a AM hair to fit with the style of the model I'm using, so I've set up an IK dynamic chain to control hair movement. Problem is, it seems to ignore the Euler limits I've set for the bones lower in the chain. Am I missing something or does a dynamic constraint just ignore Euler on lower bones? I know it adheres to the Euler limits on the dynamic constraint bone itself. Attached a movie of a quick motion test where the hair just kinda flys all over. I've tried Simulate on the Fly both on and off and get the same results, but that brings me to another problem - I can't seem to simulate spring systems. At all. It gets a few frames in …
Last reply by robcat2075, -
- 31 replies
- 1.9k views
Hi, I had the 2003 CD version and some plugins but unfortunately I didn't use it much. Now I started again with animation, so I bought the subscription to have more features (or less bugs). Currently I'm using (trying to learn) 15.0G because there was a bug with real time rendering in shaded mode with the 15.0H version, so I'm sorry if the following problems have been corrected: 1. If I try to customize the toolbars just by adding more toolbars to the window (Tools/Customize/Toolbars), when I press "OK" all changes disappear (my screen resolution is 1920x1200 if that helps). 2. While there is enough space on the existing toolbar line for more toolbars (~4…
Last reply by dllb, -
- 1 reply
- 365 views
does anybody know how to export a model to the *.obj format while keeping all the colours and textures on the model intact. mine show up fine but have no colour or surface textures. any help really appreciated,. kevin
Last reply by robcat2075, -
- 11 replies
- 978 views
I made a walking action for the rabbit. when i try to put it in a new choreography it starts walking backwards
Last reply by Gerry, -
- 15 replies
- 1.2k views
so im using the flame sprites that i grabbed from the tuts extra cd for a candle flame. the problem i found is that for some reason the candles glass container seems to block the bottom of the flame. i should be able to see the flame through the transparent glass. must be some parameter setting i missed?
Last reply by johnl3d,