Animation:Master
News and Information
Subforums
-
- 143
- posts
- African grey?
- By Fuchur,
929 topics in this forum
-
- 1 reply
- 883 views
Hello, if someone purchases multiple gift certificates (such as to equal $80), can they all be used on the same transaction or is it just one per transaction? Thanks, Daniel
Last reply by largento, -
- 5 replies
- 1.1k views
We were discussing bullet physics in the Hangout today and I thought I'd see how it works on the Mac. Seems to be a problem with it. The properties box has a number of string errors and just trying to run the simulation with the default settings crashes the application every time. Here's what the properties box looks like: To be honest, I'm not sure this a feature I would ever make use of, but I'll do up a bug report when I get some free time.
Last reply by robcat2075, -
- 12 replies
- 1.9k views
I've been away from Animation:Master for a while. I know I can get a decent bevel with extruding (or replicating spline rings), scaling and positioning, but is there a nice tool or plugin to do that these days? The following is the simple frame I'd like to add a nice small bevel onto the upper face edges. (Attached JPEG image.)
Last reply by jirard, -
- 1 follower
- 21 replies
- 2.9k views
One of the big drawbacks for me with the subscription with AM is I am stuck on one machine. For myself I often work more on my laptop and only use my desktop when I really need to. Mainly because I have shoulder problems and reaching up with my Cintiq becomes an issue quickly. I have 1 program that is subscription based and limited to one computer BUT they use a user account where I can sign in and instantly authorize the machine I am using to use the software. This though not a perfect option gives me the flexibility to work from either machine. Possible to implement this with AM?
Last reply by Vong, -
- 5 replies
- 1k views
This is yet another one of those general topics where I'm trying to formulate the question but don't have enough to get that done. I note that in many of my renderings the initial rendering passes that A:M reports tend to render pretty quick (note that this is with and without multipass on) even on the order of seconds. The initial antialiasing pass can take about that same time. During the antialiasing second pass things slow down considerably (a render last night took seconds for each of the initial passes but over an hour for the second antialiasing pass). Now granted... there may be a lot going on there in that pass and some of it might might not specificall…
Last reply by robcat2075, -
- 5 replies
- 1.3k views
Ive been having this issue for a while when I open the 32bit version. it opens up at a different resolution than the 64 bit. Is there a way to reset this?
Last reply by robcat2075, -
- 2 replies
- 1k views
I'm adding this topic because I'm sure to forget exploring it further... Filters are very useful for quickly finding resources in the Project Workspace (PWS). Also very useful is that we can save those Filters in the Project File. Inside the file itself (the text of the file that is) filters appear as in the following: Name=Filter for Models Model At least initially the order of the list is by order of how the resource is opened in the file so it can be handy to have some filters open as assets are added into a Project. In this way they can be more easily managed, renamed (by saving), etc. A downside of using Filter (besides the fact that they are …
Last reply by robcat2075, -
- 4 replies
- 1.2k views
From Tom, in another thread... I'm not sure what AVX is. Are you checking "Import as an animation or a sequence of images" when you choose your targa series?
Last reply by Tom, -
- 5 replies
- 1.1k views
Hello, Is there a way to baked surface for a selection and not on the whole object?
Last reply by Malo, -
- 1 reply
- 862 views
This is a branch off of the other Rendering discussion that more directly relates to the camera and its settings rather than various rendering approaches and such. For instance, I don't ever recall using the 'Use for new cameras' setting on the Render tab. Perhaps I'm just very forgetful. The feature is highly useful for getting cameras to stay in sync with settings assigned in the Render Panel or at least start from that base. If you've got any tips or suggestions or favorite approaches regarding use of the Camera in A:M I'd love to hear them. I'll add a few more myself along the way. Added Tip: Just below the 'Use for new cameras' option is 'Sav…
Last reply by robcat2075, -
- 5 replies
- 1.1k views
Although I have Amv16 updated to v17 I have another error. It's not this version, but the earlier versions. You can ask why I want them both, but lots of files are twitched in versions. After installing Am v.11 I can update to v.12. When I do so, the the program bumps telling the disk isn't in the cdrom. Of course It is version v11 in the cdrom, but what is stopping the update? I thought it would be updated with the old disk in the cdrom. Also the update wants files from the ftp site, but that fails. It seems the site isn't there anymore, so how can I obtain these files? regards
Last reply by Rodney, -
- 8 replies
- 1.4k views
good evening, When I export in Obj format a model with groups, the groups are well exported in the Obj file. On the other hand, if I apply a UV to the model, the groups disappear in the exported Obj file. Are there some things specific to do to export UVs and groups in the same Obj file? Thank you in advance for your responses.
Last reply by Malo, -
- 2 replies
- 1.4k views
I'm trying to refresh my memory. I know that if we select a channel we have the option (via Right Click) to 'Reduce' keyframes. This however isn't practical when there are a whole lot of channels to reduce. I will guess the best way to proceed might be to Bake Action and then increase the Tolerance setting. Is that correct or am I wondering off in the wrong direction?
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.7k views
--
Last reply by robcat2075, -
- 1 follower
- 25 replies
- 2.9k views
Somewhile ago Mark W ( I think ) wrote a tutorial on how to use netrender on a Mac. I think it was available as a pdf file. Could someone kindly direct me to where I might find it please ? thank you simon
Last reply by robcat2075, -
- 1 follower
- 39 replies
- 2.7k views
In this (non-A:M) rendering, depth of field is achieved as postrender blurring via a generated depth buffer. I wonder of this same technique can be used in A:M? This would for me be preferrable to the standard way of doing dof in A:M, which involve loooong (sometimes up to 20 minutes) rendertimes to look good (as comparison the above picture rendered in a little under 2 seconds, including the blurring process). Apparently there IS a depth buffer present in A:M, but I have never come to grips with how to use it. It would be so nice if this could be done inside A:M itself without having to use some compositing software like After Effects (which I cannot a…
Last reply by Tore, -
- 6 replies
- 1.1k views
Is it possible to edit a decal stamp ( a long time ) after it has been applied ? It is only as I get to a closeup shot that I find that there is a patch on a face cheek that the stamp missed. A bit of a clanger on my part. Rather than go back and redo it by flattening the model and starting over again, can it be done abother way ? Any help greatly appreciated. Thank you simon
Last reply by robcat2075, -
- 9 replies
- 1.6k views
I bought the current version last week and was going to migrate over to using V18, rather than my more usual V17. However its giving some trouble I have a project, set up in V17with all the files embedded ready to use and the map pathways clearly set out. When I try to import that into V18 it imports the models and the animationm some of the maps but, NOT all of them. The paths are retained in the file details but the image is left behind. When i try to reconfirm the file by following through the path and identifying the file, it doesn't accept the input. If I try to import the map to then reapply the map it does not import the map as requested. Can abyone k…
Last reply by Simon Edmondson, -
- 2 followers
- 24 replies
- 2.8k views
--
Last reply by Rodney, -
- 0 replies
- 1k views
Hey Everyone; I know I have said this before but I can now see light at the end of the tunnel. I have one more test for my job in the next few weeks, then a 2 month break. It does not look like work will slow down any time soon but I'm going to they to put more time Into Hash, Inc. Since the break from testing will free up some time. Here is what is on the list now. As it stands now fixing anything not critical on the web site side will be delayed until Hash, Inc. starts the new server move. What comes with the server move: New Store with everything but serial numbers imported AMStils and AMFilms will be moving to IP.Board I have not had time to test the move but it…
Last reply by Jason Simonds, -
- 4 replies
- 1.4k views
Every time I purchase a subscription, it seems impossible to do so without emailing Jason. I pay, I get an activation number, but what then. I download the last version and try to open it I get 'RLM error-3, Please email support@hash.com to actitvate via email'. This or similar happens ever since the darned subscription thing is in place. The purchase site is hopeless, with outdated options etc. and not once could I upgrade without support. Seems to me a waste of Jasons' time
Last reply by Fuchur, -
Rotoscopes
by Malo- 1 reply
- 979 views
Hello, Here is a little project, which allows from a 3D model (prop or * .mdl) to automatically build the rotoscopes views in a blank model. (the rotoscopes are not in the dimensions of the original modell, i don't found a solution for that,) : project A little video to explain how to use it : video Hope that can be usefull for someone.
Last reply by Fuchur, -
- 6 replies
- 1.6k views
That little notification window thingy is now appearing to suggest I have a few more days on my current subscription and it's always a good time to reflect on where I've been in the past year and where I might focus my attention in the future. It's been a great journey thus far and yet I remain confident the best is still ahead concerning the potential for creativity with Animation:Master. What a great 'little' program A:M continues to be. Lots of shiny stuff out there but even after all these years nothing compares. I guess what I'm trying to say is that while I'm at that cross roads of recommitting to another year of A:M I still don't have a solid plan to pro…
Last reply by John Bigboote, -
- 6 replies
- 1.4k views
I had asked if it was possible for a rounded edges shader in AM a long long time ago. Seems that Houdini 16 has it now. Not sure if much dev is going on with AM these days. Seems awfully quiet.
Last reply by pixelplucker, -
- 7 replies
- 1.7k views
Aquarium Fish / Flock Experiment (based on the previous topic - https://www.hash.com/forums/index.php?showtopic=48389)
Last reply by steve392, -
- 6 replies
- 1.7k views
Hi. I just wanted to report that the http://amfilms.hash.com/ site is totally broken. It doesn't render properly in Chrome, IE or Edge. None of the links work. I have tried all the links on the Hash site to get to this site and it results in the same issue.
Last reply by Jason Simonds, -
- 6 replies
- 1.6k views
I've discovered a bug that crashes A:M v19.0 on my Win10 machine under very specific circumstances. Before I submit a bug report, I'd appreciate someone to check my work to make sure I'm not missing something. All required files should be in the zip file including the following image showing the chor layout (top view). Thanks Open displ_bug_test.prj displ_bug_test.cho shows grid_test_a.mdl within the camera's field of view while grid_test_b.mdl, located at X=550, is outside the camera's view both models are identical and have displ_bug_test.jpg decaled to both of them as displacement maps the chor uses sky_small.jpg for image based global ambience with inten…
Last reply by robcat2075, -
- 1 reply
- 924 views
A "Drivers" folder seems to show up under a model in the Objects folder when you change a parameter to something that was external to the model. For example, if you drop a green shiny material on model of a vase, your vase will become green and shiny. If you edit the color of that material in the shortcut that is in the model rather than in the original material in the Materials folder, a Drivers folder will be added to the model that seems to contain that custom change. Or does it? If I delete that Drivers folder, the custom change I made doesn't go away. For further confusion, these drivers sometimes acquire keyframe curves with values changing over time…
Last reply by Rodney, -
- 0 replies
- 939 views
Once again we have some eye-popping images to pop our eyes at! If your entry is missing from this pre-voting exhibition, PM me ASAP! I will lock this thread so that you may contain your "oohs" and "ahs" until after the voting has finished. The poll will probably go up later this week. Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe The following image is exhibition-only and not entered for voting.
Last reply by robcat2075, -
- 10 replies
- 2.1k views
Having some trouble with renders using Ambient Occlusion. This was rendered with 5 passes and Ambient sampling set to 100%. Its a reflection in a glass surface but, I've had similar troubles in non reflective surfaces too, although this is the most extreme example so far. This is it without ambient settings The ambient render is VGA because its taking a very long time to render at 1080. Can anyone kindly suggest a cause and possible cure for the problem ? Thank you simon
Last reply by Simon Edmondson, -
- 6 replies
- 1.5k views
********** SOLVED *********** Hi guys! Just subscribed to v. 19 and was shocked: Shift+7 (select a whole "object", or whatever you want to call it..) doesn't seem to work. Am I dumb? Please help me to find it.... A:M without Shift+7 is absolutely non-usable for me. Greetz, Elm.
Last reply by Fuchur, -
- 0 replies
- 768 views
For the A:M users who come to the forum and yet somehow never press "View New Content" and don't check "Current Contests"... Summer Image Contest
Last reply by robcat2075, -
- 2 replies
- 993 views
I have been doing quite a bit of pewter castings and they are antiqued. Curious if I can apply a decal to a prop in 19? Also need to create a texture that can fill in the dents and recesses but keep the tops shiney (pbr) but I don't want to have to use a 3rd party program like 3d Coat to do this. Can this be done in AM? Is there a stock shader floating around that can be close enough? Sorry for the edit, found a better image of base product so you can see how they look.
Last reply by pixelplucker, -
- 5 replies
- 1k views
So I have used V.18 for a long time. On my older Vista system(Never had a problem) But I switched many months ago to using my Windows 10 cpu. Suddenly this week, everytime I render, my computer cuts off randomly. This has begun to repeat over and over. I don't have time to do any R&D. Has anyone else had this issue on Windows 10? or V18?
Last reply by robcat2075, -
- 15 replies
- 2.4k views
Hi everybody, this thread here is more or less a placeholder for my benchmark tests and more stuff I am currently at with my new computer based on a AMD Ryzen 7 1700 concerning A:M. Currently there is not much to see here, but stay tuned . If you want to read the story behind, you can do that over here at my website: https://www.patchwork3d.de/blog-5-en/amd-ryzen-my-new-pc-for-content-creation-with-hash-animationmaster-and-games-781 Best regards *Fuchur*
Last reply by Fuchur, -
- 3 replies
- 1.1k views
Having spent the last few days trying to get some maps applied it seemed like a good idea to test them out in a scene. When I did I got a strange result. The two figures in the same scene rendered completely differently, even though the settings are the same This was the initial result, with the maps in place. ( also found a problem with the hair around the right ear ). Notice the difference between Bill and Doris? I went back into the properties panel to make sure the settings were the same, aside from the colour. Got the same result The above was all in V17g Opened the cho file in V18p and embedded everything needed, saved as 001B before testing aga…
Last reply by ChuckGram, -
- 1 follower
- 30 replies
- 3.2k views
Following some feedback. I'm applying some more details to the hair areas of my figures. As you may have noticed, mapping is not one of my strengths. Is there a guide to the UV editor and how to us it available that someone could point me to ? thank you simon Working in V17 or V18
Last reply by Simon Edmondson, -
- 4 replies
- 1k views
Hello, I feel like I have been posting about this to much lately but I'm trying to get back on top of emails today since I'm off work at a reasonable hour(only a 11 hour day). I have been working 50-60 hour weeks, I just got back from a training class in Detroit after working a 50 hour week. I keep telling myself I'm going to keep on top of email and Hash, Inc. support but I keep falling behind. Every time I think I'm going to have time something gets in my way, last weekend it was all me but the weeks before that it was my job, training, testing, studying and all of that. I hope this is the last time I have to post something like this but the way work has be…
Last reply by itsjustme, -
- 1 follower
- 2 replies
- 844 views
.
Last reply by Jason Simonds, -
- 9 replies
- 1.2k views
Maybe it's getting time for a new Image Contest but... it will need a topic first! Got ideas? Something not too narrow, not too broad, something we haven't done a lot before? Something that A:M users would enjoy putting their own personal spin on? One idea I have in the back of my head... "Planes, Trains, Automobiles" What are your ideas?
Last reply by fae_alba, -
- 1 follower
- 13 replies
- 2.5k views
I suppose all of you have had to fix bad spline flows like the ones in the attached image to avoid those ugly creases. (I mean actual modelling, not porcelain.) How would you correct each of these cases? How would you like to be able to do so with a single click? Is there a recipe that would suit everyone?
Last reply by Malo, -
- 13 replies
- 1.5k views
Having some trouble with the Happy Families project and don't know if its caused by the Hardware, a mac mini running OSX 10.85 with 4Gb of RAM or, have I corrupted the file somehow ? It started with the last scene ( the one with the hard edged lights ) which was taking up to three hours to render some frames, 20 minutes the next, with variations inbetween. Started on the final scene and have manged to get the first pass at the animation done so, while waiting to review that, thought to setup the lighting properly. Introduced the set model but, every time I tried to render a quick test it crashed AM. That was in V17. So switched to V18 and tried that. With…
Last reply by robcat2075, -
- 8 replies
- 1.3k views
This was brought up in the Live Answer Time today and I wanted to mess around a little to see if I could figure out what was happening. What's happening, you can see in this image, is the cones of the lights are breaking through the lids of the boxes. At least the edges of the cones are. Adjusting "width softness" does factor into it somehow. In this example, it's set at 100% for the red light, 50% for the blue and 0% for the green. The oddity is more pronounced in the light set to 0%. Anybody got a clue what's causing this? I'm attaching the project. light_test_1.zip [EDIT] I forgot to mention that there's another oddity. The boxes all penetr…
Last reply by Rodney, -
- 3 replies
- 1.5k views
I was just about to start celebrating after Robert helped me mix Toon and normal on the same model in a render. It was going to save a lot of time. Then I saved the project and odd things happened. I had modified one of the models, Delivery Man, that came with AM, giving him a beard and a dress shirt. This is what it looked like with Normal render. V17, OSX When I did a Toon render ( before he new modifications ), I noticed some mesh penetration, I tried Robert's suggestion and was really pleased with the result, except I noticed some more penetration and spent a while fixing it. Saved it and went out to do some analog 3D while it rendered …
Last reply by Simon Edmondson, -
- 2 followers
- 18 replies
- 2.9k views
This was done by Raf Anzovin & his crew back-in-the-day. Has anybody else done an animation in this format using A:M?
Last reply by martin, -
- 1 reply
- 1.1k views
While reading Martin's post from earlier today, Stolen Smells, I followed the link to YouTube, and then happened upon the Hash CG History channel on YouTube (very cool, if you haven't checked it out), and it reminded me of a project I had worked on in a day gone by... TBT Circa 1998 - Review and Herald New Releases 1998 conference! https://youtu.be/sHgrs2pu6Z8 I had worked on a video to announce all the books that would be released that year by the Review & Herald Publishing Association, and a live action Book Store Manager would be meeting some Interesting Characters! The T-Rex (in the linked video) was one of the interesting characters! There we…
Last reply by Rodney, -
- 6 replies
- 1.1k views
Have a problem I've not encountered before and wondered if anybody else has and if they might have a solution ? This is a screen grab of the scene with a quick render in place. It shows the composition including the two figures. However, when I render it to file from the same camera, with no other changes, this is what comes out. A close up of one figure. Any help you can offer will be gratefully received. A bit of a puzzle! simon OSX 10.85 on a 2.3Ghz Mac mini with 4Gb of Ram AMV17g SSE3 PS I tried restarting it altogether, twice, but not change.
Last reply by robcat2075, -
- 1 follower
- 13 replies
- 3.7k views
As most of you know, "Tin Woodman of Oz" was a full-length 3D animated movie made by this forum using A:M (of course). Some of you participated in it. I'm very proud of it though it never received the acclaim it deserved, I follow the YouTube views of the various parts. In 10 years, the most viewed scene is Nancy Gormanzano's "Hippogyraf Song." (Nancy did several of the songs, she was awesome.) The question I've always had was why does this scene have 3x as many views as the next most popular, and 10x as many views as most of the movie? Perhaps you could comment... p.s. I know it has hardly any views compared to most things. My goodness, I have a home video on …
Last reply by zandoriastudios, -
- 2 followers
- 36 replies
- 7.4k views
Hi all, Is anyone else having issues with decals in v18a? In real-time they don't display properly on the screen but do render out correctly. Each time a model is loaded the misrepresented decals change. Here are some shots for your amusement. The images that get mixed into the decals can be from anywhere I have found; bits from my email window, bits of web browser window, Finder windows, or just random noise, anything really. I've tried all the usual resets and reinstall of v18a, but it persists.
Last reply by a.quaihoi, -
- 2 followers
- 29 replies
- 3.8k views
I'm working with the 2008 rig in V17 ( although also use V18 ) and I'm having real trouble getting the cp weighting done correctly. Whatever I seem to do goes wrong after a short period, leading to all sorts of distortions and bulges. Is there a table anywhere which suggests suitable settings ? or, Can I pay someone to do a figure for me so I can use that as template to setup the other figures ? Its driving me crackers. simon Grandson Shirted 01.mdl
Last reply by Simon Edmondson,