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- African grey?
- By Fuchur,
913 topics in this forum
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- 9 replies
- 1.8k views
Hello, In the windows of Decals, I have a way to detach CP of each other (Ctrl click). But I don't find a way to paste them again. Is it possible? It is also possible to exclude a patch of Decals (Remove decals...), but I don't find a way to import a patch in Decals. Is it possible? I ask this, because when I modify a textured model, I lose patches in Uvs. So I try to found a way to repair the UVs. Thank you in advance for the answers
Last reply by Malo, -
- 1 follower
- 4 replies
- 819 views
How do A:M subsciptions work? Does the software stop working after the subscription period? Or do you just not get software updates after the subscription expires? Thanks! Bryan
Last reply by Fuchur, -
- 2 replies
- 584 views
I've added light sources to the headlights of a car so it can do some night driving. They work well on most of the scene but don't show up on a building that has a light list. Typically to fix this I'd drag the chor instance of the light into the building's light list. But since the light is a bone within the car it doesn't have a chor instance to drag. Anyone know of a work around? Thanks.
Last reply by R Reynolds, -
- 1 follower
- 1 reply
- 838 views
Another quick question: since A:M is patch-based-- can it import polygonal models? Thanks! Bryan
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 1.4k views
Steve and I have been using poses in models to compose larger models -- even whole sets -- from smaller models. This is very useful to avoid creating multiple copies of mesh, as well as allowing an easy way of turning on and off various parts of the model. Here are the requirements that we had when the pose idea came up: Avoid having multiple copies of the same mesh. If there are 18 chairs in the set, there should not be 18 copies of the mesh in some model. Ideally, they need to be configurable for different situations. For example, we don't want a separate set for the coffee shop before it opens (less clutter) and after (more supplies, etc. laying around and on …
Last reply by fae_alba, -
- 3 replies
- 684 views
Hi there, I am doing a charakter which will have also hair. Does anyone have some good settings for the material properties to make it look nice and real? I am just asking in order to save some work on experimenting and searching for propper settings. Thanks already! Heiner
Last reply by Heiner, -
- 8 replies
- 1.6k views
Hi, I have just a few minutes ago completed a new construction I created in A:M, brought over to Makerware and printed it out. It worked very well . It is a door traffic light. This is how it looks in A:M and in Makerbot / Makerware: And here you can read more about how it turned out and what it does with more images: http://www.patchwork3d.de/blog-5-en/complex-3d-print-door-traffic-light-677 See you *Fuchur*
Last reply by pixelplucker, -
- 4 replies
- 734 views
Hi there, after having another look on the description of the Flatten command, I thought to myself, that this could solve much of my UV problems. Then I tried again, and like the 150 times before, it did not give me the results I expected. With lots of shifting, tilting, rotating I was finaly able to get a decent result with a open cylinder, but it was so far away from beeing a workflow one wants to utilise :-( Has soeone a decent tutorial on this, maybe even a video tutorial? Then, the manual says that flatten uses a invisible cylinder pointing along the Z axis in order to flatten the model. Maybe if that invisible cylinder would be made visible, the process woul…
Last reply by robcat2075, -
- 8 replies
- 792 views
Hi there, currently I am sort of very active, because after long time working with another app returning to AM feels realy rejuvenating! Regarding my problem: Is there any rule how many smartskins can be on one bone? I am asking because i managed to put two on one bone, but currently it seems as if AM lets me only use one and no more. Cheers Heiner
Last reply by Heiner, -
- 2 replies
- 1.6k views
Continuing down my road of memories while I pack for the big move.... One of the first "Third Party" training books for A:M... And the Pro Series Videos, for all your learning needs... If I come across anything else I'll post some pics up. I think I might still have the boxes from when I first purchased Martin Hash's 3D Animation Pro (before combining the "consumer" and "pro" versions of the software using just the name Animation:Master, which was the name for the "pro" version originally).
Last reply by Rodney, -
- 44 replies
- 2.5k views
Working in V17g with OSX 10.68 Still trying to finish this project ( in amomgst a lot of other thing ) Presently putting in some blink poses an odd render problem seems to have occurred ? You can see that theres a non white sector in the Left eye ? and the boundary box around the selected CP's. If I hid the other cp's and render again this happens, No miscoloured patch. Nothing else has been changed, only the other cp's are not there. Can anyone kindly suggest a cause and solution ? simon
Last reply by NancyGormezano, -
- 5 replies
- 762 views
Hi there, by accident, I changed the display of bones in a mode, where they get displayed as sticks only. Up to now I was not aware that this is possible ... Where and how can I reverse that so they get displayed in their usual elongated diamond shape again? Regards, Heiner
Last reply by robcat2075, -
- 6 replies
- 851 views
So, I'm getting ready to move and as I pack things up, I'm coming across some old (older?) stuff.... Here is what the printed A:M Manual to v8.0 (circa 2000) looked like. And here's how thick it was...
Last reply by Rodney, -
- 9 replies
- 900 views
Not sure if this is an ATI thing or something with the last couple of updates but when I move a ruler guide I get poor refresh and mouse trails. It clears as soon as I let go of the guide. Anyone else have this?
Last reply by pixelplucker, -
- 5 replies
- 874 views
I'm running through the additions to v18M and am enjoying what I've seen thus far. It should go without saying that the TIF and PSD format plugins are much welcomed additions. (and for those of you that need to use an earlier subscription version of A:M it works well with those too. I was initially scratching my head about the 'Respect Z Order'/Shaded Mode selection option... it wasn't until I went back and read the changelog again and started experimenting that the lightbulb turned on. The main benefit at present appears to be for use with decals (nice!) but I've already used it to quickly work through images stacks too. I may leave that thing on all the time**. …
Last reply by Rodney, -
- 15 replies
- 1.5k views
Is there currently any known problems with it? Just asking, maybe someone knows ... However I already send a email to support as well. I attach the error I am getting ... Cheers Heiner
Last reply by Heiner, -
- 4 replies
- 571 views
I find these days I rarely need to use the default 'Replace' and tend to use 'Add' as the Blend Method for actions. I'm pretty sure I've changed the default blend method before but can't recall how to do it now. Or did I just imagine that. Thanks in advance.
Last reply by Rodney, -
- 11 replies
- 910 views
Working in V17G under OSX 10.65 A problem not previously encountered. Going through a chor in the PWS and trying to set the keys using the pose sliders in the properties box. Working fine until, a short while ago, the mouse disappeared after every click. Went to the desktop and it was there and available, just not in AM ? Reverted to using the pose sliders window rather than properties and it seems OK. Soes anyone have any ideas as to what might be causing the problem ? regards simon
Last reply by Simon Edmondson, -
- 6 replies
- 920 views
Hi A:Mler, for everybody in a german speaking country it may be interesting to know that there will be an article by Ralf Gliffe about Hash Animation:Master v18 in the Digital Production 04:2015 (the biggest german magazine about 3d-graphics and post production, http://www.digitalproduction.com). It will be about 5 pages long and will introduce quite nicely into the world of A:M. If you can't grab an issue at the kiosk, you can get it directly on their website. See you *Fuchur*
Last reply by Fuchur, -
- 1 follower
- 18 replies
- 1.8k views
I'm not sure if anyone else has experienced this, but it seems as though SSS negates smoothing using "averaged normals" or Porcelain (same thing done as a material). Also, "average normals" and Porcelain appear to give slightly different results even though they should be the same. Anyone know how to get around this? Here are some examples (the names of the files denote the settings):
Last reply by Shelton, -
- 15 replies
- 2.1k views
I recently contacted Barry Zundel about his A:M tutorials and he said that he has just posted them online for all users, free free free !!!! I am very excited about these. He gave me permission to post this on the Forum, so here it is: http://barryzundel.blogspot.com/p/animationmaster-2005-tutorials.html thanks, Adam http://www.totallypunk.com http://www.secedefromtheunion.com
Last reply by Xtaz, -
- 5 replies
- 668 views
I've encountered a similar problem before and my apologies for asking again. I'm trying a technique whereby I draw with oil pastels on clear plastic, photograph it and import into AM for use as a Cookie Cut decal. I made a little run sequence, converted it to png files with a background in each frame of pure white ( 255,255,255 ) applied that sequence to a flat with the white selected as the key colour. The first frame was as expected The second came out solid rather than cut I will go back tomorrow and convert them to alpha backgrounds but, in the meantime, can anyone kindly suggest what the problem might be ? regards simon
Last reply by Simon Edmondson, -
- 4 replies
- 1.2k views
Gerry Mooney asked: If Tatooine has two suns, why doesn't everything have two shadows? To test this I set up a chor with two lights, each about 0.5° in width (similar to our own Sun) as seen from the center of the Chor, and about 1.5° apart (as suggested by images in Star Wars. PRJ: TatooineTest02.prj (Move the suns by rotating the nulls at the center of the Chor.) When the suns are low in the sky, 20° above the horizon and can cast long shadows, the two shadows are very close together but visibly distinct: When the two suns are high in the sky, just after local noon, the shadow difference is barely visible:
Last reply by Xtaz, -
- 7 replies
- 862 views
Does anyone know what might be causing this? Up close the transparency map I'm using is working correctly. But from a distance, not so much. I've used transparencies before without this issue, but no matter what I try it's displaying the hair strands as if I made a space at the end and then continued.
Last reply by Wildsided, -
- 8 replies
- 1.2k views
It's always a good idea to save your files... that and close all the hundreds of other programs you've forgotten to close... you know... to free up memory. I think this guy was anticipating what was about to happen to him so I took a screen shot of the only thing left of him when things went south. So, don't forget to save your work! P.S. I'm still waiting for Windows to notify me of the solution.
Last reply by Rodney, -
- 15 replies
- 1.3k views
fake-riddle )) zip=rar VolumeShaderFake5a.zip
Last reply by johnl3d, -
- 5 replies
- 980 views
Hey guys just reporting this ( is there a forum for errors and bugs for AM I am unaware of - or how do we submit these to Steffan ? ) Any hoo, Mac AM, running on Yosemite - when I import in any bitmaps as rotoscopes or decals they come in garbled as jpegs / pngs, the old tga seems to work some what and somewhere in this routine also causes crashes - especially when you want to delete an image . . . any clues ?? When you toggle between OPENGL & OPENGL3 in the options, its refreshes the image . . . then crash . . . just converted image to TGA and so far no crash . . . yet . . . it feels like I'm running AM through a virtual OS running on my Mac . . . I think I nee…
Last reply by markw, -
- 1 follower
- 12 replies
- 6.5k views
Hello, So I got some of the stuff worked out for for user sub domains to host Animation Master Tutorials on our server. How this will work. Email support@hash.com with the info below.The Sub Domain you want. For me I would pick http://jdsimonds.hash.com. Your sub domain choice will also be your ftp user name for ftp log in I will email you back the info below: Your ftp.hash.com username and password (I will not keep that info, so save the email or I will have to reset it if lost) Your Domain link Time Till Live (There is a bit of server side work for this right now but if people really start using it I will add code to make it faster) What you can and can not hos…
Last reply by Jason Simonds, -
- 4 replies
- 870 views
Hi guys, quick question. Can any of you tell me where to find the tree plugin? I think it was called treez or ztree, anyway looked all over and can't seem to track it down. Thanks
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 899 views
Hello, Everyone I'm sorry I have been slacking on projects, emails, and well fixes. I do freelance work and also help out at a friends tech company. The work load is getting to me. I have been falling behind on some Hash, Inc. items, support@hash.com & orders@hash.com emails, and a few other things. It seams like every time I start something, something else work related gets in the way. But I'm back today and have free'd up some time next week with enough coffee and some luck I should be able to be back on top of my work load by the end of next week. The list of stuff I need to get on top of: Emails adding user subdomains for hosting of Animation Master stuff f…
Last reply by fae_alba, -
- 1 follower
- 15 replies
- 1.8k views
Hello Everyone, We are looking to add some shows to our list this year and next. Someone posted on facebook about Awesome-Con and I thought this would be a good place to ask also. If anyone knows any shows that you would think Animaiton Master would be a good fit. Please let us know in either a email, this post or facecook. We will look them over and may join them. Thank You, Jason Simonds Hash, Inc.
Last reply by Jason Simonds, -
- 9 replies
- 1.2k views
Can someone tell me what the last stable Mac version of AM is please. Latest version (18L) Standard and SSE4 just crash continuously - I can't even create a project, load an object then save the project without a crash (everytime) or the Mac version really hates Tars assets! I literally can't get more than 5-10 clicks before it crashes - can't render, can't save though it does seem to let me just pose a model as long as I like....
Last reply by pixelplucker, -
- 3 replies
- 607 views
This is probably an extremely ignorant question.....But here goes. I have an old laptop that I would like to install A:M 18 onto. it's way old and 32bit. Does our subscription allow for installation on a laptop by any chance? AND........does that require an internet connection? I don't think my old laptop even has the ability to go on the web. It might if i put a bunch of work into it. But i doubt i will. But it seems to work well...
Last reply by detbear, -
- 2 replies
- 498 views
Late night thinking here so bear with me... The term 'best method' is relative here but I'm looking to find a good way to combine a whole lot of Project files (hundreds?) into one single Project file. There are some difficulties in this. One of the primary obstacles: Same name assets (i.e. materials named material1 in more one project etc.) Those may have to be dealt with on a case by case basis. One method that works fairly well: Embed everything in the Project and then save as a Choreography Do this for each Project Import all the Chors into one Project (I tested this with good results but I believe an important step will be to rename all assets before exporting t…
Last reply by Rodney, -
- 5 replies
- 853 views
Working in V17g under OSX 10.68 I'm trying to setup some pose sliders to move the fingers in the 2008 rig. I've previously been advised that its not best practice but, for what is presently underway, it works well enough. Managed to get them installed for one character but, the second is proving difficult. When I open the model in amodel window the relevant bones and nulls are visible. If I select the "New Pose" option the finger Bones and nulls disappear and only the finger controller and Hand bone are visible. Can someone kindly point out how to get the bones back to visible ? Thanks simon
Last reply by Simon Edmondson, -
- 0 replies
- 491 views
So there is something wrong with our camera. I ordered a new one today. But the one we took only took pictures right when the conditions were prefect(no motion, good light, more camera words). But the next show should be better. Sorry again. https://www.facebook.com/media/set/?set=a.10155403293465694.1073741833.211213795693&type=1 More here. https://www.facebook.com/animationmaster And the video: https://www.facebook.com/video.php?v=10155394388925694
Last reply by Jason Simonds, -
- 9 replies
- 856 views
Hi guys, this will be another feature in A:M v18 (l). Hope you like it... it is a more specialized one but it is a nice little helper and may suit some of you well. This feature is inspired by a friend of mine (thanks Ralf G.) who uses another software and asked for something like that in Animation:Master. Hope you like it and find it useful too . See you *Fuchur* grid_images.mp4
Last reply by Rodney, -
- 7 replies
- 618 views
I am not sure, but do we know that troll there at 0:13 (and several other shots in there)? https://www.youtube.com/watch?v=yfvDsYCCww4 See you *Fuchur*
Last reply by Rodney, -
- 7 replies
- 886 views
Hi guys, this is a demonstration of a small but (if you ask me) very powerful new feature in A:M v18k (getting beta tested at the moment): > Set camera to bird view / Set bird view to camera. Hope you like it . Thank you very much for adding it Steffen . See you *Fuchur* PS: Small little addition to the video: You need to be in a perspective bird view (!= orthogonal bird view) to have this feature. This is always the case if you use the turn tool starting in the camera view OR you can just toogle its state to be perspective by pressing "\" / hitting the button in the views toolbar. PPSS: And of course: I am talking about the Turn-Tool, not the…
Last reply by Fuchur, -
- 6 replies
- 1.1k views
I was wondering if the gurus at Hash have ever thought of doing a series of tutorials on digital tutors. I know the recently blender was added could animation master also be in added in the future? I think that would be a huge boon for the program if that happened but who knows.
Last reply by pming, -
- 2 followers
- 26 replies
- 2.2k views
I was over at CGtalk an somebody asked about a secondary modeling program and I pointed them towards Hash. This is a response from one of the forum members there. I had to attach the file because it would not let me copy and paste. I am not trying to go into a what products is the best but I thought his answer was not really truthful about what AM can achieve. Hash A.docx
Last reply by Fuchur, -
- 8 replies
- 1.1k views
In response to https://www.hash.com/forums/index.php?showtopic=46957&do=findComment&comment=402377 " Update A changed version, where SSE4 (without AVX) included, is on the way Update2 My provider doesn't like me , has anything against the update " has it been uploaded yet? Having both an AVX and non SSE4 version up might be ideal but confusing too. (I wasn't allowed to reply directly to that thread, that is why I'm posting here.) P.S. I am seriously looking forward to 18K where 0006595(Boolen Cutter is working from some viewpoints perfectly, but from other not....) will be fixed.
Last reply by pixelplucker, -
- 1 follower
- 8 replies
- 961 views
I have a suggestion for the older stronger modelers and animator here(hear me out now), I know we have the TAO and I love that for learning but I have another idea that could be beneficial for beginners and good for Animation master as a whole. We could have something where a Mentor would draw a picture(human for now of humanoid) and the student would make it get critique and so on. Then with said model another mentor or the same would have that student rigged rinse and repeat then they could go on to animating the same model. The mentor would for each block would make a tutorial for each task that would be done in this dare I say camp. I am sure this has been before but …
Last reply by Dpendleton77, -
- 20 replies
- 1.6k views
I need some help making a foot in A:M thank you.
Last reply by Dpendleton77, -
- 4 replies
- 1.1k views
Hi guys well it seems i cannot get pass this I've tried pigs and jpg and all get is some strange image unless i do a quick render and deals are no better I'm using 10.10.2 but Ive tried this on earlier versions and have similar problems I also tried version 17 here is what i have any help would be grateful j
Last reply by robcat2075, -
- 2 replies
- 2k views
V17g OSX Having some trouble setting up the lighting for a project. This is the shot with one light on This is the shot with a different light on This is the same shot withboth lights on at the same time Could anyone, kindly point out what the problem might be caused by ? I am trying to set it up so each character is followed by a spot light as they move apart. They will then move back together, reverting to a different light as they do. simon Update. the above were using Toon render. When TR is turned off, both lights are visible ?
Last reply by Simon Edmondson, -
- 3 replies
- 513 views
This will not effect any thing with Hash, Inc. really but we have a new NAS for our back up systems. We are now moving the data to there(form older machines with less stable raids). We are using 4 of the 6 bays now but can add 5 more bays at any time. https://www.facebook.com/video.php?v=10155231122220694 Sequence 01.mp4
Last reply by Dpendleton77, -
- 1 follower
- 10 replies
- 1.3k views
Hi - I'm trying to get my trial version A:M v.18 up and running on my Macbook Pro OS 10.9.4. I followed all of the download instructions in the email I received from Hash accepting my request, renamed the downloaded license "master0.lic" per the instructions, and placed it into the folder next to the application, yet when I try to open A:M, I'm greeted with a dialog box requesting an Activation Key. I have been using A:M15j on an older Mac and want to try the newest version of A:M on new hardware before I decide to buy. Can someone please advise me how to address this issue. I've contacted tech support by email and tried by phone, both to no avail. Thank you.
Last reply by Fuchur, -
AM Marketing? 1 2
by strato- 1 follower
- 55 replies
- 5.4k views
Does it exist? Why is AM increasingly unknown by the upcoming kids that should use it? Everybody knows Blender by now, and of course its free, but for Character animation its still a big pain to learn. Looking at the Hash forum, it tops at 300 viewers. AM community has reduced to a club of a few contributors, and I believe its a political issue. First, it is not opening itself to new talent, it barely offered a trial version (way too late). It left all the public forums, or their moderators had a falling out. It presents itself as a basic intro to character animation but misses to convey its sophistication. On the other hand it has a slow render and it doesn't play w…
Last reply by Dpendleton77, -
- 2 replies
- 747 views
Hi all - I'm considering upgrading my old version to the latest and greatest. If I were to upgrade to the current version with a non-expiring version what would this cost? Sorry if this has been answered but I looked around and didn't find the answer. Regards, -Doug
Last reply by modernhorse,